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  1. Content Aware Fill woks fine in Paint.NET 4.2.7. Circle Text can only use TrueType fonts.
  2. I was able to read some of the layers using Irfanview with the ImPDN plugin. I uploaded a zip file with the extracted layers: The thumbnail is a PNG image that is located in a different part of the file than the layer data.
  3. That would most likely depend on how the game you are trying to modify uses normal maps. A tutorial for Skyrim character model normal maps can be found here. Normal maps are a method of applying bump mapping on 3D models, see In Skyrim normal maps are used by many model types: character, tree, weapon etc. That option is only relevant when creating or editing cube maps, it should be left unchecked for other texture types.
  4. The Windows Store version requires FileType plugins to be installed into <Documents>\ App Files\FileTypes. See for more information.
  5. Fixed a crash when saving empty layers, file version updated to .
  6. According to this post on the NVIDIA forum you can change the language using a registry setting.
  7. You would have to create the UI in Visual Studio using Windows Forms.
  8. You could use the DirectXTex texconv utility, it is a command line tool for converting to/from the DDS formats.
  9. It is a limitation of Paint.NET's Effect plugin API. Effects can only see the currently active layer, and cannot create new layers or images.