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How to make text into a circle?


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@jonnysdream Other than "circle" and "text" being in the title of the plugin, that's really nowhere near what the op is looking for...

Your best bet for making something like that is to draw it manually. Make a circle on its own layer for reference, then use the line/curve tool to make the text and the paint bucket to fill it in.

 

what I do all summer Emote Cursor Pack 'noob gallery

No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait

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@jonnysdream Other than "circle" and "text" being in the title of the plugin, that's really nowhere near what the op is looking for...

Your best bet for making something like that is to draw it manually. Make a circle on its own layer for reference, then use the line/curve tool to make the text and the paint bucket to fill it in.

Oh crud,my fault.Ill shut up.I wasnt even close.I rushed it and didnt look properly at the question.

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I wondered if a plugin like Lens or the Bulge effect might help here? I'm not at a PC right now so can't check this idea out...

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I wondered if a plugin like Lens or the Bulge effect might help here? I'm not at a PC right now so can't check this idea out...

It didn't work out too well when I tried it

 

what I do all summer Emote Cursor Pack 'noob gallery

No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait

Blend modes are like the filling in your sandwich. It's the filling that can change your experience of the sandwich. ~Ego Eram Reputo

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What about the Gravity plug-in? Draw a circle, type in text, duplicate the text layer, select the circle, then run gravity "down" on one text layer and "up" on the other, and just delete the overlap.

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
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What about the Gravity plug-in? Draw a circle, type in text, duplicate the text layer, select the circle, then run gravity "down" on one text layer and "up" on the other, and just delete the overlap.

You're on the right track, but apparently Gravity is kind of bugging up. Can you show me step by step what you mean?

All in all, you're just another brick in the wall.



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Note: The band name is the Seventy 5, or the '75. Preferably a golden colored '75. The band logo will be a circular '75 on a tribal black circle.
 
The circle:

filigree_circle_black_white_line_art_col

Edited by Kitty Soules

All in all, you're just another brick in the wall.



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This is an interesting problem ... Magnifier and then Bulge (clickable)

 

th_75.gif

 

Have you got a specific font in mind ? 

Well, yes, but just about any 60s psychedelic font would look very similar to the one we chose.

All in all, you're just another brick in the wall.



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One option is to make your text of choice fit inside the circle, then stretch it so part go outside the circle.  Then delete the excess by clicking inside the circle >>> switch to the text layer >>> Invert selection >>> delete on keyboard.  Shrink down a bit if desired

 

Like this

 

75-1.jpg

Well, I tried that method and kinda failed on my first try. I'm trying to make it look smooth, so I turned off soft edges. And that flopped.

post-117642-0-86684600-1395188597_thumb.

Edited by Kitty Soules

All in all, you're just another brick in the wall.



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Here's another possible solution - it's a simple square to circle mapping

 

x' = x * sqrt( 1 - .5 * y2)

 

takes this square image 

 

and makes this circle image 

 

 

Menu: Effects -> Distort

 

 

Hidden Content:

// Submenu: Distort

// Name: TR's Drum Skin
// Title: TR's Drum Skin - v1.0
// Author: TechnoRobbo
 
#region UICode
double Amount1 = 0.5; // [0,1] Intensity
#endregion
 
 
void Render(Surface dst, Surface src, Rectangle rect)
{
    Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
    float CenterX = ((selection.Right - selection.Left) / 2)+selection.Left;
    float CenterY= ((selection.Bottom - selection.Top) / 2)+selection.Top;
 
    float offx=0,offy=0;
    ColorBgra CurrentPixel;
    for (float y = rect.Top; y < rect.Bottom; y++)
    {
        for (float x = rect.Left; x < rect.Right; x++)
        {
            float nx  = (x - CenterX);
            float ny  = (y - CenterY);
            nx /=CenterX;
            ny /=CenterY;
            
            offx = nx / (float)Math.Sqrt(1 -  Amount1 * (ny * ny))* CenterX + CenterX;
            offy = ny / (float)Math.Sqrt(1 -  Amount1 * (nx * nx))* CenterY + CenterY;
            
 
            CurrentPixel = src.GetBilinearSample((float)offx,(float)offy);
            dst[(int)x,(int)y]=CurrentPixel;
 
        }
    }
 
}

 

I Published it http://forums.getpai...-skin/?p=406795

Edited by TechnoRobbo

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
Some Pretty Pictures Some Cool Plugins

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Nice TR, I tried doing this with other plugins but the ends were not co-operating,this looks like it will do the job.   B)

 

I guess not   :(   it doesn't show up in 3,5.11

Edited by skullbonz

 

                                                              http://forums.getpaint.net/index.php?/topic/21233-skullbonz-art-gallery

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Skull,

 

Yup I compiled it on my 4.0 - I'll need to re do it in 3.5

 

Maybe I should publish it as a topic too.

 

 

 

UPDATE: Version 3.5 uploaded on post #17

 

I Published it http://forums.getpaint.net/index.php?/topic/28103-trs-drum-skin/?p=406795

Edited by TechnoRobbo

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
Some Pretty Pictures Some Cool Plugins

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.. it's a simple square to circle mapping

:lol:

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