flip Posted August 14, 2009 Share Posted August 14, 2009 Yeah I tried that. I think I found my problem... does this look better? (They're different, but I made it in the same way.) Click it for full size. (Duh.) Quote Gallery Link to comment Share on other sites More sharing options...
theonlychad Posted August 15, 2009 Share Posted August 15, 2009 that looks great Quote "Clearly it's a very serious and literal meaning. If you're not solving physics equations then get off my lawn!-Rick Brewster Paint.net Lead Developer" Link to comment Share on other sites More sharing options...
yellowman Posted August 15, 2009 Share Posted August 15, 2009 Looks nice, much much better, I think the contrast on the planets texture is high, use the relief effect on the texture then shape the planet. Quote My GalleryMy YouTube Channel "PDN Tutorials" Link to comment Share on other sites More sharing options...
LFC4EVER Posted August 15, 2009 Share Posted August 15, 2009 Click it for full size. (Duh.) Work on planet texture. Are you using normal ground textures to make the texture, or a mix of planet texture maps? If you're using the first, i advise you use the latter. Also this tut helps a lot of making planets: http://alyn.deviantart.com/art/Advanced ... n-11885274 Quote ☆★☆★Merry Christmas★☆★☆ .::.My Gallery.::.Make Gold Text!.::. Link to comment Share on other sites More sharing options...
theonlychad Posted August 15, 2009 Share Posted August 15, 2009 any suggestions on how i could improve this signature? Quote "Clearly it's a very serious and literal meaning. If you're not solving physics equations then get off my lawn!-Rick Brewster Paint.net Lead Developer" Link to comment Share on other sites More sharing options...
sylvisj Posted August 16, 2009 Share Posted August 16, 2009 Hi guys, I've been toying around with an image and just can't be satisfied with it. The image: It's alright for now, but I was inspired by and shooting for something... less blurry, more red, and glossy/laser-ish. It almost looked like the entire phoenix was a single thick, glossy, laser-like segment. It looked like the phoenix was drawn out of a high intensity laser. I really liked the look of that... any suggestions for doing something similar? Quote Link to comment Share on other sites More sharing options...
yellowman Posted August 17, 2009 Share Posted August 17, 2009 What about metalized it? by using dpy Metallize plugin? to get something like this: Quote My GalleryMy YouTube Channel "PDN Tutorials" Link to comment Share on other sites More sharing options...
sylvisj Posted August 17, 2009 Share Posted August 17, 2009 That actually looks fairly close to what I was aiming for... looks like the yellow/orange layers are helping with it. I'll give a try, thanks! Edit: using that plugin, I am getting nothing close Quote Link to comment Share on other sites More sharing options...
LFC4EVER Posted August 17, 2009 Share Posted August 17, 2009 If you've still got the original phoenix, then you could try adapting this tut to get the effect you want. viewtopic.php?f=31&t=27001 Quote ☆★☆★Merry Christmas★☆★☆ .::.My Gallery.::.Make Gold Text!.::. Link to comment Share on other sites More sharing options...
Arteigon Posted September 5, 2009 Share Posted September 5, 2009 Can you please help me with this image? It doesn't have the something, Idk.. It's my first attempt at paint.net so any help and constructive critics are very welcome, tnx in advance. The letters and sword seem kinda unnatural and the pic in the whole looks kinda empty... Quote Link to comment Share on other sites More sharing options...
[тωιѕт] Posted September 6, 2009 Share Posted September 6, 2009 [/url] I can't put my finger on it but it just seems like something is missing..? Quote Link to comment Share on other sites More sharing options...
theonlychad Posted September 6, 2009 Share Posted September 6, 2009 to the two previous posters.... your signatures are lacking depth. Sharpen the foreground and blur the background. Quote "Clearly it's a very serious and literal meaning. If you're not solving physics equations then get off my lawn!-Rick Brewster Paint.net Lead Developer" Link to comment Share on other sites More sharing options...
[тωιѕт] Posted September 6, 2009 Share Posted September 6, 2009 Like this...? Quote Link to comment Share on other sites More sharing options...
Frontcannon Posted September 11, 2009 Share Posted September 11, 2009 Can you get rid of that shine left to him? I think that would help. Quote Night Vision Text Effect Tutorial Gallery reddit.com/r/futurebeats | My Mixcloud Link to comment Share on other sites More sharing options...
007 Nab Posted September 11, 2009 Share Posted September 11, 2009 Twist, the light on both your render and background is coming from the top of the sig, not the bottom or sides. I would get some kind of darkness on the bottom of the sig, underneath his face - using clouds or some kind of blur, and then setting it to Multiply or Darken. Quote "pyrochild, you're my favorite person ever. We should go snowboarding some time."~ 007 Nab. Ish. PDN Gallery | I Made a Deviant Art! Link to comment Share on other sites More sharing options...
Axle Posted September 12, 2009 Share Posted September 12, 2009 the kid cudi one needs some sort item on the left when you remove that light beam, any help Quote My Deviant Art | My Gallery Link to comment Share on other sites More sharing options...
Superferd Posted September 16, 2009 Share Posted September 16, 2009 i don't know but something is missing: Quote WOW! i think i have a new avatar and sig every day! The above post may contain: junk, art, wrong spelling and a lot more! Link to comment Share on other sites More sharing options...
007 Nab Posted September 16, 2009 Share Posted September 16, 2009 I would work on having a more defined focal point in your signature. There is no place where your eye goes to automatically when you first look at it. If you want the focal to be the text, I would move it using the rule of thirds. If you want the focal point in your signature to be a specific part of the splatter, I would accent the part over the others, toning everything else down reducing contrast in color and brightness. Try to focus more on a color scheme as well, using complementary colors. Also, try to implement some depth, which could really do well in this specific signature - simply make some of the splatters less visible or vary them in sharpness / blurriness. This would help with realism and give the viewer a sense of space and light play when they look at your signature. Right now your sig is off to a good start, but it's just that - a start - you can build up from where you've started, and fulfill its potential. [/end lots of writing] Quote "pyrochild, you're my favorite person ever. We should go snowboarding some time."~ 007 Nab. Ish. PDN Gallery | I Made a Deviant Art! Link to comment Share on other sites More sharing options...
Superferd Posted September 17, 2009 Share Posted September 17, 2009 Thanks, but eeermmm [newbie question]what is the rule of the thirds[/newbie question]. And i am working on some depth. I still need to find out lots of things since i only started a week ago. So far i like my current avatar best. Quote WOW! i think i have a new avatar and sig every day! The above post may contain: junk, art, wrong spelling and a lot more! Link to comment Share on other sites More sharing options...
LFC4EVER Posted September 17, 2009 Share Posted September 17, 2009 ^ If in doubt, Google is there for you. http://en.wikipedia.org/wiki/Rule_of_thirds Quote ☆★☆★Merry Christmas★☆★☆ .::.My Gallery.::.Make Gold Text!.::. Link to comment Share on other sites More sharing options...
Calamity271 Posted September 24, 2009 Share Posted September 24, 2009 Hiya, I'm currently making a picture of the inside of a central corridor of a Japanese-style building. However, I've run into a little snag. I can't figure out how to do the shading for the various shadowed areas like the ceiling rafters. I'm also having difficulty with the secondary light source, an opening in the roof over a hole in the floor. I've tried various shadowing techniques described in the Tutorials, but while they work great for single items, they don't work very well for larger environmental shadows. The image is below. Mind your step and try to ignore the huge shaft to the pits of despair (I haven't decided if I want a rock garden there or a reflecting pool), and the view outside is just temporary to help me envision the lighting. If I missed a post that described how to resolve this when I searched for it, please direct me to the correct post. Any assistance will be appreciated. Thanks, Calamity ================================================================= Edit (9-26-09): I think I have the shadows worked out now. Thanks for the assistance! It's nice to know when you get stuck on something there is a resource you can turn to. Quote Link to comment Share on other sites More sharing options...
Sarkut Posted September 24, 2009 Share Posted September 24, 2009 Just to clarify. Is the roof opening light source located over the "pits of despair", and is it the same size as the floor opening? ========================================================== Edit: I suggest duplicating the interior as if the back wall was boarded over. Light it with the roof opening as the only light source, then stack the two images and play with opacity and blend modes to find a combination that gives a good gut-feel for the setting. ========================================= Are you dissatisfied with the existing shadows, or is it mainly in trying to place them in the more complex ceiling rafter area? Do you have a clear sense of how you want them to look? Or is it still a more vague sense of things presently? The existing shadows look pretty good to me. ========================================= Quote Link to comment Share on other sites More sharing options...
Calamity271 Posted September 24, 2009 Share Posted September 24, 2009 The opening is slightly smaller due to the roof overhang I'm thinking. Cheers, Calamity Edit: Okay, thanks. Any suggestions on a technique to produce the shadows? I tried various gradients and blurred black lines, but nothing looked right. --- There are no shadows in the picture at the moment (other than the one extending from the post which was more a lack of highlighting than an actual shadow). There is a gradient on the inner shoji panels, but that was me trying to give them more depth than intentionally shading them. But, yes, the main area of concern is the rafter area. They look illuminated slightly where they should be fairly dark. I'm thinking there should also be shadows on the upper portions of the walls as well. Quote Link to comment Share on other sites More sharing options...
korbenPL Posted September 26, 2009 Share Posted September 26, 2009 I tried the magic wand and the lasso tool but to no avail... could anyone help me and cut the logo from the BG? I'd be grateful Quote Link to comment Share on other sites More sharing options...
theonlychad Posted September 26, 2009 Share Posted September 26, 2009 check your pm i gave you some info on how to fix it and a little gift Quote "Clearly it's a very serious and literal meaning. If you're not solving physics equations then get off my lawn!-Rick Brewster Paint.net Lead Developer" Link to comment Share on other sites More sharing options...
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