aatwo Posted January 2, 2007 Share Posted January 2, 2007 Is there a way to organise all of my plugins so that it is not just a long confusing list? I'd much prefer to catogorise them using sub menus. Quote Deviant Art Gallery Link to comment Share on other sites More sharing options...
barkbark00 Posted January 2, 2007 Share Posted January 2, 2007 There was a post for this already. I agree though. Having to scroll through all the plugins is really annoying. Quote Take responsibility for your own intelligence. -Rick Brewster Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 2, 2007 Share Posted January 2, 2007 Goodness, how many plugins do you have? Heh, post a screenshot or something! I suppose it's better that there are lots of plugins available, than to have no plugins ... Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
BoltBait Posted January 2, 2007 Share Posted January 2, 2007 The best suggestion I saw was to have the effects menu mimic the directory tree under the effects directory. You would store the effect dll's in directories under the effect directory of paint.net and paint.net would build the menu tree for you. Dll files in the effects root would be placed either in the effects root menu or where the developer specified in their code. CMD suggested it on this thread: http://paintdotnet.12.forumer.com/viewtopic.php?t=2687 Quote Download: BoltBait's Plugin Pack | CodeLab | and a Computer Dominos Game Link to comment Share on other sites More sharing options...
aatwo Posted January 2, 2007 Author Share Posted January 2, 2007 That's a great idea. I think something does have to be done about it. Just take a look at this! [Click to enlarge] [Click to enlarge] Quote Deviant Art Gallery Link to comment Share on other sites More sharing options...
Bob Posted January 2, 2007 Share Posted January 2, 2007 Yeah very nice idea! Quote No. Way. I've just seen Bob. And... *poof!*—just like that—he disappears into the mist again. ~Helio Link to comment Share on other sites More sharing options...
Hellfire010 Posted January 3, 2007 Share Posted January 3, 2007 Yeah, mines about that long too. I downloaded the majority of the plugins, but not all, and it already takes up more than the height of my screen. In example, I would like to put things like feather into blurs, things like oblique into distort, and make several other sub-categories. Only problem I find, the codes in which the plugins are written specificy what group they fall into, if any. Do they not? Not sure. :X Quote Link to comment Share on other sites More sharing options...
GreenNova Posted January 3, 2007 Share Posted January 3, 2007 I think something like this was sucessfully implemented with the 'dents' and 'sphere' effects being placed in the 'distort' flyout menu. Perhaps some clue about how this was accomplished can be gleaned from that plugin (http://paintdotnet.12.forumer.com/viewtopic.php?t=2652) As an aside, both of those effects don't have related icons. Quote Link to comment Share on other sites More sharing options...
Ed Harvey Posted January 3, 2007 Share Posted January 3, 2007 I think something like this was sucessfully implemented with the 'dents' and 'sphere' effects being placed in the 'distort' flyout menu. It's fairly easy; One of the Effect constructor overloads allows the plugin author to specify a sub-menu.. As an aside, both of those effects don't have related icons. Yup, I didn't bother trying to create an icon - it gets increasingly difficult to think of an appropriate image as one creates more and more effects. Also, good icon creation requires some specializied graphic design skills that I just don't possess - it's better to have no icon than a really bad one... Quote Link to comment Share on other sites More sharing options...
BuzzKill Posted January 3, 2007 Share Posted January 3, 2007 User-Enabled plugin organizing is a great idea! Another great idea, imo! http://paintdotnet.12.forumer.com/viewt ... ght=#19286 Quote - DO NOT contact me asking for the .pdn of my avatar or the PDN logo. Thank you. Have a nice day. Link to comment Share on other sites More sharing options...
Hellfire010 Posted January 4, 2007 Share Posted January 4, 2007 I'm been pondering this... what the heck is "imo!" Idk if this would be possible though... seems one of those unchangable things unless Rick made a huge mass of code himself and implemented it into the program. But I barely know anything about coding, so that is just an assumption. I see how it can be done, such as in ed effects, but to use it with other, already written effects, all I can do is HOPE. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 4, 2007 Share Posted January 4, 2007 Thare are some changes regarding plugin handling I'm hoping to make for the next release of Paint.NET. This is definitely something I'll be taking in to consideration. This was never a problem a year ago when there was a total of maybe 2 plugins available Heck, 2.6 completely broke all 2.5 and earlier plugins ... if I did that with 3.0 I'd never hear the end of it Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Bob Posted January 4, 2007 Share Posted January 4, 2007 http://en.wikipedia.org/wiki/List_of_In ... ng_phrases Quote No. Way. I've just seen Bob. And... *poof!*—just like that—he disappears into the mist again. ~Helio Link to comment Share on other sites More sharing options...
Hellfire010 Posted January 4, 2007 Share Posted January 4, 2007 Thanks for that bob, Glad to hear it Rick Quote Link to comment Share on other sites More sharing options...
MadJik Posted January 10, 2007 Share Posted January 10, 2007 Could someone point out the code part to implement to have a plugin into a submenu? Then I could update mines! Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 10, 2007 Share Posted January 10, 2007 It's just an overload of one of the Effect constructors. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
MadJik Posted January 10, 2007 Share Posted January 10, 2007 Sorry, but till now I don't know about C# (I'm learning by myself)... Just create from models.... And I miss a model for that part... Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
MadJik Posted January 18, 2007 Share Posted January 18, 2007 I have a suggestion concerning only the dll created with the code lab. Could we ask to have them in a codelab submenu... Like this: Could we also have a dialog form when we are creating the dll from the codelab to select an icon? It's a logical way to reduce the effects menu. Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
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