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Andrew D

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Everything posted by Andrew D

  1. My 2000 Hits Pic! Finally done. Comments are on the dev page, here. Comment please!
  2. Kind of because that is next to impossible to do in paint, and no-one would believe you if you said you done that in paint.
  3. You can get some interesting results with this is if you combine the two scripts together.... int Amount1=10; //[1,100]Width int Amount2=2; //[1,2]X - Y int Amount3=2; //[1,2]Switch void Render(Surface dst, Surface src, Rectangle rect) { PdnRegion selectionRegion = EnvironmentParameters.GetSelection(src.Bounds); // Delete any of these lines you don't need Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); long CenterX = (long)(((selection.Right - selection.Left) / 2)+selection.Left); long CenterY = (long)(((selection.Bottom - selection.Top) / 2)+selection.Top); ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor; ColorBgra SecondaryColor = (ColorBgra)EnvironmentParameters.SecondaryColor; int BrushWidth = (int)EnvironmentParameters.BrushWidth; ColorBgra CurrentPixel; for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { if (selectionRegion.IsVisible(x, y)) { CurrentPixel = src[x,y]; // TODO: Add pixel processing code here if(Amount2 == 1) { if (x % Amount1 == 0) { // Access RGBA values this way, for example: CurrentPixel.R = (byte)PrimaryColor.R; CurrentPixel.G = (byte)PrimaryColor.G; CurrentPixel.B = (byte)PrimaryColor.B; CurrentPixel.A = (byte)PrimaryColor.A; } } if(Amount2 == 2) { if (y % Amount1 == 0) { // Access RGBA values this way, for example: CurrentPixel.R = (byte)PrimaryColor.R; CurrentPixel.G = (byte)PrimaryColor.G; CurrentPixel.B = (byte)PrimaryColor.B; CurrentPixel.A = (byte)PrimaryColor.A; } } switch(Amount3) { case 1: if (x % Amount2 == 0) { CurrentPixel.R = (byte)PrimaryColor.R; CurrentPixel.G = (byte)PrimaryColor.G; CurrentPixel.B = (byte)PrimaryColor.B; CurrentPixel.A = (byte)PrimaryColor.A; } break; case 2: if (y % Amount2 == 0) { CurrentPixel.R = (byte)PrimaryColor.R; CurrentPixel.G = (byte)PrimaryColor.G; CurrentPixel.B = (byte)PrimaryColor.B; CurrentPixel.A = (byte)PrimaryColor.A; } break; } dst[x,y] = CurrentPixel; } } } } Have a little look for yourself.... although you might have to compile it first.
  4. Thanks. I'll download it when I've learnt enough C# that I can transfer it to another program, which leads the question, is there anywhere where you can learn it?
  5. You mean the source code to CodeLab? If so, it is available for download on my page. (Link in sig) One final question, where do you get Visual Studio from?
  6. Rick (or BB I guess) will you ever be releasing the codelab script, for us to browse and look at?
  7. Can we have the source code for it, well, the edited source code anyways, I might try and have a look at it and improve it. And also, can you create more than 3 sliders in Code Lab?
  8. Why would someone want to butcher it anyways? Off Topic : What is it with these people who are in violet and have a name then "[bot]" beside they´re name, and you can´t access there profile? It isn´t annoying, it just makes me curious.
  9. Yeah! Just I have to wait ´till Friday to download it, I´ll see what´s it like then.
  10. The new UI sucks, it's annoying when it's tells you who else is watching a vid, and then also I found out that the 10 minute rule is now inclusive of everyone, not just normal users. That's why it sucks. Oh and there's hardly any 3rd Party material on there anymore, which sucks aswell.
  11. If I were Rick, I wouldn't sell it at all, because Google makes everything worse then. YouTube is rubbish now that before Google bought it, and they only do it for the money. They'd probably throw some annoying thing meaning you have to pay $500 pounds to be able to export your image and rubbish like that. Anyways, on the brighter side, PDN FTW! It's glad to see that PDN is kicking all the other free image editors around and teaching them who's boss.
  12. I might aswell show you what it could look like, just as an example. http://community.naturalmotion.com/foru ... php?t=6016 And, well, some shameless advertising for my thread And Bob just stumped most of us.......
  13. I know this works, because at the NM forums I had the same idea for all the user-made packs and tutorials, and it's successful as hell. So it'll definetely work, we just need someone to do it.
  14. I'd also mention that .tga's can be used in blender for texture mapping, but that's just me finding faults But really, great tut.
  15. A abstract piece from me, entitled "End Of Ze World" Click on the image for the larger version.
  16. You could either use that method or skin it yourself, although that may take a while.
  17. We aren't YouTube, we don't have trained monkeys. Only Google and Microsoft have them.
  18. Aaah! 1336KB file! Run away! That's because I saved it as a PNG, and PNGGauntlet made my computer fan go on for half an hour, so I aborted it. Besides, I don't want any of you seeing the background before hand Anyways, like I've said, trying to do a half decent face is hard as hell What do you think of it so far?
  19. Well, this is a nearly finished version of my 2000 Hits pic for dA, but I've having some loads of problems getting the face done. Any help, if you could?
  20. Nice, really damn nice. I see you've kept the tradition of +'s for better versions of Standard plug-in's.
  21. I found it. Man I loved using that in Photoshop, and it'll be good for my comics aswell.
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