null54

G'MIC (9-07-2019)

Recommended Posts

Great Work null54!

 

It works just fine and up to the 4096 pixels square resolution for my project to Render a 3D Image Object Cube.

Thank you!

Share this post


Link to post
Share on other sites

Thanks null54 for the 64-bit version. Much better...

 

Some of my favorite filters include Brushify and DreamSmooth.

 

HHM6qDT.jpg

 

Source image : 

 

Edited by dipstick
  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Just a heads up, I use GIMP as well as PDN, and G'MIC is updated quite often, so be prepared to have the updated versions handy with PDN and its updated versions. :)

Edited by mackenzieh

Share this post


Link to post
Share on other sites

Is there a way to edit PDN .gmic file? I mean, the PDN .gmic has to be somewhere. Without access to it, you can't code new filters by editing .gmic file.

Edited by Reptillian

Share this post


Link to post
Share on other sites
3 hours ago, mackenzieh said:

Just a heads up, I use GIMP as well as PDN, and G'MIC is updated quite often, so be prepared to have the updated versions handy with PDN and its updated versions. :)

 

Thanks for the heads up. 😃

I subscribed to the G'MIC-Qt release notifications on GitHub.

 

I will also open an issue on GitHub to see if the G'MIC-Qt maintainers want to integrate the Paint.NET host code.

 

1 hour ago, Reptillian said:

Is there a way to edit PDN .gmic file? I mean, the PDN .gmic has to be somewhere. Without access to it, you can't code new filters by editing .gmic file.

 

According to this issue on GitHub G'MIC stores its filters in %appdata%\gmic.

Share this post


Link to post
Share on other sites
2 hours ago, null54 said:

 

Thanks for the heads up. 😃

I subscribed to the G'MIC-Qt release notifications on GitHub.

 

I will also open an issue on GitHub to see if the G'MIC-Qt maintainers want to integrate the Paint.NET host code.

 

You're welcome! :)

Edited by mackenzieh

Share this post


Link to post
Share on other sites
2 hours ago, null54 said:

According to this issue on GitHub G'MIC stores its filters in %appdata%\gmic.

 

Oh I see it now. It just that I use g'mic in different softwares, and had thought it would put to another place. And I was using a different version on PDN. So, in that case, gmic that are on the same versions in different software would share them. 

Edited by Reptillian

Share this post


Link to post
Share on other sites
29 minutes ago, Reptillian said:

So, in that case, gmic that are on the same versions in different software would share them. 

 

The GIMP, Krita and Paint.NET plugins are all based on G'MIC-Qt.

It was much easier to add a host interface for Paint.NET to G'MIC-Qt than it would have been to use libgmic.

Share this post


Link to post
Share on other sites

What a wonderful program. I looked at all areas and clicked on them. Just great and it works superb.
I'm setting here the result of a picture - around and at 1880 , which I used in my homepage. It's nice.
Thanks for the great plugin.

The_Ant_and_the_Grasshopper.jpg

Share this post


Link to post
Share on other sites

Hi Folks

 

I must say this Plug-in (G-Mic) is incredible! I have been experimenting with it all afternoon, the special effects are better than Alien Skin or Xenofex.

 

Kindest regards

Roger the Dodger 😊

Share this post


Link to post
Share on other sites

Could someone please tell me what style the Painting filter (under the Artistic submenu) renders? Would it be some form of modern abstract art, or maybe pop art?

Share this post


Link to post
Share on other sites

There is a problem with the interface between this plugin and PDN. It won't create new layers. To make 3-D animations, you must tick the option Make New Files, then import the files as layers into PDN. It's an added couple of steps, but it works.

 

ZgVQNK0.gif

 

v4PX0Wk.gif

 

WXJSV4z.gif

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, dipstick said:

There is a problem with the interface between this plugin and PDN. It won't create new layers.

 

That is a limitation of the Paint.NET plugin API.

Effect plugins cannot create new layers or access other layers in the document.

 

4 hours ago, dipstick said:

To make 3-D animations, you must tick the option Make New Files, then import the files as layers into PDN. It's an added couple of steps, but it works.

 

I do not see how this would work.

The plugin uses a randomly generated output file name that is automatically deleted, so it would be somewhat difficult to copy the final image in order to import it into a new Paint.NET document.

Share this post


Link to post
Share on other sites
55 minutes ago, null54 said:

I do not see how this would work.

@null54 Look for the "Output as files" tick box and change output mode to New Image.

Sequence/3D Elevation (Animated).

Depending on the size and qty of frames the PNG files can take about ten minutes to generate (1024X1024X30).

Edited by AndrewDavid
strikeout

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.