Jump to content

TechnoRobbo's Plugin Pak (June 3rd,2015)

Recommended Posts

Thank you greate plugin pack!


I have asked only 2


1. Not "Zip in Zip"  please "dll in Zip"


2.Result of "Distort This!" is different that "Rotate / Zoom" and "Perspective"( My plugin )

 Please try with the wire mesh(like example of "Fish Eye Plugin")

Link to post
Share on other sites

Thanks and I'll check out your plugin.


DistortThis! is actually a texture map routine where you control the location of the polygon's corners. The controls where designed for a perspective overlay so you can match the corners  on a background image. I like really free-form controls and to have realtime renderings as much as possible.


Perspective being Perspective, I assume we all get to the same place but we take different routes.


My source code is published here



Here's some quick links to the instruction videos.


general nutty-ness with distortion


perspective alignment:



Oh and why I zipped in a zip; I thought people may not want to install all  my plugins. This allows them to pick and choose and hopefully not overwrite something with the same DLL name. By the way - thats why I don't use Icons and started prefacing them with "TRs". Don't wanna mess up someones Library or confuse them.




(Hmmm, General Nuttyness is a good name for a candy bar.....)

Edited by TechnoRobbo
Link to post
Share on other sites

We can pick and choose from a list of dll files too ;)



Common Sense is not so Common - Voltaire :imhappehtoo:


Right or Wrong that was my reasoning - someone would "extract all" then blame me for erasing their plugins. If everyone wants "DLL in Zip", I'll change it when I get home.



@TechnoRobbo - General Nuttyness would be a good name for a plug-in too


Gives everyone in the Pic a Top Hat, Cane and Monocle?



Edited by TechnoRobbo
Link to post
Share on other sites



I get it now, your saying the alogrithm's inverted. That's simple enough to fix. I'll make an adjustment tonite, Thanks!!!!!


            //Calc UV
            double uu = x1/(x2+x1) * selection.Width + selection.Left;
            double vv = y1/(y2+y1) * selection.Height + selection.Top;

I should be dividing the other "x" and "y"




Nice catch, Thanks Again!!!!


Post Edit: Better yet , I'll make inverting perspective an option on the UI.

Edited by TechnoRobbo
Link to post
Share on other sites



quick up date :


I'm writing a dual system because warping and perspective are 2 different effects, DistortThis! was by design a warping system. It's like printing an image on a sheet of rubber and pulling and stretching it, very instinctive.


Perspective is actually counter-intuitive, it's the mathematical inverse. you stretch it and the image runs away from you. 


For this reason I'm writing 2 separate systems in one with radio buttons so the artist can decide on the effect he needs. 


Ok, maybe the update wasn't so quick.

Edited by TechnoRobbo
Link to post
Share on other sites



didn't the radio buttons but I finished the Perspective mod to the plugin. 2D stretched into 3D


More info and demo at original post




I didn't match the front edges too well but I was rushing for the screen capture demo



Edited by TechnoRobbo
Link to post
Share on other sites
  • 4 months later...
  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...