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Rick Brewster

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Rick Brewster last won the day on August 13

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About Rick Brewster

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    Paint.NET Author and Developer
  • Birthday 06/16/1981

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    Bay Area, CA

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  1. Yeah I'm not really sure what the question is.
  2. Most of the built-in shapes are defined in code, not with XAML like the plugin shapes. e.g. here's the Heart shape's code internal sealed class HeartShape : PdnGeometryShapeBase { private static Geometry unitGeometry; private static Geometry UnitGeometry { get { if (unitGeometry == null) { unitGeometry = CreateUnitGeometry().EnsureFrozen(); } return unitGeometry; } } public HeartShape() : base(PdnResources.GetString("HeartShape.Name"), ShapeCategory.Symbols)
  3. Ahh, great. So I guess the solution was found, and now jez84 deleted it so nobody else can benefit? Bluh. Closing thread.
  4. IA64 (Itanium 64-bit) hasn't been included since version 2006 or so. Are you sure you're using a recent version? The latest stable release is 4.2.13.
  5. Right, that string is there. But "Preserve Existing Tile Size" is not.
  6. Have you tried taking a picture of the car while it's driving really fast? /s 😁
  7. That's not a bug. I've already told you that. Stop reporting things that you know aren't bugs. The rendering engine is working exactly the way it should. Closing Thread
  8. This build fixes a crash that was seen when using Effect plugins with 8-bit indexed icons, such as @dpy's AA Assistant. It also updates the bundled AVIFFileType to, which greatly improves memory usage and fixes a crash. To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button. (Unfortunately alpha/beta releases are not currently available for the Microsoft Store version of the app). You can also download and install this build directly: https://www.getpaint.net/files/zip/test/pai
  9. Okay I've reproduced that crash. Looks easy 'nuff to fix. Thanks! I'll have an updated build shortly, along with @null54's updated AVIF plugin that significantly improves memory usage while saving AVIFs.
  10. Well, did you try removing your plugins like was suggested earlier by @Ego Eram Reputo?
  11. Here's a new beta for 4.2.14 with a bunch of important fixes. I've also spent more time in the guts of the system doing some optimization work -- you should see better performance, especially on lower end systems, or while working with larger images, or while working with images that have many layers. I’ve eliminated a lot of ephemeral allocations from the rendering engine over the last few months, which has resulted in less pressure for the garbage collector and more CPU time available for actual work (rendering!). To get this update, make sure you have "Also check for pre-release
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