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Ed Harvey

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Ed Harvey last won the day on April 9 2015

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About Ed Harvey

  • Birthday 01/20/1964

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    Sydney, Australia

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  1. "Extract Channel" in my plugins (Ed Harvey Effects v 4.0) has quite a range of selections... ?
  2. Aaah, lattice... One of the first effects I ever wrote, and it showed! I think I dropped it from the pack quite some time ago as it was kind-of cr@p I'm away from home for the next couple of weeks - when I return, I'll put a copy of it in the 'Archives'
  3. sorry for the slow reply on this one, I only just noticed it... If I remember correctly, it's a relatively simple transform, the mapping is something like... for a given pixel at x,y (where x and y are relative to the center of the image) mx = (size * Math.Floor(x / size) + size / 2); my = (size * Math.Floor(y / size) + size / 2); ix = (mx - x) * shift; iy = (my - y) * shift; pixel at x-ix maps to x, and y-iy maps to y so basically it divides to image into squares, and maps shifted/scaled sections of the image into each square...hope that helps
  4. Hmmm, you're right - sort of... Somewhere in the mists of time (I haven't done any real work on these plugins in ages) it somehow got renamed Vibrance I'll see if I can find the time in the next few days to rename it back... In the meantime, you now know where to find it Edit: On second thoughts, I think I'll leave it as is...
  5. Since we are now at the release candidate stage, here is a version that works with paint.net V4... EdHarvey-FastFx-4-0-5120.zip [ link also placed on first post ]
  6. Since we are now at the release candidate stage of paint.net v4, here is a version that works with paint.net V4... EdHarvey-Effects-4-0-5120.zip [ link also placed on first post ]
  7. Here's a version of my plugins that should work with the latest paint.net 4.0 alpha... EdHarvey-Effects-4.0.5120.zip [edit] ...And the latest 'FastFx' ( I'd forgotten just how fast they were! ) EdHarvey-FastFx-4.0.5120.zip
  8. It's very difficult to specify exact settings to duplicate standard filters as there are many variables (for example, camera response and white balance) which can effect the final picture look. Also, some of the standard filters have complex responses which are not possible to exactly model after the original light spectrum has been sampled to the 3 primary colors It's usually best to just play with the settings until you get the desired result. Having said that, the example you gave, Red 25, is actually easy as it blocks everything but Red - so Hue 0°, strength 100% If you have other spe
  9. Two new effects added See first post for details....
  10. For every pixel in the effect output it has to examine (#splinters × distance) pixels and, unlike blurs, there are no neat mathematical 'tricks' that one can use to reduce that number
  11. I did have a look at it a while back, but there isn't much that I can do to improve the performance; It's just an expensive effect!
  12. No worries. I have been lamentably negligent in checking the forums in recent times...
  13. The reason that they are not in the main pack is that they are somewhat more experimental, and they duplicate functionality in PdN (albeit faster versions). These effects trade memory consumption for speed and so it is possible (although generally unlikely) that they could fail in machines with low installed memory, or if the image is very large...
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