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null54 last won the day on October 8 2020

null54 had the most liked content!

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  1. I generally buy my games either on Steam or directly from the developer. The only games I have bought on Epic's store are Far Cry 5 Gold, Far Cry New Dawn, and the Control season pass (I got Control for free with a graphics card), all of which I bought when they were on sale with one of Epic's $10 off coupons adding to the sale discount.
  2. STAR WARS™ Battlefront™ II: Celebration Edition is free on the Epic Games Store until January 21st. https://www.epicgames.com/store/en-US/product/star-wars-battlefront-2/home
  3. Midora's ImAPNG plugin is incorrectly marked as supporting saving, it only supports loading.
  4. Midora's APNG plugin does not support saving. You may have previously been using the Animated Image plugin by Simon Brown.
  5. Release version 1.1.6. Changes: Fixed a crash in the 64-bit version. Support reading and writing up to one of each type of color information box, as as allowed in HEIF Amendment 3 section (also supported by libavif and libheif). Changed the order that some data is written to better support streaming image decodes.
  6. I created a 32768x16384 pixel blank canvas and was able to save it with Heic FileType Plus. Based on its extremely fast encoding speed, Microsoft's HEIC encoder is probably GPU accelerated. I suspect that the image size issue may be due in part to a texture size limitation in Direct3D 11, according to MSDN the maximum 2D texture size is 16384x16384.
  7. You could use @pyrochild's ScriptLab plugin. https://forums.getpaint.net/index.php?/topic/6091-scriptlab/
  8. @Rick Brewster will have to merge the changes, he is the only one with write access to the private GitHub repository. I have one more PR to send after those changes are merged. A new alpha build is attached. This build can significantly improve the loading speed for animated GIFs. ImAGIF.FileType v0.13.1-alpha3.zip
  9. That would be a paint.net issue. The animated GIF saving code is a lot more complex than the loading code, but I will take a look at it.
  10. Interesting, in my tests it looked like both versions were using a similar amount of memory. It is more memory efficient as it converts the frames to a Paint.NET layer without needing to copy the pixel data.
  11. @AlexY I fixed that bug, a new build is attached. This build has been superseded by the one in the following post: https://forums.getpaint.net/topic/31629-animated-images/?do=findComment&comment=579462 @Pixey The previous version has a bug when loading GIF frames, use this build instead.
  12. No, that is a bug I will have to investigate.
  13. Paint.NET does not currently support that feature, so the PSD plugin does not support it. Quoting the PSD plugin author: Another user released a fork of the PSD plugin that provides a workaround for loading layer groups, make sure to read the warnings in the first post of that topic.
  14. I have attached the test build that I mentioned in my previous post. This should hopefully fix the crash that @DragonFox and @Pixey are seeing when saving a 1024x1024 pixel file. If it works I will submit the changes to Rick for inclusion in a new build. This build has been superseded by the one in the following post: https://forums.getpaint.net/topic/31629-animated-images/?do=findComment&comment=579403
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