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Ego Eram Reputo

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Everything posted by Ego Eram Reputo

  1. "Thou shalt not switch Paint.NET to use .NET 4.0 for this is NOT supported." How is that for a command(ment)?
  2. 1. Use the lasso select tool to draw a selection around the model and bag (don't worry too much about how wide the selection is around the model - so long as you get her all inside the selection) 2. Press CTRL + I to invert the selection. 3. Press delete. Now you have a much smaller background to remove. This tutorial might help you get rid of even that: http://forums.getpai...ky-backgrounds/
  3. Once you flatten the layers the final result is one layer. Enlarge that and you enlarge everything on that layer. PHP or java is not going to help. The trick here is to save the image as a *.PDN file before you flatten and then use Save As... to save it in your final file format. The idea is that you can reopen the PDN image and the layer structure will be preserved. Allowing you to resize the image layer independently of the watermark layer.
  4. There are no new plugins for the scheduled October update. It's been a quiet month
  5. Bevel Selection = BoltBait's plugin pack. Find it in the Plugin Index (link in my sig)
  6. We have a section of the forum for assistance with images. We call it the Image Hospital You can find it here: http://forums.getpaint.net/index.php?/topic/8128-image-hospital-help-with-image-problems-here/ Repost your request for assistance/critique there and you'll find the help you desire.
  7. Fantastic tutorial Aislin! Would you please resize the larger screenshots so their largest dimension is 800 pixels or less? Thanks.
  8. Re; 1 - you mean hiding the windows? Press F5, F6, F7 & F8 all together (I call it the 'Single Rimmer' ). These function keys toggle the visibility of the child windows, so pressing them all together makes then disappear like magic (press the same combination again to make them reappear) Re 2. Has been asked and discussed before, but I can't for the life of me remember what the outcome was
  9. The last sentence - are you having any other problems? Because it doesn't sound like a paint.net issue. Others may have more helpful information for you. Sorry I can't be more useful.
  10. Press F1 in Paint.net to open the online documentation. Clone Tool: http://www.getpaint.net/doc/latest/CloneStamp.html
  11. You could try importing the palette from the finished image with this: Palette From Image Edit: that one only exports the palette , try this one Color Match
  12. Sounds like a job for the Grim Color Reaper plugin. The plugin will remove the color you specify, allowing you to add in another color. An alternative for the plugin would be the Magic Wand tool , however this may leave the edges a little ragged if your image has quite soft edges. Then some anti-aliasing (there is a plugin) would be required. For best results, recolor a separate layer below the first image (that you removed the background from).
  13. ...and the effect can be repeated on other currently opened images (or layers) with the keyboard combination CTRL + F.
  14. You're welcome. Enjoy your time here on the forum.
  15. If you just want to find out the info, messagebox would be my suggestion. I believe you can call it from Codelab if you specify the full namespace: System.Windows.Forms.MessageBox.Show("click me"); Note: Don't just bung it in, or you'll have to "click me" hundreds of times put a qualifier in there (if x==100 && y ==100 then...) If you really, really need to write a string to the canvas this little effect shows you how: void Render(Surface dst, Surface src, Rectangle rect) { PdnRegion selectionRegion = EnvironmentParameters.GetSelection(src.Bounds); Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); Graphics g = new RenderArgs(dst).Graphics; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; g.Clip = new Region(rect); ColorBgra PC = (ColorBgra)EnvironmentParameters.PrimaryColor; SolidBrush B1 = new SolidBrush(Color.FromArgb(PC.A, PC.R, PC.G, PC.); Font F = new Font("Courier New", 8); // Copy existing image (source) to destination for(int y = rect.Top; y < rect.Bottom; y++) for (int x = rect.Left; x < rect.Right; x++) dst[x,y] = src[x,y]; Point point1 = new Point(0,0); // these work, but are not limited to the canvas // int Mx = System.Windows.Forms.Control.MousePosition.X; // int My = System.Windows.Forms.Control.MousePosition.Y; // string sX = "x:"+ Mx.ToString()+ " y:" + My.ToString(); // neither is this line limited to the canvas, but combines both coords into one string string sX = System.Windows.Forms.Cursor.Position.ToString(); g.DrawString(sX, F, B1, point1); }
  16. Ok - everyone has said their piece. Let's leave it there. On Topic......,
  17. I'm unfamiliar with your scanner, but this plugin may be worth a shot: Twainable
  18. I'm back! Filetypes: JPG's lose quality when you save an image. This is a result of the compression used to squish the image to a smaller size. PNG's are lossless (remember this - there will be a test later). Having created your masterpiece, do you want to worry about the filesize, or do you want to print it in all it's glory? The latter answer, right? So what filetype you gonna use? P.....!
  19. Ok, lets do a little math: 2ft by 3ft in is 24 inches by 36 inches. With me so far? Let's guess a printing resolution of 200dpi (dpi = dots per inch, which is how much 'stuff' the printer will squeeze onto the page in a given space). At 200 dpi we would need 200 dots for every inch of image, so that's 24x200 by 36x200 or an image 4800pixels by 7200pixels. So if you create your image at 4800x7200 pixels and print it at 200 dpi it should come out bang-on and won't require enlargement (and therefore suffer from pixelization as a result). From this example, you can see that a lower dpi will result in a smaller image, and a higher dpi will result in a much larger image. As a reference, most monitors run at 96dpi.
  20. You're welcome. I simply repeated something Rick said (his word is gospel), by the look of it you have all the knowledge
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