It was a start, yes. I made a tech sig awhile back but it was just a mess around. The problem I have with them is that I can't get a good rounded-shaped object without A. it being to blurry or B. it being too unrealistic. I need help on how to get a good dirt texture without making the whole thing too dark. Oh and also, I need help on the "creases" in the metal. Where there are cracks, I don't understand how to do this. Should I use outline object? I think I might start over so that I can use your advice in a different piece.
Can someone help me with getting a good metal texture which is 3d'ish but not being A. blurry.. or B. unrealistic.
Thanks both of you for the feedback. I love tech stuff so I thought I'd have a go at it. I hope sometime to get up to Jake's level, but for now I'm a beginner. Oh and Jake, I don't take criticism roughly ever.. it just helps me improve.