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  1. TechnoRobbo's Morpher Morphing and Warping Plugin an animation assistant for Midora's Animated images http://forums.getpai...mages/?p=424663 Menu : Effect -> Render v1.1.10+ faster and more efficient Renderer v1.1.9+ adds onion skin adjustment slider Hidden Content: V1.1.7+ Adds Markers for moved Nubs V1.1.6+ Onion Skin effect while draggingfor better alignment V1.1.4+ Dynamic Preview refined (won't hang) V1.1.3.11973 Bug fix to Dynamic Preview Version 1.1.1+ adds Smoother Grid Adjustment Version 1.1.0+ adds the ability to zoom while editing Use CTRL to Zoom and Pan Version 1.1.2. has Dynamic Preview Version 1.0.1 Fixes a clipboard alpha issue Mona Liz Haunted Corridor (a self-morph) Anime Kiss (a warp) Selena Swift (a traditional morph) Stacked TR's Morpher Source Code for Programmers Only https://www.dropbox.com/s/wfg0u9ylcbwegnl/TRsMorpherSrc.zip?dl=0 TRsMorpher.zip
  2. A very simple plugin to render clock. Clock.zip
  3. Spirals Effect Plugin What's this? This plugin is added to the menu Effects, submenu Render. You should use it to create/add spirals to your images. And so it's a simple spiral plugin. I want to add more type of curve (later?) like the Cornu's spiral (thanks OMA for the link)... For better performances the spiral is drawn with lines from point to point to avoid ruptures. You could choice the quantity of points and play with the other sliders to have angular or rounded spiral. The spirals use the primary and/or the secondary colors and the brushwidth as default. Download it! Plugin Spiral.dll Here is the DLL The MadJik's All plugins package is available ! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/ You have to adapt for your language My Documents The User interface X factor: set the X size of the spiral. Y factor: set the Y size of the spiral. B factor: set the 'radius' size of the spiral. Quantity of points: add/remove points to have longer/shorter spiral. Speed: increase the speed to have a more angular spiral. Angle: you could rotate the spiral. X,Y Offset of the center: choose the place where you want the center to be. Variable color: Each line uses a different color. It increases the process time! 0 for fixed color (for the color wheel), 1 or > to set the number of cycle... Transparency: ...and another level of transparency. Brush width: Set the width of the lines to draw. Options: choose some options between: ...Draw PC line: First spiral with the primary color. ...Draw SC line: Second spiral with the secondary color. ...Reverse: Inverse the rotation of the spiral. ...Draw lines: draw from each point the radius to the center. Some examples: (two spirals and a line to connect them)
  4. Download v1.2.6.3 September 2019 How to install plugins: http://boltbait.com/pdn/InstallingEffects.php =================================================== Original download link (from my website) My website -> download page document, and sample-image in this site. This website is not English page. =================================================== Nice to meet you. I do not understand English. This comment is filled in with a translation software. This plug-in adds the effect of three dimensions to the image. But, The processing of this effect might be a little slow. The effect of "Drop Shadow effect plugin" or "Object Reflections Plugin" was added to these samples later. First of all, the image. Next, select the object. "sphere" or "cylinder" or "box" Expansion reduction of object. Select the "Texture Map". And, Rotation of object, Camera-angle, Lighting, highlight, etc... ==== Version history ==== 1.2.6.3 Fixes opacity issue (completely opaque pixels were rendered with an an alpha of 254 when antialiasing was enabled - MJW) 1.2.6.2 forces XML to use decimal point. Improved PluginSupportInfo and language support (menu placement) 1.2.6.1 bugfix to get XML Load/Save working 1.2.6.0 - (use "userSettings") Set Default - Save current settings as default. These settings will be used when the Reset button is clicked and when Shape3D is started. Delete Default - Delete user default settings. Window Position & Size - To restore the window position and size, checks it. Moved to the "Render" submenu. 1.2.5.0 - It was corrected that the interface had collapsed by screen resolution occasionally. "Reset" button -> "Reset All" button. To return it to default completely, it changes the specification. A small Reset button is added to some items. 1.2.4.0 - A part of an English translation was changed. The default value of Scaling was changed. 1.2.3.0 - It is corrected that the rotation of the object reverses when the XML data by Version 1.1.2.0 is loaded. 1.2.2.0 - It unified units of Movement of display position 1.2.1.0 - It was corrected that a global coordinate system and the direction of the rotation were opposite. It united it to the right-handed coordinate system. Changed Axis Default Value before Axis1 - Y | Axis2 - X | Axis3 - Y after Axis1 - X | Axis2 - Y | Axis3 - Z Changed Ambient Maxvalue before "1.0" after "10.0" Changed Diffuse Maxvalue before "1.0" after "10.0" Changed Lighting at the time of transparence before after And, Changed Ambient, Diffuse effect at the time of transparence Adds Movement of display position It was corrected that XML Load/Save It unified units of Width/Height/Depth of Sphere/Cylinder/Box Independent setting of the Top/Bottom of cylinder. Adds Cylinder-Face ON/OFF 1.1.2.0 - Adds Box-Face ON/OFF Adds Reset-Button XML Load/Save 1.0.1.0 - Adds English language. 1.0.0.0 - Japanese language release.
  5. Grid and checker board Effect Plugin What's this? This is a plugin under Effect/Render menu. Thanks to BoltBait and Illnab1024 who created the original version and published the sources of it. This effect will help you to create grids and/or checker boards and some other stuff (just let run your imagination...) _________________ Download it! Plugin GridMaker.dll > Here is the DLL < The MadJik's All plugins package is available ! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/ You have to adapt for your language My Documents The User interface Horizontal/Vertical slider: __from 1 to 1000, choose the size of the single cell of the grid/checker in pixels. Linked with Horizontal: __if checked Horizontal and Vertical move both at the same value. __if unchecked you could give differente values to Horizontal and Vertical. Mode (choose from): __Grid lines __Checker board __Dotters Drawing position (choose from): __Top left: The grid starts at the top-left corner of the image... __Centered on lines: The grid is positioned to have two lines crossing at the center of the image... __Centered on area: The grid is positioned to have the surface of a cell centered at the center of the image... __Bottm right: The grid ends at the bottom-right corner of the image... Others options: __Alpha only: the effect fills only transparent area. __Foreground only: only draws the primary color. __Swap color. __Line width: Is a slider to select the brushwidth "live". By default it is set to 2. __Variation: (with Dotters only) The dot diameter will change based on the color of picture (beta)... Voilà ! Tips : Dots in Grid Fill each cell of the grid with a circle. The radius is the minimum value between horizontal and vertical grid step. You could use the brush width to create a "gap" between circles. Use the brushwidth to create some kind of tartan :
  6. I don't know how this effect will be useful. This effect is a result of a writing by me CodeLab - First Steps (Lines/Grid) tutorial. You can find it in Effects -> Render -> Lines/Grid This effect draws straight vertical or horizontal lines or a rectangular grid. You can adjust the transparency of lines. The effect has a simple and intuitive interface. Download from my PluginPack Examples of effect works: If the checkbox is unchecked, lines color accepts the color value, selected from a Color control. If the checkbox is checked, intervals color accepts the color value, selected from a Color control. I hope someone this effect can be useful.
  7. Tile Count v1.0 Render > Tile Count Description: Draws a counter on tiled, spritesheet-like images. Download: TileCount.zip (Zip with bat installer) TileCount.dll (Just the dll) Before After UI Long description This plugin counts the tiles (or sprites) of a spritesheet-like image and draws a number on top of each one. It divides the entire image in a grid, and as long as there is at least a single pixel with an alpha greater than Alpha threshold on a tile, this tile will be counted. The counting goes from top left to bottom right. If this sounds complicated, I think the example images above will do a better explanation. Important notes This plugin assumes your image is already properly divided into a grid. This assumes all grid cells have the same size. You can set Alpha threshold to -1; this will cause every cell in the grid to be counted. This does not take your selection into consideration, it works with the entire image. I might fix this if I ever get around to it. Less important notes This is my first plugin. I really needed to count a lot of sprites for a project and there was no way I was going to do that manually, so I wrote this in like, 3 hours... sorry if it lacks features or has bugs. I thought it may be useful to others, that's why I'm sharing it here. I think someone might even find another use for it, like... making a calendar. If you're interested, here's the source code: TileCount.cs
  8. This filter will generate a Popcorn Fractal on your canvas. It is computationally-intensive (Special note for that below). Preview: How to use: 1. Download Plugin - Popcorn Fractal.zip 2. Install into Paint.NET 3. Load Paint.NET and go into Effect->Render. 4. See how parameters work and change them until your desired result comes. - Parameters - Points - Amount of times a point will be calculated per subpixels Density - The size of subpixel. H - Main Internal Function Multiplier K - Trigonometric Function Multiplier Zoom - Scale of Fractal Angle - Angle of Fractal Origin - Location of coordinate 0,0 in respect to canvas center Trig Mode - Defines whether to use Trig-4 or Trig-6 X-S - First Trigonometric Function for X-Axis X-T - Second Trigonometric Function for X-Axis X-U -Third Trigonometric Function for X-Axis (Unavailable for Trig-4) Y-S - First Trigonometric Function for Y-Axis Y-T - Second Trigonometric Function for Y-Axis Y-U -Third Trigonometric Function for Y-Axis (Unavailable for Trig-4) Midpoint Shift - Shift Value toward 0 or 1 depending of whether this value is negative or positive Multiplier - Multiply the value of Fractal. Only Applicable if norm is false. Normalize - Just as name said. It results in 0-255. - Special note - For larger images, you may note that this plugin takes a lot of time rendering Popcorn Fractal. That is because the plugin use serial processing rather than parallel processing. I just had updated the G'MIC-QT version of this plugin which actually utilize parallel processing to address that issue. Until there is a solution for adding parallel processing to this plugin version, you may need to resort to g'mic-qt version of Popcorn Fractal though it's only 150%+ faster with larger images on 4 CPU computers. - Source Codes - License: CeCILL v2.0 - http://cecill.info/licences/Licence_CeCILL_V2-en.html C# Codelab G'MIC-QT EDIT in 10/27/2020 : Bug fix. Now, you can have different functions for different axis in Trig-6 mode. EDIT in 11/1/2020: Added special note which is to point out to workaround for now.
  9. Thanks to the help of @MJW, I was able to complete this plugin and it is a near complete conversion of my g'mic filter named "Rotate By Torus Map" found within Testing->Reptorian. That being said, it can be seen as a upgraded version of Donut Distortion by MadJik from the functional point of view, but that's where the similarity ends. The new functional features are wraparound mode, blending between distortion, and more distortion modes. Sample Picture: Note: Mind the seams on the edges of the picture. That doesn't happen with the plugin. I will replace this picture once I can sign back into imgur. How to use: 1. Download Plugin - Rotate by Torus Map.zip 2. Install into Paint.NET 3. Load Paint.NET and go into Effect->Render. 4. See how parameters work and change them until your desired result comes. - Source Codes - License: CeCILL v2.0 - http://cecill.info/licences/Licence_CeCILL_V2-en.html C# CodeLab G'MIC-QT
  10. Another one of the conversion from G'MIC-QT to Codelab for users that prefer this to be in plugin fashion. That being said, not every features has been transported because I cannot support them with Codelab nor I want to get in depth with c# to try to support those features, you will need to add them yourself if you want them. Let's skip to the details: It can be described as a much more extended version of MadJik's Strange Attractor allowing for sub-sampling, and many more formulas. This is what you'll be able to get with the plugin: How to use: 1. Download Plugin - Thorn Fractal.zip 2. Install into Paint.NET 3. Load Paint.NET and go into Effect->Render. 4. See how parameters work and change them until your desired result comes. - Parameters (TODO) - Before I feel like writing more as it's late here, the codelab source code offers some descriptions. It should be self-explanatory anyway. - Source Codes - License: CeCILL v2.0 - http://cecill.info/licences/Licence_CeCILL_V2-en.html Added note to bottom of spoiler. G'MIC-QT
  11. Hello, this is my first plugin, if you think recognize it then it might be true (clicky clicky). I have been working on it for some time now, and i think it's ready to be released, i got a lot of help from EER and MadJik And it does what it say, it creates a lightning BUT without you need to start by drawing a gradient, but it's still possible to use a premade gradient Some screenshots of what it can do The most obvious use: Gradients are also possible: And the the not-at-all obvious use: Hope you enjoy using it Download: Lightning.zip
  12. Its a simple plugin that generates, well, a circle! Also it has some extra features 😉 To install it extract the zip file and execute the .bat file. To install it manually drag and drop the .dll file into your Effects folder. Location: Effects>Render CircleGen.cs CircleGen.zip
  13. TechnoRobbo's Custom Random Filler (AKA Custom Shape Filler) (This one was a request) Fills your image with a png in varying sizes and rotation V1.5.1 has a surrender mode In regular mode it will not place an image that does not fit the settings but it will make 10000 attempts per image clone to try fit the image. In Surrender Mode if the plugin is required use settings that limit it's options for image placement it will make 3000 attempts then surrender and place the image in a random location. v1.5.0.+ New "No Overlap" option Hidden Content: v 1.4.7 sort by size for depth effect v 1.4.5 Ability to use SpriteSheets v1.4.3 boxes manually input parameters v1.4.1 Constrain to Selection Progress Bar Plugin Browser Compatible v1.3 fixes selection region bug V1.2 Rotation Limits and Truly random distribution V1.1 - shadows Menu: Effect ->Render Sprite Sheets VS Source Code for Programmers Hidden Content: https://www.dropbox.com/s/9wi6dxmox22j3wn/TRsCustomRandomFillSrc.zip?dl=0 TRsCustomRandomFill.zip
  14. Hello, I've made a plugin to render those twinkly highlights you get when a photo is taken towards the Sun, highlights on water or metallic text. It is also good for space type pictures. It works on transparent layers, allowing more blend options and uses the primary and secondary colours - so try setting those first, ( a slightly off-white for the secondary gives good results). Tell me what you think (don't be too cruel, it's the first plugin I've dared to publish!). Enjoy. Highlight (updated) is now in my plugin pack. Here's the link Red ochre plugin pack
  15. Ok, my third plugin is something I always wanted to have. Something to fill parts deleted from an image based on the surroundings: Fill Gaps v1.0 (found in the "Render" submenu) Demo 0 -- The extreme case (Done with default parameters): Demo 1 -- The simple case (Similar colors at the border, done with default parameters): Demo 2 -- Combination with plugin "Selective Toning" (Overlap: 20, Precision: 20) User Interface: Hints on usage: * The plugin will try to fill everything transparent in the selected region. Since layers are often transparent in the outer part, make sure to additionally select only the part you want to have filled! (For instance, use the wand on the outside and press + i to invert the selection) * The calculations of the algorithm take some time. The first to sliders control quality and calculation time. Left: fast, right: slow, but better looking * The two sliders tell the plugin what it treats as transparent. The third slider is the threshold value used for what pixels should be filled. The last one is the threshold for what pixels should be considered during reconstruction. How it works: * From each transparent pixel some circles are expanded. For some points on the circle the color values are considered. The precision value is equal to two times the pixel colors used. * If colored pixeled are found the circle may still be expanded a little more, to get some more averaging over colors. The min overlap slider controls how many steps the circle will be increased, after the first pixel colors are found. * The final color value of each pixel will be the average of all relevant pixel colors. Download: > > Fill_Gaps_v1.0.zip < < Source code (for programmers): https://www.dropbox.com/s/jzko9aelxlgg9el/Fill_gaps_v1.0_source.zip?dl=0 The source code is for BoltBait's great plugin "Code Lab"! I hope you like it, Philipp
  16. As requested here: https://forums.getpaint.net/topic/112938--/ Dimensions Effects > Render > Dimensions Description Render dimension arrows on your canvas. This will NOT measure anything and will NOT convert pixel length to another unit of length. Until I add this to my plugin pack, download here: Download Save to your desktop, unzip files to your desktop and run the installer batch file. Source Code: (This was a quick hack, mostly cobbled together from other plugins, and the code is ugly. You have been warned.) Versions: 1.2 7/1/2018 Fixed a bug where it would clear the canvas when OK was clicked. 1.1 7/1/2018 Text surrounded by transparency instead of white. 1.0 6/30/2018 Initial Release.
  17. NEW! Load and Save are supported!!! Planetoid creates realistic 3D planets, or 2D maps at the touch of a button. There is more however. Much more. You can configure the heavens (well - clouds actually) and the earth. You can move mountains, deforest entire continents and generally indulge your megalomania. Here's a sample of what you can create using the default settings Nice eh? The plugin itself will run under either Paint.NET 3.5.11 or 4.0.x so no one needs to miss out on the fun. To install the plugin, download my Plugin Pack and unzip it. Run the *.exe installer (written by BoltBait). Restart paint.net. You'll find Planetoid under the Effects > Render submenu. I'm not going to explain the UI here, because you'll find a HELP file built right into the last tab in the UI. See? Planetoid is a collaboration between myself and @TechnoRobbo. Honestly - I couldn't have done this without TR's help. Thanks mate. Thanks also to @Red ochre for his suggestions and comments. Technical: Planetoid uses Value Noise (incorrectly named Perlin Noise by many) to create landscapes by layering up a number of 'features' and compositing the results into a single layer. The resultant texture can be revealed as a rectangular (2D) map or wrapped around a sphere, with lighting, to create a very realistic looking planet. Original Value noise routines were stolen from Sepcot's website and were originally published by Hugo Elias. Ken Perlins aptly named Perlin Noise is actually quite different. Texture wrapping, lighting, custom animation, custom controls (and loads more!) by @TechnoRobbo. More planets and maps from Planetoid... Blue/Green Earth type planet Mars Gas Giant Barren Moon 2D Map (without clouds, naturally) Tips: 1. Rendering two different planets to separate layers then using a blend mode (like Color Dodge) can render some interesting textures Mars and Earth combined with color Dodge 2. Hiding all the layers Planetoid uses wraps the source layer around a sphere Planet paint.net 3. Careful use of tip #2 can yield some dramatic results!
  18. Download from my plugin set This plugin draws random shapes on the canvas. You can choose from 21 shape modes, and 9 color modes for both the fill and the outline, both of which can be toggled on and off. You can choose the size, transparency, number, whether or not to "corral" all of the shapes to stay in the canvas, and - of course - antialiasing. I will consider all requests for more shape and color modes. Effects > Render > Random Shape Fill...
  19. Circle Fractal (updated) I was experimenting with c# and it occurred to me to write this simple Paint.NET plugin. With it , you can do shapes like these: Let me know what you think. circleFractal2.zip
  20. Spoked Wheel Effects -> Render -> Spoked Wheel Change Log v1.1 (March 5, 2016) Changed: The range for Line Thicknesses now maxes out at 100 v1.0 (Feb 20, 2016) Initial release Download SpokedWheel.zip
  21. Lens Flare What's this? “Lens flare is created when non-image forming light enters the lens and subsequently hits the camera's film or digital sensor. This often appears as a characteristic polygonal shape, with sides which depend on the shape of the lens diaphragm…” Text from https://www.cambridgeincolour.com/tutorials/lens-flare.htm For more information about this, please read https://en.wikipedia.org/wiki/Lens_flare Download it! Plugin LensFlare.dll Here is the DLL http://jcljay.free.fr/pdn/LensFlare.zip The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 This plugin is compatible with the dark theme available since version 4.20 of paint.net and may cause error with lower version. Here is the zip without dark theme. Here is the DLL http://jcljay.free.fr/pdn/LensFlare419.zip How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects (please reverse / for correct path) Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: My Documents/paint.net App Files/Effects (please reverse / for correct path) You have to adapt for your language My Documents Thanks to @toe_head2001 for help with windows form issues (dark theme and good advices). How to use it First of all the plugin is searching for the brightest point of the active layer. If the layer is empty or monochrome, the top left corner is the default point. Then from this point passing through the center of the canvas, an imaginary line is used to place each of the fourteen shapes defined by the grid of settings. Flares are concentric circles, hexagons and other shapes with a fading white to gray. Flakes are rays. NEW: Up to 10 bright points could be placed and found around the canvas. Use the pen to spot single pixels with same bright color. The User interface This plugin is added to the menu Effects, submenu Render. The interface is divided in several areas: Area 1 common factors Distance factor Set the distance adjustment to the center of the canvas. Default distance is estimated by the white point. Radius factor Overall adjustments of the radius of the shapes. FlaKe intensity factor Change luminosity of all flakes. FlaRe intensity factor Change luminosity of all flares (circles, hexagons and other shapes). FlaKe width of rays Ratio to change the width of the rays of the flakes. FlaRe width adjustment Change thickness of concentric shapes (circles, hexagons and other shapes). Final blur The effect is better with a small blur. The blur is applied on the active layer. You should use a separated layer to keep your image unblurred. Area 2 FX table This table define each shape of the lens flare (FX). The first column shows a symbol of the shape. The default values are based on several samples I found on the web. FX type Select the FX type: 0=none, 1=circle, 2= star, 3=hexagon. This changes the symbol. New shapes added: 4=diamond, 5=pentagon, 6=star, 7=flower, 8=triangle. Distance Set the distance to the center of the FX. The positive distances are the farthest, the negative ones are the closest. The shapes are drawn in the order from top to bottom, overlapping each other. Int radius Value for the internal radius of the shape (zero for a filled shape). Checkbox above Int radius Check the box to switch to a percentage based on the external radius. It’s easy to set an internal radius at 80% of the external radius. Ext radius Value for the external radius of the shape. Ray/Circle For flake, define the number of rays to draw the star. For flare, define the number of concentric shapes to draw. . Invert 0=gradient from white (inside) to black (outside). 1=gradient from black (inside) to white (outside). Grey level Set the luminosity limit for the FX. Checkbox above Grey level Check the box to use the primary and secondary colors. Angle Set the rotation angle for the FX. Area 2b tabulation sequence Click on this picture to change the tabulation sequence in the table. Green/Vertical: allows to fill the table column per column, going through a parameter for all the FX. Blue/Horizontal: allows to fill the parameters FX per FX. Area 3 Set all Enter a value in the dark cell to set all values in the column above at once. Click on the lockers to fix a line so the “Set all” won’t change locked FX. Area 4 XML Settings Menu with save/load possibilities. Smart values button Set the range of values you need on the first and the last lines. Then when you click on the Smart values button, the values are calculated and evenly distributed over the unlocked lines. Columns updated by this button are: Distance, Int radius, Ext radius, Rays/circles, Grey level and Angle. No change for locked lines and no change if first and last values of a column are equals. Help button ? Click on the ? (top right of the interface) to open this post. The Examples: Voilà! Enjoy! Let me see what you could do with it! Update 2018-01-27 -New shape: Heart Update 2018-01-18 -Up to 10 points could be placed and found around the canvas. Use the pen to spot single pixels with same bright color. -Lockers -Angle -New shapes: 4=diamond, 5=pentagon, 6=star, 7=flower, 8=triangle. -Smart values button -Int radius % -Primary Secondary colors -Russian translation (thanks to @Remake)
  22. Postage Stamp Effects -> Render-> Postage Stamp Before After(s) With the Mat option. The Drop Shadow plugin by @KrisVDM was run afterwards. The Outline option is useful for when you're going to manually tile the stamp: . Note When you manually tile the stamps, the edges match up without any perforation holes. Therefore, the "perforations" obviously are not simulating real perforations. This plugin instead simulates modern postage stamps, and was modeled after the stamps produced by the USPS here in the USA. I may add the old-fashion perforation styles at a later time. Change Log v1.1 (March 27, 2017) Improvement: The outer edges of the stamp render slightly better v1.0 (May 23, 2016) Initial release Download PostageStamp.zip Source Code https://github.com/toehead2001/pdn-postage-stamp Icon from from Fugue Icons.
  23. Gradients Galore MAJOR update: I have added even more new gradient shapes and generally improved the effect. The latest version is in my v10 plugin pack here: Red ochre v10 plugin pack It still works for Pdn 3.5.11. Here are some examples. Enjoy! Firstly I would like to thank BoltBait for his encouragement to use HSV gradients and dithering in this plug-in. And also for the work he has put into maintaining codelab and its tutorials, without which I wouldn't be able to write plug-ins at all! So what's wrong with the built in gradient tool? Absolutly nothing! - however, it can be a bit fiddly to line up a perfectly perpendicular gradient over the full length of the canvas - and plugins have the wonderful ability to 'remember' their last settings too (ideal for repeated tasks). This plug-in produces a wide variety of gradient effects, with:- choice of shapes, to act as 'vignette' type filters; ellipse, good old 'squirkle', diamond etc. choice of direct transition methods; linear,cosine & sinh. variable dithering (I've left a large range here because I like some of the extreme effects especially if zoom or motion blur is used afterwards). I've found normal smooth dithering is achieved around a value less than 15. HSV rainbows, clockwise and anti clockwise. my own BGR spectra, (6 variants). These can give some interesting tertiary colour spectra, (try grey to grey). an ability to write on objects only, (quick way to do rainbow text). sliders to set start and end transparency, (useful for 'filter' layers). swap colours. use the source image as the primary color,(useful for transparency gradients). angle slider (rotation around canvas centre). It works well inside selections and the gradients can be rotated too. Pictures speak louder than words, so I hope the screen shots help. Any feed back appreciated - I haven't put this in my pack yet so if anything needs changing please let me know. Have fun with this and post any interesting creations here - Enjoy!
  24. Bulletin Board Trim Effects -> Render -> Bulletin Board Trim . . Change Log v1.0 (July 9, 2016) Initial release Download BulletinBoardTrim.zip Source Code https://github.com/toehead2001/pdn-bulletin-board-trim
  25. Good day, everyone! Those that remember me will find that I return from my 10 year seclusion with more life experience! And a cat that I live alone with. Those that don't will get nothing of value out of this first paragraph. I made a simple tool for plotting points on the canvas that I hadn't quite seen done the same way before. I had a need for finding particular points on an image and mousing around to read the coordinates on the bottom was tedious and less precise than I'd like. My solution was to draw a crosshair centered on whatever point you tell it. It can optionally place the [x, y] reference as an ordered pair nearby the point as well. It uses your selected Primary Color for everything. It's great for locating points on a GUI image (if you, like me, happen to be working on modding a game that uses a single image for its GUI elements). I'm sure you could find other uses for it! Screenshots included to try and demonstrate its practical usage. My coding ability is mostly in the "pattern recognition" phase, but I figured there's no reason not to share it. Made in CodeLab, then migrated to VS for dynamic control over the input sliders. Please feel free to message me with coding tips and messages akin to "oh my god, I thought you were dead!" Thanks to the PdN Team for giving me well over a decade of entertainment in the world of photo manipulation! PointFinder.zip
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