Popular Post Nai Posted March 14, 2016 Popular Post Share Posted March 14, 2016 (edited) How To Make An Ice Cube Intro Anyone who have visited my gallery possibly will remember this picture : And now I'll open the secret of how to do an ice cube like you seen above. Just an ice cube. I have figured how to do that ice cube for two years, before I found a right, simple method to you to enjoy. At the end of this tutorial, you will get something like this : Now lets begin the tutorial ! Level : Intermediate to Advance level user Updates : These updates are based on MJW's suggestions and how I interpretating it. Plugins : 1. MKT's Shape 3-D 2. Pyrochild's Liquify 3. MichealVinther's Texturize 4. Boltbait's Bevel Selection 5. Red Ochre's Object Edge 6. Red Ochre's Clipwarp ( Old one also useful ) How to do it : 1. Start Paint.NET, duplicate background layer twice. And then open up Shape 3-D. Run Shape 3D on each layers. Here are the set-up for each layers : First Layer Second Layer Then, choose Adjustment>Invert Colors. Change layer properties : Third Layer Shape 3D Layer Properties : 2. At the first layer, select each one of the surface and bevel it with bevel selection : At the end you'll get something like this : Run Object Edge with this setting : 4. At second layer, run Object Edge with this setting : 4. At the third layer, run Object Edge with this setting : 5. Paste ice texture into a new layer. Put that new layer into the background. Copy that background into clipboard and then run clipwarp at ice cube layer. Run according to the settings suggested below : I use texture image from this site : http://pre12.deviantart.net/1605/th/pre/i/2012/039/c/b/ice_texture___2_by_agf81-d4p2kkm.jpg After finishing it, deactivate the background layer and set a background layer with gradient fill like you see in the picture below : 5. Duplicate the ice cube layer 2 times. Let the first one in Normal layer. While the other two in these settings : For not confusing yourself, you can rename those layers. 8. Create a new layer. Paint the layer with white colour as shown in this picture : Blur it with Gaussian Blur : 9. Back to the basic ice layer. Duplicate it. Texturize it using Texturize plugin. Use this settings : I used this texture and copy it to the clipboard before running Texturize plugin : http://orig08.deviantart.net/3cea/f/2012/005/0/8/ice_texture_by_digitalwideresource-d4ldqap.jpg But you can use other ice texture as well. Erase the unnecessary part until you get something you like. Merge that layer with the basic ice layer. 10. Run Liquify plugin. To copy how the real ice cube looked like, simply put the effect on deserved area. Repeat the same thing on other ice layers by using Ctrl+F and you're done ! Extra Tips : If you wish to have a magical blue light inside the ice cubes ( like those you see in Adobe PS Tutorial ), simply paint blue colour to a new layer and run a Gaussian Blur on it. Set the layer to Overlay with opacity 86. Here are where that layer is located : I use this colour settings to create that magical blue light effect : I think you can make it better than mine. All the best ! Edited March 18, 2016 by Nai 10 Link to comment Share on other sites More sharing options...
Maximilian Posted March 14, 2016 Share Posted March 14, 2016 There was a time when I wanted to make an ice cube, but put the project on hold. Thanks for this very neat tute! The result looks amazing! 1 Link to comment Share on other sites More sharing options...
HELEN Posted March 14, 2016 Share Posted March 14, 2016 You have an interesting approach to this! Love this and nice job! 1 Don't spit into the well, you might drink from it later. -----Yiddish ProverbGlossy Galaxy Ball---How to Make FoliageMy Gallery PDN Fans--My DA Link to comment Share on other sites More sharing options...
Pixey Posted March 14, 2016 Share Posted March 14, 2016 (edited) Very interesting tutorial @Nai - I will be giving it a try soon and thank you . P.S. The link to the ice image is not working. I think the colon : is too close to the link - sometimes that messes it up. Edited March 14, 2016 by Pixey How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to comment Share on other sites More sharing options...
toe_head2001 Posted March 14, 2016 Share Posted March 14, 2016 You can apply the texture before running Shape3D, but it needs to be mapped correctly. P.S. The link to the ice image is not working. I think the colon : is too close to the link - sometimes that messes it up. The protocol notation is wrong. It says http// instead of http:// Ideally, it should be https:// https://pre12.deviantart.net/1605/th/pre/i/2012/039/c/b/ice_texture___2_by_agf81-d4p2kkm.jpg June 7th, 2023: Sorry about any broken images in my posts. The underlying DNS issue should be resolved soon. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Nai Posted March 15, 2016 Author Share Posted March 15, 2016 Maximilian, Helen, Pixey & toe_head2001, thank you so much ! 1 Link to comment Share on other sites More sharing options...
Pixey Posted March 15, 2016 Share Posted March 15, 2016 Thank s @Nai - here is my attempt. 4 How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to comment Share on other sites More sharing options...
Nai Posted March 16, 2016 Author Share Posted March 16, 2016 That's wonderful, Pixey ! Link to comment Share on other sites More sharing options...
MJW Posted March 17, 2016 Share Posted March 17, 2016 I think it might be possible, and perhaps advantageous, to create the back faces of the ice cube by using the feature of Shape3D which allows the faces to be selectively drawn. The checkbox controls for the individual faces are in the first section, below the All Face button. 2 Link to comment Share on other sites More sharing options...
Nai Posted March 17, 2016 Author Share Posted March 17, 2016 (edited) Thanks for the feedback, MJW ! It can be achieved by adjusting the transparency of the object, checked that transparency box and adjust the transparency around 185-183. However, we're still needing Step 6 & Step 7 to create the back face and the base of the ice cube. Because we need different level of brightness and darkness to create that effect. Edited March 17, 2016 by Nai Link to comment Share on other sites More sharing options...
MJW Posted March 17, 2016 Share Posted March 17, 2016 If each of the three back faces is created on a separate layer using Shape3D's selective drawing feature, the brightness can be individually adjusted. 1 Link to comment Share on other sites More sharing options...
Nai Posted March 17, 2016 Author Share Posted March 17, 2016 (edited) If each of the three back faces is created on a separate layer using Shape3D's selective drawing feature, the brightness can be individually adjusted. Thank you for that suggestion. Can you show how to do that visually ? Edited March 17, 2016 by Nai Link to comment Share on other sites More sharing options...
MJW Posted March 17, 2016 Share Posted March 17, 2016 If necessary, but it's essentially just duplicating the texture layer three times, then running Shape3D with the same setup on each layer, except checking only Bottom on one layer, Right (or Left, depending on the cube orientation) on another layer, and Back on the third layer. Now each layer can have the brightness, contrast, saturation, etc. changed, and also the blend modes and transparency. Alternately, the layers can simply be used to obtain the selections for each region, rather than having to create them by hand. My original point, such as it was, is that it's probably easier to let Shape3D determine the shape of the back surfaces than to do it with manual selections. 2 Link to comment Share on other sites More sharing options...
Nai Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) If necessary, but it's essentially just duplicating the texture layer three times, then running Shape3D with the same setup on each layer, except checking only Bottom on one layer, Right (or Left, depending on the cube orientation) on another layer, and Back on the third layer. Now each layer can have the brightness, contrast, saturation, etc. changed, and also the blend modes and transparency. Alternately, the layers can simply be used to obtain the selections for each region, rather than having to create them by hand. My original point, such as it was, is that it's probably easier to let Shape3D determine the shape of the back surfaces than to do it with manual selections.Thanks ! Updates will be available as soon as possible. Edited March 18, 2016 by Nai 1 Link to comment Share on other sites More sharing options...
lynxster4 Posted May 15, 2016 Share Posted May 15, 2016 (edited) Nai, I've been wanting to try this tutorial. I've finally made some time to do it. Here's my try at your 'cool' tutorial! Thank you for making the tutorial! Edited July 29, 2017 by lynxster4 re-hosted image 4 My Art Gallery | My Shape Packs | ShapeMaker Mini Tut | Air Bubble Stained Glass Chrome Text with Reflections | Porcelain Text w/ Variegated Coloring | Realistic Knit PatternOpalescent Stained Glass | Frosted Snowman Cookie | Leather Texture | Plastic Text | Silk Embroidery Visit my Personal Website "Never, ever lose your sense of humor - you'll live longer" Link to comment Share on other sites More sharing options...
Seerose Posted May 16, 2016 Share Posted May 16, 2016 lynxster! Bravo... 1 Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
Nai Posted August 28, 2016 Author Share Posted August 28, 2016 On 5/15/2016 at 10:33 AM, lynxster4 said: Nai, I've been wanting to try this tutorial. I've finally made some time to do it. Thank you for making the tutorial! You're welcome ! :-) Link to comment Share on other sites More sharing options...
Shochi Posted September 4, 2016 Share Posted September 4, 2016 Well, dear @Nai tried some how not with all the plugins you mention, cause the wont work on my version. but for you i used some other effects. Btw. good for you on this post. Link to comment Share on other sites More sharing options...
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