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Joshua Lamusga

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Joshua Lamusga last won the day on August 9 2020

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  1. This is what the Render tab is supposed to be for.
  2. Thanks for the detailed steps. I can't reproduce the error with them, so I'm wondering what your screen resolution is, and if you could attach the image or an image with the same dimensions so I can try these steps with that.
  3. I tried different canvas to background image sizes, and the background image always stretched to the canvas as it should. I'm not sure why the image isn't growing/shrinking to fit the canvas. If you can start over from scratch, and meticulously list everything you do to get this problematic behavior to occur, I could hopefully follow those steps to get a better idea what the cause might be so I can fix it.
  4. I get best results for all these kinds of things with direct channel arithmetic. I use the channel ops plugin; it makes Saturation to Alpha obsolete. 1. Convert this to grayscale. 2. Invert colors so the symbol is darker than the background. 3. Increase contrast until the background is exactly pure white (255, 255, 255). Try to keep the foreground dark and strong. Brightness -29 and contrast 80 worked for me. 4. Now it's ready to act as a transparency map. Use channel ops to overwrite alpha with saturation (or use the gray to alpha plugin to do t
  5. They're not worried about recreating the skull. They want to modify the skull to add in the features they're talking about. Which can definitely be done, but I wouldn't step-by-step something as undefined as making it look scarier. There's no substitute for learning how to use paint.net. A good starting point is to ask if the OP has any experience with similar programs; if so, they should be able to figure things out. If not, there's a plethora of tutorials for all the PDN topics
  6. If you use a perfectly opaque image as a brush, Brush Factory will use the intensity of the image (V in HSV) as transparency. If you use an image with any pixel that isn't perfectly opaque, Brush Factory will use the transparency information of the image. Being PNG or not doesn't affect this behavior. I'm guessing you're using a perfectly opaque image. Hope that helps. If not, you'll need to clarify and provide an image.
  7. Not an uncommon sight on this forum, and I intend to at least maintain it until it becomes obsolete or people stop finding it useful. I don't think my plugin is responsible for the disappearance of others in the same category; not sure how that would happen (or how it would be fixed if so). Agreed, so I currently do. Unfortunate it's just an ambient environmental problem that causes null to be returned. Adding exception details would be useful for logging to learn what the problem might be. Luckily I go one step further to checking the documents folder. Thanks for re
  8. Paint.net sometimes returns no location when we ask where the documents folder is, which is a new problem. I don't get this problem personally, so it's difficult to mitigate. Brush Factory tries to directly guess the common location, e.g. C:\Users\you\Documents\paint.net User Files. If the folder doesn't exist there, it gives up with that error message. The program is usable except it won't save settings, but I understand how that's irritating. It's possible that you moved paint.net, renamed it, or installed it somewhere else. Or changed the location of the paint.net user files fol
  9. Any mid gray should be fine, including mid gray, unless Goodnight Nurse displays text on a medium gray background, in which case the solution is to use a background highlight, maybe white or light gray since the text is black in the Word doc.
  10. Bright red probably works on everything. Usually mid-grays show up in both light and dark modes unless the site isn't set to pass WCAG accessibility standards.
  11. (The text for this sotw is very difficult to read on dark mode, just for future reference. Almost the same color as the background. )
  12. You can usually find online converters for most things. I recommend Phatch for image-centric batch processing. I think there's some rudimentary batching plugin somewhere around here, but I'm not sure about it and in any case, phatch would beat it by a good amount. You said format factory, but I'm assuming you meant WinFF (Windows file factory), which is actually really good software. If that's not what you meant, I recommend trying that, then.
  13. @stevehb Paint.net gave my plugin a bad value. There's better error handling now, and it tries to guess the location of the settings folder now in case paint.net does that again (which is documents\paint.net User Files). In any case it won't crash. Thanks for submitting the error. Please try it and let me know if it works now. You can download the updated version from the same link. (p.s. to others: As for the delay on having delayed brush strokes for smoothing, I've been busy lately. Sorry about that.)
  14. I'd suggest painting in Blender or zBrush directly onto the UV instead of exporting and using paint.net, since the tris in the UV will include places where the texture should show more detail and places where it gets stretched, in ways that are hard to predict when manually painting. Faces may also display the image you draw in directions you do not expect; you'll see this kind of thing if you export an angle-based cube UV map with e.g. smart UV project and try to map a texture to all faces as if they are top to bottom on the model. In texture paint mode in Blender, you can switch
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