MKT

Shape3D (2007-08-24) [Updated August 2017]

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I think until this problem is fixed the best option, though a bit long winded I know, is to keep a record of any settings you are going to need again using Notepad and saving it somewhere convenient on your PC.

 

Plugin author MTK hasn't frequented the forum for many years.  Don't hold out hope of an 'official' update.  ^^ this solution is my recommendation.

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Being old fashioned, I do not have this problem yet  :roll: :( :D and to be honest, I very rarely export xml settings.(how do you know you will need them - till you need them?)
It would be great to be able to 'dump' all plugin settings for a session, in a file, but I can't see that happening. :/ (fair enough, only 24 hours a day and unpaid! and too little appreciation.)

(Everyone uses all plugins at default double vector position centre canvas because they know they will never line up all the angles again if they experiment = boring images (including me, mostly playing, rarely saving screenshots!)).

 

There must be a way to save all those effect tokens (and adjustments - eg.R & Z), to save for later use? - but how to reload them? - best of luck who-ever takes it on ;) - it would be Very useful. :beer: :beer: :beer: :beer: :beer: B) ;) (for me, more useful than a plugin manager or even vector layers. If it's possible, it would be wonderful! - just an opinion and I understand if not possible/viable ;)). A global (per session) soloution must be better than a user being required to save every setting, for each plugin, for each session? - please ;) - and ongoing thanks for the best graphics software available, bar none. (Adobe (grass & cow excrement, by definition) doesn't let me play 'programming' ;) and Rick's U.I. is far superior.))

Have I said too much? :roll:

An alternative to printscreen is the Windows 'snipping tool' which allows you to capture just the Shape 3D U.I.
 

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In WhichSymbol+ I use a behind the scenes XML save/load to persist the history buttons (I.e. the previous 10 symbols). So its certainly possible.

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Luv it, easy to use, practical UI with a multitude of applications.

I feel a tad guilty for not paying you something more tangible than gratitude.

But what can ya do? I'm broke but I'm good for it :-)

Tuvm MKT.

 

Edited by Rickhum
  • Upvote 1

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MKT recently contacted the mods and let us know:

 

1. he's been very busy with work and family

2. he lost the source code to the Shape 3D plugin

3. he doesn't speak English and doesn't really trust google translate

 

That's why he hasn't been around.

  • Upvote 2

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On ‎2‎/‎25‎/‎2017 at 6:49 AM, BoltBait said:

MKT recently contacted the mods and let us know:

 

1. he's been very busy with work and family

2. he lost the source code to the Shape 3D plugin

3. he doesn't speak English and doesn't really trust google translate

 

That's why he hasn't been around.

And #2 is why there should be a mandate to have a repository of the source and a controlled release system. Oh well... nice while it lasted.

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21 minutes ago, JMSmiff said:

nice while it lasted

 

The compiled DLL file is still available. People are still able to use it to make incredible images.

 

The only thing we lost is the ability to make enhancements to it. (Not that there was any room for enhancements!)

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7 hours ago, BoltBait said:

 

The compiled DLL file is still available. People are still able to use it to make incredible images.

 

The only thing we lost is the ability to make enhancements to it. (Not that there was any room for enhancements!)

Absolutely - until v5/6/7 is no longer compatible. You, BB, are the master. Perhaps a suggestion that PDN have a source repository for backup purposes only. And, that repository be available only to the admins? Only a suggestion.

Regards

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Yet another reason to keep at least one old version of PDN as backup. I have and use v3.5.11 because it's the latest version I can run in Linux under wine. I also have v4.0.13 installed in a VM running win7. I use v3.5.11 about 99.9% of the time FWIW....

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Al4ZCcw.png

 

Works like a charm! Used it both for the Yellow Submarine and for the less-garish interior. (Yes, I know I messed up the ends; this was only a test, m'dears. Please do not send BlastWave and AndrewDavid after me.)

 

Fantastic job recompiling! :star::star::star::star::star:

 

 

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<3 @Ego Eram Reputo! You and they all helped a great heartfelt thanks. :cake: :coffee: (Because today sundays there is only coffee and cake.) B)

*I'll be back tomorrow to give you a reputation.

 

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DLL in the first post has been updated by @toe_head2001. It should now read version to 1.2.6.2.

 

This bugfix forces the XML Save function to use the decimal point and not commas. This may break a few existing XML files. Here is how you can edit them

 

On 30/08/2017 at 5:17 PM, Ego Eram Reputo said:

For the meantime, modify the XML file. Any text editor will do the job. Open the file and replace all instances of the comma being used as a decimal separator in a number with a period.

 

Here's the edited XML for non-European countries...


<?xml version="1.0" encoding="utf-8"?>
<Shap3DSettingData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <Version>2</Version>
    <ObjectType>Cylinder</ObjectType>
    <ObjectData>
        <Sphere>
            <Scaling>1</Scaling>
            <HorizontalRadius>1</HorizontalRadius>
            <DepthRadius>1</DepthRadius>
            <VerticalRadius>1</VerticalRadius>
            <TextureMap>0</TextureMap>
            <TextureScale>1</TextureScale>
            <TextureRotate>0</TextureRotate>
        </Sphere>
        <Cylinder>
            <Scaling>2.03</Scaling>
            <HorizontalRadius>0.06</HorizontalRadius>
            <DepthRadius>0.06</DepthRadius>
            <Height>5.00</Height>
            <RoundedEdges>0</RoundedEdges>
            <TextureMap>0</TextureMap>
            <TextureScale>1</TextureScale>
            <TextureRotate>0</TextureRotate>
            <CylinderEnd>
                <TopStyle>Flat</TopStyle>
                <TopHeightOfBall>1</TopHeightOfBall>
                <BottomStyle>Flat</BottomStyle>
                <BottomHeightOfBall>1</BottomHeightOfBall>
            </CylinderEnd>
            <Face>
                <Top>False</Top>
                <Body>True</Body>
                <Bottom>False</Bottom>
            </Face>
        </Cylinder>
        <Box>
            <Scaling>1</Scaling>
            <Width>1</Width>
            <Depth>1</Depth>
            <Height>1</Height>
            <RoundedEdges>0</RoundedEdges>
            <TextureMap>0</TextureMap>
            <TextureScale>1</TextureScale>
            <TextureRotate>0</TextureRotate>
            <Face>
                <Front>True</Front>
                <Rear>True</Rear>
                <Top>True</Top>
                <Bottom>True</Bottom>
                <Left>True</Left>
                <Right>True</Right>
            </Face>
        </Box>
    </ObjectData>
    <ObjectRotation>
        <Axis1>
            <Type>X</Type>
            <Angle>270</Angle>
        </Axis1>
        <Axis2>
            <Type>Y</Type>
            <Angle>180.0</Angle>
        </Axis2>
        <Axis3>
            <Type>Z</Type>
            <Angle>0</Angle>
        </Axis3>
    </ObjectRotation>
    <MovePosition>
        <X>0</X>
        <Y>0</Y>
    </MovePosition>
    <Projection>
        <CameraAngle>10.6</CameraAngle>
    </Projection>
    <AntiAlias>
        <Switch>True</Switch>
        <Leval>5</Leval>
    </AntiAlias>
    <Transparency>
        <Switch>True</Switch>
        <AlphaChannel>144</AlphaChannel>
    </Transparency>
    <Lighting>
        <Switch>True</Switch>
        <StrengthOfLight>2</StrengthOfLight>
        <Direction>
            <X>-1.00</X>
            <Y>1</Y>
            <Z>-1.00</Z>
        </Direction>
        <Color>
            <R>255</R>
            <G>255</G>
            <B>255</B>
        </Color>
        <Lambert>
            <AmbientLighting>0.35</AmbientLighting>
            <DiffuseReflectionRate>1</DiffuseReflectionRate>
        </Lambert>
        <SpecularHilight>
            <Switch>True</Switch>
            <SpecularReflectionRate>0.3</SpecularReflectionRate>
            <HilightModel>Phong</HilightModel>
            <Phong>
                <PhongSize>50</PhongSize>
            </Phong>
            <CookTorrance>
                <RefractiveRate>1.4</RefractiveRate>
                <Luster>
                    <LusterType>Anisotropy</LusterType>
                    <Isotropy>0.2</Isotropy>
                    <AnisotropyX>0.3</AnisotropyX>
                    <AnisotropyY>0.15</AnisotropyY>
                </Luster>
            </CookTorrance>
        </SpecularHilight>
    </Lighting>
</Shap3DSettingData>

 

 

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