Jump to content

Ego Eram Reputo

Administrator
  • Posts

    14,683
  • Joined

  • Last visited

  • Days Won

    278

Everything posted by Ego Eram Reputo

  1. The RGB colorspace is well understood. The Red, Green and Blue components each have a value from zero to 255. Multiplying this out, you have 256 x 256 x 256 = 16 million color combinations. You can try these combinations yourself by expanding the Colors Window (click the More button) and typing values into the RGB value boxes. As far as uniqueness - you can pick any of the colors you wish. As I said, this colorspace is well known. I doubt that you'll find a color that has never been used before.
  2. Hi akm - welcome to the forum. Don't worry I'm sure many of us have done this before The solution is to press F7 or use themenu Windows | Reset Window Locations. The other windows use F5, F6 & F8 to toggle their visibility.
  3. Try the Shape 3D plugin. Set the shape by selecting the Cylinder tab.
  4. This kind of talk understandably gets Rick riled. You have no idea of the inner working of Paint.NET so please don't presume that it would be "easy" to implement. Another thread followed much the same pattern as this one. I suggest you read Rick's post here: http://forums.getpai...ng/#entry375807 and re-read his post here:
  5. If you can't find an example image then please try to describe what you're trying to achieve and how you intend to use the image. Without this information there could be literally hundreds of different techniques that might do the job.
  6. @blalio: if you have no English - try using Google Translate (http://translate.google.com/) si vous n'avez pas Anglais - essayez d'utiliser Google Translate (http://translate.google.com/)
  7. Hello pol - welcome to the forum! I think I've got what you're after. I'll assume that you have an image open of one character (let's use O from your example). 1. Activate the Magic Wand tool by clicking on the icon in the Tools Window. 2. Hold down Shift and click in the O layer anywhere that is not on the character itself. This operation selects the entire background - including the center of the closed O. 3. Press the M key twice or activate the Move Selection Tool by clicking the icon in the Tools Window. 4. Use the keyboard arrow keys to move the selection outline sideways. One key press for each pixel you want it moved. 5. Now press Delete on your keyboard. Kind of like this:
  8. You're using the Layers | Import from File option right? You are correct - there is no warning of the canvas resize when you use this option. Try opening the secondary image with Paint.NET and using Ctrl + A to select the entire layer and Ctrl + C to copy it to the clipboard. Activate or Open the destination image and the activate the correct layer then press Ctrl + V to paste the image into the layer. If the clipboard image is larger than the destination - a dialog will open prompting you to Expand or Keep the canvas size. Choose the Keep Canvas Size option. The Move Tool will be made active following the paste which will allow you to resize the imported image with the control nubs.
  9. Reopen the image in Paint.NET. Use File | Save As.... to specify a NEW filename. Do NOT type in the extension - select the PNG extension from the drop down list in the Save As.. dialog. Ensure you're using the default settings in the PNG options that follow. Now try that image in your blog/browser.
  10. Always save a master copy as a *.PNG first! Then File | Save As... (optionally flatten before the last save with Ctrl + Shift + F or Image | Flatten).
  11. The extension adopted is related to data loss. Paint.NET selects the extension which preserves data. If you image has more than one layer, the extension *.PDN is used as this is the only format which preserves the layer structure and is lossless . If your image is a single layer, the extension *.PNG is applied. This saves the image losslessly. Now you understand why pdnnoob's suggestion was to flatten the image (Ctrl + Shift + F). As a single layer image the extension *.PNG will be applied, HOWEVER the resultant file will be a single layer. Useful for the final version of something - less than useful if you wish to re-edit the image. Tip: Always save yourself a master *.PDN copy!
  12. The question you should be asking is: "how big should my canvas be?" If you're printing these out as gifts the print resolution should be around 300dpi to give them nice quality. This means that the canvas should be (very roughly) 3x the screen size when viewed at 100% size. So: determine your finished print size (in inches) and multiply this by 300 to get the canvas size. NOW import the images onto the canvas and resize them as you need to OR figure out the finished size of the smaller images in the master image and resize them accordingly prior to importation.
  13. There is no such thing as a stupid question - except possibly the ones left unasked! Hi Navy - Welcome to the forum! As you're new to Paint.NET I'll explain in a bit of detail. Paint.NET uses layers to construct images. The idea is that these layers are similar to sheets of clear glass or plastic. These 'sheets' are stacked on top of each other in order to assemble the final image. Thankfully this all happens behind the scenes, so we don't have to worry too much about how it happens. Suffice to say that the canvas on the screen is the assembled or composited image. The layers (i.e. 'sheets') are shown in the Layers window. We generally place one picture element on each layer so we can move or edit them independently of the rest of the image. This is what I'm going to teach you now. 1. Open a new image. By default this will have one layer and it will be filled with white. Cool - because you wanted a white background right? 2. Next we need to create a new layer to house the rectangle. Do this by clicking this icon in the foot of the Layers window :AddNewLayer: (NB this can also be done using the Layers menu). 3. Check your Layers Window. It now has two entries right? The original white layer and the new one - which by default is transparent (Paint.NET uses the gray/white checkerboard to denote transparency). 4 .Click on the New layer in the Layers Window to ensure that it has the editing focus - it should be highlighted in the Layers Window. 5. Now draw your rectangle using the rectangle tool :ReactangleTool: . It will be drawn on the layer that is active (the new transparent one). Let's learn how to rotate a layer: 1. Press CTRL and the A key simultaneously (CTRL + A - this selects the entire layer). 2. Now press the M key - this is the same as selecting the Move tool in the Tools Window. 3. Hold down the right mouse button and drag the mouse around - this should spin the layer. This is what you wanted to learn, plus I hope you've learned a bit more too. What's clever about this layers stuff then? If you activate the white background layer you can fill it with any other color and you won't have to worry about it recoloring the rectangle layer! To save the image in this format you need to save it as a *.PDN (native Paint.NET format). It's a good idea to do so in case you need to edit it later on.
  14. 1. Did you fix the filename by removing the bit that says "JPG" ? 2. Does your blog software actually support transparency?
  15. Start with Effects | Noise | Reduce Noise, as mentioned Effects | Noise | Median will also do the job in some circumstances. Use the Magic Wand tool in combination with the Shift key. This combination selects all the pixels in the layer that match the source pixel + Tolerance. Additive: Hold down the Ctrl key when making a subsequent selection. This key toggles the selection mode to Additive - allowing you to chain multiple selections together. Subtractive: Hold down the Alt key when making subsequent selections. This key toggles the selection mode to Subtractive, allowing you to remove overlapping parts of selections. Easiest way is to remove the background color and process the text on a transparent layer. The Alphaspace plugin is great for this. Text might be sharpened by running Effects | Photo | Sharpen or a plugin like AA's Assistant over the text layer. Duplicating the layer and setting the upper layer blend mode to Multiply.
  16. Text cannot be edited once it is committed to the canvas. This means that once you're finished with the Text tool , the characters become collections of pixels in the layer. For this reason we advise placing your text on it's own layer. If the text needs to be replaced it is straightforward to delete the layer contents and retype the text in the same color and font. You may be having another issue, that of changing the active layer, because editing operations are applied to the active layer. To change the active layer, click on the new layer name in the Layers Window - this clicked layer should receive the editing focus and display a highlight in the Layers Window.
  17. Does the file load if you reopen Paint.NET and load the file from the File | Open Recent menu?
  18. The posted image is a PNG with a JPG appended onto the filename. JPG's definitely don't support transparency, but PNG's do. When I copied the image into Paint.NET the background was transparent - supporting the theory that this is in fact a badly named PNG. I'd recommend properly renaming it as this may be the source of the problem (some viewers thinking this is a JPG and others thinking is is a PNG). Further questions should the above not resolve the problem: Is the entire background is white? Or is there a thin white edge around the magnifying glass? If the last is correct - try using AA's Assistant to remove the edge.
  19. If you're using Image | Resize ( Ctrl + R ) to resize the whole image, check the resampling option in the Resize dialog (should be set to Best Quality). If you're using the Move tool to resize a selection, check the Quality setting in the Tool Bar when the Move tool is active (should be set to Smooth, not Pixelated).
  20. A quick chop. Started with Liquify, as recommended. Followed that with some clone stamping to thicken the hair. Finally a little Gaussian blur to smooth everything out.
  21. Hi DrCarrot - Welcome! How about calling it Texture Mapping? In this case we're mapping a biscuit onto Lionel (and vice versa). The first place I'd look is at this plugin: http://forums.getpai...-effect-plugin/. This should give you the basic ability to map Lionel's features onto something else. After that careful blending of the original and texture mapped images is required. This tutorial might give you some ideas: http://forums.getpai...ng-image-heavy/
  22. The link to the plugin works fine. Since this discussion was started, another couple of plugins have been released. @eekysam - Normal Map Renderer @gOUJOSAMMA - Normal Tools This one has extensive documentation! Since this thread is OLD. I'm closing it.
  23. Pyrochild's Trail plugin: http://forums.getpaint.net/index.php?/topic/18653-trail/
  24. Not quite. You were referred to the Gradient Tool This tool does the functions you were requesting - no plugin required.
  25. Here's a link to a tutorial: http://forums.getpaint.net/index.php?/topic/19517-beginner-image-merging-image-heavy/
×
×
  • Create New...