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  1. 54 points
    Here is what I consider my "Essential", award winning , plugin pack. It includes 32 plugins in 24 files and 1 palette file . This allows you to pick and choose to install only the effects you want. When you see in this post, you can click it for more information (including source code in some cases). To install, download this file to your C:/Program Files/Paint.NET/Effects folder and unzip it. click for more info! This plugin pack has been superseded by this one: http://forums.getpaint.net/index.php?/topic/32048-v :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: :MoveLayerDown: BoltBaitPack41.zip $USD $ GBP £ EUR € JPY ¥ CAD $ AUD $ You have been using this plugin pack for years. Isn't it time you donated? :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: :MoveLayerUp: Read this for instructions on how to install Paint.NET plugins. If after reading that page you are still having trouble installing these plugins, post your troubles here. Note: All plugins in this pack have been tested with Paint.NET v4.0 release. Once you install this plugin pack, here's what you get: Adjustments menu Color Balance - Easily adjust the tint of an image. Useful for color correcting photographs taken indoors without flash. The difference between this and the built-in Hue/Saturation adjustment is that this one will affect black and white areas. Hue/Saturation+ - Conditional Hue / Saturation effect. Transparency - Adjust the transparency of a selection just like you can adjust it for an entire layer. Effects menu Flip Horizontal - flips the selection on the vertical axis. Similar to the layer flip of the same name. Flip Vertical - flips the selection on the horizontal axis. Similar to the layer flip of the same name. Effects > Artistic menu Dream - This makes your picture look like it was seen in a dream. Pastel - This makes your picture look like it was drawn with pastel chalk or water color paint. Effects > Blurs menu Gaussian Blur Plus - With it, you can blur only the Red, Blue, Green, or Alpha channel of the image. It also allows you to blend the original picture with the blurred image. (Try blurring all channels of the image with a radius of 10 and a Darken blend mode. Cool stuff.) Effects > Fill From Clipboard - Fills the current selection with the graphic on the clipboard. From File - Fills the current selection with a graphic file. Effects > Object menu An "object" is a group of pixels on a layer that is completely surrounded by transparent pixels (or the edge(s) of the canvas). These are useful when doing "cutouts" or with text on a new layer. Bevel Object - *NEW* This effect allows you to make objects 3D. Works great with text! Feather - This effect softens the edges of objects. Inner Shadow - *NEW* Renders a shadow on objects so they look like they have been cut out. OldFeather - "True Feather" is back! So many people have asked for this that I'm bringing it back for this pack. Enjoy! Outline - This effect puts an outline of the selected color around your object. Paste Alpha - This effect takes the graphic on the clipboard and converts the colors to shades of gray and then uses that for the alpha values of the current layer. Useful for using masks. Switch Alpha to Gray - This effect converts the image to shades of gray based on the alpha value of each pixel. Useful for making masks. Switch Gray to Alpha - This effect deletes white from and image and converts all other pixels to black. Useful for isolating line art. Effects > Photo menu Combined Adjustments - Many adjustments for photographs all on one screen Remove Dust - Removes little white dust particles by clone stamping them out. I find this very helpful when scanning photographs. Sharpen Landscape - Makes your landscape photographs look like they belong in a magazine! Vignette+ - Extends the capabilities of the built-in Vignette effect with colors and the ability to render a vignette to a blank canvas. Effects > Render menu Polygon / Stars - This effect allows you to render triangles, pentagons, hexagons, etc. It also allows you to render stars. It is useful in making standard shapes and the pointed edges of stickers. Flames - This effect allows you to render flames. It is based on Tom Jackson's excellent fire tutorial. Gradients - Render colorful HSV (rainbow) gradients. Grid / Checkerboard - Create checker board or grid patterns. Effects > Selection menu Effects in this menu perform their effect by following the selection outline (marching ants). While they will work with a square selection (or no selection by using the edges of the canvas as their path), they are more interesting when the selection is curved , selected by hand , or by magic wand . Bevel Selection - This effect allows you to make selections 3D. Works great with text! *UPDATED* Blur Selection Edge - This effect feathers the edges of a selection using the surrounding colors instead of transparency. Useful when the selection is not surrounded by transparent pixels. Feather Selection - This effect softens the edges of your selection. It works just like the feather in other graphic$ program$. Inner Shadow Selection - *NEW* Renders a shadow on the inside of a selection so it looks like it has been cut out. Outline Selection - This effect allows you to outline a selection. Effects > Stylize menu Floyd-Steinberg Dithering - This effect will reduce the colors of your image using the Floyd-Steinberg dithering technique. Window > Colors > More > Open Palettes Folder I have also included my Rainbow Palette. This is very popular on the forums. Copy the file Rainbow Palette.txt to your My Documents/Paint.NET User Files/Palettes folder and you can select it in your color docker window. How to install palette files in Paint.NET This pack supersedes my plugins available elsewhere. I will be updating the other locations eventually, but if you want the latest versions, download my plugins from this post. Now, if you still have the following effect dll's installed, you can delete them: FlipPlugin.dll (The one done by Illnab1024 and me) - Replaced with flip.dll in this package. Arrows.dll - Now included in Paint.NET Portrait.dll - Now included in Paint.NET InkSketch.dll - Now included in Paint.NET GaussianBlurChannel.dll - Replaced with GaussianBlurPlus.dll in this package. GridMaker.dll - Replaced with GridCheckerboard.dll in this package. Halo.dll - Replaced with ObjectTools.dll in this package. Outline.dll - Now contained in ObjectTools.dll in this package. *NEW* InnerShadow.dll - Now contained in ObjectTools.dll in this package. *NEW* ObjectFeather.dll - Now contained in ObjectTools.dll in this package. *NEW* Also, user MadJik has written an updated (better) version of my Wet Floor plugin. So, if you want that effect, go download MadJik's plugin pack. Thanks to Ed Harvey who optimized my Bevel Selection plugin to run 1000x faster than my original code. Enjoy. =='' BTW, if you've read this far, you owe me a +1. Click the little "up arrow" Then, post on this thread and tell me what your favorite plugin is. History: BoltBait's Plugin Pack Version 1.0 was Downloaded 35,641 times. BoltBait's Plugin Pack Version 1.1 was Downloaded 06,045 times. BoltBait's Plugin Pack Version 1.2 was Downloaded 81,222 times. BoltBait's Plugin Pack Version 1.3 was Downloaded 34,921 times. BoltBait's Plugin Pack Version 1.4 was Downloaded 16,611 times. BoltBait's Plugin Pack Version 2.0 was Downloaded 66,022 times. BoltBait's Plugin Pack Version 2.1 was Downloaded 06,569 times. BoltBait's Plugin Pack Version 3.5 was Downloaded 87,941 times and is still available. BoltBait's Plugin Pack Version 4.0 was Downloaded 18,480 times.
  2. 24 points
    The Plugin Index in all its forms is free. If you would like to show your support, you can always buy me a Coffee These listings are deliberately brief so they don't exceed the forum post limits. The three files attached below contain more information on each and every plugin. Feel free to download the entirely free PDF, Kindle or Epub versions for your reading pleasure. These files are updated monthly along with the Plugin Index. Alphabetical List of Plugins 0-9 & A-C revision date: 1 March 2017 Plugin Index - Mar 2017.pdf Plugin Index - Epub Edition - Scott Stringer.zip Plugin Index - Kindle Edition - Scott Stringer.zip
  3. 22 points
    TechnoRobbo's Third Dimension Turn 2D Images into 3D Images and Terrains (Brightness becomes the Third Dimension) from a suggestion by Pratyush Special Thanks to Red Ochre for his assistance in testing and his great suggestions V 1.7.13+ Fixes Render Queue Backlog V 1.7.12+ uploaded to trap a small height map bug. Version 1.7.11+ adjusted for 144 DPI [hide][/hide] Version v1.7.9.12090 Haze is now independent of Light and Shadow Version 1.7.9+ Token Fix Versio 1.7.8+ replaces Sliders with trackbars (sliders have inherent bug) Depth of field optimized Versio 1.7.5+ includes Ray Traced Shadow Casting, Fog/Haze and Depth of Field - smaller interface for netbooks. also includes repeating textures (tiling) and highlight control. Tiling is Red Ochre's idea and it looks really cool Ray Tracing is a slow process but yields very realistic results v1.6.0.+ New Controls . v1.5.5+ Enhanced setting (Squash/Stretch,How Far & Brigthness, Smoother shading) V1.5.0+ Very Realistic Shading Shading check box is removed (Red's suggestion) Hemisphere Sun control V1.4.6+ 1. Transparency of the texture now incorpotaed with the transparency of the Height Map 2.Lo-Rez Preview now scales with the size of the height map for even faster previews. (As I've stated before the best Height maps are 1600X1200 pixels or larger, if you have an 800X600 Height map resize it for smother images) 3. Sun position was not rendering when mouse was moved beyond border of the control -(fixed) 4. Solid Polygon Threshold increased (fixes potential of holes in image) v1.4.0.+ fixes rotation scale bug adds inverted heightmaps (thank you Pratyush) adds high-speed preview (thank you Red Ochre) v1.3.1+fixes reset default bug v 1.3.0+ Rotation!!!!!!!! v 1.2.0.8444 Minor fix to Light and Shadow slider v 1.2.0.+ Enhanced Light and Shadow Control v 1.1.0 adds particle render V 1.0.4+ Allows you to reset defaults and fixes the stop button v1.0.3+ fixed large maps issues v1.0.2+ 3D Render Engine has been accelerated One important issue that I need to bring up - 8 bit indexed images shouldn't be used as the Map file V1.01- Will check and warn you if the Image is indexed . Always save as 32 bit even if it's B&W. Menu: Effects ->Render https://www.dropbox.com/s/f3z9svtyk7b3zul/ThirdDimenMenu.png?raw=1 Rotation demo http://www.youtube.com/watch?v=YSZErub3QY8 High SPeed Preview and inverted Map Demo https://www.youtube.com/watch?v=ic0rEu9035I New Shading system http://www.youtube.com/watch?v=GyTqu6T10dI The Uncanny Valley NASA can u hear me? StarFish Halloween 2112 Cinnamon Desert Tidal Wave Square Circle Hazy and Fuzzy When it comes to height maps, size does matter. VS Source Code for Programmers TRsThirdDimension.zip
  4. 19 points
    Download installer here: pyrochild.paintdotnet.plugins.installer.2016-10-02.exe.zip or download a zip to install manually. If you enjoy these plugins or find them useful, please . Thanks! ===================================================================================== Before reporting issues, first make sure you're using the latest versions of both Paint.NET and my plugin set. Do not redistribute these plugins without prior permission from pyrochild. ===================================================================================== Adjustments > Curves+ Like Paint.NET's own Curves adjustment, but better. Effects > Render > Borders N' Shapes Draw rectangles, ellipses, arcs, and pies, all with configurable styles like solid, dashed and dotted. Effects > Render > Gradient Bars Bars. Bars of gradients. Gradient bars. Effects > Photo > Film Make your photo look more like film, with adjustable settings like grain and Hollywood-style zoom factor. Effects > Distort > Jitter Shake up your image. Effects > Object > Outline Object Outline text, add a glow to a lightsaber, or put a border around a picture or drawing. Effects > Distort > Stitch Makes your photo look stitched. Effects > Advanced > ScriptLab Automate repetitive tasks in Paint.NET. Adjustments > Gradient Mapping Make multicolored gradients, or recolor an image. Effects > Artistic > Splatter Make a Jackson Pollock style splatter-paintings. Effects > Blurs > Pixelate+ Like Paint.NET's Pixelate effect, but with better results and adjustable width and height. Also known as Mosaic. Adjustments > Color Match Improve your photography with classical art. Or make it worse. Makes your photo follow another's color scheme. Effects > Random Effect Lacking inspiration? Use this to fire up a random effect with random settings. Effects > Render > Random Shape Fill Draws tons of shapes - from circles to hearts to stars - with various color settings, transparency, etc. Effects > Tools > Smudge Does this need any more explanation than the name? SMUDGE! Effects > Object > Trail Gives an object a trail, like the cursor trails on old laptops. Effects > Blurs > Gradient Blocks Blurs an image into 4-point gradients. Effects > Tools > Twist Twisting tool. Effects > Tools > Liquify Interactive distortion tool, like Photoshop's Liquify or GIMP's IWarp. Effects > Tools Grid Warp Interactive distortion tool, like Paint Shop Pro's Mesh Warp. If you enjoy these plugins or find them useful, please . Thanks! For developers: I'm on GitHub! https://github.com/bsneeze
  5. 19 points
    The Plugin Browser by The Dwarf Horde Rob Tauler, John Robbins, David Issel & Scott Stringer aka TechnoRobbo, Red Ochre, BoltBait and Ego Eram Reputo Version 1.0.4.+ The Plugin Browser plugin was designed to make plugins easier to locate and identify, especially when a large collection of plugins is installed. The Plugin Browser plugin does this by allowing the User to search alphabetically by plugin name, keyword(s), author or menu location. Included in these searches are the Plugin Title and Description. Once you find a plugin, you can run it right from inside of the Plugin Browser. Plugin Browser plugin gives the User the ability to Bookmark their favorite plugins and add their comments to bookmarked plugins so they can identify it and make notes about its use. As well as being a search tool, the Plugin Browser is capable of displaying an embedded image which we call the Preview Image. The idea of the Preview Image is to give the User a visual clue to the plugin’s function. In most cases the Preview Image will be an example of the effect or adjustment. The Plugin Browser will also suggest plugins that you don't have but may want to download. Once a month the Plugin Browser connects to the paint.net forum and downloads a copy of the Plugin Index. This file is used to match keyword searches against plugins by parsing the plugin descriptions from the Index. You will receive a prompt before the download goes ahead. Menu: Effects The Plugin Browser Plugin Plugin Browser User Guide Plugin Browser Visual Studio & CodeLab Tutorial for programmers Update History Hidden Content: v 1.0.3.+ Adjusted for Visual Styles v 1.0.2.+ Fixes New Year Bug preventing new Plugin Index data from being downloaded
  6. 19 points
    Hallelujah! I still have to learn a lot more from this amazing Plugin, but thus far, have managed to make these and I hope they will be useful for Halloween. XAML's for Halloween.7z Christmas Shape Pack.zip Christmas cat xaml's.zip Easter XAML's.zip Pixel Art XAML's.zip
  7. 17 points
    Here is what I consider my "Essential", award winning , plugin pack. It includes 39 plugins in 29 files , 1 palette file , and 45 shapes . This allows you to pick and choose to install only the effects you want. When you see in this post, you can click it for more information (including source code in some cases). To install, download this file to your Desktop, unzip it, and run the install program. click for more info! BoltBaitPack46.zip I'm going through a really tough financial time right now, so anything you can spare would be much appreciated. Which of my plugin packs is right for you? You need to look at the paint.net version number in the title bar. For: Download: 3.5.11 http://forums.getpaint.net/index.php?/topic/8318-b 4.0.0-4.0.5 http://forums.getpaint.net/index.php?/topic/28488-b (Only if you can't upgrade to 4.0.6) 4.0.6+ You're in the right place. New for this pack: This plugin pack now includes an installer. Download the zip file to your desktop, unzip it, and run the installer. Also, all plugins now include a help file. Once you run an effect, click the [?] button in the upper right corner of the effect's UI (near the red X button). Note: All plugins in this pack have been tested with Paint.NET v4.0.6 release. Once you install this plugin pack, here's what you get: Adjustments menu Color Balance Easily adjust the tint of an image. Useful for color correcting photographs taken indoors without flash. The difference between this and the built-in Hue/Saturation adjustment is that this one will affect black and white areas. Hue/Saturation+ Conditional Hue / Saturation effect. Temperature/Tint Temperature / Tint effect. *NEW* Transparency Adjust the transparency of a selection just like you can adjust it for an entire layer. Effects menu Flip Horizontal - flips the selection on the vertical axis. Similar to the layer flip of the same name. Flip Vertical - flips the selection on the horizontal axis. Similar to the layer flip of the same name. Effects > Artistic menu Dream This makes your picture look like it was seen in a dream. + Oil Painting+ Makes your photographs look painted. Pastel This makes your picture look like it was drawn with pastel chalk or water color paint. Effects > Blurs menu Gaussian Blur Plus - With it, you can blur only the Red, Blue, Green, or Alpha channel of the image. It also allows you to blend the original picture with the blurred image. (Try blurring all channels of the image with a radius of 10 and a Darken blend mode. Cool stuff.) Effects > Fill From Clipboard Fills the current selection with the graphic on the clipboard. From File Fills the current selection with a graphic file. Effects > Object menu An "object" is a group of pixels on a layer that is completely surrounded by transparent pixels (or the edge(s) of the canvas). These are useful when doing "cutouts" or with text on a new layer. Bevel Object This effect allows you to make objects 3D. Works great with text! Feather This effect softens the edges of objects. Inner Shadow Renders a shadow on objects so they look like they have been cut out. Object Shadow Renders a shadow behind objects. OldFeather "True Feather" is back! So many people have asked for this that I'm bringing it back for this pack. Enjoy! Outline - This effect puts an outline of the selected color around your object. Paste Alpha - This effect takes the graphic on the clipboard and converts the colors to shades of gray and then uses that for the alpha values of the current layer. Useful for using masks. Switch Alpha to Gray - This effect converts the image to shades of gray based on the alpha value of each pixel. Useful for making masks. Switch Gray to Alpha - This effect deletes white from and image and converts all other pixels to black. Useful for isolating line art. Effects > Photo menu Combined Adjustments Many adjustments for photographs all on one screen *UPDATED* Level Horizon Rotate an image by drawing a line across the horizon. Meme Maker Create your own Memes. Remove Dust Removes little white dust particles by clone stamping them out. I find this very helpful when scanning photographs. Sharpen Landscape Makes your landscape photographs look like they belong in a magazine! Seam Carving - Horizontal Reduce the height of an image without scaling (squishing) the image. Seam Carving - Vertical Reduce the width of an image without scaling (squishing) the image. Vignette+ Extends the capabilities of the built-in Vignette effect with colors and the ability to render a vignette to a blank canvas. Effects > Render menu Polygon / Stars This effect allows you to render triangles, pentagons, hexagons, etc. It also allows you to render stars. It is useful in making standard shapes and the pointed edges of stickers. Flames This effect allows you to render flames. It is based on Tom Jackson's excellent fire tutorial. Gradients Render colorful HSV (rainbow) gradients. Grid / Checkerboard Create checker board or grid patterns. Effects > Selection menu Effects in this menu perform their effect by following the selection outline (marching ants). While they will work with a square selection (or no selection by using the edges of the canvas as their path), they are more interesting when the selection is curved , selected by hand , or by magic wand . Bevel Selection This effect allows you to make selections 3D. Works great with text! Blur Selection Edge - This effect feathers the edges of a selection using the surrounding colors instead of transparency. Useful when the selection is not surrounded by transparent pixels. Feather Selection This effect softens the edges of your selection. It works just like the feather in other graphic$ program$. Inner Shadow Selection Renders a shadow on the inside of a selection so it looks like it has been cut out. Outline Selection This effect allows you to outline a selection. Effects > Stylize menu Floyd-Steinberg Dithering This effect will reduce the colors of your image using the Floyd-Steinberg dithering technique. Window > Colors > More > Open Palettes Folder I have also included my Rainbow Palette. This is very popular on the forums. In the Color docker window, click the button and choose Rainbow from the list. Custom Shapes This plugin pack also includes 45 custom shapes. This pack supersedes my plugins available elsewhere. I will be updating the other locations eventually, but if you want the latest versions, download my plugins from this post. Enjoy. Post on this thread and tell me what your favorite plugin is. History: BoltBait's Plugin Pack Version 1.0 was Downloaded 35,641 times. BoltBait's Plugin Pack Version 1.1 was Downloaded 06,045 times. BoltBait's Plugin Pack Version 1.2 was Downloaded 81,222 times. BoltBait's Plugin Pack Version 1.3 was Downloaded 34,921 times. BoltBait's Plugin Pack Version 1.4 was Downloaded 16,611 times. BoltBait's Plugin Pack Version 2.0 was Downloaded 66,022 times. BoltBait's Plugin Pack Version 2.1 was Downloaded 06,569 times. BoltBait's Plugin Pack Version 3.5 was Downloaded 87,941 times and is still available. BoltBait's Plugin Pack Version 4.0 was Downloaded 18,480 times. BoltBait's Plugin Pack Version 4.1 was Downloaded 14,652 times. BoltBait's Plugin Pack Version 4.2 was Downloaded 09,374 times. BoltBait's Plugin Pack Version 4.2 was Downloaded 18,696 times. BoltBait's Plugin Pack Version 4.4 was Downloaded 1,331 times.
  8. 17 points
    Find the most recent version here: ShapeMaker SVG (Scalable Vector Graphics) Shapes Lines and Curves for PDN 4.0.6 + Version 1.2.3+ Fix for HDPI Zoom and UI scaling Change Log Hidden Content: Version 1.2.1+ adds Fix for Circle Macro Crash Version 1.2.1+ adds Updated Manuals New Grid for easier alignment. Cubic Spline Macro Button Close Individual Path & Close Contiguous Paths 2 new WYSIWYG handle markers: Triangle marker for contiguous lines link Box marker for Paths closure Path List prefixes: "Z" and "MZ" indications for Close Path Node (nub) and Path count in Status Bar 4X & 8X Zoom bug fixes (Special Thanks to Rick Brewster for the cubic spline code based on the works of Oleg V. Polikarpotchkin) Version 1.0.6+ adds 4X Zoom and more ToolTips Version 1.0.5+ Fixes Smooth Quadratic Bug Version 1.0.3+ HDPI Updated - Special Thanks to Midora for helping with the testing. The Dwarf Horde Rob Tauler (TechnoRobbo) - Code Lead, Design John Robbins (Red Ochre) - Graphics Lead, Design Scott Stringer (Ego Eram Reputo) - Documentation Lead, Design David Issel (BoltBait) - Beta Testing, Design Foreword The ShapeMaker plugin is a tool which facilitates the creation of SVG (Scalable Vector Graphics) Shapes, Lines and Curves. The tool itself uses a WYSIWYG interface where Lines, Curves and entire Paths can be created and manipulated using just the mouse. Knowledge of the complex SVG structure is not required. ShapeMaker will create all that complex stuff for you and generate the Shape, code, or a complete reusable file. Why did we write this plugin? We wanted to create an easy-to-use click-and-drag interface which could create custom Shapes that paint.net itself could reuse via the new Shapes tool. That's right. Paint.net 4.0.6+ allows the user to add their own Shapes to the Shapes tool set. Not only can ShapeMaker Shapes be reused, the valid SVG generated can be pasted into HTML documents for modern browsers to render. We hope you like ShapeMaker! Video Tutorials http://forums.getpaint.net/index.php?/topic/32198-shapemaker-tutorials/?p=430223
  9. 17 points
    TechnoRobbo's Monolithic (3D Text Generator) Version 1.0.4+ Special thanks to the Dwarf Horde for their advice and support Version 1.0.4+ Removes the need to press the Enter Key to affect a change in the number boxes Version 1.0.3+ adds some code to avoid a potential crash version 1.0.2+ improves anti-aliasing Menu: Effects -> Text Formations Instructional Video TRsMonolithic.zip
  10. 16 points
    Hello all, I've been using PDN for nearly three years now. Here is my gallery. The order is roughly newest nearest the top. All done with PDN. I don't use stock images, do sometimes use my own photos, sometimes draw on paper and scan images in and I do use my own plugins! (link in sig). A big thank you to Rick for creating the program, and all the plugin writers, admins and artists that share their knowledge on the forum. Clickable thumbnails (hopefully). Older ones below here------------------------------------------------------------ Thank you for visiting, drop by again. Feel free to comment, question and criticise ...(please don't drag me off to the witch-ducking stool - it's only meant as fun!).
  11. 16 points
    Make A Gold Encased Bottle As requested, here is a tutorial on making gold over a bottle. For my Bling Perfume Bottle I used the Circle Text Plugin to make the letters and shapes, as seen at the beginning of Barbieq's Jewel Tutorial here. For this tutorial I've kept it a little simpler by using another method. Here is the end result. Here is a link to a PDF: pdf document: Make A Gold Encased Bottle.pdf Plugins used: Metalize, AA's Assistant Align Object Alpha Mask Gradient Mapping Hexagonal Grid WhichSymbolPlus Sarkut's Gold Gradient XML is at the bottom of the tutorial. After you have downloaded the XML at the bottom of the tutorial Copy/paste the XML into this folder: "C:\Users\<"Username">\Documents\Paint.NET User Files\Effect Presets\Gradient Mapping" Begin with an Image size of 3500 x 3500. A larger canvas gives a nicer result, but do remember to save often during the process. On the background layer make a B&W Gradient. New Layer. With the Rectangle Select Tool draw a rectangle on the canvas and fill it with a Linear Blue (0094FF) & White gradient. Align lower center, but move it up a little to leave a space below. (Optional - you can use Frosted Glass if you like). Duplicate this layer and save one for later, for the bottle top - uncheck it for now. Make a New Layer above the Bottle layer. Use the Rectangle Select Tool to draw another rectangle so that it extends slightly over the edges. With yellow color FFD800, fill it with a Hexagonal Grid - with center boxes checked - Size horizontal = 100 and use the brush size at about #15. This will be called the 'Mask Layer'. This will be the method used to 'mask' and make the Gold, which will be repeated throughout the tutorial at certain intervals. 1. Gaussian Blur the Yellow Hex lines at strength #1. 2. Copy the Mask layer into the clipboard. On your keyboard, press: Ctrl + A Ctrl + C Ctrl + D This will select All of the layer, Copy the selection into the Windows clipboard, and Deselect. Make the Mask layer not visible. (Once you've finished the 10 steps, below, you can erase the mask layer). Position a new layer below the Mask layer, and use the rectangle select to make a rectangle slightly larger than the bottle & fill it with a vertical linear gradient of Hex C0C0C0 to Hex A0A0A0. Name the layer 'Bottle Mesh'. Remember to save your work periodically as this large canvas can slow things down. 3. Apply Alpha Mask with all checkboxes filled. Don't panic if your see nothing at first, as the lines will be rather faint. 4. DuplicateLayer: and merge this layer 2 - 3 times to get a good outline. (Remember - keep saving your work) 5. With the Shift key down, Magic Wand the alpha outside the Hex's, and invert selection. (Check your tolerance bar for the correct strength in order to select the boxes correctly.) Make a new layer above the Hex's and apply Bevel Selection at default settings. 6. Deselect and Gaussian blur @ 4 radius. 7. Merge Layer Down Beveled layer to the Hex layer . Duplicate the resulting layer twice. 8. Apply Color - Metalize - Type3 to the top Layer, Type2 to the middle & Type1 to the lower layer. 9. Set the middle and top layers to Negation blend mode. 10. Gaussian Blur all three Hexagon layers @ Gaussian Blur x 2 radius. Merge Layer Down to the middle Hex layer & then down to the bottom Hex layer Apply AA's Assistant at default settings. Use Gradient Mapping to colorize. Or, if you want to leave it silver/Chrome ....... stop here. Be sure to have the Preserve Alpha box checked. You can also use the Brightness / Contrast to give more shine. Align your work. New Layer. Use Shape to Draw a 'Rounded Rectangle Outline', in yellow, with brush size #20 to 'encase' the bottle. Then repeat Steps 1 - 10 to get a gold outline around the bottle! It may be easier to see if you make the previous Gold Layer invisible (uncheck the layer) as you work with the outside. You can then merge the Gold Outline layer with the Gold Mesh. Align your work. Use Brightness / Contrast to lighten the Gold. Note: You can stop here or continue to make an Emblem for the center. New Layer - I made the triangle with @EER's WhichSymbolPlus Plugin and Windings2. Resize the Symbol to fit. Then repeat steps 1 - 10 for gold. At the Bevel Selection step - increase the bevel to #10. Then go to the mesh layer and erase some of the Hex's in the middle of the bottle. At this point make sure to Align your work. * (You could, at this point, flatten the image here and duplicate the bottle & resize it to make the lid. However, it doesn't look as good as making a new one ..... as per below.) Resize the Duplicated Bottle layer to a square - for the top of the bottle. Align work. Leave a gap between the top and bottom of the bottle for a metal rim. New Layer - with rectangle select, make a small rectangle and fill with a black & white gradient. Gaussian Blur at #2. No need to make a gold mask, just go to Gradient Mapping and use Sarkut's Gold again and play with the slider to get a nice shine. Also you can use Brightness & Contrast to lighten it further if needed. Select the bottle top with the magic wand (use a low tolerance, or use the Rectangle Select if it won't select) and make a New Layer. Repeat making the Hex's in yellow, but a smaller size (80) for the gold. Also add a rounded rectangle to this layer as well, instead of doing it in two steps. Duplicate the Emblem, move the layer up to the top & resize it over the bottle lid & erase some Hex's on the gold mesh layer like before. Here I usually delete the background layer, flatten and resize the bottle by 25% and then save to .png. Then I re-upload it into Paint.net and scale it down again then duplicate it, flip it vertically, move it down and use the Gradient, in Transparency Mode, to get a shadow and lower the opacity and save again. Also, when I made my Bling Bottle I duplicated the gold layers, turned the lower one to black with the Brightness / Contrast knobs pulled to the left and used them for a little shadow. If you've made it this far you will probably be sick of making Gold If you have trouble downloading Sarkut's XML at the bottom of this tutorial you can also still find it on his old tute in the Graveyard found here. Sarkut's Yellow Gold.xml
  12. 16 points
    Name:Poster Description:Posterizes an image using the average colours in the image. Keywords:Posterize|Pleasantville effect|Flat colour|color|Tone|Saturation|Hue|Simplify Menu: Composition* Original release date:28th October 2016 Author: Red ochre (John Robbins) .dll name: Poster Compatability:Tested on Pdn 3.5.11 and Pdn 4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 This effect analyzes the BGR values within a selection, sorts them into bands by my own definition of Hue, saturation and Tone. Averages the values, then recolours the image. It works within rectangular selections or the whole canvas but the averages may not be correct for irregular selections... use objects instead if this is an issue as fully transparent areas are not included in the averages. I have used a simple BGR cube colour space model to calculate hue, saturation and tone, not the Pdn definitions for H,S,V. The total number of separate colours is given by multiplying the numbers for each of the sliders. Eg. 4 hues, 4 saturations and 4 tones = a maximum of 64 colours. Now, if only one hue band is selected, one saturation band and 10 tones, the image will be composed of 10 colour bands which depend upon the colours in the image. So if all the dark colours are reds and the light colours are blues, the tone bands will not be monochrome! This can be used for a faux 'Pleasantville' effect for some images. * I have decided to create a new SubMenu name 'Composition'. The other relevant sub-menus are overcrowded and I intend to add other relevant effects to this category. As always, the best way to learn is by experiment. My examples are below and please do post your example images in this thread too! .
  13. 16 points
    TechnoRobbo's Dodge and Burn (Adjustment Brush) DPI at V 1.4.0+ A Photo Retouching Tool This is a Plugin that was requested by Pratyush This simulates the classic photographic printing effect and adds a color aspect. It has plenty of "undo's" but a simple interface. Use Left Click to Apply and Right Click to Move around. Brush Designs , Blur and Sharpen suggestion by Eli. Full Screen and others suggested by Red Ochre Deasuration suggested by racerx Color Blend , Luminosity, Saturation and Contrast suggested by Pratyush Version 1.4.0+ includes changes by AnthonyScoffler Fix: removed pre-multiplying of alpha channel in output image Easier to read color button CTRL+Z for undo Hold Ctrl + Mouse Wheel to change the brush size Take a bow Anthony! Hidden Content: Version 1.3.28++ Bug Fix Custom Brush Version 1.3.23 - Turning off Shade Lock takes on new settings Version 1.3.22 - Each Shader retains it's individual Exposure & Intensity Settings Version 1.3.20 - ShadeLock is now persistent Version 1.3.18+ tested to 192 DPI 1920 x 1080 Version 1.3.17+ Fixes Luminosity and Add Mouse Wheel Control Version 1.3.15+ ColorBlend and Luminosity Modes suggested by Pratyush Version 1.3.14+ New Brush Designs by Eli, Enhanced Zoom (Zoom Out) Version 1.3.13+ adds a Contrast brush, fixes Red & Blue Checkbox switch Version 1.3.12+ Streamlines the Panning Version 1.3.11+ LockShade bug fix Version 1.3.10+ applies Color Checkbox to All Modes Version 1.3.9+ Hue Rotation + Preview v 1.3.8+ adds Saturation (and an Alpha Channel bug fix) v 1.3.7+ adds Desaturation Version 1.3.5+ Stippling, ClipBoard for Bachground Reference,Double-Click on Title to see menu. Version 1.3.4+ Opens to full screen Version 1.3.3+ Fixes a clamping issue at Left Border Version 1.3.2+ adds Blur and Sharpen Version 1.2.1 Zoom feature and Shade Lock Version 1.1.2+ fixes Hard Brush Version 1.1.1+ Different Brush patterns - Load a custom brush Menu: Effects->Photo TRsDodgeBurn.zip
  14. 15 points
    *********UPDATE---Latest Images-***NEW!*** Hidden Content: General Cable Gold Wrench: Juicy: Bottle: A poster I created using Paint.NET (the bottle was a stock image found on wikipedia: http://en.wikipedia.org/wiki/File:Bouteille.jpg). Everything else, including the water was made in Paint.NET A collaboration piece with Patty (aka Undead-Academy, sokagirl): I give credit to RFX to writing such a wonderful tutorial--Hi Resolution Carbon Fiber. Christmas: November Swans By the Moon: Mysterious Glossy: Glossy Icons: Living Room: Starry Hoops: Lonely Orb: Carnations (Collab with Patty): Metallic Glossies: The Golden Touch: Secrets: Inner Glow: Magical Orbs Luminous Apples: Enchanted Rose: Simplicity: Lumiere: Sundae Bliss: Orange Slices: I really liked this kitty I found online, so I decided to draw one in PDN. Grandpa Babysitting Carefree: Splashing Fun: Iceberg: Glossy Faucet: I hope you enjoy my work!
  15. 15 points
    Name: ArtyThing Description: Uses the 'tone gradient' (edges) of an image to render paths imitating various artistic media. Keywords: artistic, watercolour, oilpaint, pastels, pencils, crayon, sketch, outlines, craquelure, drawing, textures Menu: Effects/Artistic Original release date: 3rd February 2016 Author: Red ochre (John Robbins) .dll name: ArtyThing Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.9 Artything is now in my new v10 pack here: Red ochre plugin pack v10 I wouldn't advise using it on images larger than 1000 pixels square and do be careful when increasing the repetitions, length and stride controls. I do advise saving all work before running it as some combinations of image and settings can cause it to take a very long time. However it is reasonably quick when used correctly. There are many examples below that will hopefully give you some ideas on how to use it. The more complex results (without the settings shown) are where I have run it on multiple copies of the original image in layers. Tip: Using the surface blur or Gaussian blur beforehand often gives good results. Please post your results in this thread... I haven't fully explored what it can do yet, so would love to see what you can come up with! http://i.imgur.com/jj8AflC.png http://i.imgur.com/x0FgdDa.png http://i.imgur.com/bMrVMyJ.png http://i.imgur.com/cXZRpJa.png http://i.imgur.com/2tjkmEE.png http://i.imgur.com/t9DoKV9.png http://i.imgur.com/el7M30z.png http://i.imgur.com/91BzgHv.png http://i.imgur.com/0zxQt2U.png http://i.imgur.com/lbI1p0t.png http://i.imgur.com/hBxJrEg.png http://i.imgur.com/uaDGVn3.png http://i.imgur.com/Tg3lQOw.png http://i.imgur.com/G7fee0F.png http://i.imgur.com/zh3u9Sd.png http://i.imgur.com/o11jsuS.png http://i.imgur.com/rzkmB1e.png http://i.imgur.com/o5KJaVO.png http://i.imgur.com/Ti6XI1J.png http://i.imgur.com/lsUAR1J.png http://i.imgur.com/OxGB49k.png http://i.imgur.com/147CMml.png http://i.imgur.com/eo9rpku.png http://i.imgur.com/LPbWiRu.png http://i.imgur.com/VfgvX7g.png http://i.imgur.com/MD2MSYT.png
  16. 15 points
    TechnoRobbo's Morpher Morphing and Warping Plugin an animation assistant for Midora's Animated images http://forums.getpai...mages/?p=424663 Menu : Effect -> Render v1.1.10+ faster and more efficient Renderer v1.1.9+ adds onion skin adjustment slider Hidden Content: V1.1.7+ Adds Markers for moved Nubs V1.1.6+ Onion Skin effect while draggingfor better alignment V1.1.4+ Dynamic Preview refined (won't hang) V1.1.3.11973 Bug fix to Dynamic Preview Version 1.1.1+ adds Smoother Grid Adjustment Version 1.1.0+ adds the ability to zoom while editing Use CTRL to Zoom and Pan Version 1.1.2. has Dynamic Preview Version 1.0.1 Fixes a clipboard alpha issue Mona Liz Haunted Corridor (a self-morph) Anime Kiss (a warp) Selena Swift (a traditional morph) Stacked TR's Morpher Source Code for Programmers Only https://www.dropbox.com/s/wfg0u9ylcbwegnl/TRsMorpherSrc.zip?dl=0 TRsMorpher.zip
  17. 14 points
    TechnoRobbo's Plugin Pak Download Click on the Plugin Title to go to the Original Posting TRs Displacement Map 3D TR's ZigZag TR's Tesla Coil Plugin TR's Star Filter (Glamour Shot Filter) TR's Scatter Plugin v1.0 TR's Cloud Control Plugin V1.2 Tessellation Combo V2.0 Noise Bleacher Line Tracer Plugin Layer Cake Plugin Full Spectrum Posterizer Plugin Fish Eye Plugin Distort This! - Plugin CMY Ghost and Cycle HSV TR's Halftone Plugin TR's Colorizer HMS Plugin TR's Tiled Pixels TR's Edge Fader Extreme (EFX) TR's Pixel Sharpener Plugin TR's B&W Photo TR's Bokeh Plugin TR's Pixel Pusher TR's Tilt-Shift Plugin TR's Contour Filler TR's Coquin Graduated Filter TR's Strobe Motion Plugin TR's Str8Edge Tool TR's Film Stock Plugin TR's Alpha Cutter - Making Masks Easier TR's Smudger TR's Pixel Puller TR's DoodleMatic TR's FreeWarp TR's SplineMaster TR's PseudoSnap TR's FireWorks TR's Custom Palette Matcher TR's Kaboom TR's Fuego (Fire Maker) TR's Reverse Fisheye TR's PanoPDN - Panoramic Viewer TR's Drum Skin TR's SphereCuber - Spherical View to Cube View Converter TR's KlumpNoiz TR's Plasmatics TR's Paste Warp TR's Glass Vignette TR's SelfEeZ WebCam Capture TR's Strange Attractors TR's TreeMaker TR's Color Reducer v1.0 TR's FilmStrip TR's Intensity Warp TR's Alpha Mapper TR's Export Selection (No Image) TR's Custom Random Filler(CRF) TR's Intense Filtration TR's Third Dimension TR's Paste Frame - custom frame maker TR's Snow Flake Maker TR's Brush Strokes TR's Color Wave TR's Filaments TR's iPollock TR's Radial Extruder TR's Croquis TR's Portrait Retoucher TR's KeyFrame TR's Dodge and Burn TR's Quick Outliner TR's Morpher v1.0 TR's Monolithic TechnoRobbo's Plugin Pak Download
  18. 14 points
    Welcome to my little museum where you will find some of my masterpieces. Thanks to Rick and to all plugin developers that have provided me with wonderful tools to play with. This is a weird one. It is like an optical illusion. I have not seen a similar one on the net. Abstract Tesselation
  19. 14 points
    Thank you so much @Red . After many hours of playing with the Texture Merger:
  20. 14 points
    This update adds the ability to configure the Rounded Rectangle shape's corner size. It also fixes issues with scrolling and panning, effect rendering performance, high DPI, and a rare system hang caused by WPF. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. New: Rounded Rectangle's corner size ("radius") is now configurable New: Overscroll can now be disabled from within Settings Fixed: The Zoom tool was broken in 4.0.10 Fixed: Auto scroll will no longer engage overscroll. This prevents the image from shooting off in all directions when drawing on it or when making a selection. Fixed: Panning with the middle mouse button would sometimes be "sticky", as reported at http://forums.getpaint.net/index.php?/topic/110131-dragging-with-the-mouse-wheel-is-sticky/ Fixed: Effect rendering performance had significantly regressed in 4.0.10, by as much as 50%, on Intel CPUs with HyperThreading. http://forums.getpaint.net/index.php?/topic/110090-paintnet-run-significantly-slower-on-windows-10-compared-to-windows-7/ Fixed: Selecting the entire image and then using Zoom to Selection or the Zoom Tool would align the image in an awkward manner Fixed: In rare cases, Settings -> Plugin Errors was hanging the whole system (bug in WPF?). This UI is now implemented in WinForms instead of WPF. http://forums.getpaint.net/index.php?/topic/110002-plugin-error-screen-complete-pc-freezelockout/ Fixed some more high-DPI issues, especially when using multiple monitors with mixed DPI, or when using Remote Desktop Enjoy!
  21. 14 points
    This update introduces overscroll, which is the ability to scroll the canvas past the bounds of the image. This has been a highly requested feature for several years now, and it's finally here Also included is a big serving of miscellaneous bug fixes and small improvements. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. Change log: New: The canvas may now be scrolled past the edge of the image New: When holding the spacebar, you may scroll using the keyboard arrow keys (in addition to click-and-drag panning). Holding Ctrl will scroll at 10x the rate. New: You can now hold Ctrl+Shift while clicking on the floating window icons in order to reset their location and docking. Ctrl+Shift along with the appropriate hotkey (F5, F6, F7, F8) also does the trick. Improved: The rate of auto-scrolling, which triggers when the mouse is at the canvas edge and a button is being held down, has been improved and is based on time instead of frames Improved: Fixed Size selection drawing now defaults to 400x300 pixels instead of 4x3 inches Improved: Tooltips for Custom Shapes now include their file system location Improved: Edit->Invert Selection should perform much faster when used with unmodified selections from the Magic Wand tool Improved: When running within VMWare, "Hardware accelerated rendering" is disabled by default (Microsoft's WARP is faster than VMWare's D3D emulation) Fixed: Erratic brush/pencil drawing when running within VMWare (this is caused by a bug in Win32's GetMouseMovePointEx API, and is not actually limited to VMWare) Fixed: Color Picker tool could crash if used at the bottom of the image, as reported at http://forums.getpaint.net/index.php?/topic/109248-paintnet-crashes-when-color-picker-off-screen-update/ Fixed: There was a glitch in the Gradient tool's rendering when dx was equal to dy, as reported at http://forums.getpaint.net/index.php?/topic/107380-gradient-bugs-in-direction-and-length/ Fixed: The Layers window would sometimes auto-scroll the active layer to the bottom when performing certain operations, as reported at http://forums.getpaint.net/index.php?/topic/32527-layers-auto-scrolling-when-adding-or-duplicating/ Fixed some mouse cursor glitches when using panning using the spacebar Fixed many glitches and a few crashes in the image size dialogs (File->New, Image->Resize, Image->Canvas Size) Fixed a problem with inconsinstently skipped input when using the arrow keys to move tool handles, as reported at http://forums.getpaint.net/index.php?/topic/108932-selected-area-moving-with-direction-keys-bug/ Fixed: Custom Shapes did not always have the correct bounding box, and would have weird behavior as a result Fixed: Line/Curve handles were unusable for up to 500ms after adjusting properties in the toolbar Fixed some crashes and soft hangs in the Save Configuration dialog Fixed a blemish at the top of the main window when Windows is set to 200% DPI Fixed: There were some precision bugs with IndirectUI sliders that would cause them to get "stuck" at certain values (mostly affects effect plugins) Improved: IndirectUI's Angle Chooser control now supports the DecimalPlaces property (for plugins) Improved: IndirectUI's Slider controls now support all-negative ranges (e.g. [-200, -20]) Enjoy!
  22. 14 points
    Name: Aardvark Description: Tiles an image with choices for reflected and brick tiling, rotation and perspective distortions Keywords: Tiling|Tiles|Texture|Tessellation|perspective|tilt|rotation|zoom Menu: Distort Original release date: 10th July 2016 Authors: Red ochre (John Robbins) and M.J.W. .dll name: Aardvark Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.10 Aardvark.zip Firstly let me thank M.J.W. for his help and patience. He is solely responsible for getting the 'tilt' to work correctly and helped enormously with the 'super-sampling' and general speed of the effect. Please do give him a rep' point! The controls are quite self-explanatory but it is worth noting: 1. It is mainly designed for zooming out, (to see the tiling) but it can zoom in, by unchecking the 'limit to integer' check box and setting the zoom below 1.00. 2. The tilted surface rotation slider is greyed out if there is no tilt. 3. The Max samples slider affects the quality. The default of 11 allows high quality maximum zooming out when not tilted. If using tilt, I suggest first lowering the sampling to quickly get the image as desired, then increase to maximum for best results. 4. Many of the example images were created by using Aardvark a number of times, on different settings. Do experiment! 5. Why is it called Aardvark?...why not! Please post any images you make using it here. I've included some example images below but I always enjoy seeing what others create.
  23. 14 points
    Thanks to everyone who helped out with the extensive alpha and beta releases with all the bug reports, crash log submissions, and general feedback. It has all been a tremendous help in creating the best paint.net release ever! It’s been a long time coming, but I think it’s worth it. As usual, there are a few ways to get the new version: The preferred way: If you’re using Paint.NET v3.5.x, go to the Utilities menu and click on “Check for Updates.” If you’re using a pre-release version of 4.0 (beta or release candidate), go to the Settings dialog, then to the Updates section, and then click “Check Now.” You can also download it directly from the website,http://www.getpaint.net/ . There is no need to uninstall the old version: that will be taken care of automatically. Without further ado, here is the final list of changes, features, improvements, and fixes: System Requirements Windows 7 SP1 or newer is now required. .NET Framework 4.5 is now required, and will be installed if needed. A dual-core (or more!) processor is highly recommended. Hardware acceleration (GPU) via Direct2D is now supported.Please disable this in the Settings dialog if you experience visual artifacts. Performance A brand new, asynchronous, fully multithreaded rendering engine allows performance to scale very well with respect to the number of CPU cores whether you have 2, 4, 6, or even 16 of them. The responsiveness of the user interface has been greatly improved, especially when working with large images. Memory usage is lower. Improved battery life impact due to fixing the way the floating windows manage their transparency. Startup performance when many plugins are installed is improved, thanks to the Multicore JIT feature introduced in .NET 4.5. Selections Selections are now antialiased, which greatly improves the quality around the edges of selected content. You can turn this on and off at any time from the toolbar. Everything related to selections now has much higher performance and greatly reduced CPU usage, especially if hardware acceleration (GPU) is enabled. The selection outline is now rendered using the “dancing ants” animation, which greatly improves the contrast between it and the image itself. General The functionality previously provided by the Utilities, Window, and Help menus has been simplified, consolidated, and moved to the top-right corner of the main window. The image thumbnail list has been moved up 1 row so that it no longer intrudes into the current Tool’s toolbar space. This means it will no longer “jump around” when you switch between tools. This also means that it is aligned to the top of the monitor when the main window is maximized, making it easier to click on images (Fitt's Law) The image thumbnail list can now be reordered with drag-and-drop. The zoom slider and units selector have been moved from the toolbar to the bottom right corner of the window (into the status bar). Layers can now be reordered with drag-and-drop. Improved quality of Image->Resize. Copying to the clipboard now includes the “PNG” format, which allows transparency to survive from many popular applications (e.g. Office) Shift+Backspace will now fill the selection with the secondary color (Backspace, the shortcut key for Edit -> Fill Selection, still fills with primary color as usual). EXIF rotation metadata is now applied when opening images (e.g. JPG taken with a rotated camera). Crash logs are now stored in%LOCALAPPDATA%\paint.net\CrashLogs (e.g. C:\Users\username\AppData\Local\paint.net\CrashLogs) instead of on the desktop. Tools Drawing tools (Pencil, Paintbrush, Eraser, Clone Stamp, Recolor) now have much smoother mouse input handling via GetMouseMovePointsEx. Brush tools (Paintbrush, Eraser, Clone Stamp, Recolor) now have soft brushes support via a “Hardness” setting in the toolbar. The Move tools (Move Selected Pixels, Move Selection) have a much better UI for scaling, moving, and (especially) rotation. The Move tools now support moving the rotation anchor, which changes the center of rotation. The new Shapes tool replaces the Rectangle, Rounded Rectangle, Ellipse, and Freeform shape tools. 27 shapes are currently available. You may move, resize, and rotate a shape, as well as reconfigure any other properties from the toolbar (color, outline size, etc.) before committing it to the layer. Color Picker has a configurable sampling radius, and can sample from either the current layer or the whole image. Gradient tool now supports a new Spiral gradient type and allows configuration of the repeat mode (none, repeat, wrapped). Gradient tool has improved rendering quality via dithering and antialiasing. You can control both of these with the standard antialiasing toggle in the toolbar. Magic Wand and Paint Bucket now allow live adjustment of Tolerance and the Origin (click location) after clicking (press Enter to commit/finish). Magic Wand and Paint Bucket can now sample from either the current layer or the whole image. Paint Bucket tool now supports anti-aliasing. Recolor tool can now use the color of the pixel where you click as the color to be replaced. Or, as usual, it can use the secondary color. Text tool now supports multiple rendering modes: Smooth, Sharp (Modern), and Sharp (Classic). These correspond to DirectWrite rendering modes of Outline, ClearType Natural Symmetric, and GDI Classic, respectively. Text tool now supports colored fonts on Windows 8.1. Enjoy!
  24. 13 points
    Welcome to my Gallery. It's hard to believe that I've been playing with PDN for nine years. Where does the time go? I have learned so much from many of the very talented people on here like Helen, Barbieq, Oma, Welshy, Goonfella, AFG, Yellowman who have been such an inspiration. (Most of my images in this Gallery are Thumbs - please click on them to take you to a larger image ) My Latest Work Glass Apples Jewel from A Crown Recent Glass Recent Work Decorated Bottles TR's Third Dimention/Frames/Filler Plugins/Intensity Warp GLASS PORTRAITS ANIMALS FESTIVE MISCELLANEOUS JEWELRY
  25. 13 points
    BoltBait has encouraged me to collect up my plugins Thanks to his truly excellent installer, this plugin pack is now yours to enjoy! To use, simply download the pack by clicking this link EER's plugins.zip Unzip it and run install.exe BoltBait's installer will take care of the rest. Sweet as! de plugins... Effects CellMaker - Renders x,y sized cells whose edges are entirely within a given selection. Use CellMaker Rev, the improved version. ChessFEN - Draws chessboard and position from scratch or by parsing a FEN string. Font selector included however I recommend using the Chess Merida font. Dr Scott's Markup Renderer - Render markup including web pages, tables, text, XML and complex mathematical equations (MathML, TeX or LaTeX formats) straight to the paint.net canvas. Note: rendering of math equations requires an internet connection. Fibonacci Fill - A pattern generator which creates increasing sized colored squares, spiralling outwards from the central point. Each successive square has a side length equal to the sum of the previous two squares' sides. Co-authored by Red Ochre. Organigram - Renders simple circular charts and diagrams. Planetoid - Create realistic looking 3D planets or 2D maps. Co-authored by TechnoRobbo. Polaroid Frame - Overlays a frame with the correct size ratios to form a Polaroid. StickMan - A plugin which helps position & pose predefined stick figures using a simple click-n-drag interface. TileWorld - Tiles square regions of a loaded image onto the active layer using a point & click interface. WhichSymbol / WhichSymbolPlus - Character & symbol browser/writer for installed fonts. Character is rendered using the Primary color. Filetypes CSV (comma separated values) Filetype - Saves the image as a text file containing the pixel RGBA information in numeric format. Shapes Shapes included in this pack Version 1.0 = initial release Version 1.01 (14 Dec 2016) adds Organigram Version 1.02 (18 Dec 2016) updates CSV Filetype to add Binary Monochrome
  26. 13 points
    Hello everyone! I love this plug-in. Thanks to TechnoRobbo, Red Ochre, Ego Eram Reputo and BoltBait for making this excellent plugin. I purposely kept the shapes simple, so users could do their own embellishments. I hope everyone enjoys these, as I had lots of fun making them. ___________________________________________________________________________________________________________________________ At BoltBait's suggestion, and to correct the problem of maxing out the upload allowance, I've implemented his excellent installer for my shapes pack. All my shapes in one installer package! Install as few, as many or all of them! Download the zip file to your desktop, unzip it, and run the installer. The selected shapes will automatically be installed in their own folder inside the 'Shapes' folder. Easy peasy! Zip pack here: lynxsters ShapesPack v1.01.zip Thank you for downloading!! ___________________________________________________________________________________________________________________________ Thumbnail Previews: Stained Glass 1 Sun & Fun US States Thanksgiving Music Nature Faceted Gemstones Horses Flowers Christmas Food Halloween Superheroes Please enjoy the Shapes Pack everyone!! ___________________________________________________________________________________________________________________________ History: lynxster's ShapesPack v1.0 was downloaded 388 times lynxster's Nature Pack was downloaded 474 times. lynxster's US States Pack was downloaded 163 times. lynxster's Music Pack was downloaded 190 times. lynxster's Stained Glass Pack 1 was downloaded 175 times. lynxster's Equine Pack was downloaded 110 times. lynxster's Flower Pack was downloaded 106 times. lynxster's Sun & Fun Pack was downloaded 14 times. lynxster's Halloween Pack was downloaded 271 times. lynxster's Food Pack was downloaded 265 times. lynxster's Thanksgiving Pack was downloaded 233 times. lynxster's Christmas Pack was downloaded 235 times. lynxster's Faceted Gemstone Pack was downloaded 243 times.
  27. 13 points
    I was looking for a plugin to create a box-fitting image and didn't see any, so I decided to try writing my own. And here it is. Would appreciate any suggestions on how it could be improved etc.. Controls: Max Box Size: Really the max possible size, the boxes tend to be much smaller .. Some interesting effects if size is very low. Reseed: Not that mysterious, just press to randomize the boxes until you get the effect you want. Stroke Color: The color outside the boxes. (Found under Artistic menu) New version! V1.1 boxfitting.zip
  28. 13 points
    NEW! Load and Save are supported!!! Planetoid creates realistic 3D planets, or 2D maps at the touch of a button. There is more however. Much more. You can configure the heavens (well - clouds actually) and the earth. You can move mountains, deforest entire continents and generally indulge your megalomania. Here's a sample of what you can create using the default settings Nice eh? The plugin itself will run under either Paint.NET 3.5.11 or 4.0.x so no one needs to miss out on the fun. To install the plugin, download my Plugin Pack and unzip it. Run the *.exe installer (written by BoltBait). Restart paint.net. You'll find Planetoid under the Effects > Render submenu. I'm not going to explain the UI here, because you'll find a HELP file built right into the last tab in the UI. See? Planetoid is a collaboration between myself and @TechnoRobbo. Honestly - I couldn't have done this without TR's help. Thanks mate. Thanks also to @Red ochre for his suggestions and comments. Technical: Planetoid uses Value Noise (incorrectly named Perlin Noise by many) to create landscapes by layering up a number of 'features' and compositing the results into a single layer. The resultant texture can be revealed as a rectangular (2D) map or wrapped around a sphere, with lighting, to create a very realistic looking planet. Original Value noise routines were stolen from Sepcot's website and were originally published by Hugo Elias. Ken Perlins aptly named Perlin Noise is actually quite different. Texture wrapping, lighting, custom animation, custom controls (and loads more!) by @TechnoRobbo. More planets and maps from Planetoid... Blue/Green Earth type planet Mars Gas Giant Ice Planet Planet Pussycat 2D Maps Without clouds Cloud cover added
  29. 13 points
    This plugin applies shading to a texture defined by a height map, and also applies various displacement modes to an image that's mapped onto the texture.. The height map is a black and white image. Normally black represents 0 and white represents the maximum height, but this can be reversed. I know there are plugins that do similar things (so you don't need to tell me) but I believe this plugin has more features. It certainly has plenty of controls. The plugin is under "Effects>Height Map>Texture Shader." ("Look for the golden orb!") The interface (or as much as will fit) looks like: The controls are: Image: Specifies the source of the image mapped onto the texture. It can either be the Clipboard, or a constant color. Pixels outside the image range of the Clipboard can be transparent, Clamped, Tiled, or Alternately Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When a color is used, the image mapping methods have no effect on the final image. Image Scale: Increases or decreases the size of the Clipboard image. Image Offset: Moves the Clipboard image relative to the texture. Image Rotation: Specifies a counterclockwise rotation angle, in degrees. Image Mapping Method: Specifies how the image is mapped onto the texture. The choices are: Surface Offset 1: Uses the height and gradient of the texture to attempt to map the image onto the texture as if it were painted onto the surface. Surface Offset 2: An alternate method of mapping the image as if painted onto the surface. Gradient: The simplest mapping method. Displaces the image in the direction of the gradient, in proportion to the gradient magnitude. Gradient-Z: Displaces the image in the direction of the gradient, in proportion to the product of the texture height and the gradient magnitude. Refraction: Displaces the image as if it were refracted by the texture, in accordance with Snell's Law. The Displacement Scale is proportional to the Index of Refraction Reflection: Displaces the image as if it were reflected by the texture surface. The Displacement Scale is proportional to the distance from the texture to the reflected plane. Because the angle of reflection equals the angle of incidence, points with gradients of more than 45° will not reflect the image and will be rendered as transparent. Reflection (Ignore Height): Displaces the image as if it were reflected by the texture surface, but uses only the gradient, ignoring the effect caused by the texture height. Reflection (with Re-reflection): Applies reflection, but approximates the re-reflection of downward reflection vectors. Faux Reflection: Approximates reflection for gradients of less than 45°, but produces non-transparent pixels for gradients greater that 45°. Faux Reflection (Ignore Height): Applies Faux Reflection, ignoring the effect caused by the texture height. Texture Height Scale: Increases or decreases the texture height. Texture Height Curvature: Increases or decreases the texture height curvature. Generally, positive values round the texture while negative values steepen the texture. Texture Displacement Scale: Controls the amount the image pixels are displaced. The effect depends on the Mapping Method. For most methods, it acts as a general scaling factor, but for Refraction and Reflection it has a specific physical meaning. For some mapping methods, such as reflection, setting this value to 0 does not result in no displacement. Intensity Increases with Height: Normally black represents 0 and white represents the maximum height. When this control is unchecked, the direction is reversed. Use Alpha from Texture: Normally the transparency of the texture is ignored. Selecting this option causes the alpha value of the texture to be multiplied by the image alpha. (Use caution in making areas of the texture transparent; many methods that make pixels transparent also modify the color components, which will change the edge gradient.) Ambient Light Color: Sets the color of the ambient light source. Ambient Light affects all pixels equally, no matter their orientation. The default color is black (no ambient lighting). Directional Light Color: Sets the color of the Directional Light. The default color is white. Directional Light Direction (Use Outer Ring to Reverse): Sets the direction of the Directional Light. The Directional Light's effect on a pixel is determined by light's direction and the texture's gradient at the pixel. Moving the outer ring to the left side of the control reverses the light direction. Directional Light Intensity: Increases or decreases the intensity of the Directional Light. The directional light contributes both diffuse and specular (reflected) light. Specularity: Determines the shininess of the surface. Increasing this value decreases the diffuse lighting and increases the specular lighting. Specular Concentration (Exponent): Determines the sharpness of the specular highlights. Higher values produce sharper highlights. Apply Surface Color to Highlight: Normally the specular highlight is the color of the Directional Light, and does not depend on the surface color. Highlights on colored metal take on the color of the metal. Selecting this option multiplies the light color by the surface color when producing the highlight. Antialias: Specifies that antialiasing should be used. Antialiasing can improve many images, especially when reflection is used, but it isn't a panacea. Many visual anomalies are caused by the limited resolution of the depth values. This type of aliasing isn't corrected by the supersampling antialiasing method used. Antialiasing will slow the effect, because many more points need to be processed. Antialias Quality: Specifies the number of samples in each direction per pixel. The total number of samples per pixel is this value squared. In what may to some seem contrary to expectations (but which I think makes sense), the main PDN image is the texture map, not the image that's mapped onto the texture. The image to be mapped onto the texture must be in the clipboard. There's also the option of using a color rather than a clipboard image, in which case only shading is applied. Typically, the height map is produced by blurring a black and white image. For example, the MJW in the gold reflection image is blurred text. The height map normally must be black and white. The plugin does not convert color images into intensities. One problem is that for some textures there are obvious "waterlines." This is a result of the very limited precision of the height map when used with the normal black-and-white representation. BTW, the gold refection example was produced by the trick of setting the light colors to a gold color (something like RGB = (255, 190, 0) when at full brightness). If I'd wanted to make the background silver, I could have rendered it with white light. The fact that plugins preserve the settings, including image position, between invocations can be a big advantage when rendering different parts of the image with different distortions, light colors, etc. Added: One feature I hope to take advantage of in the future is that the texture values are actually 24 bits, consisting of the concatenated RGB components (which is why 8-bit maps must be black and white). Of course, there's no easy way to produce the 24-bit maps, but here's one produced with a plugin: If you use this is a texture, and set the Texture Height to the maximum value, it should produce a very smooth sphere. EDIT: A few suggested changes by Red ochre, and a couple of additional comments abut the reflection example. EDIT: I discovered I forgot to remove some try-catch debug code from the float version of GetSurfaceGradient. Though it shouldn't cause any problems, other than perhaps a slight slow down, I removed it from the posted source code, and will post a new DLL later today. If anyone discovers any spelling errors in the plugin, or has any suggestions for improved wording (or other improvements) for the controls, please let me know, so I can fix them at the same time. EDIT 08 Sep 2016: Release version 2.0.*. Now a Visual Studio project instead of CodeLab. Moved from Distort submenu into new Height Map submenu. Made various cosmetic and functional modifications to the user interface, such as using the Angle Control, and changing the number of decimal places. Made White instead of Clipboard the default Image. Added Texture Height Curvature control. Removed option of offsetting relative to selection instead of window. Added option of reversing Directional Light direction. Added Help menu. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here are the Visual Studio project files: TextureShaderProject.zip Here is the plugin: TextureShader.zip
  30. 13 points
    Furblur update 30th July 2014 A versatile blur/trail effect. Useful for Fur, false beards and grass textures and also for paper textures, watercolour effects and 'scribbled' drawing effects. Found under: Effects/Blurs/FurBlur Dll name = FurBlur. An updated version is in my V10 Plugin pack here Red ochre v10 plugin pack I would like thank 'Null54' who made this plugin possible. I spent days trying to get it to work and he solved the problem in hours! - greatly indebted. I would also like to thank EER, without whose diplomatic skills I would have left the forum months ago. Finally I must thank the many people who tested this for me over on developers central - the difficulty with random effects is that the bugs can be quite random too, it appears. So many people testing has been very useful. I am updating Furblur. It still works in much the same way on default settings, but I have added some more 'fun' stuff. Changes: 1. I wanted to make some feathers and needed more control over the curl direction, so have added this. 2. Started running out of U.I. space, so put these new curl choices in a drop-down list with the direction choices. 3. Took the liberty of removing some of the titles to the drop-down boxes - again to save space. 4. Have removed the colouring choice - now it only colours along the fur. (The fur can easily be recoloured later if the 'only keep fur' box is checked). 5. Have improved the antialiasing. 6. Have slightly increased the speed. 7. The fun bit - have included 12 new curl shapes. 8. Changed the icon pussycat colour to ginger - so you can easily tell which version you have! History Hidden Content: v1 = 459 downloads As before, best to experiment as described below - the UI has changed but all the previous examples are still possible. Here is the new U.I. and example curl shapes: How to use: Be very wary of using the plugin on large selections with large 'reps' or 'length' as it will be very slow! I suggest you try the plugin out in the following way, just to get an idea of how it works. 1. New image 800 * 600 - make background black. 2. New layer (transparent) 3. Draw 10 pix wiggly lines. nice bright colours 4. Possibly select around these lines with the lasso tool (leave plenty of room for the effect!) 5. Effects/Blurs/Furblur - lower the 'rep' slider and increase the 'length' slider to start. 6. Try each slider seperately to see what they do. Hopefully the following images will give you some ideas. Please feel free to post your FurBlur images in this thread and any tips you have discovered. Enjoy! http://i.imgur.com/6ifH20t.png http://i.imgur.com/bwmMVaZ.png http://i.imgur.com/wq7Yu6Y.png http://i.imgur.com/TQMtuYz.png http://i.imgur.com/AtyE2rh.png http://i.imgur.com/N8Goj5c.png http://i.imgur.com/KuIH3vn.png http://i.imgur.com/fMAQLBO.png http://i.imgur.com/43IpntG.png http://i.imgur.com/EchAv10.png http://i.imgur.com/RtaIJ3r.png http://i.imgur.com/qMlYKJF.png http://i.imgur.com/RAlFK3T.png http://i.imgur.com/nMuAbk5.jpg http://i.imgur.com/CYZtKT3.png http://i.imgur.com/mc6AiNc.png
  31. 13 points
    Techniques for colouring gem shapes (for experienced users) Racerx, Lynxster4 and Mottoman asked about the techniques I used to shade Lynster4's Faceted Gemstones: Lynxster4s Faceted Gemstone pack Since they are all competent Pdn users this tutorial is not aimed at complete beginners and focuses on techniques which may help, rather than be a definitive guide. How you mix these techniques is down to personal taste. Do experiment and please do show your results in this or the Faceted gemstone thread! Thanks again to Lynxster4 for creating and sharing the shapes. 1.0 Motion blur method. 1.1 Use brush width 1, no fill, Primary color = white, on a new layer and duplicate a few times, maybe even save as 'original' shape.png . Always useful to have the original to use as a mask later! http://i.imgur.com/ktsmEMd.png 1.2 Turn off visibility for the 'spare' layers. Make your background layer a dark grey to see what you are doing. Use motion blur not centred like this: http://i.imgur.com/StgRB6S.png 1.3 Adjust opacity with my Alpha threshold. http://i.imgur.com/FPRLxQo.png 1.4 Either use another copy of the original layer or duplicate the previous motion blurred layer and again motion blur this time at a different angle. http://i.imgur.com/ykOn45I.png 1.5 Same again at another angle. The angles used should be sympathetic to those in the shape used.Adjust opacity of each layer. Combine into one and use the 'original' to select outside area to delete. http://i.imgur.com/n37CxiP.png http://i.imgur.com/a0uS6j0.png 2.0 Splinter Blur method. http://i.imgur.com/40WiswF.png Consider the number of directions to get angles sympathetic to the gem's angles. Use Alpha threshold to adjust opacity. http://i.imgur.com/RCLJqw2.png The outside of the original image can be used to confine the blur to gem. http://i.imgur.com/WuCxv8P.png 3.0 Gradients Galore method. Gradients Galore can work only on objects (the gem shape lines) and/or within selections (when the faces are selected with the magic wand). If using selections (from the original image) it is a good idea to use a large canvas size to get smoother selection edges... but I didn't! The 'spectrum' transitions are useful for iridescent effects.The circle options are useful for lighting effects on the larger faces too. http://i.imgur.com/mafgnU1.png http://i.imgur.com/Oo13Kz7.png http://i.imgur.com/db5wVGH.png http://i.imgur.com/RGs8eOw.png http://i.imgur.com/8KDiBzi.png http://i.imgur.com/6pMbknE.png 4.0 Bevel Object method By selecting the internal spaces (facets) of the gem, then creating a new layer and pressing backspace, an 'object' is created. http://i.imgur.com/sxQ6QeR.png http://i.imgur.com/4olY4vi.png http://i.imgur.com/i7qN6Hl.png http://i.imgur.com/WLs0kLu.png Make sure none of the facet objects are touching, then run my Bevel Object plugin. 5.0 Put these together and you should get images like this. Please note this tutorial is only to explain the techniques I have used. I am sure there are many other effective methods to try. http://i.imgur.com/8ko3cvu.png http://i.imgur.com/OhDpu4P.png http://i.imgur.com/pcSUCcP.png http://i.imgur.com/Q6D1vVD.png http://i.imgur.com/8YhnW84.png http://i.imgur.com/9Ud6cFN.png
  32. 13 points
    This update is probably a little more interesting than you may have been expecting. It has the usual grab bag of small bug fixes, but also includes the ability to install custom shapes (for the Shapes tool, obviously ). I’ve also updated everything to look good in Windows 10, and fixed many high-DPI blemishes that had gone unfixed for awhile. If you’d like more info about custom shapes, you can check out BoltBait’s guide, “How to Install Paint.NET Shapes", which has installation instructions and a pack of sample shapes. It’s all XAML based and will look very familiar to you if you’ve ever worked with WPF’s Geometry system. For more custom shapes goodness, check out the awesome ShapeMaker plugin by The (venerable) Dwarf Horde (TechnoRobbo, Red Ochre, Ego Eram Reputo, and BoltBait). As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. New: You can now create and install custom shapes for the Shapes tool. New: Updated to work better with Windows 10. New: Increased the maximum brush size to 2000. New: IndirectUI-based effect plugins can now provide help text, accessible via the question mark button. New: Effect plugins may now access the current palette via IPalettesService. Improved: Reduced memory usage of brush tools when using large brush sizes. Fixed: Holding shift to constrain the angle of the roll control (Layers -> Rotate/Zoom) wasn't working correctly. Fixed: Various shapes (hexagon, pentagon, triangle, etc.) are now symmetric when holding the shift key. Fixed: Multiple high-dpi blemishes in the main window and many dialog boxes (Settings, Save Configuration, all effect dialogs, etc.) Fixed: Various minor/rare crashes. Enjoy!
  33. 12 points
    Cookies for Santa - A Christmas Wallpaper (made almost entirely from shapes made with DH ShapeMaker, toe-head's Tattersall plugin and TR's Paste Frame.). Everyone, please enjoy! Hi everyone! I'm active over in the 'Shapes' thread. Busily creating shapes and coloring a few in here and there. Our fellow member ScrapbookWithPDN made a wonderful snowglobe shape and I started tinkering with it. And suddenly, it took on a life of its own. I have many hours invested in this composition and I thought it would also look good animated. The picture is 99.9% PDN. The heart in the globe was made by me years ago, but in a different program. I started using PDN about eight years ago and I love it! Many thanks to all who have contributed to this wonderful, free software and the many plugins available. I'm also starting to get hooked on Midora's animation plugin...great stuff! And I can't say enough about Shapemaker. I hope you enjoy what I've created and I hope to be slowly adding to my gallery. and animated:
  34. 12 points
    Shepard Fairey to create a poster "Hope" used the original manner of creating image in the style of Pop Art Let us try to create a portrait in same, or close to this manner. Open the suitable image. I used a fragment of a photo of Nicolas Cage. With any method accessible to you (with tools of selection the Magic Wand, Lasso Select) select a background and delete it (keys Ctrl+X). Apply to the image AA's_Assistant effect (Effects -> Object -> AA's_Assistant) with default settings. Convert your color image to black-and-white (keys Ctrl+Shift+G). If your image was black-and-white this step can be passed through. Apply to the image Advanced Greyscale (Effects -> Advanced Greyscale) or Advanced Greyscale effect (Effects -> Photo -> Advanced Greyscale) with the settings like in pictures below. As a result we have such image: With the Magic Wand select the sections of the image shown in a picture below. Copy the selection (keys Ctrl+C). Add a new layer (keys Ctrl+Shift+N) and paste selection into it. Set the color to #AAAAAA in the Colors window. Apply Lines/Grid effect to a copy of a layer with the settings shown in a picture. Switch to the Background layer. Run Gradient Mapping effect (Adjustments -> Gradient Mapping). Right-click on the left marker of a gradient bar and choose Change Color in the drop-down list. In the new dialog box enter #00202F in the field under a color wheel, click OK. Right-click on a gradient bar and choose Add Color in the drop down list. In the dialog box enter #E01825 in the field under a color wheel, click OK. Right-click again on a gradient bar more to the right of the left marker and choose Add Color. Add color #7498A4. Change color of the most right marker to #FDE5A9. Right-click on a gradient bar and choose Spread in the drop down list - all markers will be arranged with equal intervals. Check the box Prerserve Alpha. Click on the list under a gradient bar and choose Save current as preset. In the appeared dialog box enter a name of preset (I named it Pop_Art_Hope) and click OK. Note: you can download this preset (see below). Place it in a folder paint.net User Files\Effect Presets\Gradient Mapping. If this folder is not present, run a Gradient Mapping effect - the folder will be created automatically. Note: changing the colors of gradients, their amount and position of markers you will influence directly result necessary for you. Download: Pop_Art_Hope.zip Remove selection, switch to the Layer 2 and merge both layers. Add a New Layer (keys Ctrl+Shift+N) and move it below the Background layer. With Rectangle Select tool select a rectangle. Set the color to #7498A4 in the Colors window. Fill the selected area with Paint Bucket tool. Invert selection (keys Ctrl+I) and fill the left part of a layer by color #FF6868. Remove selection and merge both layers. Our portrait is ready! One more method. For this method, I used a photo of Bruce Willis. Delete the background and use the AA's Assistant effect as described above. Apply to the image Majority Color Effect by MadJik. Set the color mode in Reduce to primal colors. With the controls Radius of analyse and Color tolerance level achieve the desired image. Apply Gradient Mapping effect with one of the presets from Pop_Art package and finish work as it is described above. Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result. Вариант на русском языке: Портрет в манере HOPE.
  35. 12 points
    ::keywords::edges|shading|halo|gossamer|cobwebs|outlines ::Menu::Effects/Iterative lines ::Original release date:: 10th of February 2015 ::Author:: Red ochre (John Robbins) ::dll name:: Gossamer Works on both Pdn 3.5.11 (old) & Pdn 4.0.5(current). Firstly, thank you to my fellow dwarves, TechnoRobbo and Ego Eram Reputo, for their help testing and useful suggestions. This effect works in two stages. Step 1: shows the 'edge' pixels it has found as red dots on a black background. Step 2: Draws lines from one edge pixel to another, with a choice of distance, colour and opacity. NOTE: if there are a large number of 'edge' pixels found or the number of lines per pixel is large, it can be very slow. However under normal usage it only takes a few seconds. Here is the .dll and below are some examples with screenshots of settings. Please post any images you make using it in this thread. I'd love to see what you can all make with it! Enjoy. Gossamer is now in my V10 plugin pack here: Red ochre v10 plugin pack
  36. 12 points
    Name: Organigram Description: Renders simple relationship diagrams or organizational charts. Keywords: Organigram | flowchart | chart | diagram Menu: Render Original release date: 14 December 2016 Last update: 05 March 2017 .dll name: Organigram.dll Compatibility: Tested on Pdn 4.0.13 Psssst. Hey Buddy. You need a diagram? Try this...... Organigram renders simple relationship diagrams or organizational charts. All charts have the 'wheel' structure shown above with a central shape surrounded by other shapes. There are eight shapes to choose from. Note: all shapes in a chart will be the same selected type. New Controls (05 March 2017)! Render Spokes: deselect to stop spokes from being drawn. Render Center Bubble: deselect to stop central shape from being drawn. Spoke Length Increment: Use a value (+/-) to increase or decrease successive spoke lengths. Spoke Angle Increment: Use a value (+/-) to increase or decrease the successive spoke angles. This plugin is found in my Plugin Pack:
  37. 12 points
    Galleria Entries * A variety of stuff 2015 back to 2011
  38. 12 points
    Zebra Crossing. Shadows are all wrong, but the illusion somehow works. Created from a photo I liked of the sea and made the table from the textures of the photograph, added shadows, then rippled the whole thing to look like a wall hanging. Love the effect. Love using paint.net Paint Spill uses the spaces between the letters to form the words. This drawing is called "Worship from a wounded heart". It's a religious piece. Angel wings. Really liked the effect of this. Colours came from a photo of the sky flying home from Europe (from the plane window). Another take on Angel Wings. Soft effect and colours from the sky at sunset from a plane window. The words Lost and Found are made from the space between the two words. It took ages to get the rust effect. Again, fiddling around with the spaces between the words. Picture for a blog. This started off using an ancient coin for the middle and ended up as quite a nice shield and sword. The shield is marked by the fight already. This was created from scratch also, to depict "age" but based on some photos I liked with light coming through a window. First came the floor, giving it perspective and texture, then the light from the window and giving it perspective over the top, then rays of light coming from somewhere above and finally the old man and his shadow with a little vignette to finish. I was really pleased with the result. Love using Paint.net. Old table-top truck. Build this up piece by piece, layer by layer until I achieved the effect I wanted. Has atmosphere. Reminds me of an old farm. All Seeing Eye. Experimenting with getting glass effects. Glass Portrait. Wanted to get the effect of glass in the shadows. It has partially worked. I have called this "Jealousy" which eats away at a persons soul and their ability to see reality. Did this for my blog. Goats. I like this collage effect. Created for my blog on a story in the Bible about Jacob. This looks like a Space man but look closer. His head is made of a camera. His body is a latch from a case, His arms are pipes. His legs are those of an elephant. Loved experimenting with this. Removal Van Blues. used different textures to create boxes. Just having fun with Smudge and Liquify. Where is that Cat?
  39. 12 points
    I did these with @MJW's excellent Texture Merger plugin. Which one do you like better? This is called 'Maiden's Shield'. Two different outcomes using the same image. The first one has a more 'etched' look to it. The second has a more 'painted on' look. Please, let me know!
  40. 12 points
    This effect is a result of a writing by me 'Scratch Art Style in Paint.NET' tutorial. You can find it: Effects -> Artistic -> Scratch Art ScratchArt_en.zip ScratchArt_ru.zip This effect simulates the Scratch Art style. The result of the effect's work: Before: After:
  41. 12 points
    Radius Corners This is an continuation of @dan9298's abandoned 'Radius Fill Corners' plugin. See changelog below. Effects -> Stylize -> Radius Corners Features Creates rounded corners on your image at an adjustable radius. Automatically sets the maximum radius size allowed (based on half the size of the shortest side of the canvas); defaults to a quarter size Fill the background with transparency or a custom color Changelog v1.5 by toe_head2001 (Sept 10, 2016) Added: There is now an option for a margin. v1.4 by toe_head2001 (Dec 1, 2015) Fixed: The dynamic values on the Radius slider (Max & Default) now recognize selections v1.3 by toe_head2001 (Feb 28, 2015) Added: Anti-aliasing! Changed: Plugin is now called Radius Corners (the Fill function is not important enough to be in the name ) Changed: Moved to the Stylize Submenu (same reason as above) Fixed: Right and bottom edges were off by 1px v1.2 by toe_head2001 (Feb 26, 2015) Changed: Replaced the old WinForms UI with a fancy IndirectUI one Changed: Replaced the Primary Color & Secondary Color options with a Color Wheel (which defaults to the primary color) Changed: Instead of having the default Radius Size at 50, it is now set to a quarter of the size of the shortest side of the canvas New: Metadata was added for the 'Plugin Browser' v1.1 by dan9298 (Nov 21, 2008) Prevent the radius from exceeding half the size of the shortest side of the canvas v1.0 by dan9298 (Nov 9, 2008) Initial release Download RadiusFillCorners.zip Source Code Source files and Git history
  42. 12 points
    BoltBait's Meme Maker Plugin v1.3 If you are using Paint.NET v3.5.11, Download here: MemeMaker13.zip (v1.3) Unzip this to your desktop and run the Install_MemeMaker.BAT file to install. If you are using paint.net v4.0.6+, Download here: BoltBait's Plugin Pack for paint.net v4.0.6+ (v1.3 with Shadow option) Once installed, you'll find this under the Effects > Photo > Meme Maker menu. Requirements: - Paint.NET 3.5.11 or higher - The font "IMPACT" must be installed on your system. It probably is as it comes standard with Windows. Versions: -1.3 Added shadow option -1.2 Fixed a bug when centering in a selection -1.1 Added separate size for each text, Added ability to use Primary/Secondary colors -1.0 Initial Release CodeLab source for v1.2
  43. 12 points
    Name: ClipDisplace Description: Uses the clipboard image tone to distort the current layer. Menu: Effects/Distort Release date: 13th October 2015 Author: Red ochre .dll names: ClipDisplaceAA (This version only works on Pdn4.0.8+)- previously called just "ClipDisplace" ClipDisplace3_5_11 (works on Pdn 3.5.11 and probably Pdn4 too, but does not use the clipboard opacity) Please choose the relevant .dll ClipDisplaceAA.zip Updated version with smoothing thanks to "MJW" ClipDisplace3_5_11.zip Note: Both versions available via my plugin pack here:Red ochre v10 plugin pack This is not a new idea, it has similarities to the "Displacement and Alpha mask" http://forums.getpaint.net/index.php?showtopic=9869and others. It relies on the codelab code for reading the clipboard (Thanks BoltBait!) and in the Pdn4+ version there are options to use the clipboard opacity for masking purposes. How to use: 1. Select and Copy something (this places that image on the 'clipboard'). If nothing useable is on the clipboard it will use the current selected layer. http://i.imgur.com/UrkcGLP.png 2. Move to the layer with the thing you want to distort eg. text or an object (flag in this case) and play with the controls. http://i.imgur.com/XkHt9f5.png Feel free to use these images to practice with: -------------------------------------------------------------------------------------------------------- Here is a very brief tutorial showing how I made the clipboard distortion-map image. Please do experiment and post images in this thread! http://i.imgur.com/VBf2pNt.png http://i.imgur.com/T7HO3vZ.png http://i.imgur.com/QdoCJag.png http://i.imgur.com/BTbRxr6.png http://i.imgur.com/YXZJwS2.png or http://i.imgur.com/Va5CZ1q.png Here are some things made using it. http://i.imgur.com/Ruk6aNj.png http://i.imgur.com/W3OZO7j.png http://i.imgur.com/CIQZdUP.png http://i.imgur.com/Q55mgdy.png http://i.imgur.com/1EKgQLf.png http://i.imgur.com/j4ctIGi.png ---------------------------------------------------------------------------------------------------------------------------------------------- Here are some more instructions on how I got the text mask image... hope it helps. 1. http://i.imgur.com/oSd7CI8.png 2. Create a new layer and write some text or use an object or shape. http://i.imgur.com/NugREDy.png 3. Add some shading to the text, either use my 'Object Edge' plugin http://i.imgur.com/nXcHDdZ.png ... or use TR's Contour Filler. http://i.imgur.com/FqrwOlA.png 4.Now Copy the whole text layer. Turn off the text layer's visibility and make sure you are on the bottom (coloured) layer. Run the Clip Displace plugin. http://i.imgur.com/oRrhP6A.png http://i.imgur.com/SdyJG45.png http://i.imgur.com/Ab1StIY.png
  44. 12 points
    Name: MultiSpline Description: Draws close spaced splines randomly or from the source image. Menu: Effects/Iterative lines Original release date: 20th June 2015, first update 16th July 2015 Author: Red ochre (John Robbins) .dll name: MultiSpline Compatibilty: tested on Pdn 3.5.11 and Pdn 4+ This can render a range of 'splines' (a smooth curve through points) using either random displacement or the layer image's tone. I am attaching some examples of things it can make below. I have only just started exploring what it can can do, so please do post any images of what you can create using it! Enjoy! (16/07/2015) updated to add 'indent' slider. The newest version is in my V10 plugin pack here: Red ochre v10 plugin pack http://i.imgur.com/RJO6mYn.png http://i.imgur.com/2yxKGCY.png http://i.imgur.com/SK6fa2c.png http://i.imgur.com/cNHt7jr.png http://i.imgur.com/xduxtX1.png http://i.imgur.com/NbO3qGn.png http://i.imgur.com/AZQXkDi.png http://i.imgur.com/o9g0x7I.png http://i.imgur.com/318jzIp.png http://i.imgur.com/aQZkZKQ.png http://i.imgur.com/28oDdqy.png http://i.imgur.com/DUKMLLa.png http://i.imgur.com/xVI3f40.png http://i.imgur.com/NHcBCsf.png http://i.imgur.com/rrzBZDL.png http://i.imgur.com/Y12qnKh.png http://i.imgur.com/Xg7XlgF.png http://i.imgur.com/qNQbinc.png http://i.imgur.com/SzGk9Xj.png http://i.imgur.com/irirsTX.png http://i.imgur.com/gSijKGD.png http://i.imgur.com/sGpr8m2.png
  45. 12 points
    TechnoRobbo's Portrait Retoucher So you took the perfect selfie but forgot to put on your makeup? There's no need fear, TR's Portrait Retoucher is here! Take years off your photo - instantly reduces blemishes. Very Intuitive controls. All for one low easy payment of $0.00 USD *Shipping and handling not included. Menu: Effects -> Photo https://www.dropbox.com/s/59c1km27c111rws/merkelRetouch.png?raw=1 TRsRetouch.zip CodeLab Source Code Hidden Content: // Submenu: Photo // Name: TR's Portrait Retouch // Title: TR's Portrait Retouch- v1.0 // Author: TechnoRobbo // URL: http://www.technorobbo.com #region UICode int Amount1 = 10; // [3,20] Amount double Amount2 = 0; // [0,1] Diffusion int Amount3 = 8; // [0,64] Brightness double Amount4 = 2; // [0.5,2] Reduce Detail #endregion private ColorBgra ClampMe(ColorBgra x,int plus) { int nR = x.R + plus, nG = x.G + plus, nB = x.B + plus; nR = (nR > 255)?255:nR; nG = (nG > 255)?255:nG; nB = (nB > 255)?255:nB; return ColorBgra.FromBgr((byte)nB,(byte)nG,(byte)nR); } void Render(Surface dst, Surface src, Rectangle rect) { GaussianBlurEffect blurEffect = new GaussianBlurEffect(); PropertyCollection bProps = blurEffect.CreatePropertyCollection(); PropertyBasedEffectConfigToken bParameters = new PropertyBasedEffectConfigToken(bProps); bParameters.SetPropertyValue(GaussianBlurEffect.PropertyNames.Radius, Amount1); blurEffect.SetRenderInfo(bParameters, new RenderArgs(dst), new RenderArgs(src)); blurEffect.Render(new Rectangle[1] {rect},0,1); ColorBgra cp,ct; for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { cp = src[x,y]; ct = dst[x,y]; double k = (1 - Math.Pow(cp.GetIntensity(), Amount4)) * (1 - Amount2); ct.R = (byte)(k * (double)cp.R + (double)ct.R - k * (double)ct.R); ct.G = (byte)(k * (double)cp.G + (double)ct.G - k * (double)ct.G); ct.B = (byte)(k * (double)cp.B + (double)ct.B - k * (double)ct.; ct.A = (byte)cp.A; dst[x,y] = ClampMe(ct, Amount3); } } }
  46. 12 points
    http://fc00.deviantart.net/fs71/f/2014/100/6/e/midnight_stroll_proper_by_pdnwelsh-d7dx4bh.png http://fc03.deviantart.net/fs71/f/2014/086/7/6/decay_by_pdnwelsh-d7buzrk.png http://fc09.deviantart.net/fs70/f/2014/075/5/b/6gods_by_pdnwelsh-d7ae02m.png http://fc07.deviantart.net/fs70/f/2014/066/4/8/fools_gold_by_pdnwelsh-d79a4ft.png http://fc03.deviantart.net/fs70/f/2014/024/2/2/brightsteel_by_pdnwelsh-d73k3eg.png http://fc03.deviantart.net/fs70/f/2014/017/d/a/metal_test_by_pdnwelsh-d72ki9k.png http://fc00.deviantart.net/fs70/f/2014/009/b/1/wood_sig_big_by_pdnwelsh-d71ixcm.png http://fc00.deviantart.net/fs71/f/2014/009/6/e/abstract_sig_by_pdnwelsh-d71ix81.png http://fc05.deviantart.net/fs71/f/2014/002/6/5/red_ice_by_pdnwelsh-d70jd0g.png http://fc02.deviantart.net/fs70/f/2013/360/d/f/second_chance_2_by_pdnwelsh-d6zics3.png http://fc07.deviantart.net/fs70/f/2013/296/3/f/turned_on_by_pdnwelsh-d6rjtwv.png http://fc04.deviantart.net/fs70/f/2013/293/b/5/hope_by_pdnwelsh-d6r7ezq.png http://fc07.deviantart.net/fs71/f/2013/280/c/a/tainted_love_by_pdnwelsh-d6ply5l.png Collaboration with DarkShock http://fc01.deviantart.net/fs71/f/2013/262/7/b/dying_battery_by_pdnwelsh-d6mxzwb.png http://fc01.deviantart.net/fs70/f/2013/257/d/4/call_me_by_pdnwelsh-d6maorc.png http://fc08.deviantart.net/fs70/f/2013/246/5/7/broken_britain_by_pdnwelsh-d6kwlyj.png http://fc01.deviantart.net/fs71/f/2013/242/9/7/don_t_be_afraid_by_pdnwelsh-d6kcsbm.png http://fc01.deviantart.net/fs70/f/2013/226/e/3/le_rquin_by_pdnwelsh-d6i4pae.png http://fc02.deviantart.net/fs71/f/2013/226/9/3/le_requin_2_by_pdnwelsh-d6i4pga.png http://fc02.deviantart.net/fs71/f/2013/218/6/8/hot_steel_2_by_pdnwelsh-d6gxvv9.png http://fc09.deviantart.net/fs70/f/2013/211/4/3/hot_steel_by_pdnwelsh-d6fvqq7.png http://fc00.deviantart.net/fs70/f/2013/202/3/a/matchstick_men_by_pdnwelsh-d6ehmfv.png http://fc06.deviantart.net/fs70/f/2013/197/3/0/no_charge_by_pdnwelsh-d6dr7u1.png http://fc06.deviantart.net/fs70/f/2013/194/0/2/unthinkable_2_by_pdnwelsh-d6da6ll.png http://fc03.deviantart.net/fs70/f/2013/170/3/4/depths_by_pdnwelsh-d69qzcf.png http://fc09.deviantart.net/fs71/f/2013/164/7/0/not_so_me_n_tal_mickey_by_pdnwelsh-d68vuyc.png http://fc02.deviantart.net/fs71/f/2013/157/7/5/contemplation_by_pdnwelsh-d681esk.png http://fc05.deviantart.net/fs70/f/2013/123/7/3/don_t_play_with_fire_by_pdnwelsh-d63yw2c.png http://fc05.deviantart.net/fs71/f/2012/316/9/9/barometer_by_pdnwelsh-d5ks5k6.png Blades http://fc08.deviantart.net/fs70/f/2013/183/4/6/keyhole_surgery_by_pdnwelsh-d6bn7pb.jpg http://fc00.deviantart.net/fs70/f/2013/183/d/b/psycho_killer_by_pdnwelsh-d6bn7so.png http://fc08.deviantart.net/fs71/f/2013/183/c/3/stan_by_pdnwelsh-d6bnfsq.jpg http://fc05.deviantart.net/fs71/f/2013/183/d/7/i_surrender_by_pdnwelsh-d6bn7jh.jpg http://fc06.deviantart.net/fs70/f/2013/183/5/6/valhalla_by_pdnwelsh-d6bn7wr.png Cars http://fc00.deviantart.net/fs71/f/2013/181/2/5/wb_1_finished_by_pdnwelsh-d6bcys7.png http://fc02.deviantart.net/fs70/f/2013/181/d/d/tangerine_dream_by_pdnwelsh-d6bcynj.png http://fc02.deviantart.net/fs70/f/2013/181/e/a/back_on_track_2_by_pdnwelsh-d6bcyiz.png http://fc09.deviantart.net/fs71/f/2013/181/7/7/going_nowhere_2_by_pdnwelsh-d6bcycc.png Factory Series http://fc01.deviantart.net/fs71/f/2013/181/8/3/pc_killer_by_pdnwelsh-d6bcqhy.png http://fc03.deviantart.net/fs70/f/2013/181/8/3/metal_fatgue_____by_pdnwelsh-d6bcwqf.jpg http://fc08.deviantart.net/fs70/f/2013/181/e/d/factory_no_4_wip_by_pdnwelsh-d6bcq6g.jpg http://fc07.deviantart.net/fs71/f/2013/181/c/3/here_in_2_by_pdnwelsh-d6bcqba.jpg http://fc00.deviantart.net/fs70/f/2013/181/3/1/workshop2_by_pdnwelsh-d6bcqm4.jpg Jewellery http://fc03.deviantart.net/fs71/f/2013/093/6/7/dragon_song_by_pdnwelsh-d60bsvx.png http://fc07.deviantart.net/fs70/f/2013/091/7/8/celtic_pride_by_pdnwelsh-d602uer.png http://fc01.deviantart.net/fs71/f/2013/181/1/2/mirror_mirror_by_pdnwelsh-d6bc9dj.png http://fc09.deviantart.net/fs71/f/2013/181/e/3/from_the_rough_by_pdnwelsh-d6bc99r.png http://fc04.deviantart.net/fs70/f/2013/181/e/d/cameo_by_pdnwelsh-d6bc950.png http://fc08.deviantart.net/fs70/f/2013/181/5/e/talisman_by_pdnwelsh-d6bc9z8.png http://fc09.deviantart.net/fs71/f/2013/181/a/b/strange_stone_1_by_pdnwelsh-d6bc9th.png http://fc02.deviantart.net/fs71/f/2013/181/5/f/no_matter_what_____by_pdnwelsh-d6bc9i8.jpg Landscapes http://fc08.deviantart.net/fs71/f/2013/235/8/6/sunset_by_pdnwelsh-d6jedoi.jpg http://fc03.deviantart.net/fs70/f/2013/235/5/6/rememberance_collab__by_pdnwelsh-d6jedla.png http://fc04.deviantart.net/fs71/f/2013/235/a/a/submarine_by_pdnwelsh-d6jedhi.png http://fc08.deviantart.net/fs70/f/2013/235/c/0/maintainance_by_pdnwelsh-d6jedcw.jpg http://fc02.deviantart.net/fs71/f/2013/235/e/a/insomnia_by_pdnwelsh-d6jed4q.png Objects http://fc06.deviantart.net/fs71/f/2013/183/b/c/broken_by_pdnwelsh-d6bnl37.jpg http://fc07.deviantart.net/fs70/f/2013/183/6/7/bad_loser_by_pdnwelsh-d6bnkxc.png http://fc07.deviantart.net/fs70/f/2013/183/9/0/apartment_no_9_by_pdnwelsh-d6bnku8.jpg http://fc02.deviantart.net/fs70/f/2013/183/a/3/elementary_2_by_pdnwelsh-d6bnl5t.jpg http://fc06.deviantart.net/fs70/f/2013/183/3/5/fizz_by_pdnwelsh-d6bnl9m.png http://fc05.deviantart.net/fs71/f/2013/183/2/3/memory_power_by_pdnwelsh-d6bnler.png http://fc00.deviantart.net/fs70/f/2013/183/c/1/pdn_power_2_by_pdnwelsh-d6bnllx.png http://fc02.deviantart.net/fs70/f/2013/183/a/a/precious_by_pdnwelsh-d6bnltt.jpg http://fc07.deviantart.net/fs70/f/2013/183/2/f/lighter3_by_pdnwelsh-d6bnlc8.jpg http://fc00.deviantart.net/fs71/f/2013/183/8/2/smile_by_pdnwelsh-d6bnlxb.jpg http://fc01.deviantart.net/fs70/f/2013/183/d/2/phone_by_pdnwelsh-d6bnlpa.png Manipulations http://fc03.deviantart.net/fs71/f/2013/181/3/9/the_bridge_no_2_by_pdnwelsh-d6bcgnc.jpg http://fc02.deviantart.net/fs70/f/2013/181/a/b/the_charnel_house_by_pdnwelsh-d6bch3r.jpg http://fc04.deviantart.net/fs71/f/2013/181/e/3/a_bridge_too_far_by_pdnwelsh-d6bd42q.png http://fc03.deviantart.net/fs70/f/2013/181/b/2/horror_comp_by_pdnwelsh-d6bcxns.jpg http://fc04.deviantart.net/fs71/f/2013/181/4/9/the_invasion_by_pdnwelsh-d6bch6o.jpg http://fc04.deviantart.net/fs70/f/2013/181/1/4/heroes_by_pdnwelsh-d6bcghg.jpg Musical http://fc04.deviantart.net/fs71/f/2013/183/0/7/goons_challenge1_by_pdnwelsh-d6bmv31.png http://fc07.deviantart.net/fs70/f/2013/183/e/b/last_cowboy_song2_by_pdnwelsh-d6bmuuw.png http://fc02.deviantart.net/fs71/f/2013/183/b/c/indie_by_pdnwelsh-d6bmv0q.png http://fc04.deviantart.net/fs71/f/2013/183/8/0/always_a_tear_by_pdnwelsh-d6bmux7.jpg http://fc08.deviantart.net/fs70/f/2013/183/6/1/ministry_of_sound_by_pdnwelsh-d6bmv6m.png Textures http://fc00.deviantart.net/fs70/f/2013/181/2/7/spider_light_by_pdnwelsh-d6bd1y1.png http://fc02.deviantart.net/fs71/f/2013/181/0/4/toothless_by_pdnwelsh-d6bd2b6.jpg http://fc02.deviantart.net/fs70/f/2013/181/7/e/flywheel_by_pdnwelsh-d6bd1qy.png http://fc03.deviantart.net/fs71/f/2013/181/3/d/water_cooled_by_pdnwelsh-d6bdrd2.jpg http://fc08.deviantart.net/fs71/f/2013/181/0/1/nearly_through_by_pdnwelsh-d6bd11r.jpg http://fc01.deviantart.net/fs70/f/2013/181/8/e/tainted3_by_pdnwelsh-d6bd21v.jpg http://fc08.deviantart.net/fs71/f/2013/181/d/e/the_deep_by_pdnwelsh-d6bd26y.png http://fc04.deviantart.net/fs70/f/2013/181/9/9/celtic_charger_by_pdnwelsh-d6bd0u0.png Tools and Parts http://fc09.deviantart.net/fs71/f/2013/183/3/6/ring_spanners_by_pdnwelsh-d6bnj0y.png http://fc09.deviantart.net/fs71/f/2013/183/0/b/stilson_by_pdnwelsh-d6bnjb3.png http://fc01.deviantart.net/fs70/f/2013/183/2/1/the_past_undone_by_pdnwelsh-d6bnixh.png http://fc01.deviantart.net/fs71/f/2013/183/f/8/on_the_level_by_pdnwelsh-d6bnit9.jpg http://fc00.deviantart.net/fs71/f/2013/183/6/7/sparkplug_by_pdnwelsh-d6bnj5n.jpg Wood http://fc01.deviantart.net/fs70/f/2012/293/9/b/tones_by_pdnwelsh-d5idt38.png http://fc06.deviantart.net/fs71/f/2012/288/4/9/twisted_by_pdnwelsh-d5hvlha.png http://fc02.deviantart.net/fs71/f/2013/181/1/1/jf_s_tut2_by_pdnwelsh-d6bdmvc.jpg http://fc08.deviantart.net/fs70/f/2013/181/5/2/pyrography_by_pdnwelsh-d6bdn1i.png http://fc04.deviantart.net/fs70/f/2013/181/4/f/school_desk2_by_pdnwelsh-d6bdn6x.jpg http://fc03.deviantart.net/fs70/f/2013/181/d/6/bbq_screw_by_pdnwelsh-d6bdmi1.png http://fc01.deviantart.net/fs70/f/2013/181/d/c/3_yearsengraved_by_pdnwelsh-d6bdlf3.jpg http://fc02.deviantart.net/fs71/f/2013/181/4/e/box_of_tricks_by_pdnwelsh-d6bdmn0.jpg http://fc06.deviantart.net/fs70/f/2013/181/0/c/internet_dating_by_pdnwelsh-d6bdmt3.png http://fc01.deviantart.net/fs71/f/2013/181/5/7/sherlock_by_pdnwelsh-d6bdnax.jpg http://fc07.deviantart.net/fs71/f/2013/181/8/9/wood_text_by_pdnwelsh-d6bdndo.jpg
  47. 12 points
    Recently I took a picture of a deer standing next to my garage: Unfortunately, the deer was slightly out of focus and the ground is also blurry. In order to fix the photograph, I did a TON of research and I came up with the best way to sharpen a blurry photograph. I will now share my technique with you. Here are the absolute best steps to sharpen a photograph: Step 1: Take another photograph. Make sure the object is in focus this time. If possible, use a tripod to hold the camera still. Results: As you can see, the deer is now in focus and the ground is no longer blurry. You may think that using the "Photo > Sharpen" effect will fix blurry photographs and it will to a small degree. However, you can trust me for I have done the research: the absolute BEST way to sharpen a blurry photograph is to take another photograph! Just be sure to hold the camera still, increase your aperture setting, and focus properly this time. I hope this tutorial helps you.
  48. 12 points
    Technorobbo's Brush Strokes This plugin literally redraws your image in simulated brush strokes Menu: Effects->Artistic v.1.0.6 centers brush strokes around original pixels v1.0.5 adds a texture option Hidden Content: v1.0.1 adds Stroke Width Variance v1.0.2+ adds full 360° stroke direction v1.0.3+ fixes Plugin browser compatibility version 1.0.4+ Bristles and accelerated render Music by TechnoRobbo Source code for VS Programmers The Plugin TRsBrushStrokes.zip
  49. 12 points
    StringAndPin and Callicolour These two plugins were previously only shared with an exclusive set of Pdn users as a 'thank you'. However, I have decided to include them in my latest plugin pack and would be very pleased if you would post your creations using them, in this thread. My V9 pack is here V9 Red ochre Plugin pack Here are some examples of what they do: http://i.imgur.com/dXCsk3B.png http://i.imgur.com/1OjcQzU.png http://i.imgur.com/dBCDU93.png http://i.imgur.com/CtM7lQx.png
  50. 12 points