MadJik

Animal texture (ymd: 20170822)

Recommended Posts

Animal texture

animal2.jpg 

What's this?

This is a work based on this link:

http://culturemath.ens.fr/contenu/dossiers.html#pelage

 

and the PDF file to illustrate the content:

http://culturemath.ens.fr/maths/pdf/analyse/vidiani_motifs_pelage_animaux.pdf

(link to a PDF in French about “boring” mathematic formulas).

 

Near the end of this document there is a small program written for Maple.

I tried to adapt this code to Csharp and from bi-color to RGB.

 

Finally, I can’t reproduce the skin of any animal as I think it should be. But some results give interesting patterns or textures.

animal_pattern1.jpg  animal_pattern2.jpg  animal_pattern3.jpg  animal_pattern4.jpg 

 

Download it!

Plugin animal.dll

ar.png Here is the DLL http://jcljay.free.fr/pdn/Animal.zip 

 

The MadJik's All plugins package is available!

http://forums.getpaint.net/index.php?showtopic=7186 

 

 

How to install

Close Paint.net

 

Classic version of Paint.net

Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects

 

Microsoft Store version of Paint.net

Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/

You have to adapt for your language My Documents

 

 

The User interface

This plugin is added to the menu Effects, submenu Texture. 

animal_UI.png 

 

Steps

Number of steps.

 

Ration Horizontal/Vertical

Aspect ratio horizontal/vertical of steps.

 

Calcul Mode

The choice of different formulas. Four modes are possible:

-Normal: the formula from the original code of the document except it works with RGB.

-Sinus: use a Sinus calculation as start point to generate more texture.

-Difference: use a subtraction (x-y) calculation as start point.

-Black & White: same as Normal but in grey levels (bi color like in the document).

 

Frequency / Distortion / Variation / Angle / Moire / Wave

These settings are used in the formula. Just play with them to see how they interact each over.

 

Cycles

Number of cycles of calculation. The more the slower.

 

Red / Green / Blue

Extra steps factor per channel.

 

 

 

The Examples:

animal1.jpg 

 

lizard01_skin_UI.jpg 

For this texture

 

to this skin:

lizard.jpg 

 

Voilà! Enjoy!

 

Let me see what you could do with it!

  • Like 1
  • Upvote 3

Share this post


Link to post
Share on other sites
1 hour ago, lynxster4 said:

Looks pretty neat @MadJik!    :)    I would try it, but the download link is not working.   :/

If you still have problem this is in the pack. (link under my sig).

 

46 minutes ago, AndrewDavid said:

 

Works fine for me . Clicking on the correct link?

 

Works fine for me too!

Share this post


Link to post
Share on other sites
On 8/24/2017 at 4:27 AM, Eli said:

Thanks MadJik, I found a new bug thanks to your efffect. :) 

 

Wonderful use of the plugin Eli!   :star:  :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.