Humility

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Everything posted by Humility

  1. Thanks everyone! Real glad to see people liked it.
  2. My newest picture I just quickly drew it over a period of 6 hours. I didn't intend for it to be a great big super detailed work of art so I didn't make it very big. But its my first ever attempt at drawing a ship. I think it turned out very well for such a small image.
  3. Well the original image size was like 10,000 by 10,000 or something. So auto resizing must have happened somewhere. I would thumbnail it if I knew how.
  4. Oh I thought the forum auto sized it. As it seems to be self adjusting to my computer screen and even my phone screen.
  5. Well photoshop destroyed my thrad in the general area but I figured I should start posting my new stuff in the pictorium anyway. Its been a while since I'vemade anything this here is a picture from an encounter my D&D group had. I realized something here however, theSphere pattern I used for chainmail doesn't pop out enough when the image is this big. In smaller images it works fine as chainmail but I need to figure out something else for the future. Also I am still struggling with too much empty space in the pictures. the empty space bothers me for some reason, like there should be something there. Rest of the images.
  6. Oh neat. Thanks. Should be a mini tut.
  7. Is there a plug in that is like a reverse Bevel Object? That makes things pop in instead of out? You know like uh if you bevel object a circle, it will make it look like a sphere. But if you reverse Bevel Object a circle it will make it look like a depression. And I can't provide a visual example of what I want.
  8. Thank you, Im going to look and try all thesevoptions with my next image.
  9. Could you give me links to 5 of these tutorials that actually helped you? So I dont have to reinvent the wheel. Please? Right now other bevel, all I can do for shading is splotch out roughly shaped black spots, then gaussoon blur them then change the layer transparety.
  10. Does the brush factory work with line tool? My images are too large for the brush tool. The brush stutters. And it will cost my around $1,500 for a computer that can handle that. So thats years away.
  11. Actually I think of the tools I use, I mostly just use gaussion blur, motion blur, crystalize, glass blocks, distort, lighten, liquify, furblur, add noise, render clouds, the gradiant wand and bevel object. I could probably use suggestions for more tools that do different things.
  12. Thanks! What would you suggest as an Alternative to Bevel? It seems to make everything better.
  13. Maybe trial and error? It feels way more extreme than that. Like when I achieve some effect I like. I am literally never able to repeat it. Like there was this one time I did this fire effect I felt was amazing. I have never been able to fully replicate it. It really just feels like button mashing.
  14. I actually just found a good easy way to do grass today. Anyway thank you. Im kind of a just, randomly do stuff until sonething looks right person. Like button mashing in street fighter 2. But Ill try messing with those features more. I just made another picture, could you critique that one? I think I got the contrast better.
  15. I've been doing too many angel pictures. My campaign sure has a lot of angels in it. I wonder when I'll do something else. Okay I think I did pretty well on this one. I had sworn off ever doing large crowds again, but hen I thought, "Maybe its because I try to make generic characters in a crowd, maybe if I made each character in the image, an actual person, I wouldn't be bored and I would be able to do the whole image well." So I tried it. Using a random generator to decide just about everything about the crowd. And it helped a bit I suppose. But when I finished the Angel, I felt no interest at all in finishing the restof the image well and just rushed it. So I think the lesson there is I should stick to just drawing the parts I want to draw, focusing on that. But in spite of that, I think this is still one of my better images.
  16. Thank you, I Thank you, I'll try to use your advice, though I'm not sure how to apply it.
  17. [roll eyes] So a plug-in like this would require I cntl F on each layer? Like with Bevel object, outline object and 3d trail. Three plug ins I already used as examples. You don't say. @Ego I guess I can try that method. Thanks.
  18. Because it seemed reasonable to me that perhaps someone who does know how to code, had already made a plug in to do this. Doubly so since shade variation is a fundamental of art (if my second grade art teacher is to be believed). Its not like I'm demanding anyone make this plug in for me. I simply asked if there was a plug in that did this then other people started asking for more details and I responded. (And I spent a a few days trying to learn Javascript once, and learned that coding is completely impossible for me. It requires learning in a way I can't learn in.)
  19. I was just about to post examples if you don't mind. Its not like I can create them out of thin air and I just woke up an hour ago. None of them are actually touching, there are like three layers here. This is what I want the plugin to do. Turn that single color green to this bunch of shades of green. This is probably superfluous but I went ahead and finished up so you can see in the end it looks like a bunch of trees.
  20. I mean liquify is just a modified paint brush from its appearance.
  21. I feel like where Im talking stuff in laymen's terms. Everyone else is trying to interpret my words through some technical jargon filled filter. In my mind paintbucket is a tool that fills an area with color. A brush is a tool that fills a point with color. Any tools that do the same things are a version of that tool. Even if they are technically a completely different tool built from scratch. And a shade is any color thats not a primary or secondary color. Like lemon is a shade of yellow. And eggshell is a shade of white. I feel like where Im talking stuff in laymen's terms. Everyone else is trying to interpret my words through some technical jargon filled filter. havent the foggiest what you mean by shades. Since the current brush and bucket can use my definition of shades just fine just not randomly.
  22. Okay, what about a plug in that modifies the paint bucket tool? Like when that plug in is switched on, whenever the paint bucket or brush is used instead of the selected color, what appears is a randomly selected shade of the selected color. I think for some reason you guys needs a seperate popup window for use of modified tools. But even with that it would work.
  23. Then how do things like Bevel Object and outline object and 3d trail work? Because those seem able to tell when something is or isnt there. Like it could just take a sample from each object, randomly shift the shade within a range, then auto paintbucket each object with the new shade. I thought the hard part would be figuring out how to set a range not how to define the objects. I can create a mockup of what Im talking about I guess.