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AndrewDavid

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Posts posted by AndrewDavid

  1. Hi @Geikamir

    Welcome to the forum

     

    While waiting for an official response from the author, let me say it is highly doubtful that the plugin you are referring to will work in PDN. The website refers to an action file (atn) that this plugin will not be able to access.

     

    What is an ATN file? Contains one or more actions recorded in Photoshop; used for automating common editing steps and for batch processing images; can be saved and loaded using the pop-up menu in the Photoshop Actions palette. 

     

     

    I'm not the expert but I have enough PS filter plugins to know what works. @null54 will be along to confirm soon I'm sure. B)

     

     

    • Like 1
  2. a lot more resilient in 4.17 for sure - But....... Officially its broken ;) 

     

    I got it to crash in 4.17 but it lived longer than normal. No point in posting the crash log though unless someone wants to fix it.

    Still trying to get the crash log into a hidden comment box.

  3. 4 hours ago, Rick Brewster said:

    Added: "Fluid mouse input" option in Settings -> UI -> Troubleshooting. If you see major glitches while drawing, try disabling this.

    I have to give credit for this new addition. I don't believe it was in the beta build. The bouncing jitters I experienced was annoying but I failed to realize it was paint causing it. After 1 hour of painting this bouncing is totally gone. Another job well done Rick.

  4. @BlastWave The battle continues...........

     

    Fell for the trap. Red squadron of F-20 Tigersharks did their job drawing your front line to the battlefield. And then - out of nowhere - My Blue team of Horten 229s appear - (have not been seen in aerial combat since their design back in 44. Any chance against  the upgraded 21st century version is impossible. While your naval fighter wing attempts to evade my 229s - the red squadron moves on to continue their attack knowing there is a carrier out there somewhere. Better hope they don't spot it and call out my green squadron. LOL

     

    D56SJlm.png

    • Like 1
    • Upvote 4
  5. Hello again @JaneBlue

     

    abrViewer.net 1.0.2 is the app I was referring to. It did put a shortcut on my desktop when installed. It will export thumbnails of the brushes all at once into the folder you specify. I keep all my abr files in one folder then double click on the specific file to see a preview. Import the thumbnail into custombrushesmini and size as required. Brush sizes are usually over 2000 px and you would do bettter to import them into paint using the ARBfiletype plugin. Thats where you get them in layers and have to save them individually as .pngs

     

    BrushFactory is another plugin that does the same thing as custombrushmini but with a few more options. You should have a look at that one too. 

     

    As for coloring - I'm not sure they are meant for that. They are brushes. In the BrushMini app you select the color you want to use. Or use the brush as grey-scale then color the canvas in paint. Creating duplicate layers and coloring the bottom layer works well for me. You can use the shape of the top layer to remove any overages.

     

    50 minutes ago, JaneBlue said:

    Lastly, do you know if the team behind PDN is planning to incorporate a better custom brush system?

    Might be on Ricks long todo list.

     

    Hope this all helps you get the most out of your grunge brushes B)

     

     

    • Upvote 1
  6. Hi @JaneBlue

    Welcome to the forum :smile:

     

    Yes your assumptions are correct. 

    First of all when dealing with .arb files there are two ways to handle them. Paint has a plugin that will read them, import them and show you all the layers.

    There is also a small app out there (ARBViewer) that will read and convert them as well.

     

    Brush mini only needs 1 layer of the file to work with. Selecting that layer and saving it as a .png will allow you to import the brush into the plugin properly.

     

    Hope this helps B)

    • Upvote 2
  7. Happy Sunday @Rick Brewster

     

    Sounds like it makes sense to you. Worthy of note though is the issue that it crashes on the vertical seam carving and not the horizontal. Just an observation. Maybe @BoltBait can look into rewriting it. I'm sure he's still around.

    While I have your attention - went through all my 500 plugins and found no more errors. I guess 4 is your lucky number. B)

  8. Here's another one 

     

    File: C:\Program Files\paint.net\Effects\SeamCarving.dll
          Name: SeamCarvingEffect.SeamCarvingEffectPlugin
          Version: 2.2.5815.34278
          Author: Copyright © 2015 BoltBait
          Copyright: Content aware resize
          Website: http://boltbait.com/pdn
          Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at SeamCarvingEffect.SeamCarvingEffectPlugin.OnSetRenderInfo(PropertyBasedEffectConfigToken newToken, RenderArgs dstArgs, RenderArgs srcArgs)
       at PaintDotNet.Effects.Effect`1.OnSetRenderInfo(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs) in D:\src\pdn\src\Effects\Effect`1.cs:line 70
       at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 227
       --- End of inner exception stack trace ---
       at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 418
       at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 374
       at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 320
       at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass42_5.<RunEffectImpl>b__4() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 1008


    Just opening the plugin causes it to crash so I think its a fix for Paint now. No more posting n the related plugin.

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