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Reptillian

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Reptillian last won the day on April 17

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  1. Added new filter! Skew! Thanks to @BoltBait for inspiration, and @mszlazak for the idea of using angle. It should be here in a hour or two. Probably here by the time you're reading this comment. So check by. Commit: https://github.com/dtschump/gmic-community/commit/9ae1f91f611840cafc893b8c85e08aada62d39b5
  2. She want to define the skew based on angle (I think that is what she wants). You can actually find the skew displacement at the end points based on angle by this formula (for horizontal skew): #hh is Height - 1 or end y indice# const dist=hh/2*tan(ang);
  3. Gmic 2.9.7 been released. Also, new notable filter:
  4. @lynxster4 Is there any special rules for plugins that are essentially multiple plugins in one? There is g'mic and that other plugin whose name escape me, but has multiple filters, and psplugin.
  5. Let me get this straight. You want something like this? If it does, I will push it since it was 12 lines of codes. Though in this case, you would need to install the gmic plugin. If you do need to find the original position, I can add that too.
  6. The banner just shows up in Troubleshooting and I never seen it before. I mean it's not a big deal, but I thought it should be noticed.
  7. It seems that Henon Phase Diagram has been working. Had not caught a BSOD problem. That being said, not much update for now. I will point out that I had split Overload Count in Thorn Fractal into 2 different variables. So, you only have positive number on overload count, and a checkmark option to switch to negative overload mode. This makes it easier to switch from positive to negative, and vice versa.
  8. With the red, you can utilize gmic inpaint tool. I think that is what you want.
  9. On ellipse, you could create your own surface of ellipse or circle.
  10. @MJW: On your documentation, "Sorry, we can't show this content because you do not have permission to see it. "
  11. Selection is essentially set of pixel information. If you're referring to the shape of the callout image, that may be why. Maybe some pixel-art upscale algorithm, in addition to anti-aliasing algorithm could be your solution. Another method would be using predefined shape, but that's gonna take a while. I should let you know in case that you might think of using predefined shape that I already did that method, and I could help you there.
  12. @Ego Eram Reputo If it something that is to be coded in, I would definitely like to modify it to make sure it fits gmic syntax.
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