Mayor_McSteeze Posted March 13, 2010 Share Posted March 13, 2010 Im making a new planetscape (it's only my second one) but im stuck and have absolutley no idea what to do next. any idea's? Quote Vortex Tutorial | Texture Tutorial | My Gallery | Glossy Water Tut | | deviantART | Link to comment Share on other sites More sharing options...
ImAnOwl? Posted March 21, 2010 Share Posted March 21, 2010 a "sunrise" looking thing... A Nebula thingy.. few brighter start which stands out exc.. maybe another galaxy Quote Link to comment Share on other sites More sharing options...
himself22 Posted April 28, 2010 Share Posted April 28, 2010 Maybe a meteor, a black hole (that would be interesting), and the spaceship from 2001: A Space Odyssey (that would seriously be cool), a man with a cup of tea (don't ya love that one?), a floating astronaut, a space shuttle, an aurora occurring in the atmosphere of the planet, there's millions of ideas! Quote "The truth is just an excuse for having a lack of imagination." Photobucket sucks! Link to comment Share on other sites More sharing options...
K_I_N_G Posted May 1, 2010 Share Posted May 1, 2010 (edited) Meow. Hehe. Maybe try adding a larger canvas and a smaller planet to add to the realist effect. Edited May 1, 2010 by K_I_N_G Quote Bloody Tentacles Tut (fixed link) My gallery Link to comment Share on other sites More sharing options...
Crimson Posted May 2, 2010 Share Posted May 2, 2010 All the stars are blue, which makes it look very flat. For more realism, try using the Add Noise function to create a basic field, then use the brush tool to create a few larger ones. Also, the extremely harsh shadow does not match the rather smooth and gradual highlight. My suggestion would be to make the glow surround it much brighter (somewhat similar to what CommanderSozo has done on his planet piece). Quote Create A Professional-Looking Product Advertisment Mockup flickr | Deviant Art Link to comment Share on other sites More sharing options...
Leonte Posted May 5, 2010 Share Posted May 5, 2010 try making an eclipse or something on the dark side of the planet to make it stand out more Quote Link to comment Share on other sites More sharing options...
ptuZ Posted May 24, 2010 Share Posted May 24, 2010 Here's a pic of an adidas shoe i made, how could i do to make it look more "real" tips please Quote My Forum Gallery My dA Gallery Graffiti tutorial Link to comment Share on other sites More sharing options...
GCFuture Posted May 24, 2010 Share Posted May 24, 2010 (edited) maybe this sketch can help: http://www.pixeldigest.com/tutorialsfiles/shoetemplate/32.jpg Edited May 24, 2010 by GCFuture Quote Link to comment Share on other sites More sharing options...
ptuZ Posted May 26, 2010 Share Posted May 26, 2010 I'm doing this kind of "horror" background, can you give me any tips on what to do next? my brain is stuck Quote My Forum Gallery My dA Gallery Graffiti tutorial Link to comment Share on other sites More sharing options...
olav.k.m Posted June 10, 2010 Share Posted June 10, 2010 @ ptuZ Shoe looking good so far. I would maybe try making a texture for the fabric of the shoe and perhaps try to add some more shading to give it a more 3D feeling. As for the horror background I noticed the black or dark gray areas in between the white noise stuff. Maybe you could try to "hide" some scary looking shapes in the picture. Just a suggestion, I think it's pretty cool as it is Here's a small example, a skull shape hidden in a part of your background: Perhaps make it a bit more subtle than what I have done if you chose to do this. Good luck Quote Link to comment Share on other sites More sharing options...
ptuZ Posted June 11, 2010 Share Posted June 11, 2010 (edited) thx, too bad i allready have entered the Hidden Image Comp. EDIT: followed your advice and the final result is in my Gallery Edited June 11, 2010 by ptuZ Quote My Forum Gallery My dA Gallery Graffiti tutorial Link to comment Share on other sites More sharing options...
St1cki3 Posted July 6, 2010 Share Posted July 6, 2010 (edited) Hmm...Well, what do you guys think? For me, it doesn't look real enough. Edited July 6, 2010 by St1cki3 Quote Link to comment Share on other sites More sharing options...
pdnnoob Posted July 6, 2010 Share Posted July 6, 2010 looks nice, but I would suggest getting rid of the red or replacing it with a more realistic shine (instead of cartoon-style rounded lines shape). What is it supposed to be? if you found an example picture on the web, you could work towards making it similar to that, down to that last detail. Quote No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait Blend modes are like the filling in your sandwich. It's the filling that can change your experience of the sandwich. ~Ego Eram Reputo Link to comment Share on other sites More sharing options...
chrisco97 Posted July 6, 2010 Share Posted July 6, 2010 I think making the red blend in more with the (bomb?) object, it would be more realistic. Try using "Overlay" in the blend modes for a good blending. I think it is realitic otherwise. Quote Link to comment Share on other sites More sharing options...
St1cki3 Posted July 6, 2010 Share Posted July 6, 2010 (edited) looks nice, but I would suggest getting rid of the red or replacing it with a more realistic shine (instead of cartoon-style rounded lines shape). What is it supposed to be? if you found an example picture on the web, you could work towards making it similar to that, down to that last detail. Lol, that red thing is supposed to be a vein(?) (not sure either); kind of like in those cartoons when someone gets irritated or angry and their veins pop out hehe. There is an example picture, but it's not detailed and I'm trying to make a 3D version of it. I think making the red blend in more with the (bomb?) object, it would be more realistic. Try using "Overlay" in the blend modes for a good blending. I think it is realitic otherwise. Yes it's an old school bomb =P. I will take that info for future pictures thanks . Edited July 6, 2010 by St1cki3 Quote Link to comment Share on other sites More sharing options...
ClockworkDemon Posted July 6, 2010 Share Posted July 6, 2010 Just finished a project I've been working on. (Tyreal, the angel from Diablo) Something about it just doesn't look right. (It's in 720p) Things I like: His wings The blade of his sword Any suggestions would be helpful. (He has no feet, don't ask me why) I loved that game, and it's Tyrael But, the wings shouldn't line up against his spine. They should come from a midpoint. And, you could do more for his right arm. Overall, I liked it Quote Link to comment Share on other sites More sharing options...
hexratt Posted July 6, 2010 Share Posted July 6, 2010 Here's a pic of an adidas shoe i made, how could i do to make it look more "real" tips please You have a nice shoe. I'm sorry if my example ruin your good shoe. Well, different shades of lighting and color give the illusion of 3D and texture. Try beveling some parts, add new layer and set to overlay then play around with texture and see which you like. My example, I went for a fuzzy tennis ball texture and use linear gradient from back to front of shoe with some beveling. Hope this is some what helpful. Again, sorry if ruined your good shoe. Quote Link to comment Share on other sites More sharing options...
ptuZ Posted July 6, 2010 Share Posted July 6, 2010 @hextratt, stopped working on that one long time ago but thx anyway Quote My Forum Gallery My dA Gallery Graffiti tutorial Link to comment Share on other sites More sharing options...
hexratt Posted July 7, 2010 Share Posted July 7, 2010 Hmm...Well, what do you guys think? For me, it doesn't look real enough. You have just inspired me. Sorry, xmario, for turning one of your magic sphere tutorial into a bomb. Again, proper use of lighting including placement of shadows and hi-lights will help make the object tend to look more real. My example lighting source is from top left to bottom right. Quote Link to comment Share on other sites More sharing options...
pdnnoob Posted July 7, 2010 Share Posted July 7, 2010 Lol, that red thing is supposed to be a vein(?) (not sure either); kind of like in those cartoons when someone gets irritated or angry and their veins pop out hehe. There is an example picture, but it's not detailed and I'm trying to make a 3D version of it. lol I see XD In that case, it's almost perfect...just add those 3D effects (or blend it like chrisco mentioned) and you'll be all set! I loled when hexratt posted the bomb (which is nice btw...). That is the first thing I thought when seeing your pic ^^@hexratt nice bomb. I would suggest you made the burning part of the fuse glow red a little (add red in a color burn layer?) and make the flame a little more 3D (some behind the fuse and some in front). If you made the piece that overlaps the fuse as it shoots off towards the bottom right "behind" the fuse, it might give you a 3D flame effect. Quote No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait Blend modes are like the filling in your sandwich. It's the filling that can change your experience of the sandwich. ~Ego Eram Reputo Link to comment Share on other sites More sharing options...
St1cki3 Posted July 7, 2010 Share Posted July 7, 2010 @hexratt I inspired someone?! =D Btw, how did you do the fuse? I've been trying but I can't seem to figure it out. @pdnnoob Will do! Quote Link to comment Share on other sites More sharing options...
hexratt Posted July 7, 2010 Share Posted July 7, 2010 (edited) @hexratt I inspired someone?! =D Btw, how did you do the fuse? I've been trying but I can't seem to figure it out. I'm always looking for inspiration to make something. Thanks. For the fuse, make a long rectangle shape with line tool or rectangle shape tool fill white. Then on new layer make a candy cane stripe with black, use gaussian blur to give it a dark shade. Merged it down, use linear gradient from left to right, bevel it. Finally, apply distort twist. Play around with settings to see what works best. Add fire to fuse if you like. Use the technique that pdnnoob described to give it more 3D look. You should have fire and smoke layer below and above the burning or exploding object layer for more 3D like appearance. Have fun with it and post your result; show us what you've made. Edited July 7, 2010 by hexratt Quote Link to comment Share on other sites More sharing options...
St1cki3 Posted July 8, 2010 Share Posted July 8, 2010 Well, here's the final image. Not much has changed though. But a big thanks to all who helped! ^_^ Quote Link to comment Share on other sites More sharing options...
hexratt Posted July 8, 2010 Share Posted July 8, 2010 It looks fantastic with more of a 3D feel to it now and not flat like original. I see shadows, hi-lights, reflection, and perspective point going back towards top left corner. Those are some big changes. You're doing great. Quote Link to comment Share on other sites More sharing options...
chrisco97 Posted July 8, 2010 Share Posted July 8, 2010 Looks fantastic! The "vein" looks so much better! Very realistic! Quote Link to comment Share on other sites More sharing options...
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