Joshua Lamusga

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Vector-style images, pixel art, cartoons... I like this gallery already. My favorite is Lantern at dark, the thermostat icon and all the sprites. :)

(Psst... I use Inkscape, too! Just..not often. XD)

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Spritesheet for Fleet Fighter

Nv5Owhl.png

The sprites involved in the creation of one of my games called Fleet Fighter. Not the greatest sprite work in the world, but the entire game was made in 3 days. Collectively took about 2 hours.

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Hi @Joshua - your pseudonym Anthony Scoffler sounded so regal to me ;).  Now I'm wondering where the name Lamuska comes from?  I have never come across it before.  I hope you don't think I'm cheeky asking you that!

 

It's super to see you start a Gallery :).  I love the Mouse & Book, Dwarf Adventurer, Dragonite, Axe and Blooming Peace and I really, really like the Tree.  It's very well done and the texture looks so appealing :D.

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Hi Joshua!
Well done on starting a gallery, cool images, especially 'Water Avatar' - great imagination!
I agree that hand drawing and scanning is a great way to start an image.
I'm also very impressed by your Brush factory plugin!

 

(Now you've changed your forum name I will keep thinking of you as 'Anthony Joshua' - the heavy-weight boxing champ!):D

 

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44 minutes ago, Joshua Lamusga said:

 My family has polish ancestry.

 

:) I'm half Polish ;).

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Great start on your gallery Josh! I'm not too much into weaponry but I do like the Water Avatar and the Treant.

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Excellent rendition of Tourmaline crystal.  Jolly well done :trophy:.

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Thank you Pixey, Woodsy, and LionsDragon.


I made the tourmaline by drawing a lot of lines in Brush Factory with different hues (all at the same angle as the crystal, and overlapping). This gives the crystal that glossy look. I used motion blur on the lines in the direction they faced. I smudged all the lines together, especially along color zones, so they were cohesive. I used Channel Ops to overwrite Alpha with Saturation, then made a layer below and drew color to fill in the tourmaline. The band of extra translucence near the top is a section I decided to keep as-is. I then merged the layers and selected the edges of the crystal, which represent the faces that can be seen, and darkened them slightly. I finished by using TR's Dodge and Burn to increase saturation on the center of the crystal, especially around the top.

 

If anybody wants to ask how any of my images are made, I can tell you. For drawn images that were converted to digital illustrations, I usually save the original drawing and major steps along the way to completion and can show them too.

Edited by Joshua Lamusga
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Face

OKT5q3s.png

A face I created first in Brush Factory to test my own skill with it, then meticulously clone-stamped highlight zones until they were reasonable before applying high contrast. Took a little over an hour. Started 8/10/2017 and finished today.

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@Joshua Lamusga ....nice additions to your gallery.   I like the opal ring a lot...nice texture, but the second one is downright SCARY!    =O

 

Give ya reps tomorrow!   :)

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48 minutes ago, Joshua Lamusga said:

Then I quickly learned nobody can outperform Welshblue

 

Public vote decrees that they can in lots of things ;)

 

Love your sketches.  I can only just about draw a pair of curtains ... honestly I can't put pencil to paper to save my life.

The Water Avatar one is brilliant and the musculature shading is just exquisite.  

Nice Pixel Art too ... been a pleasure viewing everything

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@Eli Oh, I don't feel bad at all. :D It was a compliment to Welshblue's mastery. I'm sure there are styles he can't yet do, but he can do quite a lot of them.

@welshblue My 3D skill outweighs my PDN skill which outweighs my drawing skill -- by a long distance. We all have things we're better at. And thanks for the compliments. I created the highlights on the water avatar's muscles by shading it all, then erasing in veins to make stark white. My drawings are never much like the final illustration.

 

By the by, I'm cooking up a plugin called Filter Brush based on Brush Factory that lets you configure an effect to "uncover" by drawing over the original image. Parallelization lets this plugin run almost as fast as Brush Factory, far outperforming TR's Dodge and Burn. It supports built-in effects and token-based custom effects. Too early to make a plugin release thread, but this plugin is very close to being done. Okay, end of irrelevant point :)

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