TopHATslash Posted December 10, 2008 Share Posted December 10, 2008 CC? Quote Link to comment Share on other sites More sharing options...
jake2k Posted December 11, 2008 Share Posted December 11, 2008 CC? The orb is rough around the edges and a little 1D, wire is kinda bent and lop-sided, every things really dark and hazy. Sorry if that was a little too rough :oops: . On the other hand I can def. see where you were going with it and for (I'm guessing) your first try at a tech sig it's pretty darn good. Try adding something around the orb so that it doesn't look like it's just floating there and add some details to the blank areas on the side. Keep at it, we need more tech sigs on this forum haha. Quote ^Click to visit my Flickr Gallery^ Link to comment Share on other sites More sharing options...
Blooper Posted December 11, 2008 Share Posted December 11, 2008 There's not enough going on in there. It's a good start though. Quote http://synthastic.deviantart.com http://soundcloud.com/siderealenterprise Lockerz invites are available, PM me Link to comment Share on other sites More sharing options...
TopHATslash Posted December 11, 2008 Share Posted December 11, 2008 It was a start, yes. I made a tech sig awhile back but it was just a mess around. The problem I have with them is that I can't get a good rounded-shaped object without A. it being to blurry or B. it being too unrealistic. I need help on how to get a good dirt texture without making the whole thing too dark. Oh and also, I need help on the "creases" in the metal. Where there are cracks, I don't understand how to do this. Should I use outline object? I think I might start over so that I can use your advice in a different piece. Can someone help me with getting a good metal texture which is 3d'ish but not being A. blurry.. or B. unrealistic. Thanks both of you for the feedback. I love tech stuff so I thought I'd have a go at it. I hope sometime to get up to Jake's level, but for now I'm a beginner. Oh and Jake, I don't take criticism roughly ever.. it just helps me improve. Quote Link to comment Share on other sites More sharing options...
Down Posted December 11, 2008 Share Posted December 11, 2008 Yeah, I'd say its a bit too hazy also. Tech is all about the details, so obscuring too much ruins the effect. I really like the orb colors, though. If you could preserve them (like the inner glow around the edge) while making it more 3d, it would look pretty sweet. I'm pretty much a n00b at this, so I'll have to give it a try. If I come up with anything cool tips, I'll gladly share. Gl&hf. =========================================================================== Edit: Omgz, Xor style. Purple and xorchrome flow great. x_x (failed experiment(1/2 way .pdn(s)ftw)) (5 mins) Some type of metal texture+seam/weld+screw...Thing....>_> Duz it wurk? I need to find a way to add scratches to the metal without them looking cheap. -_- Quote •♪♫♥♫♪• |- The Rules -|- çobblestones -|- CaMo -|- MeTaL -| ╠═╧╨»Φ«╨╤═╣ Link to comment Share on other sites More sharing options...
Lachlan Posted December 11, 2008 Share Posted December 11, 2008 As the previous comments said, depth of field is a cool concept, but removes a lot of detail. I've found some quality high-res textures at http://www.darknews.com/high-res-textures/. An easy way to make a simple seam in metal is to make a light grey 1px line with another dark grey 1px line fitting snug beside it. The order of the light and dark depends on where the light is supposed to be coming from (If the light is coming from the top then put the darker line at the top). Have a look at jake2k's sig to see how he did the seams. This might be some inspiration: Quote Link to comment Share on other sites More sharing options...
2_tone27 Posted December 11, 2008 Share Posted December 11, 2008 this is my first sig new to paintnet but i seen what can be done, plus i hope i posted it right the picture is theright size because i saved it that small but when i looked at it it was bigger tell me if its not added on right to be my sig Quote Link to comment Share on other sites More sharing options...
TopHATslash Posted December 11, 2008 Share Posted December 11, 2008 As the previous comments said, depth of field is a cool concept, but removes a lot of detail.I've found some quality high-res textures at http://www.darknews.com/high-res-textures/. An easy way to make a simple seam in metal is to make a light grey 1px line with another dark grey 1px line fitting snug beside it. The order of the light and dark depends on where the light is supposed to be coming from (If the light is coming from the top then put the darker line at the top). Have a look at jake2k's sig to see how he did the seams. This might be some inspiration: I don't want to use already made textures.... The main thing I need to work on is to keep it clean. Last night I was working on this one sig but then a blackout happened and I lost it. It was really good though, imo. Quote Link to comment Share on other sites More sharing options...
Down Posted December 11, 2008 Share Posted December 11, 2008 Quality post. That site is great. :thumbsup: Quote •♪♫♥♫♪• |- The Rules -|- çobblestones -|- CaMo -|- MeTaL -| ╠═╧╨»Φ«╨╤═╣ Link to comment Share on other sites More sharing options...
[flip] Posted December 11, 2008 Share Posted December 11, 2008 I'm just a beginner, but it's one of my best-ish. It's my current sig. Quote My Gallery Link to comment Share on other sites More sharing options...
jake2k Posted December 11, 2008 Share Posted December 11, 2008 @flip: I really like that sig, it's minimal and thats cool 8) Quote ^Click to visit my Flickr Gallery^ Link to comment Share on other sites More sharing options...
eraser18 Posted December 11, 2008 Share Posted December 11, 2008 flip: I like it, too. It has a mysterious air. Very smooth and quiet. Keep it up! Quote |Eraser18's Gallery| Link to comment Share on other sites More sharing options...
[flip] Posted December 11, 2008 Share Posted December 11, 2008 You guys really like it? Thanks! I didn't think many people would like it. My only complaint is that there's kinda just an empty space... Quote My Gallery Link to comment Share on other sites More sharing options...
TopHATslash Posted December 12, 2008 Share Posted December 12, 2008 Quote Link to comment Share on other sites More sharing options...
heri Posted December 12, 2008 Share Posted December 12, 2008 flip: I reckon the empty space is pretty good, simplicity can be the best sometimes. Plus I like how you have added a little pixelated feel to it . Quote Link to comment Share on other sites More sharing options...
Down Posted December 12, 2008 Share Posted December 12, 2008 Not bad. Would be cooler if the tubes had a better connection to the mid part. Quote •♪♫♥♫♪• |- The Rules -|- çobblestones -|- CaMo -|- MeTaL -| ╠═╧╨»Φ«╨╤═╣ Link to comment Share on other sites More sharing options...
jake2k Posted December 12, 2008 Share Posted December 12, 2008 Your really coming along THS, just need to get some other colors and textures in there to kinda "break it up" a bit. Quote ^Click to visit my Flickr Gallery^ Link to comment Share on other sites More sharing options...
TopHATslash Posted December 12, 2008 Share Posted December 12, 2008 I need to work on being neat and clean, like you jake. I don't understand how to get my objects 3d.. when I ran alpha mask on the blurred edge to cut it off.. it filled in the transparent parts with white/black. :? Quote Link to comment Share on other sites More sharing options...
jake2k Posted December 12, 2008 Share Posted December 12, 2008 ah yes I had to find a work around for that, i'll make a little tut for you: Ok the object is to give this red circle some shading: Start by making your mask(I assume you know how to do that already, if not let me know): Then on a new layer add your shading: Make a plain white layer under the shading layer and merge them together: Now run the alpha mask effect and select the mask you made earlier: Under that place another plain white layer and merge them together: And run the alpha mask effect but dont select a mask file so you get something like this: Now you just need to make the shading black again so use the Hue/Saturation effect with these settings: And your done! Hope that helps man *Mods* Sorry if this is too much for this thread, Ill make the pics links if need be. Quote ^Click to visit my Flickr Gallery^ Link to comment Share on other sites More sharing options...
TopHATslash Posted December 12, 2008 Share Posted December 12, 2008 Okie dokie. Quote Link to comment Share on other sites More sharing options...
jake2k Posted December 12, 2008 Share Posted December 12, 2008 Ok it's done, look up haha. I know it's not perfect buts it's the best way I know how Quote ^Click to visit my Flickr Gallery^ Link to comment Share on other sites More sharing options...
ShK_828 Posted December 12, 2008 Share Posted December 12, 2008 my new techish sig Quote Link to comment Share on other sites More sharing options...
pipp92 Posted December 12, 2008 Share Posted December 12, 2008 maybe a bit too green and messy, but keep it up ! ___________________________ just a little idea (i think not finished): Quote Personal Gallery Link to comment Share on other sites More sharing options...
TopHATslash Posted December 12, 2008 Share Posted December 12, 2008 Jake, thanks man. I think the thing I've been doing wrong for shading is making a black line where I want it, then blurring.But the thing about this, is that it will make the shape look less 3d and more flat. Thanks again. I'm going to start on a new one and use your wire tut+this new one. PS: Yeah, I know how to work alpha mask (make mask, run it, etc.) E: ^Click for dA. 100% PdN. Quote Link to comment Share on other sites More sharing options...
jacobdude Posted December 12, 2008 Share Posted December 12, 2008 how's this? i made it in about 20 minuets cause i was rushing i am a huge fan of blackjack so thats why i made it Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.