Mr Frojo Posted July 13, 2007 Share Posted July 13, 2007 You can change it manualy, but it would be nicer if they were defaulted to x, y, z. Quote I'm still alive! Link to comment Share on other sites More sharing options...
oma Posted July 13, 2007 Share Posted July 13, 2007 yes thanks i do change it, almost everytime I use the sphere, but wasj just curious why they didn't default x, y, z as well. I thought there might be some reason I don't follow. also don't forget if you are using this plug in those buttons below the axis are more precise than dialing around the little circles. Oma Quote My Deviant Art Gallery Oma's Paint.Net gallery Link to comment Share on other sites More sharing options...
spike 121 Posted July 14, 2007 Share Posted July 14, 2007 and yes, i know the yellow doesnt go all the way through, dont bother me about it Quote "No. Dreaming is illegal."~Pyrochild Link to comment Share on other sites More sharing options...
Ben_R_R Posted July 14, 2007 Share Posted July 14, 2007 and yes, i know the yellow doesnt go all the way through, dont bother me about itActually that's good, it makes the yellow look in perspective Quote I'm finally on dA! Link to comment Share on other sites More sharing options...
zisworg Posted July 14, 2007 Share Posted July 14, 2007 spike > blue = x red = y yellow = z :shock: ! Quote Link to comment Share on other sites More sharing options...
spike 121 Posted July 14, 2007 Share Posted July 14, 2007 not true whoever told you that was lying! (no really, that persons lying) Quote "No. Dreaming is illegal."~Pyrochild Link to comment Share on other sites More sharing options...
spike 121 Posted July 14, 2007 Share Posted July 14, 2007 red= z yellow=x blue=y once you get in 3d, the way the axes face changes as well Quote "No. Dreaming is illegal."~Pyrochild Link to comment Share on other sites More sharing options...
MadJik Posted July 14, 2007 Share Posted July 14, 2007 spike >blue = x red = y yellow = z :shock: ! Yes, all 3d softwares I know (so it's not very much) are using the axes as this! Now MTK could have choose another way for his plugin BTW It's annoying not to have x,y,z preset in the UI! Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
spike 121 Posted July 14, 2007 Share Posted July 14, 2007 yes, but all 3d objects ever conceived on a math basis use the way i showed, maybe the people making your 3d software are just ignorant to the axes position that you do in math... Quote "No. Dreaming is illegal."~Pyrochild Link to comment Share on other sites More sharing options...
pyrochild Posted July 14, 2007 Share Posted July 14, 2007 yes, but all 3d objects ever conceived on a math basis use the way i showed, maybe the people making your 3d software are just ignorant to the axes position that you do in math... Sorry, but no. Different applications* of coordinate systems often use different axes position, as well as reversing positive and negative values, having the origin in a different place, etc. For example, in your math class, you might be using Z as your vertical axis, whereas many 3D modeling programs will use a Y-vertical orientation. Within the 3D graphics world, there are also what are called "right-hand" and "left-hand" coordinate systems. In one, as the depth axis increases, the point moves farther away from you, whereas in the other, increasing the same value in the coordinate moves the point closer to you**. It all depends on the application. My point is, there is no right or wrong way to orient your axes, as long as you do it consistently. *as in 'use', not 'program' **or something like that... EDIT: A brief gander at the Wikipedia article for the Cartesian coordinate system shows that there are many ways to orient the axes. Quote http://i.imgur.com/xZYt6wl.png ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
MKT Posted July 15, 2007 Author Share Posted July 15, 2007 Everybody, Thenk you. About the rotation axis of default. "Eulerian angle" (Three rotation axes) There is a pattern of 12. 1. Z-Y-Z 2. Z-X-Z 3. Y-Z-Y 4. Y-X-Y 5. X-Z-X 6. X-Y-X 7. X-Y-Z 8. Y-Z-X 9. Z-X-Y 10. Z-Y-X 11. Y-X-Z 12. X-Z-Y Y-X-Y was the best for me. But, Please change to the setting of your favor and use it. About The coordinate system of this plug-in. EDIT : I'm Sorry. I was misunderstanding it. It corrects it as soon as possible. Quote Link to comment Share on other sites More sharing options...
oma Posted July 15, 2007 Share Posted July 15, 2007 ahhhh! now I understand I just knew there was a reason. Thankyou MKT for explaining to me. I've not the math background of many on the forum so this explanation was very easy to understand. thanks you Quote My Deviant Art Gallery Oma's Paint.Net gallery Link to comment Share on other sites More sharing options...
Ares Posted July 15, 2007 Share Posted July 15, 2007 I'm not quite sure how to add a texture to the 3d object? :? Could someone please help me with this? Quote ^ My dA page Link to comment Share on other sites More sharing options...
spike 121 Posted July 15, 2007 Share Posted July 15, 2007 i guess your right pyro, but thats the what i always did it, so, there Quote "No. Dreaming is illegal."~Pyrochild Link to comment Share on other sites More sharing options...
Redcap Posted July 16, 2007 Share Posted July 16, 2007 Can you texture the 3d object with a normal or bump map?" Quote Link to comment Share on other sites More sharing options...
Stephan Posted July 16, 2007 Share Posted July 16, 2007 You can texture it with ANYTHING, but it is not a real Model-thing... Remember. Quote Link to comment Share on other sites More sharing options...
barkbark00 Posted July 16, 2007 Share Posted July 16, 2007 Redcap, this plugin does not handle normal/bump maps any different than any other texture(no special lighting effects). I think that is what Stephan was trying to say. Quote Take responsibility for your own intelligence. -Rick Brewster Link to comment Share on other sites More sharing options...
Redcap Posted July 17, 2007 Share Posted July 17, 2007 THat is what I thought Still it is an awesome plugin Any ideas of where to get a good free easy fast 3d texture program? Quote Link to comment Share on other sites More sharing options...
Mr Frojo Posted July 17, 2007 Share Posted July 17, 2007 Good free 3D program = Blender Good free easy 3D program = Anim8or And if you dont like those, another good free easy but not as powerful = googles sketchup Quote I'm still alive! Link to comment Share on other sites More sharing options...
someone2016 Posted July 17, 2007 Share Posted July 17, 2007 I just started to use blender when I saw this. The best I can make is a distorted shoe. Also a without head or tail quarter. Quote Link to comment Share on other sites More sharing options...
PineappleQc Posted July 17, 2007 Share Posted July 17, 2007 Gah, I just cant do anything with blender, I don't get the interface at all, I'm much too used to GTK Radiant now. Quote "Ah, i love it when huge pineapples try to take over the world, it makes me sentimental :')" -Stephan Link to comment Share on other sites More sharing options...
Ares Posted July 17, 2007 Share Posted July 17, 2007 So do you add texture to the 3D object by downloading these programs to get the texture? :? Quote ^ My dA page Link to comment Share on other sites More sharing options...
Crazy Man Dan Posted July 17, 2007 Share Posted July 17, 2007 No, these programs they have posted are actual 3D modeling programs, through which you can add materials (textures) to true 3D meshes. With Shape 3D, you could always try to align your layer contents beforehand so that Shape 3D transforms the layer with each piece on it's own side how you want it, but I've little idea of how. I've not used that plugin much myself. Quote I am not a mechanism, I am part of the resistance; I am an organism, an animal, a creature, I am a beast. ~ Becoming the Archetype Link to comment Share on other sites More sharing options...
drakaan Posted July 17, 2007 Share Posted July 17, 2007 Hmm...I'm off to find a blender tutorial. I've had a long-time dream of doing a heavy metal/aeon flux type animation synced to Stone Temple Pilots' "Core" CD...might actually be possible these days. Quote Link to comment Share on other sites More sharing options...
Mr Frojo Posted July 17, 2007 Share Posted July 17, 2007 ^ Check out the video tutorials on the blender homepage. Those are pretty usefull. Quote I'm still alive! Link to comment Share on other sites More sharing options...
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