MJW

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MJW last won the day on April 24

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About MJW

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  1. Both are excellent, but I prefer the second. The lettering in the second seems to me to be more integrated into the overall design. I also really like the arrangement of words, and the contrast between the concave "Steam" lettering and the convex "Punk" lettering.
  2. Though, of course, that doesn't do it without plugins.
  3. You actually can do an object outline without plugins (though I'm not sure why you'd want to). Draw the text in black on a transparent layer. Duplicate the layer. Invert the color of the lower layer. Run Distort>Morphology with Dilation on the lower layer. For the (quite large) example I tried, a couple of repetitions with Width and Height of 3 worked well. Merge the layers. It wouldn't work too well on really small text. (I don't know why two repetitions of 3 works better than a single repetition of 6, but I think it does.)
  4. Is there some limitations on how it would be used. A selection could contain a million colors or more. If you don't mind me asking, what is the purpose of this proposed plugin? Why do to need a plugin to do this?
  5. Also, please try to come up with a more descriptive title. There's already another current thread with the same title -- which should also be something more descriptive. It's actually a forum rule that threads have descriptive, not generic, titles.
  6. A big advantage to Shape3D, that HyReZ suggests in the previous comment, is that it supports antialiasing. Antialiasing should be enabled. It greatly reduces the artifacts seen in the thin lines in the Planetoid version.
  7. Congratulations to @Pixey and @welshblue, and thanks also to @JulioCoolio! I appreciate all the excellent entries. For a while, I was afraid there would be too few entries to vote on. Much gratitude to @lynxster4 for hosting the competition.
  8. For the overlapping dots, which are a closeup of a halftone image, you should download and install the Ed Harvey plugin pack. It contains two plugins you will need: Halftone and Extract Channel. I suggest you start with an actual image. You can then choose a region that looks nice in close up after halftoning. The following is a description of the method described by HyReZ, modified to produce a four-color halftone. Duplicate the image into four layers. Set the Blend Modes of all but the lowest layer to Multiply. Note: If you set the Blend Modes to Multiply, you don't need to remove the white background at the end. That's not the only reason for doing it. Multiply is the proper blend mode for "subtractive" colors, since that's what the inks actually do (more or less). Run Extract Channel on the four image layers, selecting a different CMYK channel (Cyan, Magenta, Yellow, and Key (Black)) for each layer. You might as well make the top layer Cyan, then Magenta, then, Yellow, then Key, since that makes it easy to remember in the next step. (Supposing, like me, you're too lazy to change the layer names to C, M, Y, and K -- which is what you should do.) Run Halftone on each layer. Before running Halftone on a layer, you'll need to change the Primary Color to the color associated with the layer. The RGB values are Cyan: (0, 255, 255), Magenta: ((255, 0, 255), Yellow (255, 255, 0), and Key: (0, 0, 0). Also, the halftones need to be rotated properly per color. According to an article on the subject, good angles are Cyan at 15°, Magenta at 75°, Yellow at 0°, Key at 45°; with Yellow run at about 108% the frequency of the other colors, which is around 92.6% the size. The rotations are necessary if the goal is to resemble an actual halftone. The frequency/size adjustment for yellow is likely completely unnecessary for producing a close-up, like the image shown. Flatten the image. (I wish I didn't already have more plugins in my queue than I have time to work on them. I don't think writing a decent full-color halftone plugin would be too difficult. I'm surprised no one has done it.) EDIT: I somehow didn't notice that HyReZ's comment already mentioned Ed Harvey's Effects. (Ed Harvey's Halftone effect is better for the purpose than TR's, which was mentioned in an earlier comment.)
  9. You can sort of do that with Paste Warp+, but not with the exact selection you have. If you rotate the image from which the selection is made so the the pestle is horizontal or vertical, you may perhaps be able to achieve something like what you want. You could also try TR's Morpher plugin, though I'm not sure it's very well suited to what you're trying to do.
  10. Unless it's a setting in the scanning software, I'm not sure. It could possibly be in the image meta-data, but when I checked the JPEG file for photo I took (using the default Windows "View Image Info"), the compression field was blank. According to Wikipedia, 50 is considered to be high-quality, so 95 is probably higher than usual. My actual point was just that there could be a simple explanation for the size increase. I'm pretty sure Paint.Net doesn't rely on a custom JPEG conversion algorithm. It probably uses one built into Windows. EDIT: The dpi is unrelated to the compression.
  11. The first thing I wonder is, what was the Quality of the original scanned image? If it was lower than 95, I'd expect the file to get larger.
  12. If you ever decide to release your unpublished version, and if what is does is compatible with the fast edge-finding algorithm, I'd be happy to help you convert it. The process is fairly easy. (Or even if you don't want to publish it, and just want a faster version for yourself.)
  13. Those are some very good suggestions, Red ochre, but I think I'll first release the more or less the original version (but with the default blending changed to 100%). Otherwise, I'll do what I typically do: delay and delay, looking for perfection, and never getting anything published. Unfortunately, there's no way for the fast edge-finding algorithm to also find the opposite edge, useful as that would be. I have a concept for something similar, but it's one of those things that may work great, tolerably, or not at all. I'll need to try it to see.
  14. Hi Red ochre! Great to see you here again. While you're here, I was hoping you wouldn't mind if I released my modified version of EdgeShader, the version I called "EdgeShaderMJW." It would be released under the name "Edge Shader," under both our names. You'd get first billing, of course.