chuckyhacks Posted March 9, 2023 Posted March 9, 2023 I'm working in a game engine that measures the Y axis with 0 being at the bottom of the screen and I have been using PDN to mock up screens before coding them. Is there any way to make the ruler in PDN measure vertically starting at 0 at the bottom of the image? Thanks Quote
null54 Posted March 10, 2023 Posted March 10, 2023 1 hour ago, chuckyhacks said: Is there any way to make the ruler in PDN measure vertically starting at 0 at the bottom of the image? There is not. The standard convention for image editors is that the 0,0 coordinates correspond to the top left of the image. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
MJW Posted March 10, 2023 Posted March 10, 2023 I agree with the original comment that it would be a useful option, since it corresponds to that standard mathematical convention for graphs. I sometimes wish that computer graphics hadn't chosen the y-down coordinate system. Of course, that's a ship that sailed long ago. 1 Quote
Reptillian Posted March 10, 2023 Posted March 10, 2023 (edited) 1 hour ago, MJW said: I agree with the original comment that it would be a useful option, since it corresponds to that standard mathematical convention for graphs. I sometimes wish that computer graphics hadn't chosen the y-down coordinate system. Of course, that's a ship that sailed long ago. The y-coordinate is what confused me when I started out with image processing. I then, learned to work with it. Edited March 10, 2023 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.
Solution Tactilis Posted March 10, 2023 Solution Posted March 10, 2023 9 hours ago, chuckyhacks said: I'm working in a game engine that measures the Y axis with 0 being at the bottom of the screen and I have been using PDN to mock up screens How feasible is it for you to mock up your screen upside down; at least when you need to do a measurement? It's very quick to do Image | Flip Vertical by pressing Alt+I V You could then do the part of the drawing that requires measurement with the Y-axis in the desired orientation and afterwards flip back to view your screen. Quote
chuckyhacks Posted March 10, 2023 Author Posted March 10, 2023 6 hours ago, Tactilis said: How feasible is it for you to mock up your screen upside down; at least when you need to do a measurement? It's very quick to do Image | Flip Vertical by pressing Alt+I V You could then do the part of the drawing that requires measurement with the Y-axis in the desired orientation and afterwards flip back to view your screen. This feels like as much of a distraction as doing the "subtract from 720" math I currently do in my head; but maybe I'll develop muscle memory for it. I'll give it a go, thanks! 1 Quote
Ego Eram Reputo Posted March 11, 2023 Posted March 11, 2023 Ctrl + Alt + ↓ flips your screen upside-down (the mouse is reversed too). No, I'm not being mischevious, try it in combination with Ctrl + H + H Brilliant, no? Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker
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