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Ego Eram Reputo

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Ego Eram Reputo last won the day on May 5

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About Ego Eram Reputo

  • Birthday 11/03/1965

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    Male
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    North Canterbury, New Zealand
  • Interests
    Web design & graphic design. Chess, modelling, gaming & trail running. Fiddling with C#.

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  1. While you wait, why not render your fill with AI and copy-n-paste into a PDN image?
  2. Time to admit I'm lost. // use Environment.GetSourceBitmapBgra32(), which will give you an IEffectInputBitmap<ColorBgra32> IEffectInputBitmap sourceImage = Environment.GetSourceBitmapBgra32(); RectInt32 rect = new RectInt32(0,0,sourceImage.Size); //Then call Lock() to get the IBitmapLock<ColorBgra32>(). IBitmapLock<ColorBgra32> myLock = sourceImage.Lock(rect); // Then use AsRegionPtr() to get it as a RegionPtr<ColorBgra32> RegionPtr<ColorBgra32> outputRegion = BitmapLockExtensions.AsRegionPtr<ColorBgra32>(myLock); The error I'm getting in the line which calls Lock()
  3. Yikes! Your HDD should NEVER make clicking noises. It's time to accept your HDD is plain worn out. Expect it to fail quite soon. This is not nonsensešŸ˜ 
  4. Unable to reproduce. @stupidgamer201 - are you using one of the default Shapes or a custom one?
  5. Cropping changes the images dimensions (width and/or height). I think you want to ERASE the white. Options: Quick & dirty: Paint over the white with a large black brush. Use the magic wand to select the red symbol (increase the tolerance to 67% to capture all of it). Copy & paste into a new layer. Then fill the original layer with black (Ctrl + A, Backspace)
  6. Seems....quite large I'd go with a much more humble 2x size for development purposes. When you're done editing, you can make a copy and scale to down 50%. Your original image is 1000 x 562. This could be cropped to 821 x 376, but you want to leave a margin for the drop shadow. At this size you're going to need to scale the effects up significantly. As I said above, try a more modest 2x canvas size = 1700px x 780px.
  7. Suggestion: Try light-blue & dark-blue bevels on the raised panel. Light: 107,222,255. Dark: 18,74,114. Then play with the strength and depth settings until it is optically difficult to see the transition from one color to another.
  8. May Update A single new plugin this month. Its an image steganography tool by new author Koimtzis. Welcome aboard! Image Steganography Tool Koimtzis Encrypts an image inside another image in a secure way and with a small reduction in quality. Extraction of the hidden image requires use of a password.
  9. ^ My bevel colors are not exact. The light color is too light and the dark color is too far away from the symbol's red. Treat all my suggestions as starting points which you should modify to your liking
  10. Hi @CybrRyno - welcome to the forum Plugins required: Bevel Selection & Outline Steps: Isolate the large symbol on its own otherwise transparent layer. How? Use the Magic Wand + Ctrl key and click on both parts. Press Ctrl + X to copy & delete from the first layer. Press Ctrl + Shift + V to paste the symbol into a new layer. The smaller letters have a suble bevel. You can see this as a lightening of the north and west edges. Select the symbol again. Apply Selection > Bevel Selection with Depth 5 & Strength 2.0. Light Color: 165,50,50. Dark color: 99,32,45. The next thing to add is the outline. It's color is something like 65,0,0. Deselect the symbol and run Outline Object with the color mentioned and radius =3. Final thing is a drop shadow. Effects > Object > Drop Shadow. Radius 11, Distance 7, Opacity 0.9, color Black.
  11. Let's unwrap this a bit. I'll try to explain what I'm seeing and what I'd try. Ignoring the small inset square for the moment, the rest of the panel has three parts which are at different heights: Main body bevelled surround of the grey panel - this is higher than the body grey panel is inset (lower) than the body Assuming the lighting is illuminating the scene from top left, we can apply highlights to all raised edges facing the light. Similarly, apply darkening to the edges facing away from the light. Bevel Object plugin is great for this! Those raised pieces will cast shadows from the darkened edges. Use Drop Shadow to create these. Remember these shadows are cast away from the light source and are soft-edged. The thicker the object, the longer the shadow should be. The grey panel will only have shadows cast on it by the body and raised bevel. It will create no shadows of it's own. Final assembly I've over-emphasised these for demonstration purposes. You will want to apply the effects much more subtly. If you create your elements each on their own layer, applying the same effect to multiple items is a breeze. I used the same drop shadow settings for the bevelled surround and the body, but applied the effect twice to the body (assuming it was twice as thick).
  12. Nice!! I really like your palette. Something looks a little 'off' with the bevel of the grey space. I'd try removing (or reducing) the bevel on the right & bottom edges. Also, if these are intended as shadows, try softening the corners.
  13. I took it that the grayscale image in the first post was to provide topological shadowing when blended over a flat map of the same scale.
  14. For this to work, I think Multiply is the wrong choice. Try Difference REF: https://www.getpaint.net/doc/latest/BlendModes.html#18 With Difference, I got some mountain shadowing to show through at the cost of a darkening of the source image.
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