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null54 last won the day on October 8 2020
null54 had the most liked content!
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I generally buy my games either on Steam or directly from the developer. The only games I have bought on Epic's store are Far Cry 5 Gold, Far Cry New Dawn, and the Control season pass (I got Control for free with a graphics card), all of which I bought when they were on sale with one of Epic's $10 off coupons adding to the sale discount.
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STAR WARS™ Battlefront™ II: Celebration Edition is free on the Epic Games Store until January 21st. https://www.epicgames.com/store/en-US/product/star-wars-battlefront-2/home
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Midora's ImAPNG plugin is incorrectly marked as supporting saving, it only supports loading.
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No option to save as apng anymore?
null54 replied to lemcbl's topic in Troubleshooting & Bug Reports
Midora's APNG plugin does not support saving. You may have previously been using the Animated Image plugin by Simon Brown. -
Release version 1.1.6. Changes: Fixed a crash in the 64-bit version. Support reading and writing up to one of each type of color information box, as as allowed in HEIF Amendment 3 section 6.5.5.1 (also supported by libavif and libheif). Changed the order that some data is written to better support streaming image decodes.
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I created a 32768x16384 pixel blank canvas and was able to save it with Heic FileType Plus. Based on its extremely fast encoding speed, Microsoft's HEIC encoder is probably GPU accelerated. I suspect that the image size issue may be due in part to a texture size limitation in Direct3D 11, according to MSDN the maximum 2D texture size is 16384x16384.
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You could use @pyrochild's ScriptLab plugin. https://forums.getpaint.net/index.php?/topic/6091-scriptlab/
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Happy Birthday!
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@Rick Brewster will have to merge the changes, he is the only one with write access to the private GitHub repository. I have one more PR to send after those changes are merged. A new alpha build is attached. This build can significantly improve the loading speed for animated GIFs. ImAGIF.FileType v0.13.1-alpha3.zip
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That would be a paint.net issue. The animated GIF saving code is a lot more complex than the loading code, but I will take a look at it.
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Interesting, in my tests it looked like both versions were using a similar amount of memory. It is more memory efficient as it converts the frames to a Paint.NET layer without needing to copy the pixel data.
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@AlexY I fixed that bug, a new build is attached. This build has been superseded by the one in the following post: https://forums.getpaint.net/topic/31629-animated-images/?do=findComment&comment=579462 @Pixey The previous version has a bug when loading GIF frames, use this build instead.
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No, that is a bug I will have to investigate.
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Paint.NET does not currently support that feature, so the PSD plugin does not support it. Quoting the PSD plugin author: Another user released a fork of the PSD plugin that provides a workaround for loading layer groups, make sure to read the warnings in the first post of that topic.
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I have attached the test build that I mentioned in my previous post. This should hopefully fix the crash that @DragonFox and @Pixey are seeing when saving a 1024x1024 pixel file. If it works I will submit the changes to Rick for inclusion in a new build. This build has been superseded by the one in the following post: https://forums.getpaint.net/topic/31629-animated-images/?do=findComment&comment=579403