Visual Posted October 21, 2012 Share Posted October 21, 2012 This tutorial is available as a PDF. Click here to view or download it Third tutorial This makes very realisitc light rays. Compare it to real life. You can tweak it just a little more by going to the distort tab and use perspective to widen the rays a little bit as you get away from the window. Instead of the rays being in a constant width channel. Don't go overboard, just slightly. If your picture is more near sunset or sunrise, you can sepia the ray layer and reduce the intensity/saturation to soften it. Use hue to make it more red or orange.This does basically what a warming filter would do. 2 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted October 21, 2012 Share Posted October 21, 2012 Those light rays do look good. Great job Visual! I'd much favor you placing the text into the tutorial as text (not as part of the image). This makes copying the text much easier (for discussion and also people wishing to work offline). Just a thought. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
jim100361 Posted October 21, 2012 Share Posted October 21, 2012 Nicely done. Quote Link to comment Share on other sites More sharing options...
Kemaru Posted October 21, 2012 Share Posted October 21, 2012 Nice tutorial! That looks quite good. Especially with the interior frame. What I would do though is put white where the light comes from, use Zoom blur to align the light (repeat if needed), and then Gaussian blur to soften the result. But in some situations, such as in the one with the tutorial, your approach seems better suited. 1 Quote Hatred does not cease by hatred, but only by love; this is the eternal rule. |fb(page)|portfolio|blog| Link to comment Share on other sites More sharing options...
Visual Posted October 21, 2012 Author Share Posted October 21, 2012 Thank you. I will adjust to your remarks E. Quote Link to comment Share on other sites More sharing options...
SAND33P Posted October 21, 2012 Share Posted October 21, 2012 Excellent! Will use something similar in a future concept! Quote Link to comment Share on other sites More sharing options...
HELEN Posted October 21, 2012 Share Posted October 21, 2012 Looks realistic! I like this. Very easy to follow. Quote Don't spit into the well, you might drink from it later. -----Yiddish ProverbGlossy Galaxy Ball---How to Make FoliageMy Gallery PDN Fans--My DA Link to comment Share on other sites More sharing options...
nitenurse79 Posted October 21, 2012 Share Posted October 21, 2012 Very realistic, great tute. I decided to do a variation using my skylights at home I could see this tute being used to adding beams to a TV screen or a lamp too, using different colours of course Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted October 22, 2012 Share Posted October 22, 2012 @NN: You live closer to the sun that the rest of us? (I think that given the already bright room, the rays are just a mite too powerful). Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
nitenurse79 Posted October 22, 2012 Share Posted October 22, 2012 @NN: You live closer to the sun that the rest of us? (I think that given the already bright room, the rays are just a mite too powerful). It is 60 foot closer to the sun and in a south facing garden to the rear of the house (modern extensions you know) I guess the rays are a little bright, but I'm blaming that on having a white ceiling Quote Link to comment Share on other sites More sharing options...
Visual Posted October 22, 2012 Author Share Posted October 22, 2012 You can just reduce transparency NN. My point to you would be to pay careful attention to depth. Look at where the 2 skylights are in the room compared to where the light ends up. I would try to end them on and around that bowl of fruit. Square it off with the far edge of the door on top of the counter near us on the vertical, and then square off with the countertop on the horizontal. Do both before applying fading process. Quote Link to comment Share on other sites More sharing options...
barbieq25 Posted October 23, 2012 Share Posted October 23, 2012 Great tute. It teaches a concept very nicely. Great application of th etute NN! Quote Knowledge is no burden to carry. April Jones, 2012 Gallery My DA Gallery Link to comment Share on other sites More sharing options...
nitenurse79 Posted October 24, 2012 Share Posted October 24, 2012 You can just reduce transparency NN. My point to you would be to pay careful attention to depth. Look at where the 2 skylights are in the room compared to where the light ends up. I would try to end them on and around that bowl of fruit. Square it off with the far edge of the door on top of the counter near us on the vertical, and then square off with the countertop on the horizontal. Do both before applying fading process. Makes sense now that I look closer to how I have done it, the light continues where there would be no "light source" Thanks for pointing that out. Hows this one? Better? Quote Link to comment Share on other sites More sharing options...
Visual Posted October 24, 2012 Author Share Posted October 24, 2012 I'm hoping that people take things further. Take examples and try to make them better. NN has the pdn and she will share it if she wants to. http://i47.tinypic.com/14268vl.jpg[/img]"] Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted October 24, 2012 Share Posted October 24, 2012 Hows this one? Better? Yes I like that better. Have you considered fading the light 'beam' intensity as the beam extends into the room? I.e foreground beam has edges as sharp at the bottom as the top. Shouldn't it be more diffuse at the bottom? BTW: Nice house! Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
jim100361 Posted October 24, 2012 Share Posted October 24, 2012 BTW: Nice house! I agree, very nice house! Are we gonna get a tour of the rest of it? j/k Nice job on the pic too! Quote Link to comment Share on other sites More sharing options...
nitenurse79 Posted October 27, 2012 Share Posted October 27, 2012 I agree, very nice house! Are we gonna get a tour of the rest of it? Now there is a money maker, guided tours of my house, just need to calculate a price per room Quote Link to comment Share on other sites More sharing options...
Hussein Horack Posted April 9, 2013 Share Posted April 9, 2013 Cool! Quote I play lots of Minecraft, (Minecraft.net), only 'creative mode' though. View my 'builds' and other stuff here: planetminecraft.com/member/fighterbear12 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.