SAND33P

Members
  • Content Count

    455
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by SAND33P

  1. Hey guys, was just curious as to the benefits i have with / without hardware accelerated rendering. I would generally assume it would be beneficial but im not 100% so i thought id ask for some opinions I have a well cooled desktop machine with an i7-4790k clocked at 4.28ghz, 32gbs of ram and a Geforce GTX 970 graphics card. A powerful machine whichever way you look at it so im sure a huge difference wont be made Does anybody know whether the benefits of acceleration will apply much to me? I know utilising my GPUs CUDA processors for rendering in After Effects and Blender makes a very very large difference, i just haven't observed any difference with PDN yet I tend to work with Effects>Distort allot with canvas sizes around 8000x8000 Thanks all
  2. Great to see other professionals using PDN, i am also somebody who frequents Adobe CC but still turns to PDN often!
  3. As far as i know: Fonts downloaded from typekit aren't saved into the windows font folder, however they are saved locally somewhere as they are usable offline, just not as identifiable TTFs or OTFs. And with some fudgery the individual font files can be created from what's saved around places There is a trial available for Creative Cloud which would include typekit, and i believe it would house these fonts for the trial - https://typekit.com/fonts?collection=trial After scanning through the Typekit Blog i saw mentions of DirectWrite in relation to web browsers but nothing more closely resembling this situation so i cant say for sure whether DirectWrite can use them in a desktop use case
  4. I have found with Adobe typekit, fonts are advertised to work with all desktop softwares, and do so with microsoft word and co. However they appear in the font list for PDN but arent usable Is this to with PDN or Typekit?
  5. this is... oh my I think im gonna dedicate a whole week just to play with this
  6. Thanks so much! Iv been up to allot!!!
  7. *appears in a poof of smoke* *Disappears in another poof*
  8. Moving to professional grade hardware means i must move on the software side aswell, but that's not stopped me using PDN! Loads of my stuff is just experiments now, ill be dropping them in when i dig em back up I float around the forum allot still!
  9. Oh snap these will be surely overused in a series of glitch works i have in the pipelines
  10. This tut made me think of PS1 games, many feels
  11. *omega facepalm* How did i miss that *omega facepalm* Thanks everybody
  12. So here's a feature i have wanted every now and then but could never really describe it The gradient tool has the great transparency feature, but it only works one way Rei created a plugin that replicated this feature in a way, but it had an 'Inverse' feature This would be an immense feature if it was baked into the gradient tool no? Of course there are other ways to achieve this (soft eraser, blurring an outline, vignette plugins, blend modes etc) but built in it would have fewer limitations on its use (not having to be in the centre, allows usage of other gradients, friendly with huge canvases)
  13. Love this plugin, i can finally do this: Going to put a request in to have this baked into the gradient tool
  14. Quoting le forum rules Its hard to ignore the appeal for your brand, its very unique. As a working designer id recommend you look at what others are doing and put your own twist on it, making use of your personal skills. An idea that's just jumped to my head now is that you could create a very simple flat logo, which you would then skin as often as you'd like, maintaining the original logos structure. This would give your brand presence, but also keep things interesting over different usages A visual example of what i said here: http://gifmaker.me/PlayGIFAnimation.php?folder=2015010303a6HlN41aPm8cUf6HlNGrEa&file=output_1dzvcA.gif { GIF - 1000x1000 }
  15. Id like to be able to, but im a pretty rare case with gigantic canvas sizes (12k, for no useful reason other than grrr pixels grrr)
  16. Dayum, that is quite a trip. I can see your example in an art gallery
  17. Been playing allot of the latest Tomb Raider, it really is a well optimised game, and fun for a blockbuster type Will download Planetside 2 soon, anybody play?
  18. Got a newer version up. I loved this brief, the open interpretation of a portrait sig was fun Heres the first entry, which has since been replaced Old LQ: Old HQ: http://i.imgur.com/YEXyzNW.jpg
  19. I got a little more time Higher quality: http://i.imgur.com/6EoKA2j.png Might do a quick layer gif if i have a moment
  20. Higher res - http://i.imgur.com/ABCd5JC.jpg Layer by layer: