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Found 89 results

  1. Grid and checker board Effect Plugin What's this? This is a plugin under Effect/Render menu. Thanks to BoltBait and Illnab1024 who created the original version and published the sources of it. This effect will help you to create grids and/or checker boards and some other stuff (just let run your imagination...) _________________ Download it! Plugin GridMaker.dll > Here is the DLL < The MadJik's All plugins package is available ! How to install Close Classic version of Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Unzip and (re)place the DLL in your Effect folder usually: /My Documents/ App Files/Effects/ You have to adapt for your language My Documents The User interface Horizontal/Vertical slider: __from 1 to 1000, choose the size of the single cell of the grid/checker in pixels. Linked with Horizontal: __if checked Horizontal and Vertical move both at the same value. __if unchecked you could give differente values to Horizontal and Vertical. Mode (choose from): __Grid lines __Checker board __Dotters Drawing position (choose from): __Top left: The grid starts at the top-left corner of the image... __Centered on lines: The grid is positioned to have two lines crossing at the center of the image... __Centered on area: The grid is positioned to have the surface of a cell centered at the center of the image... __Bottm right: The grid ends at the bottom-right corner of the image... Others options: __Alpha only: the effect fills only transparent area. __Foreground only: only draws the primary color. __Swap color. __Line width: Is a slider to select the brushwidth "live". By default it is set to 2. __Variation: (with Dotters only) The dot diameter will change based on the color of picture (beta)... Voilà ! Tips : Dots in Grid Fill each cell of the grid with a circle. The radius is the minimum value between horizontal and vertical grid step. You could use the brush width to create a "gap" between circles. Use the brushwidth to create some kind of tartan :
  2. Good day, everyone! Those that remember me will find that I return from my 10 year seclusion with more life experience! And a cat that I live alone with. Those that don't will get nothing of value out of this first paragraph. I made a simple tool for plotting points on the canvas that I hadn't quite seen done the same way before. I had a need for finding particular points on an image and mousing around to read the coordinates on the bottom was tedious and less precise than I'd like. My solution was to draw a crosshair centered on whatever point you tell it. It can optionally place the [x, y] reference as an ordered pair nearby the point as well. It uses your selected Primary Color for everything. It's great for locating points on a GUI image (if you, like me, happen to be working on modding a game that uses a single image for its GUI elements). I'm sure you could find other uses for it! Screenshots included to try and demonstrate its practical usage. My coding ability is mostly in the "pattern recognition" phase, but I figured there's no reason not to share it. Made in CodeLab, then migrated to VS for dynamic control over the input sliders. Please feel free to message me with coding tips and messages akin to "oh my god, I thought you were dead!" Thanks to the PdN Team for giving me well over a decade of entertainment in the world of photo manipulation!
  3. TechnoRobbo's Snow Flake Maker Yeah, it's a silly Idea but someone had to do it. I've seen other fractal snowflake maker but they lacked realism so I tried to come up with a different system. Also I've have the flu and needed something to do. Menu: Effects->Render v1.0.1+ Adds realtime control and enhances color fade Plugin Browser Data and Preview added v1.0.2+ adjusted for Netbooks v1.0.3 HDPI friendly Snow Of Venus
  4. This plugin is a part of the "Jesse Chunn Plugin Pack" and can be downloaded HERE Once installed, "Bricks" will show up in the "Render" submenu. Here are some examples: This image uses "Bricks" to create texture. Here is a tutorial to create a brick wall. (link to old forum removed - please use search: ) This effect is a part of Jesse Chunn Plugin Pack located at: Jesse Chunn Plugin Pack All comments welcome. Regards, Jesse Chunn.
  5. Download v1.2.6.3 September 2019 How to install plugins: =================================================== Original download link (from my website) My website -> download page document, and sample-image in this site. This website is not English page. =================================================== Nice to meet you. I do not understand English. This comment is filled in with a translation software. This plug-in adds the effect of three dimensions to the image. But, The processing of this effect might be a little slow. The effect of "Drop Shadow effect plugin" or "Object Reflections Plugin" was added to these samples later. First of all, the image. Next, select the object. "sphere" or "cylinder" or "box" Expansion reduction of object. Select the "Texture Map". And, Rotation of object, Camera-angle, Lighting, highlight, etc... ==== Version history ==== Fixes opacity issue (completely opaque pixels were rendered with an an alpha of 254 when antialiasing was enabled - MJW) forces XML to use decimal point. Improved PluginSupportInfo and language support (menu placement) bugfix to get XML Load/Save working - (use "userSettings") Set Default - Save current settings as default. These settings will be used when the Reset button is clicked and when Shape3D is started. Delete Default - Delete user default settings. Window Position & Size - To restore the window position and size, checks it. Moved to the "Render" submenu. - It was corrected that the interface had collapsed by screen resolution occasionally. "Reset" button -> "Reset All" button. To return it to default completely, it changes the specification. A small Reset button is added to some items. - A part of an English translation was changed. The default value of Scaling was changed. - It is corrected that the rotation of the object reverses when the XML data by Version is loaded. - It unified units of Movement of display position - It was corrected that a global coordinate system and the direction of the rotation were opposite. It united it to the right-handed coordinate system. Changed Axis Default Value before Axis1 - Y | Axis2 - X | Axis3 - Y after Axis1 - X | Axis2 - Y | Axis3 - Z Changed Ambient Maxvalue before "1.0" after "10.0" Changed Diffuse Maxvalue before "1.0" after "10.0" Changed Lighting at the time of transparence before after And, Changed Ambient, Diffuse effect at the time of transparence Adds Movement of display position It was corrected that XML Load/Save It unified units of Width/Height/Depth of Sphere/Cylinder/Box Independent setting of the Top/Bottom of cylinder. Adds Cylinder-Face ON/OFF - Adds Box-Face ON/OFF Adds Reset-Button XML Load/Save - Adds English language. - Japanese language release.
  6. Hi, this is a modified version of the Cellmaker plugin by Ego Eram Reputo. Use Effects->Render->CellMaker Rev Download Link > I needed to see the center of borders, so i quickly learned how to write a plugin (thanks to CodeLab ). Reading the original post and answers I used the MadJik's coding approach for efficiency. Here is what it does: + entire/not entire cells option + choose start grid reference + move grid + show borders centers + a lot faster then the original plugin - it has the same flaw of the original plugin: Hidden Content: The plugin checks only if the 4 corners are visible to draw a cell. So this may happen. A picture to show the possibilities Hidden Content: And the source code for CodeLab ps: I took the same icon as original plugin, and copy some code from ego eram reputo and MadJik. If this is not allowed I'll delete what's needed. ps2: I still don't quite understand how some functions works. I've seen a lot of for (int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { if(selectionRegion.IsVisible(x,y)) But the plugins only works within selected region, so why do that? Also is there a similar function as selectionRegion.IsVisible(x,y) for segments or areas, because calling IsVisible for a lot pixel is very slow. Thx
  7. TechnoRobbo's SplineMaster ver. 1.4.3+ Free-form (Cardinal) Splines. Draw on an image, on empty layer or use an image as a guide. Menu: Effects->Render The Tutorial Part I - The Basics (best watched full-screen) Music by TechnoRobbo The Tutorial Part II - Advanced Topics (best watched full-screen) Music by TechnoRobbo The Tutorial Part III - Mask Transparency (best watched full-screen) Updates 1.4.2 includes a Auto-Add Mode check box - uncheck it to avoid accidentally adding a node while trying to move a node v1.4.1+ adjusted for tablets and different DPI V1.3.4 Minor Change - Replaced rotation instruction that was missing Version 1.3.3 adds Mask transparency Version 1.3.1 fixes Cloning Version 1.3.0 - Save , Load and Edit Groups of Spline. Version 1.1.1 saves settings in between uses during a a session. Version 1.1.0 [Line Caps (arrows etc.) Line styles (Dashes & Dots) Opacity (transparency backwards.) OK Button applies current spline fixes "delete background" that I mucked up with last change.] Version 1.0.3 Fixed the Undo Bug Version 1.0.1 & 1.0.2 -color picker lets you edit existing color Checkbox (Closed & Filled) functionality adjusted (Thanks Red Ochre) Nicole Nicole2 Not Nicole The Plugin The VS Source Code for Programmers
  8. BoltBait's Charts and Graphs Plugin v0.2 (Prerelease, Test Build) I quickly slapped this together because of this request. (There are probably issues. Give me feedback and I'll see if I can fix them.) It looks like this: You'll find it in the Effects > Render > Chart menu. Instructions: First, choose your chart type. Then, click the "Enter Data" button to enter your chart data. On the data entry screen, you can click the colors to change them and you can right-click on column titles to change those. Finally, tinker with your other options and click the OK button to finalize your chart image. Important: Remember to click the "Save Data" button to save a copy of your chart data to an xml file. This file can then be used later when clicking the "Load Data" button to restore your chart options and data. This is the only way to save the format of your chart if you wish to come back later to make tweaks. Once you click OK, your chart is now a graphic and can't be edited. Limitations: This chart control is not designed to work with selections. I might add that later if users think it is important. The resulting chart is scaled to the size of your canvas. So, before running, set your canvas size to the size of graph you want and press Ctrl+D to close any selection you might have active. Download: Click the button to download the zip file which includes an installer. Download the zip file to your desktop, unzip both files to your desktop and run the installer. If successful, you can delete all the new files from your desktop. Download Once all the bugs are worked out, I'll be adding this to my plugin pack. Source code: I can't take credit for all of this... lots of it was written by @toe_head2001 and Microsoft for another project... but, I did get it working for Paint.NET.
  9. Calendar Creator v1.6 I needed this for work, so I coded it up. And, because I'm so nice I'm sharing it with you. I'm not so nice, however, to entertain requests for format changes to the calendar itself. The drop-down list boxes default to the current month and year. Download Download as part of my plugin pack: Version 1.6 changes year entry into a slider instead of a drop-down list box. Source Code This is a little too complicated for CodeLab. Visual Studio is required to build this. I whipped this together quickly and never went back to clean it up--you have been warned. If someone wants to compile this for Paint.NET v3.5.11 (won't be easy), I wouldn't mind. Here's the icon: and here's a CodeLab script: Paint.NET v3.5.11 users can download a compiled version here! Enjoy.
  10. Spoked Wheel Effects -> Render -> Spoked Wheel Change Log v1.1 (March 5, 2016) Changed: The range for Line Thicknesses now maxes out at 100 v1.0 (Feb 20, 2016) Initial release Download
  11. TechnoRobbo's Custom Random Filler (AKA Custom Shape Filler) (This one was a request) Fills your image with a png in varying sizes and rotation V1.5.1 has a surrender mode In regular mode it will not place an image that does not fit the settings but it will make 10000 attempts per image clone to try fit the image. In Surrender Mode if the plugin is required use settings that limit it's options for image placement it will make 3000 attempts then surrender and place the image in a random location. v1.5.0.+ New "No Overlap" option Hidden Content: v 1.4.7 sort by size for depth effect v 1.4.5 Ability to use SpriteSheets v1.4.3 boxes manually input parameters v1.4.1 Constrain to Selection Progress Bar Plugin Browser Compatible v1.3 fixes selection region bug V1.2 Rotation Limits and Truly random distribution V1.1 - shadows Menu: Effect ->Render Sprite Sheets VS Source Code for Programmers Hidden Content:
  12. I've been searching for a plugin that makes diagonal lines for a long time... Since I couldn't, I decided that maybe I should make one myself! It turned out to be a lot easier than I thought, and here it is! The plugin will be placed under Effects -> Render Download Source: Enjoy! Update1: added brushwidth slide bar. Update2: added antialias level & menu icon. Update3: fixed transparency bug. Update4: added angle slide bar. Update5: added colorwheel, alpha slide bar, fixed more transparency issues
  13. A very simple plugin to render clock.
  14. 'Parallel Lines and Patterns' Render Effect Plugin Summary This Paint.NET effect plugin allows you to fill the selection of the current layer with parallel lines or patterns. Ok there are two plugins already allowing to fill with parallel lines (Scan Lines, Diagonal lines) but maybe you like this basic one too. Keywords Render, Fill, Parallel Lines, Diagonal Lines, Waves, Hatches, Patterns, Moire effect Author Martin Osieka Download >> ParallelLines v1.6 (8.3.2015) Installation Follow the instructions carefully Unzip "ParallelLines.Effect" Copy the two files OptionBasedLibrary vX.X.dll/.dlc to the Paint.NET\ folder (NOT to Paint.NET\Effects\ !!!) A typical location is "C:\Program Files\Paint.NET". Copy the two files 'ParallelLines.Effect.dll/dlc' to the Paint.NET\Effects\ folder. A typical location is "C:\Program Files\Paint.NET\Effects". Do not remove older versions of the OptionBasedLibrary if they are required from other plugins. After a restart of Paint.NET you will find the plugin at Menu->Effects->Render->Parallel Lines and Patterns... (oder für deutsche Anwender unter Menu->Effekte->Rendern->Parallele Linien und Muster... ;-) Compatibility Paint.NET 3.5.11 and 4.0.5 Supported languages The language used in the plugin depends on the language setting of Paint.NET and the support of this language by the plugin. The fallback is the first supported language of the plugin. Languages are defined in the .dlc files. This plugin supports the following languages in the moment: English Deutsch You may add your own translation to the .dlc file. Dialog options The options of the effect are subdivided in three sections: Proportions, Orientation, and Colors. You can select a section via the tabulators on top of the dialog. Proportions Section The options in this section define the proportions of the final fill pattern. A line is composited from line segments. A line segment has several options which define shape and size of the segment and because the segment is repetitive also of the whole line. Parallels Count: You may select 'Infinite' to fill the area above and below of the reference vector 'One line' which means there are no parallel lines just one single line. 'Custom' which enables the value control below. There you can enter the number of lines you like to get. Distance: The distance between the parallel lines depends on the setting 'Center of lines' and 'Border of lines'. 'Border of lines' means somehow the maximum bounding box of a single line. This value is an estimate because it depends on a lot of options and the way the rendering engine works. if 'Center of lines' is selected then the lines may overlap. Drift: This value defines how much a line is shifted horizontally compared to its neighbour line. Whole Line Length: Choose between 'Infinite' which means there is no limitation of the length in the visible area 'One period' the length is defined by the 'Period' option of the 'Repetitive line segment' 'Custom' s user defined length. But repect that the real length is in most cases a multiple of a 'Period'. Thickness: The width of the pen used to draw a line. Joining: Defines how vertices of a line segment are drawn. Only used for lines with vertices. Caps: The caps at the start and the end of a continous line. Repetitive Line Segment Shape: Defines the basic look of the segment. There are basic lines, waves and closed shapes. Amplitude: The distance between top and bottom of lines with vertical elements. Period: The length of a line segment before it repeats Split at: Some shapes are divided in a first and a second half. Changing the split value changes the ratio of the two parts. Here a Square Wave using different split values: Tilt: Some shapes show a tilted line element in the shape. Respect changing the tilt value does not change the amplitude instead the length of the tilted element will change. Orientation Section In this section you are defining the reference vector of the lines, and optional scale factor, and the dpi value of the layer (if you like to use cm or inch input values). Reference vector 'Origin at center of pixel If set then - the position (0,0) is at the center of the top/left pixel of the bounding rectangle of the selection - reference point values will be rounded to integer values without fractional parts If not set then - the position (0,0) is at top/left of the top/left pixel of the bounding rectangle of the selection - reference point values will not be rounded So if the switch is off you get more precise results but maybe not what a user expects at first glance. Check the difference by drawing a one pixel line. Starting Point and angle: These values define the origin and orientation of the basic line segment. All other line segments are drawn relative to the basic line segment. Length: Not used in the moment Show while dialog is open: If checkmarked then the layer will show a red rectangle and a small circle. The circle is the origin and the rectangle is calculated from amplitude, period and reference angle. In the final rendering of the layer these indicators will never be visible. Reference Scale Scaling happens in the final drawing. Means if you enter a value of 1cm somewhere and the scale factor is set to two then 2cm will be used in the drawing! Pressing the 'Apply' button will scale the depending options and reset the scale factor to one. Image Resolution: The resolution option is only of interest if you like to enter cm or inch values in the dialog. You should set the value used in the image here. Makes most sense if you like to print the image later in the specified resolution. Best is to use the 'Print It' plugin ;-) Colors Section You may set the color of the lines and the background here. The default values are: Use Paint.NETs Primary Color for the lines and the original layer content for the background. Lines are always rendered against the selected background. So changing the opacity of the line color will show you the selected background color below. Hints You may use units like cm and inch to specify values in the controls (see the tooltip of the control). Converting from the current value in the control to a different unit is done by just typing the new unit into the edit field without a value. Clearing the editfield will return to the current value with the base unit (the first unit in the tooltip. Some controls provide additional features if you are pressing shift while the mouse is used. I.e. the slider values will be catched to fixed values. Instead of shift you may press the right mouse button together with the left one. Known issues Paint.NET does not provide the dpi value of the current image to effect plugins. The plugin uses the dpi value to allow the user to enter values in cm or inch. To get correct values you have to enter the dpi value of the image in the reference tab of the dialog. The default value is 96 dpi. Examples History 1.6 (8.3.2015) - The Circle, square, dieamond, and hexagon shape use the center parameter. - The dialog can be resized. - The interference layer angle got the option to 'spread' the reference vector or to ' add' to the vector 1.5 (18.1.2015) - Added 'Interference layer' option: Allows to overlay a duplicate of the line pattern with a different angle. This may be used to create a moire effect. 1.4 (4.1.2015) - Reorganized the shape line types to make it easier to use regular shape types and their stretched parts. The size of Circles, Squares, Diamonds and Hexagons is defined only by the amplitude option now. The streched variants like ellipse, rectangle, streched diamonds and stretched hexagons work as before. - Added Hexagon Shapes - Length of whole line allows to select 'One Period' now. This makes it easier to render just one single line segment like a single hexagon. - Added reference scaling. Scaling happens in the final drawing. Means if you enter a value of 1cm somewhere and the scale factor is set to two then 2cm will be used in the drawing! Pressing the 'Apply' button will scale the depending options and reset the scale factor to one. - The reference point option control allows to enter pixel or other unit values now (instead of percent). - Added switch 'Origin at center of pixel (else in-between pixels)' If set then - the position (0,0) is at the center of the top/left pixel of the bounding rectangle of the selection - reference point values will be rounded to integer values without fractional parts If not set then - the position (0,0) is at top/left of the top/left pixel of the bounding rectangle of the selection - reference point values will not be rounded So if the switch is off you get more precise results but maybe not what a user expects at first glance. - Tooltip of NumericUpDown controls shows the value of the control in different units now (before just the possible unit names). - Added a work-around to avoid that sometimes the first tab page of the dialog shows a slider. The basic issue is still not fixed in OptionBasedLibrary but it should be OK for this dialog. 1.3 (19.12.2014) - Diamond, Ellipse and Rectangle Shape cover now the whole period if 'Center at' is set to 50% (the default value) This makes it easier to create overlapping shapes without loosing any of the old functionality. - Changed the start point of the Spiral Wave so that it looks more symmetric in limited length mode. - Added 'Fill Color of Lines'. Because waves do not have closed shapes they will look half-filled. 'Stroke color of Lines' allows to set the value 'None'. - Added 'Fir Tree' shape 1.2 (17.12.2014) - Added option to limit the length of the parallel lines to reference section. - Added start end end caps for limited continous lines (without gaps). - Added 'Spiral' line type - Added keywords to the code used by plugin browser 1.1 (11.12.2014) - Fixed the wrong symbol image of the 'Divided Line' shape (an error in the OptionBasedLibrary) - Added the option to specify an amount of parallel lines - Added dash-dotted line shape 1.0 (10.12.2014) - First public release
  15. Inset Box Shadow Effects -> Render -> Inset Box Shadow Before: After(s): . . Change Log v1.3 (Nov 3, 2018) Changed: Use the ColorWheel control with a built-in Alpha slider Changed: Move the plugin to be in the Render submenu v1.2 (March 5, 2016) New: Added controls to adjust Offsets v1.1 (Feb 9, 2016) New: Added a slider control to adjust Opacity Changed: The maximum value for Margin is now set dynamically based on canvas/selection size v1.0 (Feb 8, 2016) Initial release Download Source Code Icon based on icon from Fugue Icons.
  16. Hi All, Here's my Rounded Rectangle effect. (A full list of my effects is here.) Rounded Rectangle - Version - 27 February 2017 ©Copyright Tim Mathias 2017. All rights reserved. USE AT YOUR OWN RISK. Menu: Effects -> Render -> Rounded Rectangle... Example 1 Example 2 The Rounded Rectanlge effect uses the Primary and Secondary colours and the current brush width to draw a rectangle with rounded corners into the current selection. The roundness of the corners, the border outline and fill type are user-selectable. You can have multiple selections (Ctrl key). If there's no selection, it uses the entire canvas. The selection can be any shape (rectangle, lasso, ellipse or magic wand). After drawing the first shape, you can change the colours and brush width for subsequent shapes without having to re-open the config dialog. Just change them in Paint.NET's toolbars and then press Ctrl+F to paint into the selection with the new colours and brush width. Note: If you choose corner radii whose sum is greater than the side length, the radii will be scaled to fit the side length. The scaling is indicated by a green bar. Version - 27 February 2017: Recompiled for .NET 4.6.1. Version - 14 May 2009: Added a lock statement to prevent multiple simultaneous renders. Removed cross-threaded calls. Removed UI bug where independent radii were overwritten when typing a new top-left x radius. Version - 30 Mar 2009 (789 downloads): Added a supplementary brush width slider to the config dialog. Note: It reverts to the brush width set in the Paint.NET toolbar every time the dialog opens and when re-applying the effect using Ctrl+F. Added a fill overlap slider. It controls by how much the fill colour overlaps the outline colour. It's useful for removing gaps that sometimes appear due to antialiasing. The overlap ranges from zero to half the brush width. To see it in action use semi-transparent colours for the outline and fill, then move the Fill Overlap slider. Added a Reset Radii button. Added a Show Original checkbox. Improved slider performance. Improved radii UI logic. Version - 16 Mar 2009 (266 downloads): Added support for the number keypad. Improved outline-fill algorithm so that semi-transparent colours don't overlap. Removed UI glitch when moving radii sliders. Version (168 downloads): Original.
  17. Barcode This is a update of @Sepcot's original Barcode generation plugin. See changelog below. Effects -> Render -> Barcode '' encoded with Code 39 '93901' Postal Code encoded with POSTNET '070048016509' encoded with UPC-A Features Supports all three Code 39 barcode encodings: Code 39, Code 39 mod 43, and Full ASCII Code 39 Supports 5, 6, 9, and 11 digit POSTNET encodings Supports UPC-A encodings Automatically tries to convert text into an encodable format. (Example: "Paint" in Code 39 becomes "PAINT") Provides visual feedback for text that cannot be encoded. Uses the user defined Primary and Secondary colors to build the barcodes. Note: Barcodes built with colors other than Black (Primary) and White (Secondary) will probably not scan correctly. The width of the bars in the barcode adjust to fill the available space. No barcode is shown if the surface is too small for the barcode to be completely drawn. Supports non-rectangular selections. Note: Barcodes may not scan correctly if not rectangular. Changelog v1.5.1 (Nov 23, 2018) Fixed: Corrected the / character in Code39 v1.5 (July 3, 2018) Added: Support for the Dark Theme v1.4 (Nov 14, 2015) Fixed: Code39 Mod43 was generating the wrong Check Digit (this has been wrong since Sepcot's first release in 2007, sorry) Changed: All barcodes render a whole lot faster now Changed: When an invalid text string is typed in, the canvas will now clear instead of the 'OK' button disabling Changed: Minor UI Tweaks, should look better on HiDPI v1.3 (Aug 24, 2015) New: Generate UPC-A barcodes New: Added option to force Black & White, rather than using the primary and secondary colors New: The 'Enter' and 'Esc' keys now work Changed: UI now has a faux IndirectUI style v1.2 (Feb 23, 2015) Fixed: Plugin would crash if Unicode characters were inputted into the text field (info) Fixed: Character validation was not functional on the 'Full ASCII Code 39' option Changed: Live preview and the 'OK' button are now disabled if invalid characters are inputted Changed: Menu entry in now under the 'Render' submenu New: Text cursor is now automatically placed in the text input field when the plugin is opened New: Metadata was added for the 'Plugin Browser' v1.1 by Sepcot (March 19, 2007) Supports 5, 6, 9, and 11 digit POSTNET encodings Supports non-rectangular selections. v1.0 by Sepcot (March 15, 2007) Initial release Download Source Code
  18. Blend Seams Moderator Note: Here's a compatible release for the latest versions of (beyond 4.0.10). Download Source: Download: Developed on: PDN 4.0.6, NET 4.5.2, WIN 10 TLDR: This will attempt to smooth out the edges of a texture that isn't already seamless in hopes to hide the seam Usage: Select a single iteration / tile of the texture Effects -> Render -> Blend Seams Adjust stuff Tile the result side by side to see the results What it does: This plugin uses the center of the tile to smooth out the edges of the tile. The assumption is that the center of the tile has no seams and can be used to create blend points on the sides of the tile. Notes: This plugin is open source. If you want to fix something or improve this plugin please feel free to send me a pull request at I will accept anything that isn't too far off from the original "intent" of the project.
  19. Found in Effects ► Render. As the name says, it draws some guiding lines. I think it's too simple to need a description. The UI screenshot:
  20. XY Coords (tool) What's this? This effect was a bonus in the bottom list of my pack of plugins without its post till now. It’s originally a tool I made to find out how a picture is distorted/transformed by over effects (useful with Shape 3D). This plugin can effectively assist the Color Modulo effect. The effect adds on the canvas regularly spaced X,Y couple of counters. Download it! Plugin XYCoords.dll Here is the DLL The MadJik's All plugins package is available! How to install Close Classic version of Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Unzip and (re)place the DLL in your Effect folder usually: /My Documents/ App Files/Effects/ You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, submenu Tools. Steps X/Y Horizontal/vertical spaces between coordinates. Font size Default 8 could be too small on large canvas. White Background Add a white area behind the text to make it more readable on contrasted pictures. Show X and Y Choose betwenn two display mode : Checked: x:2 y:3 Unchecked: 2.3 Text offset Use this to move the text inside the “virtual grid” The Example: Really? No don’t need more example! Voilà! Enjoy! Let me see what you could do with it!
  21. Here's something that might be fun to play with, whether it's useful or not. It draws cardinal splines, colors them with various brush settings, rotates them etc. For me it was an exercise in GDI+ and OptionBased UI. Any bug reports or suggestions welcome... Found under Effects>Render menu. UI: Option: controls the randomness of the splines. Rotations: how many copies of the spline around a circle. Tension: controls the spline tension, how jagged or 'loopy'. Angle: rotates the splines. Sigma Focus: gradient center. Sigma Scale: gradient falloff. Gradation Size: size of the gradient rectangle. Zoom: zoom in or out. Draw/Fill/Both: how to paint the splines. Color tabs: select Pen/Alt/Bgd colors. Path Brush Draw/Fill: use path brush on either draw or fill. Path Controls: click drop-down to display more path options. AntiAlias: set smoothing mode. Points: click drop-down to display/change point data Menu Button: allows saving and loading of options and other cool stuff. Installation: Unzip "" and copy the following files: mandala.dll, mandala.dlc into the Effects folder of your Paint.NET installation. A typical location is "C:\Program Files\Paint.NET\Effects". OptionBasedLibrary v0.7.9.dll, OptionBasedLibrary v0.7.9.dlc into the folder of your Paint.NET installation (not into the Effects folder!). (unless it is already there, then you can skip this step) A typical location is "C:\Program Files\Paint.NET". Thanks to Midora for the optionBased library and to toe_head2001 for examples of using it. Enjoy.
  22. Frames Effect Plugin What's this? I know, there are some borders effects plug-ins already available. But I didn't find any of them able to do this kind of frame: ...till now! Download it! Plugin Frame.dll Here is the DLL The MadJik's All plugins package is available ! How to install Close Classic version of Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Unzip and (re)place the DLL in your Effect folder usually: /My Documents/ App Files/Effects/ You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, submenu Render. Choose the frame mode: ...Single border using primary color. ...Single border using secondary color. ...Double border using both colors. ...Frame with two reversed corners. ...Frame with four reversed corners. ...Frame with middle face with two reversed corners. ...Frame with middle face with four reversed corners. Distance from the edge (0,200, default=0): It's the margin. Width of external border (0,200,default=10) Width of internal border (0,200,default=10): Width of middle border (0,200,default=10) it's the size of each single border. Transparency level: Choose the transparency amount. It works better if you create the frame on a new emply layer. Or duplicate the layer with your image. Options: ...Check for same width amount: If checked all borders widths use the ‘Width of external border’ ...Invert Primary / Secondary colors: check to invert colors. ...Add lines: A small line is added between each border. The third color in mode for the middle face is the average color of primary and secondary colors and The color for the added lines is the negative of the third color. Some examples: Model of image used from my personal stock (a bee in my garden):
  23. As requested here: Dimensions Effects > Render > Dimensions Description Render dimension arrows on your canvas. This will NOT measure anything and will NOT convert pixel length to another unit of length. Until I add this to my plugin pack, download here: Download Save to your desktop, unzip files to your desktop and run the installer batch file. Source Code: (This was a quick hack, mostly cobbled together from other plugins, and the code is ugly. You have been warned.) Versions: 1.2 7/1/2018 Fixed a bug where it would clear the canvas when OK was clicked. 1.1 7/1/2018 Text surrounded by transparency instead of white. 1.0 6/30/2018 Initial Release.
  24. Fractal fern leaf What's this? This effect uses a fractal formula to draw a leaf of fern. Download it! Plugin FractalFern.dll Here is the DLL The MadJik's All plugins package is available! How to install Close Classic version of Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects (please reverse / for correct path) Microsoft Store version of Unzip and (re)place the DLL in your Effect folder usually: My Documents/ App Files/Effects (please reverse / for correct path) You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, submenu Render. Cycles (high values take time) Number of cycles to draw a fern. A random factor is used in the formula. Each calculation gives a different fern. Curvature Curvature factor of the fern. Zero for a straight stem. Population The bigger the population, the thicker the fern and vice versa. Left/Right Leaflet Adjust the left or right part of the foliage. Left/Right Leaflet Adjust the left or right part of the foliage. Length of the stem You could sometime need to change this value to make the stem continuous depending on the other parameters. Adjust Height Increase/Decrease the height of the fern. Dispersion Adjust the distance between dots. Size of the dot The dot is make with a surface, an outlining border (line) and a black shadow. You could change the size with this slider. Transparency Line/Surface/Shadow Adapt the transparencies of the elements of the dots to obtain relief, blending of the colors, etc. Set the value to zero to disactivate an element. Use palette of colors By default, the fern is drawn with green colors and brown for the sten. When checked, each dot use a color from the active palette. Square dot By default, a dot is a circle. You could choose to draw squares instead. AntiAlias Check this to use better quality. Switch left-right leaves If you need the first leaf to be on the left side then check this box. Examples Voilà! Enjoy!
  25. Rosaces Effect Plugin What's this? This plugin is added to the menu Effects, submenu Render. You could create multiple kind of Roses (Rosaces in French). Wiki link: I found the formulas here (French) This is where I got the Q,A,K factors... Download it! Plugin Rosaces.dll Here is the DLL The MadJik's All plugins package is available ! How to install Close Classic version of Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Unzip and (re)place the DLL in your Effect folder usually: /My Documents/ App Files/Effects/ You have to adapt for your language My Documents The User interface Q factor: the curve will be rose shaped with .. 2 x Q petals if Q is even, and .. 1 x Q petals if Q is odd. if Q > 0 the petals are outside if Q < 0 the petals are inside With Q=2 you obtain an ellipse. A factor: A is the radius of the base circle and it is useless if the option 'Fit the image..' is checked. Uncheck the option 'Fit the image..' and choose the size with this slider. K factor: K plays on the distance from the center to the inner curves. If you increase this value, you could have a kind of ring. Special values: K = 1 : No petal, just pikes. K = Q - 1 : you have a rose (each curve goes through the center) Quantity of vertex: You set here how many points should draw the curves. Steps: You could increase the step of the points to link together. Angle: You could rotate the figure to draw. Color: The primary color is the default color (the first time). You could choose another color... Variable color: Each line uses a different color. It increases the process time! 0 for fixed color (for the color wheel), 1 or > to set the number of cycle... Transparency: ...and another level of transparency. Brush width: Set the width of the lines to draw. Fit the image size: As all the points are pre-calculated, you could choose to reduce/enlarge to make the figure fit the image. The scale is the same for vertical and horizontal. Anti-Aliasing: As it says! Some tips: Set the brush width to 1 and the transparency to 30. Try the steps = 1/2 Quantity of vertex - 1 Some examples: