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Showing content with the highest reputation since 07/24/2017 in all areas

  1. 9 points
    This tutorial is available as a PDF. Click here to view or download it We're making this. I know technically Viking Helmets don't have horns, so a bit of artistic licence and an exercise in making textures and putting it all together. xml 1 xml 2 This is a complete rewrite of an old tutorial ... after and before image below Plug-Ins Needed: AA assistant Alpha Mask Bevel Selection Drop Shadow FurBlur Object Align Panelling Shape 3D Making The Textures ------------------------------------------------------------------ If you've stuck with it thus far, now to put it all together ... -------------------------------------------------------------------- Now to get to the point of it all ... ----------------------------------------------------------------- If you've gotten this far, take your helmet off to yourself. Add a background and hopefully someone learnt something on this voyage ... if only not to follow one of my tutorials ! ---------------------------------------------------------------- A couple of examples from playing with Blend Modes, adding a 'leather' texture, shading etc The PDN File for the examples is HERE A chance to see where different bits of shading are etc
  2. 8 points
    And now - for something Italian - sorry, it's glass again .
  3. 8 points
    This tutorial is available as a PDF. Click here to view or download it Plug Ins Needed: GridGrad ^^ New Version thanks @pyrochild Shape3d Flip Drop Shadow & Object Align Turbine .xml 1 Turbine .xml 2 ------------------------------------------------------------------------ Experiment using different textures - I haven't yet but I'm imagining reflections/ polished steel etc
  4. 8 points
    Distort This! Effects -> Distort-> Distort This! This is an update/fork of TR's Distort This! plugin with some additional features, optimizations, and a ton of bug fixes. Change Log v2.8 (Aug 4, 2017) Improved: Rendering speed is now faster, and uses less memory New: Supersample antialiasing (thanks MJW) Fixed: Clicking the 'OK' button too early no longer breaks rendering Fixed: Nubs can no longer go out of the UI bounds and become inaccessible New: There is now a visual indicator to show area outside of the 'Working Area' New: When setting the 'Working Area', the cursor is changed to a cross-hair New: The nubs can now be reset without also resetting the 'Work Area' Improved: Cleaned up the UI Fixed: Many small and subtle bugs Download DistortThis.zip Source Code https://github.com/toehead2001/pdn-tr-distort-this
  5. 7 points
  6. 7 points
  7. 7 points
    I just thought I'd share this amazing treat we were fortunate to witness yesterday.
  8. 7 points
    Having fun with @Red ochre's TGMagnitude Plugin .
  9. 7 points
  10. 7 points
    Well, here we have both Tone Gradient Magnitude and Tone Gradient Angle, along with Neon Edges and some airbrushing tricks for the eyes:
  11. 7 points
    One last example of @Red ochre's Tone Gradient Angle. This is a photograph of a t-shirt I have. After much tweaking, it came out like this. I think it looks like a sew-on or iron-on patch. Please click for a larger image...I didn't want to size it down. The detail looks like sewing thread!
  12. 6 points
    @Seerose & @lynxster4thank you for your encouraging comments. I have a few of these but this one is my best @welshblueyep, it has been a change away from the dark & moody style of years gone by. Too many to mention now. The succulent manips are my faves too because most of my garden is now succulents & cacti. I am an addict. 3 things that spin my wheels aside from hubby: succulents, yarn & my beloved rats. I have 15 of them now. Hypertufa! Wow! They are really awesome. I buy things from the op shop & drill holes with a diamond core bit.
  13. 6 points
    Version 1.5 is released. I added radial symmetry by request. (Well, these requests aren't requests for Brush Factory per se, but they were requests for Paint.Net that were fairly easy to implement, so I went ahead and did it anyway.) Radial symmetry options are under the Other tab, in the Symmetry drop-down. Drawing with high radial symmetry may be slow. See the cool rendition above for an example of what it can do.
  14. 6 points
    Here's something I was playing around with. 100% PDN. The water was made by my own technique. Frame made with @MadJik's Spirograph and applied with TR's Paste Frame. Really pleased the way it turned out. Cat Serenade Please enjoy it!!
  15. 6 points
    Modified from @welshblue's helmet. One drinking horn--filled with coffee of course!
  16. 6 points
    EDIT 1: 8/3/2017 -- Redid (improved, I hope) surface color. EDIT 2: 8/3/2017 -- Slightly changed profile. EDIT 3:L 8/7/2017 -- Another profile modification, which I think is an improvement.
  17. 6 points
    Finally had time to finish it!
  18. 6 points
    More a nectarine/ apple hybrid ... with the nectarine being dominant ...
  19. 6 points
  20. 5 points
    ***Clickable *** Abstracts Factories Jewellery Landscapes Photo Manipulations Realistic(ish) Sharp Edges Text Tutorials: Beginners Utilising Blend Modes & Layers Photo Manipulations Digitally Painted Look Bokeh Effect Creations Jet Turbine Chrome Effect Chain Links Make a Helmet Smartphone Basics Wooden Crate Text Roughcast Metal Trail PlugIn 3D Text SpiderMan Text Porcelain & Neon Text Glossy Metallic Text Textures Textured Wood Quick Bubbles in Water Glossy Folder Icon Another Brick In The Wall Engraved/Embossed Pitted Metal Bevelled Metal Rings Quick Step Wood Wood with Realistic Grain Simple Glossy Rings/ Torus
  21. 5 points
  22. 5 points
    Something to share and contribute to the Paint.Net community. A series of shapes designed to create unique geometric / symmetrical patterns that can be incorporated into art in numerous ways. All created with the shapemaker plugin. Having good geometric patterns have an infinite number of possibilities in many plug ins of Paint.Net. Call them symmetric or call them geometric. I call them geographic s. Hope to see some creations with a few of them. I know they will keep you all busy for a few hours. 36 shapes in all. Here are some examples. GeoShapes.zip
  23. 5 points
    Update to the plugin pack today! Version 4.7 Features: Object > Paste Alpha - added a "Paste Method" choice to handle different types of alpha masks. Photo > Combined Adjustments - Replaced sharpen function with shadow recovery function. Plugin Installer is now a Plugin Manager Checked items will be installed Unchecked items will be uninstalled When the installer first runs, it updates the check boxes to what's currently installed. However, if nothing is installed, it automatically checks ALL the boxes (figuring the user would like to install everything). For high volume network managers: Plugin Manager has a silent install function... for more information: install /? Enjoy!
  24. 5 points
    Regular noise texture What's this? This is a texture plugin to create pseudo random noise. As it uses a formula we could expect some repeating/regular canvas. Download it! Plugin RegularNoise.dll Here is the DLL The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects The User interface This plugin is added to the menu Effects, submenu Texture. Matrix sliders The formula uses a matrix 3x3 with different weights for: -the corners (x4 weight=16), -the sides (x4 weight=8) and -the center (x1 weight=4) Noise factor This factor is an overall coefficient. Value 0 gives lines. Small values give diagonals. High value for chaotic noise. Zoom The zoom multiplies the rendered canvas into bigger squares. Matrix linked (first slider) When checked each amounts for the matrix are linked (ex. corners = 8, sides = 4 and center = 2). Uncheck to move the sliders separately. Color Mode The result of the formula serves as the base to determine the color. Three modes are possible: -Gray (Black, gray and white) -Color 1 (Sinus) Color formula using Sinus calculation -Color 2 (RGB) hexadecimal transformation to obtain R G and B channels. -Color 3 (Tang) Color formula using Tangent calculation (camaïeu of green and purple/rose) Centered When checked the result of the formula is symmetric based on the center of the image. Unchecked, no symmetry and the base is the top left corner. Angle This angle is used in the color calculation (not available in color mode 2 RGB). The Examples: Voilà! Enjoy! Let me see what you could do with it!
  25. 5 points
    Testing my new "toy" regular noise | same with overliner
  26. 5 points
    (13/08/2017) MyPlanet Hypnotic visitor (seem unfinished but I don't know how to finish it)
  27. 5 points
  28. 5 points
    Updated the DLL in the first post to fix the load/save XML problems. Many thanks to @Rick Brewster and @toe_head2001 for their help wrestling the source into something which will compile
  29. 5 points
    Ninja stars anyone??? Achieved using grid-warp plugin. Thanks @welshblue!!
  30. 5 points
    After experimenting with it for a while, I finally got text justification working in a satisfactory way. It only sizes the spaces between words, so the letter spacing setting is respected inside words. The opening post has been updated with a new version of the plugin that offers a Justify option in the Text alignment dropdown.
  31. 5 points
    It's been a while, and still trying to get to grips with the controls of PDN. Taking a break from re-writing/ writing uploading images to tutorials, I've been practising metal text. No point doing anything woody with @Woodsy around Looking forward to catching up on all the Galleries this coming weekend
  32. 5 points
    Another play around ... not so 'nectarineish' ... but not that appleish either
  33. 5 points
    I couldn't do the horns, I just couldn't bring myself to do it. I think I'll borrow them for a drinking horn though. Here's "Home from Work."
  34. 5 points
  35. 5 points
    @Seerose - fonts can be so useful esp. the flower ones now that we can make them really huge Thanks @lynxster4 I try to make sure they are. Good news! Spring has been used to advertise the Spring Festival's plant swap & sale in Toowoomba (the garden city) & Tiny Treasures garnered me 8 awesome enviable rare plants for creating a Facebook banner for a lady who sells cactus & succulents. Very happy! Here is a wallpaper of a plant called Fairies Washboard from my garden. Also used in the Mossy Ammonite from the TG thread.
  36. 4 points
    This tutorial is available as a PDF. Click here to view or download it Bubble Background information (ignore this part if you are not interested in the science part) : The bubble in this tutorial is a spherical shape. The colour of the bubble surface mainly comes from the following two phenomenon. 1. Thin Film Interference. Soap bubble is a layer of soap that forms a sphere and floats in the air. Therefore it involves 3 layers of medium: Outer air, soap layer, inner air. Therefore there are two boundaries that will reflect light, outer air | soap layer outer surface and soap layer inner surface | inner air. Thus interference will occur because there are two reflected light rays going to your eyes. For more information, check out https://en.wikipedia.org/wiki/Thin-film_interference 2. Optical effect on environmental lighting. The environmental image formed on the bubble is actually made of the image behind observer. If you check the bubble image, you will find out there is something weird about the reflection. There are two identical images, one formed in upper hemisphere and another inverted one formed in lower hemisphere. This is due to two surface doing reflection. The image on upper hemisphere is virtual image reflected by front surface of the bubble while the inverted image on lower hemisphere is real image reflected by rear surface of the bubble. For more information, check out http://www.atoptics.co.uk/fz618.htm 3. There maybe Brewster's angle to consider, but this may make things too complicated so I will ignore Brewster's angle problem. I am also not so sure about the effect. Tutorial Part: There is no plugin needed in this tutorial but you may prepare a photo of open area for latter part, an image with a distinct object is ideal. Making Bubble Shell First, for convenience, we need to create a file of square canvas, in my example, I used 200x200. We want to make the bubble at the center so that some effects are easily applied without changing coordinate settings. Delete all the white colour on the background. 1. Make a white circle of 5 brush width with size 200x200. Make sure the whole circle is visible as some boundary may be out of bound. This is going to be the bubble size. 2. Now modify the canvas size into 400x400 with the anchor in the center. This will keep the bubble at the center. 3. Using bucket, fill the outer space with white colour (with high tolerance) so that the whole thing now looks like a big hole. The black colour does not exist, but the white colour on white background is invisible, so there is black colour background to indicate what you should have. 4. Use Effects -> Blurs -> Gaussian Blur with 40 radius. 5. Use magic wand with 15% tolerance and select the outer white part. Then delete the selection. This is our bubble now. Same as previous image, the black colour does not exist, it is for you to see the white colour. Making Thin Film Interference Map Soap bubble doesn't have a fixed soap layer thickness, therefore we can assume one for it and draw the interference at our own will. In my case, the interference pattern will go from yellow(outside) to green(inside). 1. Using Shapes tools, create the follow image where yellow, red are with brush width 10 and other colours are with brush width 15. It is ideal to draw each circle on separate layer for easy modification. Keep the circles concentric but don't spend too much time to perfect the center of the circles because after effects, the center will be barely seen. 2. After you are very sure that the circles are correctly drawn, merge them all into one single layer. 3. Use Effects -> Distort -> Bulge with maximum bulge. It is difficult to determine how much bulge you should do, but this process is to mimic the interference mechanics. The more curvature of the surface, the more phase difference present. Repeat Bulge effect until the green colour takes around 1/4 area of the bubble (1/2 radius of the bubble shell), or not if you don't think this is important. Since this part can be a bit personal. One thing to keep in mind, the colour change in central area should be less vigorous than area around the edge. 4. Use Effects -> Blurs -> Gaussian Blur with 20 radius. 5. After these effects, the interference map is enlarged. Resize it so that it fits the bubble shell with a little bit of yellow out of bubble. This is because the opacity of the outermost yellow is too low, it is ideal to remove them. Use magic wand to select the space outside bubble shell and delete the selection in the interference map. 6. Use Effects -> Distort -> Dents with tension 100 and choose the scale you want (I chose 30). This is to mimic the uneven surface thickness of the bubble leading to uneven interference pattern. 7. Use Gradient with transparency mode, radial mode, right click from center to purple only. Repeat it so that the green is not so obvious. Use magic wand method mentioned in step 5 to remove out of bound part. 8. Adjust layer opacity to something you feel comfortable. However, in latter part, the interference opacity will be changed. Therefore I think this is only a simplified preview for yourself. Preparing environmental image on the bubble To maintain originality, I am not going to pick up images from google, instead I will draw my own image. The image is going to be an ugly tree with ugly ground and ugly sky. The image is 400x400 size, which is the whole canvas size. This is probably your image size and it is too large to fit into the bubble. Therefore we must cut part of it out and fit it into the bubble. And this is the reason why an image with distinct object is ideal. 1. This step is a bit troublesome. You are going to take the object out, which means removing background stuff such as ground and sky. However, don't delete them, you need to use them later. I used lasso selector and magic wand to cut out the tree. Use your method to do this task, nothing really special. You can duplicate layer and remove unwanted part too. 2. resize the object to fit the right side of the upper hemisphere of the bubble shell. 3. duplicate this layer and use Layers -> Flip Horizontally, then use Layers -> Flip Veritcally. Now you should obtain the virtual and real image. 4. We have a problem now, we don't have ground and sky. There are two choices. One is draw them by yourself, one is copy them from your reference image. For my case, I will just draw them by myself. The procedure is simple, draw the ground layer under the tree layer, then render cloud layer under ground layer, then use magic wand to remove out of bound pixels. 5. After obtaining image, use Effects -> Distort -> Bulge with maximum bulge to distort image to fit the bubble. Then use magic wand to remove out of bound pixels. 6. Now you have obtained the image that fits the bubble surface. Lastly, put interference map above this layer. Then lower the opacity of this layer so that it is transparent, I used 95. 7. Use Gradient with transparency mode and radial mode (primary colour with maximum opacity and secondary colour with 127 opacity). Gradually decrease opacity of the central area (make sure they are not completely invisible!!!). This is similar to what we did on interference map, except the opacity of secondary colour being different. I think you should see the bubble is coming out. However the harmony of the image must be achieved in order to make it looks like an object. We need to do some shading to the whole image. Dealing with final shading As mentioned in the last part of interference map, the interference map will be used again. It is time to use it again. 1. Create a new layer above the whole bubble, copy the interference map into this layer (or simply duplicate interference layer then adjust layer opacity to maximum). 2. Use Effects -> Blurs -> Gaussian Blur with 20 radius on the layer. 3. use gradient tools with transparency mode, with linear(reflected) mode, with both primary and secondary colour with maximum opacity, draw from center to purple with left click diagonally with direction from left top(center point) to right bottom (purple area). Note that depending on your own taste, you may drag a longer gradient. For me, I found from center to purple seems good. The reason to make such gradient is because this can mimic uneven background lighting effect without making chaotic pattern. It still keeps the reflection symmetry. The instruction maybe a bit messy due to many settings, but overall, the following image is what you want to achieve. 4. Add a new layer with overlay blend mode on top of everything. 5. Use gradient tools with colour mode, with linear(reflected) mode, with primary colour being black with 127 opacity and secondary colour being white with maximum opacity. draw from center to boundary of bubble shell diagonally with direction from left top(center point) to right bottom(boundary of bubble shell). Then use magic wand to remove out of bound pixels according to bubble shell. You can also draw your own overlay colour. Overall, the black white colour should be similar to the following image. 6. Finally, add whatever you want. For me, this bubble is very good in terms of colour pattern, except that most light can pass through the central part of the bubble, maybe because it is the central axis in a lens if you treat the bubble as lens. Also the thickness of soap in central part is relatively thinner. Let's stop dealing with the geometry and go back to the main content lol. 7. Use Images -> Flatten This is my bubble 8. Use gradient tools with transparency mode, radial mode, with secondary colour non-maximum opacity (depending on your own taste), primary colour with maximum opacity. Right click drag from center to boundary, you can adjust secondary colour opacity until it is something you want. You may also place a background image to see if the bubble suits the environment. Depending on your environmental image, there can be variant of bubble, here is another one created with similar method but with different environmental image. Finished!!
  37. 4 points
    _____________________________________________________________________ (18/08/2017) Inspired by @sunmaggot Soap bubble tutorial and my old tuto! Bubbles 2017
  38. 4 points
    Recolor gray What's this? This is not a realistic recoloring black & white image! Just a tool for fun. This is a (re)color plugin to recolor grey, gray or any color with a formula. It uses the values of each channels of the source within a formula to transform into fully colored image. Download it! Plugin RecolorGray.dll Here is the DLL http://jcljay.free.fr/pdn/RecolorGray.zip The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects The User interface This plugin is added to the menu Effects, submenu Color. % Red/Green/Blue Tunable weight per channel in%: Angle This angle is used in the color calculation (not available in color mode 2 RGB). Color Mode The result of the formula serves as the base to determine the color. Four modes are possible: -Rainbow (Sinus) Color formula using Sinus calculation -RGB hexadecimal transformation to obtain R G and B channels. -Green-purple (Tang) Color formula using Tangent calculation (camaïeu of green and purple/rose) -Gray (Black, gray and white) The Examples: Before After Before After Before After Voilà! Enjoy! Let me see what you could do with it!
  39. 4 points
    Download from my plugin set Effects -> Render -> Gradient Grid... Download from my plugin set For developers: Gradient Grid is on GitHub! https://github.com/bsneeze/pdn-gradientgrid
  40. 4 points
    @MadJik ... nothing wrong with going beyond ... tuts are only a small walkthrough in my opinion ... the real ahem magic happens when users go beyond and do what's in their heads . Nice result A tut' for the rest of the 'plane ... phhhh ... I hope that's not a challenge because I can never resist one of them ... @barbieq25 ... many thanks. Rightly or wrongly I always think the background is just as important as the 'mainshow'. When I'm designing t-shirts I'm sure I put more man hours into the background than I do into anything else Playing around when I should have been cutting the grass ... needs a lot of work on lighting and shading
  41. 4 points
    @welshblue As usual when I try a tutorial I can't help but go beyond and do otherwise ... Edit: yes we miss a tuto for the other parts of the plane.
  42. 4 points
    @barbieq25 and @Seerose ... if you check out the Shape3D thread there's an update to the plugin that solves the crash with .xml files. Nice improv' and result BarbieQ'. It's great to see how people's minds work to put different spins on things. The following image is basically the tut' with Texture Shader for the ummm texture and Kaleidoscope to place the 'nuts' evenly
  43. 4 points
    Hi @Joshua Lamusga, the Symmetry feature is cool. I was able to draw a mandala
  44. 4 points
  45. 4 points
    Enjoying the luxury of being "semi-retired" and can pick n choose the gigs / work Here is a quick try
  46. 4 points
    The Kuwahara filter is a noise-reduction filter that preserves edges. It can also be used to create various artistic effects. This plugin is based off the Public Domain Kuwahara filter for ImageJ. Download: Kuwahara.zip Place Kuwahara.dll in your Effects folder. Effects->Noise->Kuwahara The Radius option controls the size of the filter sample area. The Use RGB channels option controls whether the plugin uses the RGB channels or the "brightness" (HSV Value) when calculating the output color. The image on the left is the original image, source: https://imagej.nih.gov/ij/plugins/kuwahara.html. The image on the right is after running the plugin with a radius of 7 and Use RGB Channels checked. Source Code: https://github.com/0xC0000054/pdn-kuwahara
  47. 4 points
    refresh UI and rehosted images and testing this plugin...
  48. 4 points
  49. 4 points
    CodeLab 2.22 Released This is only for Paint.NET 4.0.6+! Small update today... Changes: ▪ Added Dark Theme (see View menu). (toe_head2001) ▪ "Intelligent assistance" now has support for user defined Types. (toe_head2001) ▪ Made building source code easier (see Readme.rtf in source code for details). (BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/
  50. 4 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial is a loose translation from one for PhotoShop Click Hopefully it shows that you don't need fancy layer styles etc to make great text. Just the hard work of Plug-In authors and the whole PDN package The font used is Aero Matics Click I used Aero Matics Bold Italic ( you get a lot of fonts on the download so just install what you want and bin the rest) ------------------------------------------------------------------ Plug Ins Needed: Bevel Selection: Click AA Assistant: Click Hexagonal Grid: Click TG Angle: Click Cobweb: Click Drop Shadow: Click ----------------------------------------------------------------- I hope it's easy enough to understand. It's possibly more long winded than it needs to be but I was making it up as I went along; and trying to make it suitable for users experienced and not so much so. When you get to the steps of painting with the paintbrush, experiment with colours( darker/ lighter@ and hardness of the brush) In fact experiment with all stages. Add some lens flares or whatever ... there's got to be a better outcome than this out there and I'd love to see it The following image was made using downloaded lens flares on the finished tutorial and Motion Blurred to 'blend' in. There's a link for the PDN File if it's of use (PDF to be added) SpiderMan just dropped in from t'internet Download >> PDN file