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Everything posted by Ego Eram Reputo
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Step 3. Choose Save As and not 'Open'.
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French translation minor issue
Ego Eram Reputo replied to Entropiness's topic in Troubleshooting & Bug Reports
Dropping translation suggestions into the forum are less likely to receive attention than this method: -
Fatal error during installation. (1603)
Ego Eram Reputo replied to Daneeko's topic in Troubleshooting & Bug Reports
Have you read (and tried) the solutions suggested in the third and fifth posts in this thread? -
Happy New Year PDNers! January 2022 Update There are a few new plugins this month (technically there were a couple more, but I snuck them in last month's update). Emboss/Relief+ Reptillian Enhanced version of the Emboss effect. Options: change radius, change internal convolution kernel, and the ability to isolate color channels for individual convolution. Source code available. Based on code found here https://www.mathworks.com/matlabcentral/fileexchange/9645-steerable-gaussian-filters Three-Coupled Oscillators Reptillian Bifurcation diagram for two-parameters of torus-map or three-coupled oscillators (creates brilliantly colored wave-form type patterns). Source code provided. WEBP Animations and Images Midora Loads WEBP animation and image files. NOTE: the plugin author has used the file extension .awebp to denote animations. Animated images will need to have their extension changed to enable loading.
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👍 Glad you got it sorted. Welcome to the forum For others reading this, another couple of ways to 'enchance' colors: Duplicate the layer and set the blend mode of the new layer to Multiply (you may need to adjust the Opacity of the layer too). Adjustments > Hue / Saturation. Tweak the Saturation up a few points & take the Lightness down a similar amount.
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Dynamic Draw v3.3 (7/3/22)
Ego Eram Reputo replied to NinthDesertDude's topic in Plugins - Publishing ONLY!
The mouse problems are even more extreme if I'm using the Brush Factory/ DirectDraw window on my second monitor. I'm guessing this is because the placement of the doubled pointer is still on the primary monitor. I did get it to work briefly using the tablet yesterday - but I was unable to reproduce the settings which made it happen. A reboot seems to have made it much more stable. I'm actually able to use the tablet to draw stuff! I'll keep playing and report back. -
Dynamic Draw v3.3 (7/3/22)
Ego Eram Reputo replied to NinthDesertDude's topic in Plugins - Publishing ONLY!
Some really good stuf in there ^. Unfortunately my problems with the Ugee M1000L persist. What I've found: According to the Setup utility, pressure sensitivity is being sensed The placement of the BF/DD editing window is useable only on the primary monitor. I'll keep playing.... -
TJM's question about Bevel and other plugins
Ego Eram Reputo replied to TJM's topic in Paint.NET Discussion and Questions
Check the Legacy (3.5.x) checkbox in the Plugin Index - FlySwatter is listed under 3.5.x (only). -
^ This is wrong. Place the Option Based Library files in the Effects folder. Trust me
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If the link in the post above yours didn't help, you're probably using the Store version. See this page in the documentation about how to create the necessary folders https://www.getpaint.net/doc/latest/InstallPlugins.html
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Installation Error
Ego Eram Reputo replied to BravoLima2k4's topic in Paint.NET Discussion and Questions
Hello @BravoLima2k4. Welcome to the forum Have you tried unzipping the file first? (Some systems don't like running the installer from inside a zipped file.) -
Dynamic Draw v3.3 (7/3/22)
Ego Eram Reputo replied to NinthDesertDude's topic in Plugins - Publishing ONLY!
Try upping the Draw Distance setting. This makes the minimum mouse movement larger between image stamps - so you don't get a 'chain' of closely spaced images. -
Dynamic Draw roadmap and beta tests
Ego Eram Reputo replied to NinthDesertDude's topic in Plugin Developer's Central
Installed fine. Working nicely with mouse. Ugee M1000L is still showing the odd behaviours I detailed above (21 August). -
Dynamic Draw roadmap and beta tests
Ego Eram Reputo replied to NinthDesertDude's topic in Plugin Developer's Central
Downloaded & testing..... -
Hello & welcome to the forum @LordFuzzy What Rick said. I spend zero time on legacy versions of my plugins. If they work with version xyz, then cool, if not I just shrug and carry on. I'm happy to send you a copy of the DLL for Planetoid without the installer. Apparently it works with old version of PDN, but I make absolutely no guarantees. Check your PM's
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Fatal error during installation. (1603)
Ego Eram Reputo replied to Daneeko's topic in Troubleshooting & Bug Reports
You can download the MSI files directly from the GitHub release page. More info: https://www.getpaint.net/doc/latest/UnattendedInstallation.html -
USB Graphics Drawing Tablet Compatability
Ego Eram Reputo replied to Jeisan's topic in Paint.NET Discussion and Questions
Be aware: pressure sensitivity is not currently supported. -
Fatal error during installation. (1603)
Ego Eram Reputo replied to Daneeko's topic in Troubleshooting & Bug Reports
This is the bit you really need to read, as it deals specifically with your error..... -
Why no Windоws 8.1 x64 support?
Ego Eram Reputo replied to кто's topic in Paint.NET Discussion and Questions
This quote is from the first post of that ^ thread.... -
Color adjustments black and white
Ego Eram Reputo replied to ILOVEUIHATEU's topic in Paint.NET Discussion and Questions
Download and install this plugin: CodeLab. Open the plugin from the Effects > Advanced menu Paste this code into the editing window (completely replace the stuff that is there by default). // Name: // Submenu: // Author: // Title: // Version: // Desc: // Keywords: // URL: // Help: #region UICode #endregion void Render(Surface dst, Surface src, Rectangle rect) { ColorBgra currentPixel; byte R, G ,B; for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { currentPixel = src[x,y]; // TODO: Add pixel processing code here // Access RGBA values this way, for example: R = currentPixel.R; G = currentPixel.G; B = currentPixel.B; R= Math.Max(R,G); R= Math.Max(R,B); dst[x,y] = ColorBgra.FromBgra(R,R,R,currentPixel.A); } } } You're welcome ...and welcome to the forum!