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TrevorOutlaw

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Posts posted by TrevorOutlaw

  1. 6 hours ago, Ego Eram Reputo said:

    This is one of my favorite places to find them: Unsplash.com

     

    Almost all of my stock sources is from unsplash.com, and I have also found pexels.com, another useful site for stocks.

    1 hour ago, welshblue said:

    I'm no PDN wizard but it's the eraser every time for me.  More control and as @TrevorOutlaw says - using varying degrees of hardness contributes to a better finish.  At least for me

     

    Also, if you are lucky to have uniform background color in one stock, you could use magic wand and adjust the tolerance.  I was fortunate the ruin above had a clear sky with blue gradient that made it easier for magic wand to track and delete.

     

    In the OP's case, magic wand simply won't work since the stock of choice had strong blue tint, and your suggestion to use eraser or radial transparent gradient is spot on.

     

    Edi: In some case, it is possible to use remove.bg to separate foreground object from the background, but that is more tricky on complicated object like a ruin.  I tried and it deleted a lot of but retained some stuff, so manual sometime is the way to go.

    • Like 1
  2. On 7/13/2019 at 5:57 PM, BoltBait said:

    Rename Variables:

     

    Select the variable you wish to rename and start typing... a light bulb will appear.  Click on that and you can rename your variable everywhere in the script where it appears.

     

    Fantastic! That was the one thing that drove me crazy when I was reading the source code.  I was confused as heck as to figuring out what Amount1, Amount2, etc, meant without a well described variable name.  This is a great change to CodeLab.

  3. From the Popular Request Thread:

     

    Quote

    Ability to re-edit text, or "text layers", or some variation thereof -- This an enormous work item due to other plumbing that must be in place to enable it. This falls into the "yes I agree, and hopefully we'll have it someday." No solid ETA, and definitely a 4.0 or post-4.5 feature. This is getting closer to reality, so hang in there.

     

    Layer "folders", or the ability to organize layers in a hierarchy -- I want this too, and it depends on some major plumbing work being done. This would be a 4.x feature. No ETA.

     

    I also believe there have been similar requests.  @Rick Brewster will be able to answer better than I, but basically, it is not top priority right now as the developer and contributing programmers are focused on ironing out kinks with each release of PDN.

  4. @welshblue Many thanks for your tips and suggestions.  Agreed, light bulbs are the hardest to get.  I did use Texture Smoother as a base and worked from there.  I used a lot of Gaussian blur and BoltBait's Transparency plugin.  I used your screw tutorial for the light bulb socket.  Agreed that the wires looked out of place and doesn't quite mesh with the image.  Thanks for the compliment on BOLD.

     

    -------------------

     

    Edit: Added Apple Aquarium on the first page. Was inspired by a Photoshop tutorial and decided to try my hand.  The koi fish being bigger than the lady swimming and the natural stem are intended as a tongue-in-cheek.  Self-critic...not happy with the shadows on the bottom of the apple.

    • Like 1
  5. 8 minutes ago, Iceberg said:

    I would like to know if it would be possible to do the same plugin for outlines but not for text, I would like to do outlines of objects with degrade?

     

    I searched everywhere and impossible to find a plugin that allows to make outlines with gradient and do it with the magic wand really makes the outline not clean

     

    Try this tutorial and see if it does the trick for you.  All the plug-ins you need are given in the post below.

     

     

  6. 6 hours ago, kevincrans said:

    I really like the new updates, but there is still one issue concerning me.

     

    The Average Blend Mode still hasn't been implemented yet, it's so obvious, still it isn't there yet.

     

    From what @Rick Brewster explained when I inquired about expanding PDN's blending mode, he said that some of the blending modes' algorithm would revert to Normal blending mode on older version of PDN (yes, apparently there is a group of hardcore 3.5.11 users, don't ask why).  IIRC, he said this was investigated by one of the contributing programmers.  My solution has been the same as before and @Ego Eram Reputo has repeated it.

    • Upvote 1
  7. On 8/5/2019 at 7:10 PM, Pixey said:

    Yay - thank you @TrevorOutlaw I think it still needs a bit of cleaning up on that edge and I'll get to it sometime.  I spent the whole weekend updating 3 computers and one iPhone and I'm all pooped out 🤣

     

    Ha...speaking of this...there was a thread many years ago where a poster asked if it was possible to make this in PDN.  Ash came very close to achieving it.  I know I tried, and failed, to create something similar in Blender.

     

    So, you nailed it, especially after fixing the red glass block.

    • Like 1
  8. On 8/4/2019 at 6:05 PM, lynxster4 said:

    Now I have claustrophobia!

     

    I get such a kick out of this.  😂

     

    9 hours ago, Seerose said:

    I find this very good and super idea. Thank you so much for sharing with us.

     

    Thank you very much.

     

    ----

     

    Looking again at the steps outlined above, I realized I completely blundered the step involving the right-angle triangle.  Serves me right for not using a filled right-angle triangle.  Nonetheless, pulling off the Inception-style manipulation was entirely possible in PDN.

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