Humility

I would like advice on how to improve my images.

59 posts in this topic

One of my players made this comment about it.

 

it would be hard to find something not disturbing there


The way it's colored is just strange and i mean a lovecraft kind of strange, gives an otherwordly look in a bad way. More than half the image is just unintelligible, i mean other than the guy with the deranged face (and my goodness, i can tell that was not the intention) and what i can assume are minotaurs i really could not get an idea of what is going on or what i am seeing, other than a collection of colors,filters and pseudo-shapes. I mean jesus what the hell is going on in the bottom left and top left/right.
I mean you got the hellish acid trip dimension right. you got it too right in fact

 

He didn't like it.

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Posted (edited)

I don't know why but I seemed to have a real regression in quality with this image. But its my first modern image and my first attempt at a detailed face.



Urban%20Knight.png

 

Edited by Humility
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I can't get the upper right wing to look like its leaning against the wall. Anyone have any idea what I'm doing wrong there?

 

Also I just don't like how the angel turned out.

 

Birth%20of%20a%20Forsaken.png

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51 minutes ago, Humility said:

Anyone have any idea what I'm doing wrong there?

 

You failed in drawing it in the right perspective. It should look more like this:

 

wing.jpg

 

Maybe that helps you...

Edited by IRON67
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Thanks, I had tilted it straight backwards but I guess I should have angled it as well. Not sure how to do the shadow though as the wall is the light source.

Edited by Humility
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If the wall is the light source, the shadow must point in the opposite direction. In general your shadows are in my eyes to soft. BTW: Shadows must follow perspective too (nearer=bigger).

Edited by IRON67
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I think I'm going to have to just give up and call this image a failure. I tried angling the wing, drawing the shadow on the wing itself and even redrawing the feathers so their overlap pattern was going the opposite direction.(Feathers don't overlap like that and it became very clear very quickly) It now looks like the wing is being bent in the middle and that its tiny. And now I'm sick of this picture and am just washing my hands of it and calling it a total abject failure. Also I think beveling the blood was a mistake.

 

 

My Final attempt.

 

 


Birth%20of%20a%20Forsaken%203.png

 

 

Edited by Humility
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Well, it's your decision, but I think, you should try it again. You can't learn anything, if you give up. Redrawing the feather wasn't neccessary (for perspective) in my opinion - at most, because they look a little bit like fish scales. And beveling the blood is better then such a light beveling of arms and legs. It's mostly a question of the right perspective - nothing else.

 

Here 2 little examples, what I mean:

 

blood.jpgbevel.jpg

 

I see two options:

  1. You draw the blood or other more or less flat objects directly in the right perspective.
  2. You draw like before and use then Layers -> Rotate/Zoom.

Additional an alternative wing:

wing.png

Edited by IRON67
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Well this is certainly useful advice if I can figure out how to apply it. Thank you. Maybe I should have drawn the entire image first then done textures and stuff instead of creating each object seperately then copy pasting it into the larger image.

Edited by Humility
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