Sarkut Posted February 13, 2010 Share Posted February 13, 2010 kayliedanielle, You can experiment a bit in prepping the mask. The Alpha Mask effect is responsive to variations in gray-scale, so try partial coverage with blurring and brightness adjustments. Top menu: Adjustments > Brightness / Contrast You can control where and to what degree the texture is apparent through a bit of trial and error with ongoing adjustments to the mask. Get the outlying areas of limbs and clothing looking right, then do the face area in full black as a final step. (I got tired of looking at lizard skin) --- http://www.LupiUpload.de/images/2010/02 ... 4d2e18.png Quote Link to comment Share on other sites More sharing options...
Sarkut Posted June 11, 2010 Share Posted June 11, 2010 Thanks for this very useful plugin. Suggestion/Request: I would like to have Mix Alpha checkmarked as default. Quote Link to comment Share on other sites More sharing options...
TheDarkOne Posted August 7, 2010 Share Posted August 7, 2010 This is EXACTLY what I've been looking for! THANK YOU!!! But could you make it so it doesn't convert to greyscale? Quote Link to comment Share on other sites More sharing options...
1337Chris Posted December 19, 2010 Share Posted December 19, 2010 (edited) When ever i use alpha mask the image never shows up i have tried every way with the 3 buttons any one can help that would be great. Edited December 19, 2010 by 1337Chris Quote 98% of teenagers listen to rap, if your one of the two percent that still listen to real music, copy and paste this to your signature. Link to comment Share on other sites More sharing options...
Sarkut Posted December 19, 2010 Share Posted December 19, 2010 Check out these two links, then post again if you have any questions. http://img20.imageshack.us/img20/29/wippng01.png Quote Link to comment Share on other sites More sharing options...
1337Chris Posted January 5, 2011 Share Posted January 5, 2011 Thank You! I got it to work and i used it on my sig i just got to post it. Quote 98% of teenagers listen to rap, if your one of the two percent that still listen to real music, copy and paste this to your signature. Link to comment Share on other sites More sharing options...
orgsitesinfo Posted April 9, 2011 Share Posted April 9, 2011 Sweet...an update! Thanks Illnab! I am really late to this "game" and the Alpha Mask 2.0 plugin is no longer available. Would someone mind emailing it to me at Orgsitesinfo@aol.com? This would be a very helpful tool! Currently using Paint.Net v3.58. -Scott Quote Link to comment Share on other sites More sharing options...
GFraser1965 Posted April 9, 2011 Share Posted April 9, 2011 dead link for version 2.0 of this pluggin Quote Link to comment Share on other sites More sharing options...
BoltBait Posted April 9, 2011 Share Posted April 9, 2011 I'll contact the author and see if he'll post it again. Quote Download: BoltBait's Plugin Pack | CodeLab | and a Computer Dominos Game Link to comment Share on other sites More sharing options...
LHammonds Posted June 28, 2011 Share Posted June 28, 2011 (edited) Thanks for creating this plugin. This is the ONE-AND-ONLY feature missing in Paint.NET that kept it from being my primary editor of choice for making game textures (normal maps in particular...as noted by my tutorial below). If I can make a suggestion, please include readme files in your archives. They are very important since they will become detached from their source location (such as this thread). Including a readme can provide very helpful information as well as keeping credits with the file and your permissions/licensing info too. Here is a readme file I put together and have with my local copy. Feel free to use. Name: Alpha Mask Import Plugin Version: 2.0 Date: 10/15/2009 Author: Illnab1024 Source: http://forums.getpaint.net/index.php?showtopic=1854 Description =========== This plugin allows you to import an image from a file or the clipboard and make it an alpha mask. If the image has color, it will be converted to greyscale. The supported image types at the moment is kinda sketchy, but the kicker is it works for stuff copied inside Paint.NET, which is 99% of this plugin's use, anyway. NOTE: The Effects API cannot handle layer information so the image used must be flat and non-layered. Installation ============ Copy the .dll file to the "Effects" sub-folder under Paint.NET's installation folder. Example: C:\Program Files\Paint.NET\Effects\AlphaMask.dll Tutorial ======== Let's say we have a color map (texture) and a normal map and we need to get a slightly darker version of the color map copied into the alpha channel of the normal map so we can save it to DDS (DXT5+Mipmap) format. 1. Open both files in Paint.NET (you should see two thumbnail images in the top-right corner) 2. Select the color map image, click Adjustments --> Brightness and reduce the brightness by -20 and click OK 3. Press CTRL + A to select the entire image and press CTRL + C to copy it into memory. 4. Select the normal map image, click Effects --> Alpha Mask and make sure "paste from clipboard" is checked and click OK 5. Your normal map now looks partially transparent which means the alpha mask worked. Save your image in the native .pdn format so you can edit it later if necessary. 6. Now save your image to DDS format and choose DXT5 format and make sure "Generate Mip Maps" is checked and click Save. Credits ======= Clipboard idea courtesy BoltBait. The file import is based from pleska's Photo Flood Fill Plugin. Thanks, LHammonds Edited July 1, 2011 by LHammonds spam 1 Quote FYI - I'm not using signature for "signature" links since it can get you banned on this site. Link to comment Share on other sites More sharing options...
matH69 Posted January 11, 2013 Share Posted January 11, 2013 Hi everybody, this is a great plug-in. I was exactly looking for something like that. I like to apply maskes like keyholes, of blur-style frames on the pic and thats what i can do with it. If i may suggest some enhancement: If the mask and the picture are not of the same size, the mask will be "tiled" amoung the picture. It would be very handy, if you could choose between stretch and tile. Now, I manually adapt the mask size to the pic size, before i apply it. This is not a big deal, however, it would be nice, if the plug-in did that for me :-) Best regards Quote Link to comment Share on other sites More sharing options...
danilkalde Posted May 4, 2013 Share Posted May 4, 2013 alphamask2.0 from thishttp://forums.getpai...hl=+alpha +mask http://img5.imagesha.../5504/bugqi.png I do not know how to create pluins, who can create, please correct this problem Quote Link to comment Share on other sites More sharing options...
danilkalde Posted May 5, 2013 Share Posted May 5, 2013 I do not know how to create pluins, who can create, please correct this problem Quote Link to comment Share on other sites More sharing options...
Snooky Posted October 4, 2013 Share Posted October 4, 2013 I joined this forum just to say thank you, the plugin is awesome!! I've been using an alternate program to do this effect for ages. This makes things so much easier Quote Link to comment Share on other sites More sharing options...
danialgoodwin Posted August 25, 2014 Share Posted August 25, 2014 Works great! This is the main feature that I need to use Paint.NET much more! Quote Link to comment Share on other sites More sharing options...
midora Posted August 2, 2015 Share Posted August 2, 2015 An update to support HighDPI (Screen scaling > 200%) would be fine. In the moment the plugin is only usable if you know the settings. Quote Link to comment Share on other sites More sharing options...
Murphy32 Posted February 9, 2016 Share Posted February 9, 2016 have installed alphamask.dll into paint.net/effects folder. Attempting to use, have followed AWholeCanOfCranky's youtube tute but get to 'copy from clipboard' in doing the alphamask but the option is not available - have invert mask and mix alpha as the only options. running windows 7, 32bit; and paint.net v4.0.9 if alphamask is showing when running paint.net I assume it is in the correct folder ie. paint.net/effects. Are there any other .DLLs required? any and all assistance would be appreciated. Quote Link to comment Share on other sites More sharing options...
TooOld Posted October 25, 2017 Share Posted October 25, 2017 (edited) I'm having trouble installing this plugin , I've tried several times and it doesn't seem to be working . Does it go in the effects file ? As it doesn't show up there . Is there a different plugin I should be using for Alpha mask ? I have PDN 4.0.19 Edit - Found it ! Please ignore . Edited October 25, 2017 by TooOld Quote Link to comment Share on other sites More sharing options...
Eagle1 Posted December 28, 2017 Share Posted December 28, 2017 I am trying some of the tutorials and they require Alpha Mask v 2.0. The link for that version is broken so I could only download v 1.14 which does not have the paste from clipboard option. Is the Alpha Mask v 2.0 file available somewhere else? Quote Link to comment Share on other sites More sharing options...
Djisves Posted December 28, 2017 Share Posted December 28, 2017 @Eagle1, it seems to be a common problem for files uploaded through the forum. Just download the file on the first post and save it on your desktop. Then re-name it to anything you like and add the ".zip" extention. You should then be able to extract the dll. Quote Link to comment Share on other sites More sharing options...
Eagle1 Posted December 30, 2017 Share Posted December 30, 2017 On 12/28/2017 at 1:48 PM, Eagle1 said: I am trying some of the tutorials and they require Alpha Mask v 2.0. The link for that version is broken so I could only download v 1.14 which does not have the paste from clipboard option. Is the Alpha Mask v 2.0 file available somewhere else? On 12/28/2017 at 2:25 PM, Djisves said: @Eagle1, it seems to be a common problem for files uploaded through the forum. Just download the file on the first post and save it on your desktop. Then re-name it to anything you like and add the ".zip" extention. You should then be able to extract the dll. Hi Djisves, Thanks for that info. I managed to get the file successfully using your tip. Quote Link to comment Share on other sites More sharing options...
BoltBait Posted January 6, 2018 Share Posted January 6, 2018 On 12/28/2017 at 4:25 AM, Djisves said: it seems to be a common problem for files uploaded through the forum. We lost some filenames during a forum upgrade. Sorry about that. I have corrected the download link in the first post. 1 Quote Download: BoltBait's Plugin Pack | CodeLab | and a Computer Dominos Game Link to comment Share on other sites More sharing options...
IHaveNoName Posted August 13, 2018 Share Posted August 13, 2018 I've just been using a tutorial here for creating gold text and installed both this Alpha Mask and the Multi Color Gradient ones recommended for the purpose. I've installed plenty of Paint.net DLL plugins/packs manually before, its not rocket science, but these are the first ones I've used that have just been added straight to the main "Effects" menu. Indeed the tutorial says the "Alpha Mask" is found in "Effects > Object" and the Multi Color Gradient in "Effects > Render". That makes sense too because there are other related plugins in "Object" like Switch Alpha and Paste Alpha and similarly in "Render" there is another Gradient plugin. The question is there anything to be concerned about in them not having installed where they 'should' be? As far as I've been able to test them so far they're working correctly. I've tried deleting and re-installing but when Paint.net reboots they're still in the same place. So is this just because they're oldish plugins and not as compatible with recent Paint.net builds as they were meant to be? Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 13, 2018 Share Posted August 13, 2018 The plugins in this thread are old, the newer version of Alpha Mask (https://forums.getpaint.net/topic/8677-illnab1024s-plugins-v11/) is not compatible with PDN 4. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
toe_head2001 Posted August 13, 2018 Share Posted August 13, 2018 6 hours ago, IHaveNoName said: ... they're still in the same place. So is this just because they're oldish plugins and not as compatible with recent Paint.net builds as they were meant to be? No, paint.net version compatibility has nothing to do with menu placement. Plugins are placed in the menu that the developer(s) have designated in their code. If a tutorial or some documentation claims they should be in another menu, that information is simply incorrect or out-of-date. Quote (June 9th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
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