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Everything posted by pdnnoob

  1. Popped in to see what was going on around here...these are fantastic! Unfortunately won't have time to join this round. Maybe another fortnight...
  2. Hey guys! Thanks for the welcome back! @Woodsy I can send you whichever images you need. Just shoot me a message with your email and the list of tutorials you haven't done and I'll get on that.
  3. Uff. Popped in to take a look around after a long hiatus and this is what photobucket had waiting for me? How rude. I still have access to my account, but moving everything to a new hosting site is a bit more than I have time for If there's any demand for my tutorials, I'll be happy to help out with bringing back the images. Otherwise...ugh.
  4. The code determines the new color value of each pixel based on a function of the values of the surrounding pixels. The radius determines how far away from each pixel it looks for values. EDIT: see BoltBait's post above
  5. The Gaussian blur is factoring in the transparency outside the selection for its calculations.
  6. Try this plugin: http://forums.getpaint.net/index.php?showtopic=7644
  7. Here's a somewhat convoluted method that might work (but might be more trouble than it's worth, too): 1. Download these two plugins - http://forums.getpaint.net/index.php?showtopic=31670 http://forums.getpaint.net/index.php?showtopic=17516 2. Use the animation helper plugin to save the frames as separate .png files. 3. Open a new image and go to Layers>Import from file... and select all the file you created. This will open them all in their own layers in one file. Check the layers window to make sure they are in order. You should now see all the frames overlapping each other. Check/uncheck layer visibility as needed while you work. 4. Once you are done with editing, use the PNG sprite matrix plugin to save it as a sprite sheet again. I'm not sure if that's any easier than what you are doing now, but unless someone makes a new plugin to do what you are asking, that's the best workaround I could come up with. EDIT: that wasn't particularly helpful. I'd try what EER suggested instead.
  8. It depends on what you're using it for. Paint.net is super user-friendly and is great for both photo editing and rendering cool stuff, especially with all the plugins that are available for free. There are tons of plugins you can find that will do things you'd never even dream of doing with Photoshop. However, if you're looking to do digital painting and need extensive brush features, you will find Paint.net to be somewhat inferior. The 4.0 update helped a lot, as it allowed for soft brushes, and there's a custom brush plugin available as well, but it's still a long shot from being photoshop in that area. Otherwise, I definitely prefer Paint.net to its competition.
  9. Try this plugin: http://forums.getpaint.net/index.php?showtopic=15476
  10. Welcome to the forum, JMS11482! This is quite an old thread, so I will be locking it momentarily (see forum rules). There has since been several plugins created for printing that make things much easier. The one I like to use is Simon Brown's Printer+ plugin. If you would like to continue this discussion, feel free to start a new thread with a link back to this one. Thanks!
  11. I can never seem to catch these on time... Happy birthday!
  12. This plugin could help: http://forums.getpaint.net/index.php?showtopic=15476 Add a new layer and create a graph with two vertical and two horizontal cells. Adjust the layer blend mode so you can see the map through it. Lines cross in the center. EDIT: it just occurred to me you are looking for coordinates and not just the center. In that case, I don't think a plugin is allowed to tamper with those things. Sorry. EDIT 2: you can try editing your minecraft map with 0,0 in the upper left instead. The absolute value of the coordinates in minecraft will then correspond to the pixel coordinates in Paint.net. You can use command blocks to set the player's spawn point somewhere else if need be.
  13. Merged topic from general discussion. Please ask questions about tutorials in the tutorial thread in question. Thanks! As for your question, try this: 1. Select the iris and pupil as you would normally with the ellipse selection tool (hold shift to constrain to a circle) 2. Hold the "alt" key and deselect the pupil (again, hold shift to constrain to a circle) using the same tool
  14. Use this tutorial on a triangle: http://forums.getpaint.net/index.php?/topic/27764-realistic-roughcast-metal/ Minus the crystallize distortion of course
  15. Rather than merging layers individually from the top down, you can use "flatten" instead so the image doesn't change. If you just want a group of layers merged rather than all of them, the method that does the least damage is merging from the bottom up (merge the bottom two layers in the group and repeating instead of starting at the top)
  16. This plugin might help: http://forums.getpaint.net/index.php?/topic/16347-circle-text/
  17. One thing you should note is that the white areas in the logo you gave as an example represent shadows in some places and highlights in others. Using plugins to get the effect will be good for making a rough outline at best, as they will only bring out one or the other. For best results, I recommend using the line/curve tool to trace out the key shapes in the picture for your final product using the quick methods as a guide.
  18. What you're looking for is called a "mask" Select your image and copy it, then use the Alpha Mask plugin to do what you're saying to a white canvas
  19. That looks a lot more professional than a gradient ever would have. Nice work!
  20. One more thing just to be absolutely certain: After you use the eyedropper, click on the "more" button in the color window and check the number by the Transparency/Alpha slider. If the number isn't zero, it's not fully transparent.
  21. Use a selection tool of your choice to select the edge, then use this plugin to remove the white pixels. Someone made a nicer plugin for the job, but I can't remember what it was called. That one should do the trick, though.
  22. Not gonna lie, for a moment I thought this was a spam bot asking for monetary support for some charity or something... I like this suggestion. I had a lot of fonts on previous computers, and it started getting to be a problem because of this.
  23. I'm not sure what you are asking/saying here...care to elaborate?
  24. When you make your outline, be sure to set the line/curve tool to bezier curve mode. You'll have better control and smoother curves that way. Also, set the line ends to round so you don't have to worry as much about matching the ends up perfectly. It's also helpful to use a bright color that contrasts with the image so you can see what you are doing better.
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