Jump to content

I would like advice on how to improve my images.


Recommended Posts

One of my players made this comment about it.

 

it would be hard to find something not disturbing there


The way it's colored is just strange and i mean a lovecraft kind of strange, gives an otherwordly look in a bad way. More than half the image is just unintelligible, i mean other than the guy with the deranged face (and my goodness, i can tell that was not the intention) and what i can assume are minotaurs i really could not get an idea of what is going on or what i am seeing, other than a collection of colors,filters and pseudo-shapes. I mean jesus what the hell is going on in the bottom left and top left/right.
I mean you got the hellish acid trip dimension right. you got it too right in fact

 

He didn't like it.

Link to post
Share on other sites
  • 1 month later...
  • 1 month later...

I think I'm going to have to just give up and call this image a failure. I tried angling the wing, drawing the shadow on the wing itself and even redrawing the feathers so their overlap pattern was going the opposite direction.(Feathers don't overlap like that and it became very clear very quickly) It now looks like the wing is being bent in the middle and that its tiny. And now I'm sick of this picture and am just washing my hands of it and calling it a total abject failure. Also I think beveling the blood was a mistake.

 

 

My Final attempt.

 

 


Birth%20of%20a%20Forsaken%203.png

 

 

Link to post
Share on other sites

Well, it's your decision, but I think, you should try it again. You can't learn anything, if you give up. Redrawing the feather wasn't neccessary (for perspective) in my opinion - at most, because they look a little bit like fish scales. And beveling the blood is better then such a light beveling of arms and legs. It's mostly a question of the right perspective - nothing else.

 

Here 2 little examples, what I mean:

 

blood.jpgbevel.jpg

 

I see two options:

  1. You draw the blood or other more or less flat objects directly in the right perspective.
  2. You draw like before and use then Layers -> Rotate/Zoom.

Additional an alternative wing:

wing.png

Link to post
Share on other sites
  • 1 month later...

I've been doing too many angel pictures. My campaign sure has a lot of angels in it. I wonder when I'll do something else.

 

Angel%20of%20Love.png

 

Okay I think I did pretty well on this one. I had sworn off ever doing large crowds again, but hen I thought, "Maybe its because I try to make generic characters in a crowd, maybe if I made each character in the image, an actual person, I wouldn't be bored and I would be able to do the whole image well." So I tried it. Using a random generator to decide just about everything about the crowd. And it helped a bit I suppose. But when I finished the Angel, I felt no interest at all in finishing the restof the image well and just rushed it.

 

So I think the lesson there is I should stick to just drawing the parts I want to draw, focusing on that. But in spite of that, I think this is still one of my better images.

Link to post
Share on other sites

Actually I think of the tools I use, I mostly just use gaussion blur, motion blur, crystalize, glass blocks, distort, lighten, liquify, furblur, add noise, render clouds, the gradiant wand and bevel object. I could probably use suggestions for more tools that do different things.

Link to post
Share on other sites

Gaussian Blur helps softening lines. Bevel gives objects a 3D look but it does not look good on all objects. You may want to try to "paint" shadows and highlight areas. It is a lot of work and you will need plenty of patience. Have you tried using @AnthonyScoffler's Brush Factory? It can be a substitute to "bevel" but as I said you will need to actually paint your shadows and highlights but the endresult will be more natural.

Link to post
Share on other sites

@Humility I suggest looking for tutorials that will help you understand the basics of light and shadow. Using bevel, when I saw some of the images, looks like pillow shading. I used to have problems with shading, which led me to look for tutorials (a lot of them.) One of them was made for MS Paint art (it was more related to cel-shading.) The author showed three ways of shading that weren't good; pillow shading was included. Some of them, which were more oriented to realistic/semi-realistic art, advised about including fore-lights (a light that appears were the shadow is, but it's weaker compared to the main light.) Test them and see which one might work for you.

Link to post
Share on other sites

Could you give me links to 5 of these tutorials that actually helped you? So I dont have to reinvent the wheel. Please? Right now other bevel, all I can do for shading is splotch out roughly shaped black spots, then gaussoon blur them then change the layer transparety.

 

 

Link to post
Share on other sites

@Humility Okay.

Bonus: This is another one of the tutorials that advised against pillow shading, which was written by Zemael.

 

While the last one is for MS Paint, I always thought it's knowledge can be used for other programs (except the part about the background.)

Link to post
Share on other sites

Shading is covered in this excellent tree tutorial by Jonathan Roberts http://www.fantasticmaps.com/category/tips-and-tricks/

I know the tut is based on trees, but you can learn a lot from professionals like Jonathan. He makes it look so natural and easy. I love the way he explains his techniques so simply (and also his neat use of Overlay).

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...