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AndrewDavid last won the day on July 14

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About AndrewDavid

  • Birthday 08/31/1957

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  1. Easy to create your own lego blocks with shadow and bevel. Used @Red ochre's Ardvark to reduce the size of tiles to 7 for a small pic. (Maybe too small) Good tut - thank you for keeping alive @Ego Eram Reputo
  2. @JaneBlue ! Thanks for the heads up about 2.0
  3. Hello again @JaneBlue 1.0.2 is the app I was referring to. It did put a shortcut on my desktop when installed. It will export thumbnails of the brushes all at once into the folder you specify. I keep all my abr files in one folder then double click on the specific file to see a preview. Import the thumbnail into custombrushesmini and size as required. Brush sizes are usually over 2000 px and you would do bettter to import them into paint using the ARBfiletype plugin. Thats where you get them in layers and have to save them individually as .pngs BrushFactory is another plugin that does the same thing as custombrushmini but with a few more options. You should have a look at that one too. As for coloring - I'm not sure they are meant for that. They are brushes. In the BrushMini app you select the color you want to use. Or use the brush as grey-scale then color the canvas in paint. Creating duplicate layers and coloring the bottom layer works well for me. You can use the shape of the top layer to remove any overages. Might be on Ricks long todo list. Hope this all helps you get the most out of your grunge brushes
  4. Hi @JaneBlue Welcome to the forum Yes your assumptions are correct. First of all when dealing with .arb files there are two ways to handle them. Paint has a plugin that will read them, import them and show you all the layers. There is also a small app out there (ARBViewer) that will read and convert them as well. Brush mini only needs 1 layer of the file to work with. Selecting that layer and saving it as a .png will allow you to import the brush into the plugin properly. Hope this helps
  5. Happy Sunday @Rick Brewster Sounds like it makes sense to you. Worthy of note though is the issue that it crashes on the vertical seam carving and not the horizontal. Just an observation. Maybe @BoltBait can look into rewriting it. I'm sure he's still around. While I have your attention - went through all my 500 plugins and found no more errors. I guess 4 is your lucky number.
  6. @Ego Eram Reputo If you plan on editing the tut can you remove the ref to "weave" I find it difficult to find that plugin in Ed's legacy pack of plugins. It looks like its only contained in a version that is long gone. It never made into his newer releases. Let alone whether it would work in the current version of Paint.
  7. Welcome back @BlastWave Paint defenses up and scouting for your tanks.
  8. 100% Paint
  9. Here's a link to get the updated version @Pixey This will give you the updated version from my google drive
  10. No - It gets weird No matter what I do - I cant see the time stamp you are showing me. I downloaded it twice and got 2 versions TODAY? Weird! I blame google. OK - I see what you see now by downloading the ZIP File. I don't do that! I extract it on the google drive - then download the DLL See if that makes a difference.
  11. Are you getting it from the google drive?
  12. Hi @Eli I understand your dilemma but this is what I got from the download Maybe try again?
  13. Hi @Aim2Shame Welcome to the forum You have 2 choices This one is included in the pack and will create its own sub menu This one will show up at the bottom of the effects menu Should be what you're looking for. I know - a little difficult to find
  14. I find changing the opacity of the primary color changes the opacity of the eraser. Hence - several passes with the eraser to remove a color decreases its opacity with every stroke. I thought this was natural behavior.
  15. Here's another one File: C:\Program Files\\Effects\SeamCarving.dll Name: SeamCarvingEffect.SeamCarvingEffectPlugin Version: 2.2.5815.34278 Author: Copyright © 2015 BoltBait Copyright: Content aware resize Website: Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SeamCarvingEffect.SeamCarvingEffectPlugin.OnSetRenderInfo(PropertyBasedEffectConfigToken newToken, RenderArgs dstArgs, RenderArgs srcArgs) at PaintDotNet.Effects.Effect`1.OnSetRenderInfo(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs) in D:\src\pdn\src\Effects\Effect`1.cs:line 70 at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 227 --- End of inner exception stack trace --- at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 418 at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 374 at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 320 at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass42_5.<RunEffectImpl>b__4() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 1008 Just opening the plugin causes it to crash so I think its a fix for Paint now. No more posting n the related plugin.