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  3. Yes, just click and hold your mouse button on one of the selection box handles and tap your arrow keys to adjust the size.
  4. Thanks, but I am only able to move the selection. Is it possible to change the size of the selection pixel by pixel too?
  5. How many distinct colors do you want to end up with? I have an unreleased plugin which looks up the source color and returns a match from a list of 255 colors. I could rewrite it for you to customize it to your needs. Edit: Another easy way would be to use one of the source color channels (R, G or B ) to return a new Hue. 256 inputs = 256 outputs.
  6. SOOOO BEAUTIFUUUUUULLLLLLL!!!!! I'm going to download your suggestions to see what I can achieve for my design project. Many Thanks!!!!!!!! II'd love to start over a page full of "Flower of Life" created by one of these plugins and from this base create my design. In other words as a background I need to have it to be full of "Flowers of Life". Once I achieve it I can start the creative aspect of the equation. I'd love to achieve it easily and not just "copy and past" to the canvas. I hope it makes sense.
  7. WOW!!! You gave me so many ideas! I have no words thank you!
  8. No, not now and not in the future. Paint.NET is not open source. This project is not happening. I already said as much. I realize you're enthusiastic about the idea, and that's a really great attitude to have, but I'm definitely not enthusiastic about it. So please let it rest.
  9. There's the big issue of having to change interface and testing if it works well. And the complication of coding in general, it's a pain to work with code already.
  10. I used the Compo Grids plugin as well as the Seamless Texture Maker plugin in making the masking for this project:
  11. Correct, it would not. Paint.NET still has many Windows dependencies that aren't even part of .NET. For example: WIC, Direct2D, and DXGI. I'm not sure what Android 10 has to do with anything here. Mouse and keyboard support was added in Android 3.1, and multi-window support was added in Android 6.
  12. With https://dotnet.microsoft.com/apps/xamarin it would not be possible to build without too much modifications?
  13. There are no plans because the source code to Paint.NET is over half a million lines of code that relies on the .NET platform. Android doesn’t have the .NET platform on it.
  14. No plan for now but maybe in the future? Maybe I could work on a port myself if that interest you. Is the source open for such ? I never wondered if your project was an open source one.
  15. @ROFERLI Andrew David produced some XAML Shapes files that may be useful to you. These files can be loaded into the 'paint.net\Shapes' folder and applied via the Shapes Tool. For other XAML shape files visit this part of Paint.NET forum: https://forums.getpaint.net/forum/48-shapes/ BTW: I may be convenient to search the public domain for Sacred Geometry designs in SVG format and use Inkscape to scale them up to dimensions you are planning to work with and save them as TIFF or PNG and import/open them in Paint.NET
  16. Hey guys, I was wondering if in the future there could be a port for Android of Paint.net? I use it a lot (thanks for this awesome tool btw!!) and I am trying to stop using computers and use only smartphones thanks to the desktop mode. The only problem is that android is missing things on software side. Paint.net is one application that I would love to use there. NOT as a mobile app. But as a desktop app with mouse cursor/window mode. As you can do with Samsung Dex, Huawei EMUI or the newer Android 10. I'm using a Honor-View-20 on a <snip> and it's really a great desktop experience. It's just sad that so many software are still missing... Thanks
  17. This update adds AV1 (*.avif) loading support, significantly improves DirectDraw Surface (DDS) support, adds 4-bit saving for PNG, BMP, and TIFF, fixes several bugs, and optimizes startup time. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website. Regarding the bundling of DDSFileTypePlus, which replaces the old built-in DDS support: The key word here is bundling. The plugin is now installed into a separate directory called Bundled (a technical detail that you shouldn't have to worry about). If you already have DDSFileTypePlus installed into the FileTypes directory then it will not be loaded; instead, the bundled version will be used (usually ... keep reading). However, the bundled plugin is only updated when Paint.NET itself is updated, and @null54 will still be releasing DDSFileTypePlus updates independently of Paint.NET's updates. If you want to, you can still install the DDSFileTypePlus plugin into the FileTypes directory. If the "user-installed" version (in the FileTypes directory) is newer than the "bundled" version, then the user-installed version will be used instead of the bundled version. tl;dr -- The DDSFileTypePlus plugin can exist in two locations: "Bundled" (which comes with Paint.NET) and "FileTypes" (where you normally install plugins). Whichever one is newer will be loaded, and the other one is ignored. So, for many folks, you can just leave DDSFileTypePlus alone and it will automatically be updated to its latest version whenever a Paint.NET update is installed. But if a new version of DDSFileTypePlus is released and it contains a feature or a fix that you need, and you can't wait, you can just install it like usual and it will be used instead of the (older) bundled version. (Also, note that the .dds2 file extension is no longer necessary when using DDSFileTypePlus -- whether it's bundled or user-installed!) Changes since 4.2.1: New: AV1 (*.avif) images can now be opened (saving is not supported). Windows 10 v1809+ and Microsoft's AV1 Codec are required (download: https://www.microsoft.com/p/av1-video-extension-beta/9mvzqvxjbq9v) New: DirectDraw Surface (*.dds) support has been greatly improved due to bundling @null54's DDSFileTypePlus v1.9.6.0 plugin. All DX10/DX11 formats should now be supported (e.g. BC4, BC5, BC6H, BC7), and encoding (saving) will make use of the GPU to greatly improve performance. Note that it's no longer necessary to use the ".dds2" file extension. New: 4-bit saving is now supported for PNG, BMP, and TIFF New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!) Improved: The maximum image size is now 262,144 x 262,144 pixels, up from 65,535 x 65,535 pixels. This is mostly for accommodating very tall or very wide images. Improved: Startup performance has been improved for multi-core CPUs Improved: Startup performance has been improved when a lot of custom shapes are installed Fixed: EXIF metadata of type Float and Double are now supported. This ensures GeoTIFF metadata is preserved. Fixed: Opening an image should no longer flicker due to the transparency checkerboard being drawn first Fixed: TGA images that are 16-bit with 1-bit alpha with a zero'd out alpha channel are now treated as opaque. This allows images from 5CC Map Maker (for Close Combat modding) to work. Thanks @null54 for the fix! Fixed: JPEG XR's file extensions (*.jxr, *.wdp, *.wmp) are now registered with Explorer Fixed: Pasting images that use RGB pixel ordering should now work (this affects PaintTool SAI) Fixed a crash when manually typing in a very large number for the zoom level in the status bar Enjoy!
  18. Wow! Many Thanks!!!! It's a honor to have you here helping me out with my doubts!!!! I've been searching for the 'Shape-maker' plugin but I can't find it. Please, could you tell me where to find it?🙏
  19. I actually made one of these, (not this one) they really work!
  20. I think it is the TV thread. Ashes to Ashes, that is. Problem is its only available as region 2 dvds. Too bad for US market! There was also a (S) Korean version (Life on Mars) made also!
  21. 3 ways to do this. Reverse engineer it by using color curves and working by channels. Use Color Curve+. Make the gradient map yourself. Use the gradient mapping provided by @pyrochild An automated solution (I do have g'mic codes that could work. I believe that something based on this definitely could work.). The solution is provided below. mirror. x sh[0] 0,2 f. i(#1,i/iM#1*w#1-1,0) rm. Copy the gradient image to clipboard, and paste this into code[local] of g'mic qt. Make sure you set to active and below. The i code uses values as reference to the x coordinate of the copied gradient. iM simply means the maximum value. #1 means that it's using the gradient image as reference for color. I'm not sure how to do the codelab or c# equivalent of this automated solution, you would have to ask a person that expertise on that. I had to use mirror x. because the left means 0, and the right means 1. It wouldn't be needed if you flip the gradient horizontally. EDIT: By the way, the scale aren't equal, so that makes this thing a bit harder to solve. First, make the gradient of color of equal length, then do the above. It'll take time, but it's possible.
  22. Hello, I am taking black and white images and trying to convert them to color. The color matching is not important this is for a technical purpose not astetic.. Is there a way to scale the grey to color.. IE If white is 0 and black is 10.. convert those values into a color scale for an image. Basically like what i have below.
  23. Mainly 'Helix' and 'Aardvark' and use of layers. If you want to create 'sacred' shapes to re-use, you could explore the 'Shape-maker' plugin.😉
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