-
Posts
630 -
Joined
-
Last visited
-
Days Won
4
Posts posted by TrevorOutlaw
-
-
An easy tip or trick that will help with Apply Alpha Mask:
White "keeps", black "erases".
-
How close is Paint.NET to implementing custom brush solutions?
- 1
-
19 hours ago, HankP said:
So, short question on line drawings. I need a way to "thin" the lines on line drawings.
I am working on a project where I have been drawing purely-binary lines (one-color black, one-color blue, etc). When I started the project, I started a line-width that was too wide (e.g. 10 pixels). As I have moved forward, I have realized that all my lines should be no more than two pixels in width, for a variety of reasons. I do NOT want to spend several days re-drawing all those lines.
Is an easier way to do this? If the lines were not binary, I have some success doing a MagicWand selection of the line and then altering the Tolerance of the selection. This does a "decent" job of narrowing lines by discarding the "fuzzy" edges. But it does not produce a uniform width.
To be clear, I cannot just select the drawing and resize it. The total dimensions of the entire image (call it 1000x2000) must remain the same. It is just the width of the lines WITHIN the image that I need to change.
Any ideas?
Thanks.
Another option is to change from antialiasing to aliased line on the toolbar.
-
19 hours ago, WPMarketingComms said:
I could swear I've successfully done this in the past, but I can't seem to make any of the current blur options do this. Essentially, I want to create the soft focus effect of a wide aperture photo (if I'm remembering my photog 101 correctly), such that I have a defined central area of focus, and then the blur extends out from there.
Like, does one of the tools create a donut effect of blur outside the variable inner ring?
Thanks.
What I would do is duplicate the original photograph layer and run the default Unfocus blur (assuming you are using Paint.NET 5.0.2). Then using the default gradient tool, change it to transparent mode and change to radial and see the photograph change with the gradient tool.
-
Was surprised when I got the prompt that 5.0.2 was available. Installed it and then came over here to see what the buzz was. Much appreciated.
- 1
-
As I have said, you can also use Paint 3D which comes for free on your PC, and watch this YouTube video on how to use it.
There will always be a workaround until someone smarter than me can program a plug-in that automate the process of extracting foreground object from the background.
There is also a feature inside G'Mic that also has this ability, but I personally use it as I find it incredibly finicky to use.
-
Edit: You can also use Paint 3D application to extract the tomato from the background too. G'Mic also has a foreground extract method. I need to get around to making a new video for it.
-
As someone that dabbles with photography, you shouldn’t be relying on auto exposure in your camera as it does it best to guess the lighting, and I would suggest investing in a gray card.
That being said, what @Ego Eram Reputo has suggested will work, but I will go one step further. In your image, change the canvas by 100 pixels wide and tall. For example, if your photograph is 1980x1920, increase the canvas to 2080x2020. It will create a white border around the photograph. Backfill the white border with gray (experiment with shades of gray) and be mindful that the gray color may “bleed” over to the photograph. Luckily you can control how much fill to use on the toolbar. Finally, tweak the photograph with Levels or Curves, and once you are satisfied, change the dimensions back to the original photograph by removing the extra 100 pixels.
These tips came from a tutorial on this site that has been removed or I didn’t look hard enough.
Edit: I just remembered that a common complaint with color in PDN comes from the metadata being stripped, and fortunately, Rick added the ability to apply color profile in v5.0. Try that and see if the color profiles gets corrected before attempting what I suggested earlier.
-
I am not certain if this what you are looking for, @dpy's AA Assistant. His website describes how it works.
http://paintnet.web.fc2.com/plugin/dpy/aaassistant.htm
It is part of his plug-in pack.
I personally recommend the AA assistant as part of my toolbox.
-
It looks like the planet is all alone in the nights, bathed in light since there are strong light streaks from the upper right corner down to the planet, but what do I see in the shadows? Is it possible the planet is dying?
- 1
-
2 minutes ago, BoltBait said:
Pretty sure that feature's been there since version 1.0.
Never noticed it what I meant was that the dock now "snap" to the grid and the behavior is far more obvious with v5.0, never seen that before.
-
One hidden feature that I really like with v5.0 is the docks (layers or history) snapping in place on the screen. I don't think I have ever observed that behavior before v5.0.
-
2 hours ago, MJW said:
Now that the Drop Shadow plugin works differently, I think it would be best the follow @Lance McKnight's advice to use Trail instead.
Something like:
- Create the original shape as red
- Duplicate the layer
- Change the top layer to Black and White.
- Run Trail on the lower layer, with the angle set to straight down (270°).
- Apply the Conditional Hue & Saturation color tricks to the lower layer.
- Adjust the Brightness/Contrast of the top layer.
- Merge the layers.
Though it sounds a bit complicated, I think in practice it may actually be simpler than the original method.
Just did it this way and confirms using Trail works better (can untick the Fade Out or leave it ticked for different effect). Only issue I saw was that the edges would be jagged, and using @BoltBait feather plug-in works. I haven't tried using @dpy AA Assistant plug-in yet. Better to run feather before merging the layers, though.
- 1
-
TIL that it is possible to enter decimal in brush. All righty, then, good to know!
-
18 hours ago, null54 said:
Possibly, I would have to investigate it more.
From a quick look at the Smudge plugin code on GitHub, the brush loading code would need a fairly extensive rewrite to handle formats other than PNG.
Understood, and thanks for responding.
-
It is possible with so many people downloading PDN V5.0 that the response time from the server is slow. I just had that issue a few minutes ago and then tried again, and got on just fine.
-
@null54, would it be possible for your PS ABR script to be integrated into Smudge? I realize @pyrochild is sorely missed around these parts (I hope he is well), but I'm hoping you could integrate it with Smudge the way it was done with Dynamic Draw plug-in.
-
Downloaded the latest update. Thanks.
-
Downloaded and installed. Much appreciated.
- 1
-
The default gradient tool?
- 1
-
I have never experienced any problems when resizing image as long as the maintain aspect ratio was left on.
The only time I have seen images being blurry after resizing is when I’m trying to scale up as it is basically stretching existing pixels.
I am using the free version of PDN beta release of 5.0 and don’t see any problem when resizing the image down.
Edit: Come to think of it, I do recall instances where resizing the image down became blurry and it was often from saving stock photos from, say unsplash.com or pexels.com, and the browser failed to allow the image to be sharp. That happened in rare case, mind you.
Edit #2: it would be helpful to provide us with the image that is giving you problem. Upload the image to a host site such as PostImage and provide a link. I’m really curious to see what it is.
-
On 1/5/2023 at 7:41 PM, Abel said:
I try to keep all my art work size range 1158 x 1426.
I got curious to see what you are doing that's giving you grief. Using a blank 800 x 600 canvas, I changed the canvas size to 3365 x 5000, and finally, using the Resize with 'Maintain aspect ratio' ticked on, entered 1158 (wide), the Resize automatically gave me the height to 1721 pixels. Now, if I changed the height to 1426 pixels, I get 960 pixels width. Conversely, I changed the pixel dimensions to 5000 pixels wide by 3365 pixels high, then using Resize, I get 1158 pixels wide by 779 pixels high.I think that has been your problem all along.
-
On Page 1 is a hard surface model that was modeled in Blender and post processed with Paint.NET 5.0 beta. Tutorial that I generally followed.
- 1
- 1
-
removebg type background remover plug-in native to Paint.net?
in Paint.NET Discussion and Questions
Posted
I have produced a video tutorial on how you can use remove.bg and Paint.Net here:
You could also use G'Mic and a tool within the software to extract your object from the background. G'Mic is a plug-in that you can use. I have used the tool myself with varying success.
https://postimg.cc/7bxWRNPx
Finally, you can use Paint 3D - which are installed for free on Windows - and watch this video by Kevin Stratvert to see how you can use Paint 3D with Paint.NET. I have used his method with varying success.
With that being said, my preferred technique is the first method described in the video tutorial of using remove.bg and Paint.NET.