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Showing content with the highest reputation since 01/22/2018 in all areas

  1. 11 points
    This tutorial is available as a PDF. Click here to view or download it Here's my version of Chrome Text with Reflections. We will be making this: I used a modified version of @dipstick 's emap. I got rid of the transparent edges. Download the emap and save it to your computer. I used Beach Wide font. Download it here. Be sure and install it first before you open PDN. Plugins Used: xod's Align MJW's Texture Object Rounder MJW's Texture Smoother MJW's Texture Shader That's it! Hope you like my Chrome Text with Reflections! EDIT: OBSERVATIONS & COMMENTS I've been playing around with this today. I noticed that my settings are specific to my example above. What I have given you are the plugins needed to create the Chrome Reflection. If you use a different canvas size, a different font or another shape entirely, you will have to make adjustments to the Texture Shader settings highlighted with red boxes to get something that looks 'right'. Here are two more examples: Here are the settings: Another example: And the settings: And @dipstick's environmental map is very good at capturing this. Hope this helps clear things up a bit.
  2. 9 points
    I've released version 2.2.0, which has a new mapping mode called Reflection Map (Equirectangular). It should be useful for producing such things as chrome text. (Reflection mapping is also referred to as "environment mapping.") It's a feature I've intended to add for a long time, and finally gotten around to. Though it doesn't replace the other reflection mapping modes, it's probably the most generally useful. Equirectangular images are 360° spherical images that represent the image in equally-spaced latitude-longitude format. There are many available on the Internet, including those on the Equirectangular Flickr group. Some things to note (which I'll add to as I think of them): - Though image scaling is supported, values other than the default value of 1 may not produce useful results. - Likewise, though the normal Image mode is Clipboard, the other modes are supported, and may sometimes be useful when the image scale factor is less than 1. - Although equirectangular projections are normally twice as wide as they are tall, all aspect ratios are treated as full sphere maps. - The offset controls are used to rotate the image sphere about the X and Y axes, while the Rotation control rotates it about the Z axis. The Z rotation is applied last, so it will rotate the sphere that has been rotated about Y and tilted about X. - Standard reflection mapping considers the sphere to be at infinity, so that for a directional eye vector, only the surface normal matters, not the position of the point. The Reflection Map (Equirectangular) mapping mode allows the sphere radius to be changed, so the reflection varies, even for a flat surface. A Mapping Displacement of 0 specifies an infinite sphere. Increasing the displacement decreases the sphere size. If the sphere is so small that the height-map points are outside the sphere, they will be transparent. The value at which this occurs depends on the canvas size (for obvious reasons). - Standard equirectangular projections have the following characteristics: They're twice as wide as they are high, since the width represents 360° and the height represents 180°; the top row of pixels and the bottom row of pixels are constant, since the top row represents the sphere's topmost point, and the bottom row represents the sphere's bottommost point; the left edge (nearly) matches the right edge, since the image wraps around. - For many situations, images that are not actual equirectangular projections will produce useful results. However, using, for instance, an image that doesn't match at the left and right edge may limit the positions that the sphere can be rotated to without the seam becoming visible. - Often, it's more effective to use mostly ambient lighting, by using a high value of ambient light, and by ether reducing the directional light intensity, or increasing the specularity so that that the directional light mostly contributes highlights. - I chose to use equirectangular projections because they're widely available, quite intuitive, and make reasonably efficient use of the image space.
  3. 8 points
    Signature stamp What's this? This is a fast way to add a signature stamp to your art. To make it even faster I provide you the source for CodeLab so you could personalize your signature and compile your own plugin with it. Doing this, adding your favorite signature to your art will be as short as Menu Effect/Signature/Ok. Done! This plugin was made using CodeLab v3.3. Download it! No dll, you’ll have to use CodeLab to create your own. Here is the Signature kit zip file http://jcljay.free.fr/pdn/Signature.zip It contains: - Signature.cs: source code for CodeLab (need personalization the first time). - Signature.png: image/icon. - Frame.png: frame sample you could use as a base (add your text inside). - Signature.dll: yes you could have a built version… - Install_Signature.bat: Run this program to install Signature.dll (paint.net must be closed). The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Unzip the Signature kit file Install Signature.dll using Install_Signature.bat To personalize your signature Open Paint.net and play with the plugin to find the Signature you want When it’s good, make a note of the settings you used (or screenshot). Open CodeLab Open Signature.cs -line 10: Amount1, replace false by true -line 24: if your Signature is a picture, Amount15, replace false by true -line 41 to 52: Put here ONLY the settings (from your note or screenshot) you want to be fix. Be sure these settings are locked by Amount1 in the lines 11-24 To use a picture, save it using an easy path (e:\pdnsig\sig18-02.png) NB: In the source you must type double slashes \\ in the text path Amount2. (like line 54) or use @ like: Amount2 = @"e:\pdn\sig02-2018.png"; (Amount6 and Amount7 in the source are unlocked, Amount2 is locked, once built and “Personal signature” checked you could change the position and the margin, but you can’t change the text). Build the dll, close paint.net Run Install_Signature.bat from your desktop (must be success!) For Microsoft Store version of Paint.net You can’t use the Install_Signature.bat. (Re)place the DLL in your Effect folder usually: My Documents/paint.net App Files/Effects (please reverse / for correct path) You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, no submenu to save a click. NB: depending how deep you changed the source the interface could be different. Personal signature When checked, the settings hardcoded will override the interface. Uncheck to be able to fully use the interface. NB: By default, the signature text is empty and the font is set to the first of the list. Signature text Your text here… It could also be a valid path to an image. Check last checkbox in this case. NB: only one slash when you use the interface. Size (10=100% for image) Size of the font to use. Effect Zoom/Reduce on the image sig, 10=100%, 5=1/2 size, 20=2x size. Font Select the font name you want. You could use the cursor arrows up/down to see other fonts. NB: By default, the font is the first name of the list. It depends the fonts installed on your system. Margin Set the distance of the signature (text or image) to the border of the canvas. NB: Negative value could be used for some fonts that have their own margin you want to reduce. Position Choose the position of the signature (text or image). AntiAlias As it says… No effect on the image sig. Draw with secondary color Choose to use the secondary color for -outline, -trail, -empty rectangle -filled rectangle. No effect on the image sig. Fore color / Back color / transparency Initialized with the primary and secondary colors. You could change the colors and transparency using the interface. It could be necessary depending your picture (too bright or too dark). No effect on the image sig. Swap colors Swap the two colors when checked. No effect on the image sig. Text is a valid path to an image.png Check this box to say the text is a path to the image you want to use as signature. The Examples: Voilà! Enjoy! Let me see what you could do with it! Need help with the source? If you want some help with your version of the source code, please ask your question in this thread and include your code in your post. Edit: Save your work as pdn file with a specific layer for the signature if you want to change it later... Edit2 (new version 2018-02-12): New version: - Some more comments inside the code for better understanding (IMO). - Slider Size works with images (10=100% no resize, 20=resize 2x, 5=reduce 50%) (thanks @BoltBait for the idea and the routine) - Drop down lists with numbers (easier to write the code) - Secondary color choice could draw a rectangle (text only) - Catch error to avoid crash if the image can't be found. Known (Codelab?) issues: -Text in the RegionUI is destroied when you use the UI editor and when you build the DLL. -Trailing spaces are trunked (if you want to enlarge the rectangle, it is possible to use Alt+0160 instead space) -Font name is useless as a preliminary choice, the first name of the list of font is always shawn when you run the effect. -Some font families make the calculation of the text size wrong (position of the rectangle or margin could look unexpected).
  4. 8 points
    This effect is modification of Average Edge Blur effect by @Cookies. For each pixel of the image this effect finds colors of the pixels surrounding it within the selected radius. Then this effect fills current pixel with averaged value of the found colors. Unlike Average Edge Blur this effect allows to blur the image not only in each separate channel of color, but also in their combination. Also the drop-down list of blending modes is added to effect. AveragedColorBlur.zip You can find it: Effects -> Blurs -> Averaged Color Blur The User interface This effect has a simple and intuitive user interface. The original image and examples: Except 13 built-in blend modes (without Xor) this effect has 10 additional modes, similar to Photoshop's blend modes.
  5. 8 points
    This tutorial is available as a PDF. Click here to view or download it @Ego Eram Reputo I didn't forget! Here's my Porcelain Text with Variegated Coloring. We will be making this: Here is the image I used for the Texture Shader plugin. Download it and save to your computer. I used Franks font. Download it here. Be sure and install it first before you open PDN. Plugins Used: xod's Align Red ochre & MJW's EdgeShader MJW's Texture Object Rounder MJW's Texture Smoother MJW's Texture Shader Now, go back and open your previously saved unique PDN file. Select bottom layer and run Effects ---> Color ---> Color Flip / Rotate On the above example, after Color Flip / Rotate, I duplicated the colored layer and set the top colored one to Color Dodge to brighten it up. You can get some very nice color combinations this way. And of course, you can use any image you like for the Texture Shader plugin. This makes the possibilities endless...different fonts, shapes, etc... That's it! Hope you like my Porcelain Text with Variegated Coloring!
  6. 7 points
    The plugin it does exactly what the name says. Found in Effects > Text Formations. UI: I thanks to BoltBait who improved very much this plugin. Download
  7. 7 points
    It is very difficult to find the information about algorithms of blend modes in the Internet. pegtop.net and the blog by Andrey Zhuravlev in LiveJournal - two sites where I found the most detailed and the helpful information. Below is the fragments of the code for additional blend modes for paint.net written on the basis of the analysis of information from the websites shown above. All modes have been tested on similarity with blend modes of the Photoshop. In most cases results had the full coincidence, but sometimes results had a small difference. Perhaps these codes are not perfect, and someone will be able to improve them. It would be very nice and helpful. P.S. Perhaps when the algorithms will be brought to perfection, Rick will include these additional modes into paint.net (although this is a great piece of work).
  8. 7 points
  9. 7 points
  10. 6 points
    Hello Everyone and Welcome! I'm your new host(ess)! I've taken the liberty of designing a new SOTW logo. Nothing wrong with the old one...just thought we needed something 'fresh'. The theme this week is – "Valentine's Day " Chosen by @welshblue & @BoltBait (SOTW #180 1st & 2nd place winners) This week you're challenged to design and create a signature to celebrate 'Valentine's Day’. Examples can be viewed here. The deadline for entries is 7:00pm (UK time) 2:00pm EST on Saturday 24th of February 2018. To see how that equates to other countries, here is a link to the World Time Competition Rules Max dimensions are 500 x 200. Please NOTE: The forum limits signatures to 500 x 150, if it is too large do not try to use it as your regular signature. Please keep your signature family friendly. Please keep to the theme that has been set. You may modify or replace your image until the deadline! Don’t violate copyright laws with found images; links to source images would be courteous. Your entry must be made using Paint.net; please don't use an outside image editor and try passing it off as PDN work. There are three entries per entrant allowed. Don’t add links to larger versions of your signature. Your entry should be voted on based on the size laid out in rule #1. Please keep larger versions of your work for your gallery. Signatures may be either horizontal or vertical. The winner of the current SOTW gets to choose the subject for the next competition. Good luck all and thank you in advance for entering. Thanks to - chrisco97, Sozo, TheHowler, Nitenurse79, Chimay, DrewDale & Pixey for keeping this comp going in the past. Previous comps have included the following topics as listed Here compiled by MJW. This list will perhaps assist future winners with a theme. This thread is for posting your entries only. If you want to talk about any of the entries, you can do so in the discussion thread found here.
  11. 6 points
    @Beta0 ... Simple, elegant and classy - I thought you were describing me until I looked in the mirror Many thanks for the visit and kind words. BTW - love the sig @mottoman ... thanks mate. Not sure about 'talent' ... a sort of jack of all trades but master of none. But I'll keep plugin away ... (geddit ) @lynxster4 @barbieq25 @Pixey @LionsDragon and @Seerose ... many thanks for the kind words, and the continued support ... it really does mean the world @TrevorOutlaw ... don't let it bother you, not all perfume bottles have the liquid touching the outside, it just means it's thick moulded glass ... --------------------------------------------------------------------------------------------------------------------------------------------------------------------- No Return on Pg.1 .... my utmost respect to the Space guys here ... it really is a difficult genre to get right. Still haven't managed it after 9 years I've also got this down to quick, manageable steps if anyone would like a few pointers
  12. 6 points
    Maybe I have missed something - we have a new moderators! Congratulations, @toe_head2001 and @Pixey! You both deserve it!
  13. 6 points
  14. 6 points
  15. 6 points
    _____________________________ (11/02/2018) SubCity
  16. 6 points
    Hi All, This plugin is an improvement on Jotaf's Grim Color Reaper. I use this plugin a lot but wanted some improvements, suddenly I realized that the since I can code a little and I can use the skill (?) . As, Jotaf has mentioned in his post that it is opensource, so I made one mine on Codelab version 3.3. The enhancement it has that It lets you now to choose color through UI instead of going through selecting primary color. It also has an option for keeping color i.e. while Grim Color Reaper 'kills' a specific color, Kill Color Keeper has an option to preserve specific color while killing every other one. User Interface: UI is similar to Grim reaper. It has options for tolerance and cut off value. But as a significant improvement, that it has Color Wheel inside UI so you can pick up color as desired. Default is still Primary Color. There are two option for Keep color and Kill color. There are two sliders which are dedicated to these two functions. I could have made it work with same slider, but default value for kill Color always turned out to make whole image transparent for Keep Color Option. Also, there was a need of different slider description . So, I made two dedicated sliders for them with their own default value and own description. In version 1.1, there are two sliders: Function Kill Color has only one slider for it while Keep Color has two sliders dedicated to it. 1. Original Image: 2. Kill color white i.e. background. 3. Keep Color Blue i.e. for dresses here. Versions 1.1 In Keep Color Option if the original image pixel were transparent like this Then Keep Color Options would turn transparent pixels in white color (i.e there were given some opacity while running effect). So new version checks that if Alpha is less than given threshold values. I used first sliders to ignore less opaque pixels. UI is changed, now both sliders will active for Keep Color and only first slider is active for Kill Color. (Please ignore mistakes in UI name & values, this screen print was taken before final DLL was built.) Source Code: Kill Color Keeper.cs I personally call it 'Color keeper' but didn't wanted to leave word 'Kill', I choose one between these two candidates: "Keep Color Killer" and "Kill Color Keeper". I hope you all will find it useful. Download here: Download Kill Color Keeper.zip
  17. 6 points
    A combination of @lynxster4's porcelain and chrome text, @Pixey's gold-encased bottle, and @welshblue's stamped metal text. Now if I could just remember what I did for the wood....
  18. 6 points
    This is the birth child of @lynxster4's tutorial on Variegated Text ............... but using a shape instead.
  19. 6 points
    I must admit I struggled a bit at the beginning ... then I realised that the principle (with some interesting new twists which will be useful) is the same as a couple of things I've written. I like how the Texture Smoother and Texture Object Rounder is used. They give interesting results on their own or with Splinter. (Like below)
  20. 6 points
    CodeLab 3.3 Released This is only for Paint.NET 4.0.6+! Big update today... Changes: ▪ Added Posterize to File > New Template (BoltBait) ▪ Comments in the UICode region are ignored (BoltBait) ▪ Added "Auto" to the View > Theme menu. CodeLab now tries to match your paint.net theme. (BoltBait) ▪ On the UI Builder screen, relaxed the validation of the Min, Default, and Max fields. (BoltBait) ▪ Added and fixed some snippets (toe_head2001) ▪ Added Debug Output window (toe_head2001) ▪ Fixed the AutoComplete box erroneously showing after typing var and void (toe_head2001) ▪ Fixed syntax highlighting within #if blocks (toe_head2001) ▪ Fixed some issues in Autocomplete (toe_head2001) ▪ Updated to the latest ScintillaNET editor (toe_head2001) ▪ Fixed Format Document and gave it a shortcut key (Ctrl+M) (toe_head2001) ▪ Other small bug fixes and code refactoring (toe_head2001 and BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/ Also, for those people stuck in the past (wearing bell bottom pants, running Windows XP with Paint.NET 3.5.11), I ported all of the features from CodeLab version 1.9 through 3.3 into CodeLab version 1.8. Details here: http://boltbait.com/pdn/CodeLab/History.asp#v1.8f Screenshots:
  21. 6 points
  22. 6 points
    Many thanks @welshblue . I made the following image based on this tutorial. Sands of Time
  23. 5 points
    I fixed the issue that MadJik found. Then, I extended the functionality to add gradient fills: // Name: Outlined / Gradient text // Submenu: Text Formations // Author: xod & BoltBait // Title: Outlined / Gradient text // Version: 1.0 // Desc: Draws outlined, gradient filled text // Keywords: text|gradient|outline // URL: #region UICode MultiLineTextboxControl Amount1 = "TEST"; // [1,32767] Text FontFamily Amount2 = new FontFamily("Arial"); // Font IntSliderControl Amount3 = 72; // [2,400] Font size IntSliderControl Amount4 = 8; // [0,100] Outline size ColorWheelControl Amount5 = ColorBgra.FromBgr(0,0,0); // [PrimaryColor] Outline color ColorWheelControl Amount6 = ColorBgra.FromBgr(255,255,255); // [SecondaryColor] Fill color ListBoxControl Amount7 = 0; // Fill Type|Solid Fill|Vertical Gradient|Horizontal Gradient|Diagonal Gradient|Reverse Diagonal Gradient ColorWheelControl Amount8 = ColorBgra.FromBgr(0,0,0); // [SecondaryColor] {!Amount7} Secondary Fill Color PanSliderControl Amount9 = Pair.Create(0.000,0.000); // Location #endregion void Render(Surface dst, Surface src, Rectangle rect) { Rectangle sel = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); dst.CopySurface(src,rect.Location,rect); int adrX = (int)Math.Round((((Amount9.First + 1) / 2) * (sel.Right - sel.Left)) + sel.Left); int adrY = (int)Math.Round((((Amount9.Second + 1) / 2) * (sel.Bottom - sel.Top)) + sel.Top); String text = Amount1; if (text == "") text = " "; FontFamily font = Amount2; int txtSize = Amount3; Color fontColor = Amount6; int outlineSize = Amount4; Color outlineColor = Amount5; byte opacity = 255; Graphics g = new RenderArgs(dst).Graphics; g.SmoothingMode = SmoothingMode.AntiAlias; g.TextRenderingHint = TextRenderingHint.AntiAlias; StringFormat format = new StringFormat(); format.Alignment = StringAlignment.Center; format.LineAlignment = StringAlignment.Center; ColorBgra FillColor1 = Amount6; ColorBgra FillColor2 = Amount8; if (Amount7 == 0) FillColor2 = FillColor1; SizeF stringSize = new SizeF(); stringSize = g.MeasureString(text, new Font(Amount2, Amount3)); int GStartX = 0; int GStartY = 0; int GEndX = 1; int GEndY = 1; switch (Amount7) { case 1: GStartX = adrX; GEndX = adrX; GStartY = (int)(adrY - stringSize.Height / 2); GEndY = (int)(adrY + stringSize.Height / 2); break; case 2: GStartX = (int)(adrX - stringSize.Width / 2); GEndX = (int)(adrX + stringSize.Width / 2); GStartY = adrY; GEndY = adrY; break; case 3: GStartX = (int)(adrX - stringSize.Width / 2); GStartY = (int)(adrY - stringSize.Height / 2); GEndX = (int)(adrX + stringSize.Width / 2); GEndY = (int)(adrY + stringSize.Height / 2); break; case 4: GStartX = (int)(adrX + stringSize.Width / 2); GStartY = (int)(adrY - stringSize.Height / 2); GEndX = (int)(adrX - stringSize.Width / 2); GEndY = (int)(adrY + stringSize.Height / 2); break; default: break; } using (GraphicsPath path = new GraphicsPath()) using (Pen outlinePen = new Pen(Color.FromArgb(opacity, outlineColor), outlineSize)) using (LinearGradientBrush myGradientBrush = new LinearGradientBrush(new Point(GStartX,GStartY),new Point(GEndX,GEndY), FillColor1, FillColor2)) { g.Clip = new Region(rect); FontFamily myFont; try { myFont = new FontFamily(font.Name); } catch { myFont = new FontFamily("Arial"); } outlinePen.LineJoin = LineJoin.Round; path.AddString(text, myFont, (int)FontStyle.Regular, g.DpiY * txtSize / 72, new PointF(adrX, adrY), format); if (Amount4 > 0) { g.DrawPath(outlinePen, path); } g.FillPath(myGradientBrush, path); } g.Dispose(); } People are always searching for a way to outline text and also to draw gradient filled text. Now, they can get it from you. Enjoy.
  24. 5 points
  25. 5 points
  26. 5 points
  27. 5 points
  28. 5 points
  29. 5 points
    Thank you everyone! @SeeroseThe animation has a total of 128 frames recorded at a speed of 30 FPS. @Joshua Lamusga I'm not sure if it fully qualifies, as the trees in the foreground are silhouettes, and technically the tank has some lighting highlights on its turret. I'll have to give it another shot, I think. --- It's been a bit of awhile, but I'm back! Here's a new scene for February. https://blastwaves.deviantart.com/art/Metropolis-730183068
  30. 5 points
    A variation on my Porcelain Text. Hope everyone has a happy one!!
  31. 5 points
    This tutorial is available as a PDF. Click here to view or download it Canyon rocks, Starships, Stalactites/Stalacmites 02-2018 This tutorial will guide you to create some fancy volumes that could be compared to rocks of canyon and or stalactites/stalacmites. A lot of other "volumes" could be created using this method with some adjustments (ex: starships)... Starting with this tutorial, plus extra steps and time I made this image (original is 4000x2000). Plugins needed: Texture Object Rounder https://forums.getpaint.net/index.php?showtopic=111754 Gravity https://forums.getpaint.net/index.php?showtopic=7968 Plugins optional: Moire https://forums.getpaint.net/index.php?showtopic=8450 Random Shape Fill https://forums.getpaint.net/index.php?showtopic=10633 TR's Custom Random Filler https://forums.getpaint.net/index.php?showtopic=30002 Anti Aliasing assistant https://forums.getpaint.net/topic/16643-dpys-plugin-pack-2014-05-04/ Let's start... 1.Create a new image 800x600. 2.Create a new layer (above the white background). 3.Use any way you want to draw something on the canvas. The restriction is to draw thin shapes not too close to the borders of the image. -use the pencil or pen -use Random Shape Fill -use render plugins (Random Shape Fill, TR's Custom Random Filler) -use texture plugins (Julia+, moire) -a mix of this... My example: Effect/Render/Random Shape Fill, set Minimum fill opacity (last slider) to 255, press ok, press Ctrl+F (redo to have more shapes). 4.Run Effect/Distort/Gravity (default values). 5.Run Effect/Height map/Texture Object Rounder... -Check Show Shading (and leave it checked). -Play with Height Map Scale and Texture Height Scale to have more/less contrast. 6.The result -Fill the background folder with a color (not white) to see the result. 7.Some Adjustment -Often the bottom part is white. Delete it and repeat the effect Gravity. 8.Finishing -Add a new layer -Fill it with a gradient from Blue(top) to Rose(Bottom)... Ok you could test other colors... -Press F4 to set the blend mode to Multiply. My other example: -Create a layer for each element of the complex objet. Here one color per layer per element: -Run Effect/Height map/Texture Object Rounder on each layer. (change settings to adapt the light or the shadows) (try to rotate the image if the rounded effect isn't "tasty" enought) (you could need to run anti aliasing assistant on each layer) -Add a background In this example, I used the plugin TR's Custom Random Filler to fill the dark background... And Moire with alpha(transparency) to create the artefact lying on the floor.
  32. 5 points
    Four thanks to the four of you for the warm welcome! Life has been crazy, but I'm glad to be back and hope to stay this time!
  33. 5 points
    Hi All, This plugin makes stripes with specified number. It begins with 1st color and after changing its shade step by step it converges to secondary color. Version 2.0 is entirely rewritten. Many thanks to @BoltBait for all of his effort making this effect a reality. New version respects the selection and doesn't gets distorted with its border. (For those who like distortion property of earlier version I have also kept previous plugin here, Both can installed together as they have different DLL version number, New plugin will has a slightly different icon.) New UI: If it is rendered on an active selection (in case of older version), the renders depends upon the shape of selection. Version 2.0 Download v1.3 Download v2.0
  34. 5 points
    Wow @lynxster4 this is a wonderful tutorial. You are so clever to have mastered @MJW's very powerful Plugins, many of which I've never really understood. Thank you so much for this
  35. 5 points
    February Update Three new plugins this month. Change Extreme Colors MadJik Modify the color channels of the darkest or lightest colors in an image. Found in Magical Plugins Megapack. Gradual Stripes Pratyush Renders a specified number of single hue'd vertical stripes. The coloring of the stripes progresses evenly between the first selected color and the second selected color. Lens Flare MadJik Mimics a photographic lens flare (created when non-image forming light enters the camera lens or digital sensor). Lens flares appear as a string of polygonal shapes extending from the light source across the image. Found in Magical Plugins Megapack. I hope y'all are enjoying the flash new searchable Index
  36. 5 points
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  38. 4 points
    The Poison Blue was a legend, and so was Eddie Barber.... This piece has its origins, of all places, in something I read about the way bottles of rodent poisons etc. used to be sold. They were ridged glass usually in a pretty shade of cobalt blue, and I commented I would have trouble not calling it "Poison Blue" from here on out. Next thing I know, I'm writing a short little piece about a musician from Saint Paul's Rondo Neighborhood and his supernatural trumpet...yeah. The Lion and I were discussing expanding this into an animated short, but that's gonna have to wait because we're getting ready to move from Saint Paul back to our home state of Wisconsin. As it stands, it's a love letter to an amazing city.
  39. 4 points
    Did you try this: https://forums.getpaint.net/topic/112453-scan-your-crashlog-for-common-solutions/ It will tell you how to fix your problem.
  40. 4 points
  41. 4 points
  42. 4 points
    @lynxster4! Thank you for the tut. Thank you also all plugin writers.
  43. 4 points
    I got some interesting results. I see how the new mapping method 'wraps' around the object. I used dip's original emap and made more severe modifications to it. I'll be playing with this for sure! Thank you!
  44. 4 points
    Nice new feature. Handy for glass text without needing an outside map. I envy you coding guys ...
  45. 4 points
    Thank you for this. I was able to create my own effect where I used Gaussian Blur, the default PDN blending options, and your algorithms through CodeLab. BlurBlend.zip
  46. 4 points
    The first thing I did was clean up all the cruft in the Tutorials section. Clicking on a tutorial should no longer result in disappointment of broken images. The Tutorial Graveyard is now 16 pages long; don't go in there alone at night!
  47. 4 points
    Here is my current collection of E-maps (aka marbles). E-maps_Racer.7z And here is a little something I made with the Crystal_Blue E-map..
  48. 4 points
    Settings for the first heart LF_Heart.zip Update 2018-01-27: - New shape Heart: idea to prepare Valentine's day....
  49. 4 points
  50. 4 points
    Spanners are my own stock created from Welshblue's excellent tutorial.