Ego Eram Reputo Posted June 18, 2013 Share Posted June 18, 2013 Works fine on Internet Explorer 8 I would assume it's a problem with Chrome if the image is working with other browsers. If you upload it and post the link here we can check it against multiple browsers. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
10se1ucgo Posted June 18, 2013 Share Posted June 18, 2013 I would assume it's a problem with Chrome if the image is working with other browsers. If you upload it and post the link here we can check it against multiple browsers. Here ya go, http://puu.sh/3iRgi.gif Quote Link to comment Share on other sites More sharing options...
Red ochre Posted June 18, 2013 Share Posted June 18, 2013 Looks good on Firefox! Quote Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings Link to comment Share on other sites More sharing options...
gth Posted June 19, 2013 Share Posted June 19, 2013 (edited) Is there anything strange about this GIF? What is the framerate / delay between frames? PS: Dropped the link into this Chromium issue - perhaps they can spot the issue.https://code.google.com/p/chromium/issues/detail?id=110556 Edited June 19, 2013 by gth Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted June 19, 2013 Share Posted June 19, 2013 Here ya go, http://puu.sh/3iRgi.gif Confirming what Red Ochre said - looks good on FF 16.0.2 and IE10. Must be a Chrome issue. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
kamijoutouma Posted October 17, 2013 Share Posted October 17, 2013 (edited) ok so is there a way you guys can make the background transparent when it does this cause ive been trying to convert an .ani file to agif or apng and the ani has transparent background but it comes out black in the end which i dont like https://www.dropbox.com/s/np996vgabm3nvey/Hatsune%20Miku%20Singing.agif open it in torch directly when you download it as it seems there are no programs that can display it at least non that i can find Edited October 17, 2013 by kamijoutouma Quote Link to comment Share on other sites More sharing options...
Cyber Toon Posted October 24, 2013 Share Posted October 24, 2013 Would it be possible for you to add support for the flag that tells browsers that support APNG to skip the first frame? When I try to open an APNG file as an APNG when it has that flag, it doesn't open. This is an example of one. This image has two frames. first frame says doesn't (in red), the second says does. (in green) If the image were to have more than two frames, APNG-aware browsers would still simply ignore the first frame and only use the ones after, as said by the flag. If I open this as a png, it opens fine, but opening it as an apng gives an error opening the file. BTW, Something noteworthy is that APNGs (this flag included) fully work in standard base64. Quote Link to comment Share on other sites More sharing options...
Earl Brooks Posted October 24, 2013 Share Posted October 24, 2013 (edited) ok so is there a way you guys can make the background transparent when it does this cause ive been trying to convert an .ani file to agif or apng and the ani has transparent background but it comes out black in the end which i dont like https://www.dropbox.com/s/np996vgabm3nvey/Hatsune%20Miku%20Singing.agif open it in torch directly when you download it as it seems there are no programs that can display it at least non that i can find somewhere along the way, you appear to have converted from .agif to .gif with an error in the intended background. for some reason, when I downloaded the .agif, the background was there in PDN. but when it was just run from Firefox, it was transparent as it intended to be. so, what I did was use the original .agif, then manually deleted the black parts (to make it transparent), save it, then made a copy as backup, so I could convert it to .gif. it appeared to be gone, but it was more of a white background, instead of black. so, it wasn't fully transparent compared to the original. I'm not sure this plugin has changed, but I think it has inherent issues with transparency/opacity, even though .gif/.png have the capability. basically, the .agif/.apng contains the animation info, but I think it is "overwritten", when it turns into a .gif/.png, because it's the original code, which might be different than what a .gif/.png was intended to do. so, rather than just converting it to .gif, the .agif works just fine. just need browsers to read it. otherwise, something else has to be done without making the transparent background (or accepting it for what it is), so that most browsers still have animated .gif support. Would it be possible for you to add support for the flag that tells browsers that support APNG to skip the first frame? When I try to open an APNG file as an APNG when it has that flag, it doesn't open. This is an example of one. This image has two frames. first frame says doesn't (in red), the second says does. (in green) If the image were to have more than two frames, APNG-aware browsers would still simply ignore the first frame and only use the ones after, as said by the flag. If I open this as a png, it opens fine, but opening it as an apng gives an error opening the file. BTW, Something noteworthy is that APNGs (this flag included) fully work in standard base64. not sure what you mean by "flag". since the red portion is the "unsupported" section, any unsupported programs won't animate, and will not move to the next frame. if there's no looping, supported programs can run it to the last frame. I don't get why you need to directly "skip" a frame if it already is doing what is intended (in a simple manner). the idea is, if you have multiple frames (more than two), the supported programs will keep playing each frame, and play for the duration of any transitions until it goes to the last frame. if it doesn't loop, it stops, of course. I'm not sure if it is even possible to enforce a "skip" if the plugin doesn't even have that support/feature. for the purposes of this .png, I think it's fine. Edited October 24, 2013 by Earl Brooks Quote Link to comment Share on other sites More sharing options...
Cyber Toon Posted October 24, 2013 Share Posted October 24, 2013 (edited) not sure what you mean by "flag". Quoted directly from http://people.mozilla.org/~dolske/apng/demo.html : "APNG is designed to be backwards-compatible with image viewers which only support PNG. Older image viewers will simply disply the first frame of the animation, like a normal image. A flag can be set to make APNG-aware viewers ignore the first frame, so that it can be used as a staic representation of the animation." That is what I am referring from. a flag in software is a switch of sorts that tells the program something. It is designed so that if a program doesn't support animated PNGs, you can have a custom static representation show that isn't in the animation. Edited October 24, 2013 by Cyber Toon Quote Link to comment Share on other sites More sharing options...
Earl Brooks Posted October 25, 2013 Share Posted October 25, 2013 (edited) It is designed so that if a program doesn't support animated PNGs, you can have a custom static representation show that isn't in the animation. I think you're actually thinking of event-handling scripts. that wouldn't have anything to do with creating PNGs, and I doubt that support is extended in this plugin unless it has some part of it functioning as a feature. basically, if you're using multiple frames (not 2, as the image you used already naturally satisfies the purpose), like a full-length movie, and a browser can't support it, you use scripts to use a backup method as an alternative. that's not actually part of creating a png, or the use of this plugin. this is a general method of making things like web-based programs working aesthetically cross-platform, to compensate for their inherent shortcomings. side comment: although, with the use of HTML5 and CSS3, for example, you would less likely need to do this, or even use animated gifs/pngs, since more browsers are turning up with their own capabilties to read the codes (but there's still a mess with the standards). Edited October 25, 2013 by Earl Brooks Quote Link to comment Share on other sites More sharing options...
midora Posted October 26, 2013 Share Posted October 26, 2013 If the hidden frame feature is required you may try PDNAnimator. There you can define the hidden frame by a marker in the layer name. The tool has not been updated for a while but should work fine. Quote Link to comment Share on other sites More sharing options...
esnho Posted April 8, 2014 Share Posted April 8, 2014 Hi, I've just discovered PdN and just found this wonderful extension. I do a lot of animGif and I wonder if is possible to change the dithering mode. Is it?Thank you very much for keeping this wonderful instrument free. Quote Link to comment Share on other sites More sharing options...
RoosSkywalker Posted May 17, 2014 Share Posted May 17, 2014 You CAN view animated PNGs with Google Chrome with the APNG plugin from the Chrome store. https://chrome.google.com/webstore/detail/apng/ehkepjiconegkhpodgoaeamnpckdbblp Quote Link to comment Share on other sites More sharing options...
erickz Posted September 24, 2014 Share Posted September 24, 2014 Is this plugin still wroking? I have 2 images, each in a separate layer, then I try to save the file, but there is no .agif file type available. if I saved into .gif, the images flattens and there is no animation at all. Can anyone enlighten me how this works? I am just trying to make 2 images into a animated image, that's all. Quote Link to comment Share on other sites More sharing options...
evanl10 Posted September 30, 2014 Share Posted September 30, 2014 Hey Guys, Signed up because I can't seem to find the solution to this problem. So I can load, edit and create animated gifs just fine thanks to this plugin. My problem lies with making them transparent (So only the animated portions 'exist'). Steps that don't work: 1. I create the gif on each different layer 2. Animated portions are smoothed out and lined up on each layer 3. Background color is removed manually or with Grim Color Reaper This results in a gif like this: You can see each layer of the animation due to the removal of the background to make it transparent. If I create this same gif but instead I leave the background in (Thus not achieving the transparency I'm looking for) the gif looks fine: If anyone could point me in the right direction I would greatly appreciate it. I'm sure I missed something obvious. Also, erickz, make sure that you select "animated gif" not "gif" on the file type when you save the file. Thanks! -Evan Quote Link to comment Share on other sites More sharing options...
murlocdummy Posted February 24, 2015 Share Posted February 24, 2015 I can't get this plugin to work at all. Whenever I open gifs, they have only 1 layer, very much like opening a .gif animation in MS Paint. After beating my head against this for an hour, I'm just going to assume that the plugin is incompatible with the current version of Paint.NET Quote Link to comment Share on other sites More sharing options...
midora Posted February 24, 2015 Share Posted February 24, 2015 I can't get this plugin to work at all. Whenever I open gifs, they have only 1 layer, very much like opening a .gif animation in MS Paint. After beating my head against this for an hour, I'm just going to assume that the plugin is incompatible with the current version of Paint.NET You have to rename your .gif to .agif first. Because the plugin can not override the built-in .gif loader of Paint.NET. 1 Quote Link to comment Share on other sites More sharing options...
NekoRevengance Posted March 10, 2015 Share Posted March 10, 2015 Is there a way to make a Unlimited loop Gif. this plugin only allows 10. Quote Link to comment Share on other sites More sharing options...
midora Posted March 10, 2015 Share Posted March 10, 2015 Is there a way to make a Unlimited loop Gif. this plugin only allows 10. The plugin tells you: Repeat (0 = loop) 'loop' means in this case infinite or unlimited. So set the value to 0. 1 Quote Link to comment Share on other sites More sharing options...
NekoRevengance Posted March 11, 2015 Share Posted March 11, 2015 The plugin tells you: Repeat (0 = loop) 'loop' means in this case infinite or unlimited. So set the value to 0. Thank you ^_^ Quote Link to comment Share on other sites More sharing options...
NekoRevengance Posted July 25, 2015 Share Posted July 25, 2015 anyway to change the Dithering level of my .agif ? i want to lower it Quote Link to comment Share on other sites More sharing options...
midora Posted July 25, 2015 Share Posted July 25, 2015 You may try this alternative Quote Link to comment Share on other sites More sharing options...
NekoRevengance Posted July 27, 2015 Share Posted July 27, 2015 You may try this alternative Thank you Quote Link to comment Share on other sites More sharing options...
Acecool Posted February 4, 2016 Share Posted February 4, 2016 (edited) There are countless issues with the animated gif filetype plugin.. Original made many years ago: Tried to make it square: Updated: http://forums.getpaint.net/index.php?/topic/31629-Works flawlessly... Issues Lack of transparency support Quality severely damaged by this plugin Importing creates a layer for each frame, but moving the image in the layer ( ie to center in resized canvas ) creates a duplicate of the frame so you have to go back and remove others ( I also tried without removing in case it was a mask, but transparency still escaped the saved file even if I tried apng or agif instead of gif ) Lack of options during save phase ( It should have gif options, ie transparency PLUS current 2 options ) I tried another which doesn't downgrade quality but has the same issue with transparency... Am trying out masking in paint.net with another addon, hopefully it won't show up as an extra frame or so...... Any solutions? Am going to try the alternative suggested by midora shortly. Edited February 4, 2016 by Acecool Quote Link to comment Share on other sites More sharing options...
Amaroq Dricaldari Posted October 10, 2016 Share Posted October 10, 2016 Either something is wrong with my Windows installation, or something is wrong with the current version of Paint.NET... but the plugin doesn't seem to work anymore. Quote Link to comment Share on other sites More sharing options...
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