beehoney Posted September 22, 2017 Share Posted September 22, 2017 How do I install that dll.-data on my windows 10 laptop? Quote Link to comment Share on other sites More sharing options...
IRON67 Posted September 22, 2017 Share Posted September 22, 2017 (edited) Just COPY it in the right Paint.NET Subfolder, in most cases: EFFECTS. By the way: https://forums.getpaint.net/topic/1708-how-to-install-pluginsgeneral-plugin-troubleshooting-thread/ Edited September 22, 2017 by IRON67 Quote Link to comment Share on other sites More sharing options...
IronSkye Posted December 27, 2017 Share Posted December 27, 2017 No UI pops up for Shape3D in v4.0.19 - Plugin will render a simple gray scale sphere and does not launch the settings UI. PDN locks up solid and must be terminated from task manager. Crash logs do NOT get generated. Troubleshooting steps taken: -force quit pdn/ uninstall then reinstall shape3d from forum = no change -force quit pdn/ uninstall then reinstall shape3d from author's web page = no change -force quit pdn/ unlock all items in effects folder = no change -ran fixpdn.exe/ reboot pc = no change -reinstall .NET, now running v4.7 = no change (pdn diags show .NET as v4.03) -uninstall pdn/ reboot pc/ reinstall pdn/ reboot pc = no change -uninstall v4.0.19/ reboot pc/ install v4.0.16/ reboot pc = no change _______________________________________________________________ NOTE: Shape3D was all good prior to swapping out my internal hdd. New drive has same OS, same hardware, all OS updates installed, drive defragged and cleaned. Programs/ apps and the like are not much different now than from what was installed on the old drive except the new system was built without the oem bloatware and I now use Microsoft Security Essentials instead of Avast AV free. _______________________________________________________________ Application paint.net 4.0.19 (Final 4.19.6484.39094) Build Date Monday, October 02, 2017 Install type Classic Hardware accelerated rendering (GPU) True Animations False DPI 96.00 (1.00x scale) Language en-US OS Windows 7 Service Pack 1 x64 (6.1.7601.65536) .NET Runtime 4.0.30319.42000 Physical Memory 4,015 MB CPU Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz Speed ~2327 MHz Cores / Threads 2 / 2 Features DEP, SSE, SSE2, SSE3, SSSE3 Video Card Intel(R) Q35 Express Chipset Family Dedicated Video RAM 0 MB Dedicated System RAM 64 MB Shared System RAM 192 MB Vendor ID 0x8086 Device ID 0x29B2 Subsystem ID 0x281A103C Revision 2 LUID 0x00008054 Flags None Outputs 2 _____________________________________________________________ Hey, guess what?!? Ran pdn v4.0.16 in safe mode . . . and . . . Brilliant! It worked! But after booting my pc normally, this negative inpact user feature again presented itself which leads me to believe this is a Windows problem doing bad things to pdn. Now comes the hard part. Please let me know what I need to do next in troubleshooting this. Your knowledge, experience and expertise are most appreciated. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted December 27, 2017 Share Posted December 27, 2017 1 hour ago, IronSkye said: No UI pops up for Shape3D in v4.0.19 - Have you got a second monitor? The UI usually shows up there. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
IronSkye Posted December 27, 2017 Share Posted December 27, 2017 Ego Eram Reputo - You are my Hero! I do not have two monitors, but the one that I do have has two available modes, analog and digital. I checked my video settings and sure enough there it was. Not sure how, but my pc settings were of that for dual monitors on an extended desktop. Once corrected - problem solved. Thank you so much! Quote Link to comment Share on other sites More sharing options...
lil peep Posted January 20, 2018 Share Posted January 20, 2018 how'd you make that cd Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted January 21, 2018 Share Posted January 21, 2018 8 minutes ago, lil peep said: how'd you make that cd http://mkt.t-cat.biz/pdn/19.htm Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
PerfectSymmetry Posted February 7, 2018 Share Posted February 7, 2018 I can't seem to find the template. Can you give me A direct template for the box you done in the images? Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted February 7, 2018 Share Posted February 7, 2018 11 minutes ago, PerfectSymmetry said: I can't seem to find the template. Can you give me A direct template for the box you done in the images? http://mkt.t-cat.biz/pdn/7.htm Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
PerfectSymmetry Posted February 7, 2018 Share Posted February 7, 2018 1 minute ago, toe_head2001 said: http://mkt.t-cat.biz/pdn/7.htm Thanks. Quote Link to comment Share on other sites More sharing options...
MJW Posted August 21, 2019 Share Posted August 21, 2019 @welshblue discovered a bug in the way Shape3D computes alpha when antialiasing completely opaque areas. Though all the subpixels have A=255, the resulting alpha is 254. The AA is done in three places: one for each primitive type. The code in each section is identical except for the calls to low-level primitive-rendering routines. Here is the cylinder code, with the variables renamed for clarity: Spoiler private void CSa(Surface src, float X, float Y, ref uint c) { if (!this.aa_on || this.aa == 0) { this.CMp(src, X, Y, ref c); return; } int aaRepsPerSide = this.aa + 1; float aaRepsPerSideRecip = 1f / (float)aaRepsPerSide; float aaRepsTotal = (float)(aaRepsPerSide * aaRepsPerSide); float scaledAlphaSum = 0f; float sumR = 0f; float sumG = 0f; float sumB = 0f; float ssY = Y - 0.5f + 0.5f * aaRepsPerSideRecip; float ssStartX = X - 0.5f + 0.5f * aaRepsPerSideRecip; int i = 0; while (i < aaRepsPerSide) { float ssX = ssStartX; int j = 0; while (j < aaRepsPerSide) { uint argb = 0u; this.CMp(src, ssX, ssY, ref argb); if (argb != 0u) { float scaledAlpha = (argb >> 24 & 255u) / aaRepsTotal; scaledAlphaSum += scaledAlpha; sumR += (argb >> 16 & 255u) * scaledAlpha; sumG += (argb >> 8 & 255u) * scaledAlpha; sumB += (argb & 255u) * scaledAlpha; } j++; ssX += aaRepsPerSideRecip; } i++; ssY += aaRepsPerSideRecip; } uint uintScaledAlphaSum = (uint)scaledAlphaSum; if (uintScaledAlphaSum != 0u) { uint r = (uint)(sumR / scaledAlphaSum); uint g = (uint)(sumG / scaledAlphaSum); uint b = (uint)(sumB / scaledAlphaSum); c = ((uintScaledAlphaSum & 255u) << 24 | (r & 255u) << 16 | (g & 255u) << 8 | (b & 255u)); return; } c = 0u; } I'm pretty sure @Ego Eram Reputo and I could modify the AA code to work correctly, assuming EER is willing. 1 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 22, 2019 Share Posted August 22, 2019 I'm up for it. I'll have a look this weekend. Thanks for the code! Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
MJW Posted August 22, 2019 Share Posted August 22, 2019 Before this weekend, I'll post some suggested replacement code. I'd like to add a routine, called from the setup code, to precompute some values, so they don't need to recomputed per-pixel. The basic change is to save the division of alpha to the end. The way it's currently done is really imprecise. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 22, 2019 Share Posted August 22, 2019 Let me set up a repo on Github for it (if I haven't already). It makes sense to use this technology if we have it available PM me your github handle and I'll add you to the repo. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
MJW Posted August 28, 2019 Share Posted August 28, 2019 Here is a version of Shape3D which will, I hope, fix the opacity problem without introducing any other problems. (The opacity problem is that completely opaque pixels are rendered with an an alpha of 254 when Shape3D's antialiasing is enabled.) New Shape3D DLL (8/28/2019): Shape3D.zip 2 4 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 29, 2019 Share Posted August 29, 2019 Great Job MJW Please can we have some testers for this fix. If we encounter no problems I'll promote this version to "official" status and put it in the first thread. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 12, 2019 Share Posted September 12, 2019 New build (v1.2.6.3) has been released! This fixes the opacity issue outlined above. Many thanks to MJW for the fix. Go get it! Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
HyReZ Posted September 12, 2019 Share Posted September 12, 2019 @MJW!Thanks for all of your efforts! Here is a creation of mine using Shape3D: 2 1 Quote Link to comment Share on other sites More sharing options...
Pixey Posted September 13, 2019 Share Posted September 13, 2019 Thank you @MJW for your work on the Shape3D 🥰 I am, however, still experiencing trouble with this plugin since after v4.1. I don't know if this will mean anything to anyone, but the symptoms are: Upon opening Shape 3D the first time in Paint.net - it crashes and leaves no crash log. After the first crash it works fine until I close Paint.net again ☹️ Quote How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to comment Share on other sites More sharing options...
HyReZ Posted September 14, 2019 Share Posted September 14, 2019 Here is another one of my works utilizing the Shape 3D plugin: Quote Link to comment Share on other sites More sharing options...
Seerose Posted September 14, 2019 Share Posted September 14, 2019 @MJW! Thank you so much. 1 Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
A Developer Posted February 13, 2021 Share Posted February 13, 2021 Awsome Plugin, must download👍 Quote Link to comment Share on other sites More sharing options...
Fox_GAMING_NTF Posted March 4, 2021 Share Posted March 4, 2021 How was the CD Made, in the first post, in the examples? Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted March 5, 2021 Share Posted March 5, 2021 Under the Cylinder tab, find All Face section & uncheck Body and Bottom leaving just the Top face. In Texture map section, choose either of the bottom two options. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
HyReZ Posted February 20, 2022 Share Posted February 20, 2022 Digital Graphic Design by HyReZ with Paint.NET (Planets created with the Shape3D plugin) 1 Quote Link to comment Share on other sites More sharing options...
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