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Rick Brewster

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Rick Brewster last won the day on November 8 2020

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About Rick Brewster

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    Paint.NET Author and Developer
  • Birthday 06/16/1981

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    Male
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    Soon to be leaving the Bay Area, CA

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    https://www.getpaint.net

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  1. Setting the font size isn't well supported. I recommend setting the DPI (scaling) instead.
  2. I think this thread is 8 years old and you should've left it alone I won't be implementing your ideas though, but not because you necroposted. They're just not practical or general enough, and nobody (other than you) has been asking for them. Ultra low return-on-investment.
  3. Alright, thanks for pointing that out -- should be a very easy fix
  4. This release is going pretty smoothly! I just had to fix a few small things that were pointed out in the thread for the alpha release, and get the translations up-to-date. To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button. (Unfortunately alpha/beta releases are not currently available for the Microsoft Store version of the app). You can also download and install this build directly: https://www.getpaint.net/files/zip/test/paint.net.4.215.7690.33565.install.zip Changes
  5. Closing this thread -- dropping the beta in just a few
  6. Alright, looks like this is just a corollary of the fact that PDN hasn't been upgraded to per-monitor (v2) DPI awareness. Implementing this has to come after porting to .NET Core, because it depends on new facilities added to WinForms in .NET Core 3 and 5. It's coming ... eventually
  7. Yeah I was only asking for diagnostic reasons -- I'm not suggesting you should or need to keep that configuration You may also check to see if you have any multimonitor- and/or window- management type of software installed. They often cause weird issues. ATI Hydravision for instance, is still bundled with AMD's Radeon drivers for some dumb reason, and same for NVIDIA equivalent with their Quadro drivers. Like c'mon, Windows has had that functionality built-in since Windows 98, or at least XP for sure ...
  8. Yeah if you have a Windows menu then you're probably using 3.5 (or even earlier). You need to install the latest version, which is currently 4.2.14.
  9. Does this happen if you set the two monitors to have the same DPI? (you'll need to exit the app before changing the DPI)
  10. Okay; I can put the property back with an [Obsolete] attribute
  11. Okay thanks for reporting that, I'll make sure it's fixed pronto
  12. This is on the (infinitely long) TODO list. For now, File->Exit followed by relaunching the app is the way to accomplish this. I've been hesitant to add this feature because it could be pretty easy to click on accidentally.
  13. If you want to do your own multithreading, specify RenderingSchedule = EffectRenderingSchedule.None when creating your EffectOptions in your constructor. Then your Render method will be called precisely 1 time and it will be given all of the ROIs (rectangle/region of interest).
  14. These are some popular fixes and additions 😁 Hopefully the alpha goes smoothly and a final release will be out soon!
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