lynxster4 Posted February 2, 2018 Share Posted February 2, 2018 This tutorial is available as a PDF. Click here to view or download it @Ego Eram Reputo I didn't forget! Here's my Porcelain Text with Variegated Coloring. We will be making this: Here is the image I used for the Texture Shader plugin. Download it and save to your computer. Spoiler I used Franks font. Download it here. Be sure and install it first before you open PDN. Plugins Used: xod's Align Red ochre & MJW's EdgeShader MJW's Texture Object Rounder MJW's Texture Smoother MJW's Texture Shader Spoiler 1) Open a new transparent canvas at 600x250 2) Select Franks font at 160pt and type your text in black 3) Use xod's Align to center the text 4) Duplicate the layer 5) On top layer, use Red's & MJW's EdgeShader at these settings: 255, 25, 73 (Effects ---> Advanced ---> EdgeshaderMJW) 6) Duplicate EdgeShader layer 7) Duplicate bottom black text layer 😎 Make top (3) layers invisible 9) Image ---> Rotate image 90° clockwise 10) On bottom layer, Effects ---> Height Map ---> Texture Object Rounder at these settings: Make sure you untick 'Show Shading' before clicking OK!! 11) Image ---> Rotate 90° Counter-Clockwise 12) Effects ---> Height Map ---> Texture Smoother Set repetitions to 100, tick 'Show Shading' and click 'Smoother Texture' 2 times and watch your letters mellow out. Make sure to set 'Texture Height Scale' to 255 and untick 'Show Shading' before clicking OK. 13) Duplicate bottom layer (2) times (according to how many letters you have) and erase the appropriate letters to achieve one letter per layer 14) Open the flower image that you previously downloaded and saved in PDN. Edit ---> Select All (Ctrl+A), then Edit ---> Copy (Ctrl+C) to copy image to the Clipboard 15) On bottom letter layer run Effects ---> Height Map ---> Texture Shader at the settings below: Repeat Texture Shader on the other (2) layers at the following settings: 16) Delete the solid black layer and turn on the rest of the layers 17) Merge the colored 'texture shader' layers into one 18) On top EdgeShader layer, set blending mode to Multiply 160 opacity 19) On second EdgeShader layer, set blending mode to Overlay opacity 190 20) Run (2) AA's on all layers 21) On the colored 'texture shader' layer (bottom), run Adjustments ---> Brightness / Contrast at these settings: Brightness +30, Contrast (-)30, then, Adjustments ---> Hue / Saturation: Saturation 108 22) Save this PDN with a unique name to use later!! 23) Flatten the image and save as a png file. Add a new layer and make a neat background. I used Red's Gradients Galore and added a reflection layer. Save with a different name. 3 3 Now, go back and open your previously saved unique PDN file. Select bottom layer and run Effects ---> Color ---> Color Flip / Rotate Spoiler On the above example, after Color Flip / Rotate, I duplicated the colored layer and set the top colored one to Color Dodge to brighten it up. Spoiler You can get some very nice color combinations this way. And of course, you can use any image you like for the Texture Shader plugin. This makes the possibilities endless...different fonts, shapes, etc... That's it! Hope you like my Porcelain Text with Variegated Coloring! 4 4 Quote My Art Gallery | My Shape Packs | ShapeMaker Mini Tut | Air Bubble Stained Glass Chrome Text with Reflections | Porcelain Text w/ Variegated Coloring | Realistic Knit PatternOpalescent Stained Glass | Frosted Snowman Cookie | Leather Texture | Plastic Text | Silk Embroidery Visit my Personal Website "Never, ever lose your sense of humor - you'll live longer" Link to comment Share on other sites More sharing options...
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