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Showing content with the highest reputation since 05/18/2021 in all areas

  1. This tutorial is available as a PDF. Click here to download it. This is a rewritten How to make graffiti tutorial by @ptuZ. This is the final result: Plugins Required: Align Object by @moc426 or Align Object by @xod Outline Object by @BoltBait or Outline Object by @pyrochild Font Required: On the site dafont.com you can find many graffiti style fonts. I used the Zit Graffiti font. 1. Open () a texture image for your background (File -> Open). I used an image of a brick wall. 2. Add a New () layer. Set the Primary color to D82515. Select the Text () tool in the Tools window and type your text in a 144px font. Note: The Zit Graffiti font does not contain the dot character. I used the Paintbrush () tool with a size of about 45 to draw a dot. 3. Duplicate () the current layer. Apply @pyrochild's Outline Object effect (Effects -> Object -> Outline Object) with Width 7, Softness 0, and black color or apply @BoltBait's Outline Object effect (Effects -> Object -> Outline Object) with Outline Width 7, Alpha 255, and black color. 4. Apply to the layer the Oil Painting () effect (Effects -> Artistic -> Oil Painting) with Brush size 2 and Coarseness 75, then apply the Frosted Glass () effect (Effects -> Distort -> Frosted Glass) with Maximum Scatter Radius 2.35 and Smoothness 4. and we got this image 5. Set the Blend Mode () to Overlay and merge () this layer with the lower Layer 2. Align the text to the center of the image by applying the Align Object effect (Effects -> Align Object for @moc426's effect or Effects -> Object -> Align Object for @xod's effect). 6. Use the Color Picker () tool to define the Red color parameters. Use the Paintbrush tool () to apply a few strokes that mimic dripping paint. Set the Blend Mode () to Multiply and Opacity of about 215. Merge () layer down. 7. Apply the Rotate / Zoom () effect (Layers -> Rotate / Zoom) with a Twist Radius of 40, X Pan of 0,35, Zoom of 1,10. Check the Tilling box. and we are done. Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result.
    8 points
  2. Source image was of my Ford Torneo.
    7 points
  3. A slight twist on the tute. Thanks for the rewrite.
    6 points
  4. My 5th grade nephew wins 2020-2021 Reflections Art Program Outstanding Interpretation Award for Visual Art- All of California!! His name is Jacob and here is what he writes about the visual he created using paint.net. Thank you paint.net “I Make a Difference” by Jacob M Intermediate Division, Grade 5 Hills Elementary SchoolTwenty-Third District PTA “To describe my work, I put little pictures together and move it to where I think it looks good. This art has 5 layers and different dimensions that I put together to make into one piece of art. My art was made to show how big the universe is. Even if you find something new that is bad or scary you can still make a difference to the world. I matter to every layer of life from the grass all the way to the universe.”
    6 points
  5. Self take photo of Trelleborg waterfront
    6 points
  6. Photograph of the lost continent self taken.
    6 points
  7. Copy Selection Bounding Box copies the bounding box of the current selection to the clipboard. Paste Selection can then be used to activate the bounding-box selection. The bounding box can be expanded by adding margins to each side. It's a little confusing, since you have to press the Copy to Clipboard button to save to the clipboard. There was no easy way to make the save occur automatically when the plugin exits. I didn't mention this in the Help menu, but if there's no selection, or the selection would not produce a proper selection when clipped to the canvas (such as when the selection is entirely outside the canvas) , a selection covering entire canvas is copied to the clipboard. Theses are uninteresting cases, so I decided it would be simpler and better to produce valid selections rather than displaying error messages in MessageBoxes (which is the only other simple alternative). The DLL: Copy Selection Bounding Box.zip The Help Menu: The User Interface:
    4 points
  8. Here's my try. Thanks @ReMake
    4 points
  9. The biggest classic from the 60's children
    4 points
  10. Posted updated images to the tutorial to reflect the UI changes made in ShapeMaker by @toe_head2001 a while back. Better late than never!
    4 points
  11. Photograph self shot of a pre lockdown 2020 visit to the "Apple"
    4 points
  12. Sorry for more teases, but I think the HSV version of random gradient bars looks excellent. It will be released tonight or tomorrow or soon without animation support.
    4 points
  13. Edge Shader is an updated release version of a beta-released plugin written long ago by Red Ochre and me. It shades the edges of objects, based on the distance from the edge. It's in the Object submenu. The DLL (Version 1.0.1; May 21, 2021): Edge Shader.zip The Help menu description: The user interface: While this version has a number of new and, I believe, useful features, it's missing one feature I hope to eventually add, and has another feature I hope (perhaps in vain) to improve. @lynxster4 requested the option of offsetting the shading to one side or the other. I'm not certain that's possible, though I think it likely is. In any case, even if it's possible, adding the feature is quite complex. I've decided I've already delayed far too long in releasing the plugin. I will try to include the feature in a future release. @Red ochre requested the ability to get smoother edge shading, without the jaggedness that sometimes occurs, by using the transparency of antialiased object edge pixels to adjust the distances. A partially opaque edge pixel would be interpreted as an object edge that partially extends into the pixel. That's a very good idea, and one I've tried hard to implement. The plugin includes the feature, but I'm not sure how effective it is. The lack of effectiveness certainly isn't for lack of trying. Other than laziness, the primary reason for the delay in the plugin's release is my many experiments to find a way to accurately adjust the distance using the edge transparency. The current method is, I think, quite clever; unfortunately, I don't think it works particularly well. I hope to someday to find a method that works better. An option that may require some explanation is the Offset. The idea is that using that Offset alone with various Blending Modes may allow complex edge profiles to be built up by applying the Edge Shader several times. EDIT 1 (21 May 2021): Fix crash when all transparent canvas and edge-transparency distance adjustment enabled.
    4 points
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