Jump to content

MJW

Members
  • Content Count

    2,314
  • Joined

  • Last visited

  • Days Won

    51

MJW last won the day on January 2

MJW had the most liked content!

Community Reputation

1,309

1 Follower

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Perhaps it's already known, but cupcakes was OOTF #13 around Oct. 2017.
  2. Jeez, I know what a surface is. I don't know what w,h,d,s are. More importantly, I don't know how they're used. Without the details of what's being done, it's not possible to say if it can be done multithreaded. Some things can; some things can't. An algorithm that iteratively processes a surface, and uses the values in the surface cells to modify other cells in the same surface probably can't be done mutithreadeding. Also, any iterative process probably can't take advantage of PDN's built-in multithreading, since each ROI is only processed once per frame. Pe
  3. I don't really have time to go through the code to figure out what it's doing, so for me to respond you'll have to explain the algorithm more clearly in words. I don't even know what you mean by "Create a surface of w,h,d,s."
  4. Happy Birthday, Pixey! (I was afraid I might be late, but it's still January 4th in my neck of the woods.)
  5. The basic element can be created with BoltBait's Grid/Checkerboard plugin, followed by a 45 degree rotation with Rotate/Zoom. You can then apply various adjustments, such as blurs, to get the look you want. You can create the cloth weve on another layer using the same plugin with a much tighter grid. EDIT: Probably a better plugin to create the main fishnet texture is MadJik's Hexagonal Grid.
  6. Well, the title of the earlier thread of yours I linked to is "Automatic antialiasing, lack of?" In that thread, Rick Brewster explained that the Magic Wand doesn't produce an antialaised selection, which is the exact issue for this thread.
  7. Just want to apologize for the further delay and assure you I haven't forgotten about this. I have not, for whatever reason, been too industrious lately, but hope I can release a version of this plugin soon.
  8. The most common reason I'd make an invisible layer the current layer is the one you mentioned: to copy it to the clipboard. I do that quite often, so I wouldn't want that behavior to change. I don't think it's common for someone to make an invisible layer the active layer, but forget to make it visible. The fact that they don't see a layer they expect to see would normally be a reminder they forgot to do something. The other way around -- making a layer visible but forgetting to make it the active layer -- is, I believe, quite common. However, it isn't uncommon to make a layer visi
  9. There's a setting that's intended to help prevent this. It's called "Auto-select nearest visible layer after hiding a layer." When enabled, making the active layer invisible automatically deactivates it, and makes a nearby visible layer the active layer. I don't recommend enabling it because (in my experience, at least) it causes more problems than it solves. I still end up modifying the wrong layer, just a different wrong layer, and in a way that's often less obvious. Modifying an invisible layer results in no change, which is a clue that something is wrong. Modifying a visible l
  10. Though in theory I don't object to the use of plugins in comps before they're published, ever since a long-ago kerfuffle involving that issue, I've studiously avoided using any plugins in that I haven't released in time for others in the same competition to also use them.
  11. The Primary Color is used for text. You can select the Primary Color with the Color Menu. If the Color Menu isn't currently displayed, click the little color wheel icon in the upper right corner of the main Paint.Net window.
  12. There's no reason to try to pre-distort the image in that way -- that's what the plugin's Scale and Height controls are for.
  13. I don't know what format your palettes are in, but I would suppose they're files in which the colors are stored, likely as three (RGB) or four (ARGB) color components per entry. If so, I don't see the reason for the steps mentioned. A singe C# (or C++, if you must) program could input one of your palette files and output a PDN palette file. You don't actually need to limit it to palettes of 96 colors or less, since PDN simply ignores the excess entries.
  14. I'd assume the somehow would be to save as a Palette file, which are simple .txt files in the Palettes folder.
×
×
  • Create New...