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Showing content with the highest reputation since 01/18/2017 in all areas

  1. 18 points
    This update improves performance and fixes a lot of small issues. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. This is a minor update in the sense that it’s mostly a basket full of fixes and improvements. To me it feels like a larger release though While it doesn’t have any new features, it’s fixing and cleaning out a whole bunch of longstanding things that I’ve wanted to tackle for awhile. I’ve been chipping away at things pretty steadily since the release of 4.0.16, so this really is about 3 full months worth of fixes and improvements! At Microsoft we would’ve called this an “MQ” (Milestone Quality) release. For instance, the animation timer in version 4.0.16 runs at 120Hz. Always. The Win32 APIs for correctly detecting the monitor’s refresh rate are such a maze. They are archaic, bizarre, and the documentation is barely satisfactory. For this release I finally took the time to figure it all out and get the timer to run at the monitor’s actual refresh rate (it also works if you move the window across monitors with different refresh rates). I’m thinking of writing a blog post about it, in fact, because I don’t think anyone else should have to deal with that ever again. It sounds like it should be so simple, but there are always peculiarities and ambiguities that can trip things up. Not too surprisingly, this improves performance if you’re opening a lot of images: the image strip up at the top of the window uses several animations and it really gets bogged down, but now it’s actually much faster. This should also help battery life for laptop users (it won’t change things much for my new overclocked i9-7900X ). Also, there are a handful of bugs in Windows and Direct2D that this release is working around. The “Creators Update” for Windows 10 includes the .NET Framework 4.7 and they totally broke the way mouse cursors work for WinForms in high-DPI situations. The result was that 4.0.16 has some really ugly mouse cursors if you’re running at anything other than 100% scaling (aka 96 DPI). So I spent a bunch of time to work around that and write completely custom cursor loading code, which also came with the bonus of providing me with new control over how this whole system works within Paint.NET. The Win32 cursor system is an old, archaic, weird system, one that’s made worse by the various wrappers which are built on top of it (e.g. WinForms or WPF). Now I’ve got the ability to provide high resolution and high color cursors. I can do pretty much anything with them now, and would like to upgrade the Win95-era cursors in a future release. Also, I’ve implemented a “portable mode” that I’ll be describing in a follow-up post. It redirects the app’s settings into a local JSON file instead of having them in the registry. I know there are at least a handful of people who’ve been hoping for something like this for a long time – now your USB key can carry your personal settings with you from computer to computer. Next up for Paint.NET: Windows Store! Once that’s done, I’m planning to upgrade the brushes system. It desperately needs more built-in brush shapes, as well as the ability to install custom ones. Anyway, without further ado, here’s the change list! Added: "Fluid mouse input" option in Settings -> UI -> Troubleshooting. If you see major glitches while drawing, try disabling this. Improved: Default brush size, font size, and corner radius size now scales with major DPI scaling levels (brush size of 2 at 100% scaling, brush size of 4 at 200% scaling, etc.) Improved: Default image size now scales with major DPI scaling levels (800x600 at 100%, 1600x1200 at 200%, etc.) Improved performance and drawing latency by removing explicit calls to System.GC.Collect() except when low memory conditions are encountered Improved performance by greatly reducing object allocation amplification by reducing the concurrency level when using ConcurrentDictionary, and by removing WeakReference allocations in favor of direct GCHandle usage Improved: Performance and battery usage by ensuring animations always run at the monitor's actual refresh rate Improved (reduced) CPU usage when moving the mouse around the canvas Removed: "Hold Ctrl to hide handle" from the Text tool because it was not useful and caused lots of confusion Fixed: Various high-DPI fixes, including horrible looking mouse cursors caused by a bug in the latest .NET WinForms update Fixed: Gradient tool no longer applies dithering "outside" of the gradient (in areas that should have a solid color) Fixed: Very slow performance opening the Effects menu when lots of plugins are installed after installing the Windows 10 Creators Update Fixed: When cropping and then performing an undo, the scroll position was totally wrong Fixed a rendering glitch in the Save Configuration dialog (it would "wiggle") Fixed: At certain brush sizes, the brush indicator on the canvas had a visual glitch in it due to a bug in Direct2D Fixed: Text tool buttons for Bold, Italics, Underline were not localized for a few languages Fixed a rare crash in the taskbar thumbnails Fixed: Drawing with an aliased brush and opaque color (alpha=255) sometimes resulted in non-opaque pixels due to a bug in Direct2D's ID2D1RenderTarget::FillOpacityMask Fixed: "Olden" effect should no longer cause crashes (it still has some rendering artifacts due to its multithreading problems, however) New: Portable mode can be enabled via a setting in the .exe.config, which will redirect app settings into a local JSON file (see blogpost for details: https://blog.getpaint.net/2017/07/21/portable-mode-in-paint-net-4-0-17/ ) Enjoy!
  2. 18 points
    Tone Gradient Angle (new July '17) Name: TGAngle (Tone Gradient Angle)* Description: Shows the relative angle of the tone gradient giving various emboss effects. Menu: Stylize Original release date: 10th July 2017 Author: Red ochre (John Robbins) .dll name: TGAngle Compatibility: Tested on Pdn3.5.11 and latest Pdn4 version. TGAngle.zip Firstly let me thank MJW! - I used the super-sampling techniques he showed me when writing 'Aardvark'. There are already similar effects available but the AAsmoothing and colouring blend choices should make this useful too. Run this on a layer with an image that has some variation in tone. The built-in 'Clouds' is good to test on. So are photographs but you will get better results if you resize the image to a reasonable size - say less than 1000 pixels (max side). Do try the metallic colouring options too!(These were designed to work with the colouring slider at halfway but do experiment). Hopefully you should see some screen shots below (image hosts permitting) that should give you some ideas. Please show me what you can create with it! *(Tone Gradient Magnitude gives good outline effects too - but I haven't finished writing that yet).
  3. 17 points
    @Woodsy rediscovered this excellent tutorial while archiving tuts to PDF. I was so taken with the effect I wrote a plugin to make it easier to create a very similar effect. I know this is similar to Ed Harvey's Weave, but that seems to be non-functional in PDN 4.0+ The UI: Download the DLL >> WovenPhoto94.zip After installing, you'll find it in the Effects >Texture Demos: Run it twice with different sizes for some interesting overlays... Download it here for the time being. I'll put it in my Plugin Pack soonish.
  4. 17 points
    This tutorial is available as a PDF. Click here to view or download it Hello everyone! Some people on my gallery thread wanted to know how I make the semi-pixel art style trees I have in my scenes, so I thought it'd be a fun and useful thing to make a tutorial out of, so without further or do, here's how to make some neat looking trees. You will need the following plugins to do this: Red Ochre's Dryad (required) Outline-Object by Pyrochild (required) Jitter by Pyrochild (optional) Setup/making the tree First off, start by creating a new canvas that is 800 x 600 in size, or however large you'd like, then press CTRL+A to select all and hit delete to remove the white background. Next up, let's make the actual tree! Here are the settings I've used in Red Ochre's Dryad: You should have something looking like this, some of the branches can droop pretty low to the ground, you can use the eraser to remove those branches if you'd like a more normal looking tree, or leave it if you want. Create a new layer underneath the tree layer and just set the background to white, then merge the two layers together. Next, go to Adjustments -> Brightness/Contrast or press CTRL+SHIFT+T and turn the contrast to 100. This will get rid of any alpha or AA colors. Shading your tree Now, it's time to shade the tree! You can do this a variety of ways, but here is how I do it, simply by using the magic wand tool. I set it's flood mode to global, and select all the white, then move the selection further and further to the bottom left of the tree, and fill in the trunks/branches with a paint bucket that is set to global fill, and gradually make it get darker as it gets lower. It's simple, but works. Here's a GIF showing how I do it: http://i.imgur.com/AWAqMHR.gif You should have something looking like this afterwards! This already could pass as a nice bare/winter tree. It even almost looks like it has branch "shadows" because of how we shaded it. It kind of looks like it belongs in a black and white noir film though. Let's add some color and detail. A simple Sepia tone (CTRL+SHIFT+E) will give it a nice brown color. I also recommend brightening it up a little bit with Brightness/Contrast (10-30+ brightness value) before rendering the sepia tone, just to make sure it isn't too dark, and also feel free to play with hue/saturation to tweak the coloring. Here's what it looks like now: Much better now! But the darkest tones look like they kind of clash with the bright tones, don't they? Let's fix that. Smoothing/feathering edges 1. Set your primary fill color to be 0% alpha, and then use the magic wand tool set to global select and select the darkest tone/color on the tree, then press Backspace on your keyboard to fill it in. 2. Now, switch your primary color to the now remaining darkest color/shade on your tree, like so: Next, go to Effects -> Object -> Outline-Object by Pyrochild. These are the settings I used, make sure to have Softness set to zero, this is to make sure there is no alpha pixels. You can repeat this step as many times as you'd like, with each new outlined shade being slightly darker than the last, or just fill in the remaining transparency with a slightly darker shade than the outline. Here is what it looks like now. Much smoother, eh? It helped fix some of the weirder looking parts of the tree. There are still some kind of errors near the middle/higher up, which you may want to correct by hand with the recolor tool or pencil tool, but I don't think it will really be noticeable when we are finished. Creating Leaves This is the fun part! While we have a very lovely bare/fall/winter tree, to really make it pop we should add some nice leaves to it. Paint.NET unfortunately does not have a spray tool, and I know deep down inside it will never have one. I usually do this process by hand in Microsoft Paint with the spray tool and use 1-3 shades, I just keep spraying around the branches for awhile, but for this tutorial we will use Paint.NET's Frosted Glass distortion effect. 1. Start by making a new layer on top of your tree layer, and just take the brush tool with hardness set to 0%, antialiasing disabled. Make some gray blobs over the branches, like so: 2. Use outline object with a 000 value black and make a thick outline around your shapeless leave blobs. Make it set to angled downward for realistic shadows. 3. Finally, fill in the background of your tree leaves layer with white. This is so we can separate the leaves from the background later on. 4. Now let's blur it! Go to Effects > Blurs > Gaussian Blur. It should look something like this: 5. Deselect the white area around it and render some colorless Noise over it. 6. Set the layer mode to Multiply temporarily. This is just so we can see how it looks over the tree. Scale the blob's size about 2/3 of what it was, and deselect it. 7. We're almost done now. Fill in the transparent area around the blob on it's layer with white, and then it's time to render the frosted glass over it. Go to Effects > Blurs > Frosted Glass and scatter that blob around! Here are the settings I used: 8. Duplicate your scattered layer and move it a bit to the right of canvas, maybe rotate it a bit, feel free to experiment. This step is just to make sure the tree gets extra leaf coverage. 9. Merge your top leaf layer with your bottom one and then go to Adjustments -> Posterize to cut down on the color count. Here are the settings I used: It's getting there! Time to clean up all the spare/floating pixels. Cleanup/coloring 1. Set your magic wand tool's flood mode to Global, and tolerance to 0%. Left click on the white space on your leaf layer, it might be a bit slow depending on the size of your tree/leaf amount, give it a minute to select the white, then hit delete to remove the whitespace. 2. Next, set your magic wand tool's mode back to Contiguous and click on the center most color/mass of leaves and slowly turn up the tolerance until it selects all of the non-transparent pixels that are connected together. Make sure it does not select the alpha/transparent space. Here is a GIF showing how I do it: GIF: http://i.imgur.com/NbAUylS.gif 3. Finally, press the copy button/CTRL + C to copy the leaf blob, and then press CTRL+A to select all and hit delete to delete the blob mass. Press CTRL + V/paste it back into the canvas and... Voila! It's cleaned! There are no more floating pixels. The best part about this method is, each and every single leaf is connected, and not all a blur of floating pixels, which is nice. 4. It's time to color in the leaves. Brighten them up a bit with brightness/contrast however you like, and then render an Adjustments -> Sepia over them. Then go to Adjustments -> Hue/Saturation and make them whatever color you'd like. Here's the settings I've used, feel free to play around with this step: Looks much more lively now, doesn't it? Extra cleanup on the branches 1. While you don't have to follow this step, this is something I like to do just for extra effect. Set your leaves layer back to "Normal" blend mode and select your tree layer. Get your magic wand tool out and set the flood mode to global and the tolerance to 0%, then set the selection mode to Subtract. Then hit CTRL+A to select all, and click on the white space in your tree layer, you should now have only your tree layer selected. 2. Now then, go back to your tree leaf layer, and select the transparent space on that layer too, you should now only have the branches selected over the mass of leaves. 3. Click back onto your tree layer, and hit CTRL+C to copy the branches. Create a new layer on top of the leaves and paste it on that layer. Set it to multiply, with a lowish opacity, around 50-150. Now it's more like they're shaded by the leaves, instead of the leaves just being overlayed on top of them. It's a small effect, but it makes a difference. 4. For another extra effect, let's add some shadows to the leafs. Again, small effect, but noticeable. Select all on your leaf layer and then click on the transparent space to select only the leaves, then move it downwards a little bit, like so: 5. Do the same thing like with the branches, and go back down to the tree layer and click on the white space so you only have the tree selected. 6. Finally, create a new layer over the tree and call it "Tree Shadows", then set your primary color to black and hit backspace to fill it in, and set it to multiply or overlay with a lowish alpha. You now have leaf shadows. I set my shadows to a kind of orangish sepia color (AF7D5B) for extra effect, and the layer to 145 on Multiply, as you can see there are some subtle shadows there now. Final (optional) Extra Effects Quick leaf shading This is one of the last/final effects I like to do, where I simply duplicate the leaves layer, render black and white, brighten it up with brightness/contrast, and then set it to overlay. It just adds a tiny bit more depth to the whole thing. Here's a GIF showing it: http://i.imgur.com/D7zawiS.gif Rendering a jitter on the branch shades Sometimes I feel like the tree itself is too perfect with the lighting, so I select a few tones of the tree trunk and render "Jitter" by Pyro Child, it helps break it up nicely. I then fill in the white pixels with second darkest shade, using the paint bucket. The final product! Here it is! A great big red cherry blossom! I hope this tutorial was helpful and wasn't too difficult to follow and you guys can use it to your advantage. You can use this method in many other ways too, like you can make desert shrubs or bushes for example, and other various foliage. Thank you for looking! Here's an example of a scene I've done that uses trees made with this method:
  5. 15 points
    Hello everyone, I've been a long time user of Paint.NET and lurker of the forum. I'm a fan of military modeling and designs and use Paint.NET to draw and shade the various vehicles and pixel/sprite style soldiers I make. I've been using this program for around 7 years now, so I feel like I should probably make a thread here for some of the stuff I've made. To start, here's some of my recent scenes. Click each for their full resolution.
  6. 15 points
    Hi all! I'm an author who is super-duper slow with writing due to two young children and a full-time job on top of that, but I'm making my way toward "The End". One of the things they say for self-publishers is don't design your own covers, but I'm cheap and I enjoy creating art and I decided to anyways. My covers have seen many stages, from playing around with the twist tool in paint.net to get my base symbols, to the final product they are now. Everything I know about graphic design has been self-taught through tutorials and getting input from other people as to what works and what doesn't. Only Thanmir War and This World Bites are published, so I'm willing to take suggestions on any of the other covers. Sovereign has given me the most issues with finding something that I like, but I finally settled on what I have because it fits the tone of the story best. The four Ninier book covers were created solely in paint.net, using the various tutorials found around such as making a stone texture, making 3-D stone text, cracked floor effect, and realistic rough cast metal. This World Bites was put together in paint.net, with the world pictured made using paint.net's advanced planet tutorial. I also fell in love with this water tutorial, and found inverting the colors made for a pretty fire background. My attempts at digitally painting my characters: My Book Covers: A just-because experiment to test the realistic rough cast tutorial: Other cover options I tried but rejected: Back from 2012:
  7. 14 points
    Tone Gradient Magnitude (new July '17) Name: TGMagnitude (Tone Gradient Magnitude) Description: Shows the magnitude of the tone gradient giving various outline effects. Menu: Stylize Original release date: 22nd July 2017 Author: Red ochre (John Robbins) .dll name: TGMagnitude Compatibility: Tested on Pdn3.5.11 and latest paint.net4 version (4.0.17). TGMagnitude.zip The code for this is closely related to TGAngle and also makes use of MJW's ideas (Thanks again!). It creates outlines in proportion to the change in tone, giving results superficially similar to the Artistic effects 'Ink sketch' and 'Pencil sketch'. I have added the ability to lower the background opacity, hopefully making it useful as a mask to isolate objects. This also means you can place any background you wish on a layer below. I've had good results using it on photos but if you find other uses please do post. My example images should be below and I'd love to see what you can make using it.
  8. 14 points
    This tutorial is available as a PDF. Click here to view or download it A few fellow forum members suggested I make a tutorial after giving shading tips on a different thread. No plug-ins needed. This will work on colored images as well to accent the highlights and shadows, but I tend to play with it the most on my sketches. First, start with your base image. Add a new layer for shadows and set the Blending Mode to Color Burn Add another layer for highlights and set the Blending Mode to Color Dodge Using a dark gray on the Dodge layer, color where you want highlights. The lighter the color, the brighter the highlight. If it looks too bright, try a darker color. Black will probably not show up at all. I like to lower the hardness of the brush to get a softer edge to help with blending later. If you want distinct highlights, you can try a harder brush. Using a light gray on the Burn layer, color where you want shadows. The darker the color, the deeper the shadows. Use Gaussian Blur to smooth out the shadows. Play with the slider to see what works best for your image. Do the same to the highlights. Using the eraser tool, clean up the edges of the highlights and shadows so they don't creep beyond the borders of your image. If you find a section that needs a bit more adjustment, you can color where needed, use the selection tool to choose just that area, and then blur again to smooth it out. Another option is to reduce the hardness of your brush and adjust the opacity to make it slightly transparent, if you want just a subtle change. And then, you're done! You can adjust the opacity of the Dodge and Burn layers if the highlights and shadows are too bright/dark. This same technique on a colored photo (done quickly for this tutorial, not because my daughter needed any dramatization to her face):
  9. 13 points
    Rubber Stamp Effects -> Object -> Rubber Stamp Before: After: Changelog v1.0 (April 15, 2017) Initial release Download RubberStamp.zip Source Code https://github.com/toehead2001/pdn-rubber-stamp Icon from Fugue Icons.
  10. 13 points
    This tutorial is available as a PDF. Click here to view or download it @LionsDragon requested a tutorial on this after I posted an image in my gallery. @TrevorOutlaw made a comment that it needed more scattered 'air bubbles' and I agreed. So went my pursuit to see if I could accomplish it and make it better. We will be making this: Plugins needed: Dpy's AA's Assistant Built-in Noise Josh's Fuzzy Edge Detector Red's Tone Angle Gradient Pyrochild's Curves+ KrisVDM's Drop Shadow BoltBait's Inner Shadow Selection I'm using a shape that you can find in my shapepack, though any shape should work. I've tested it on a few. The shape is 'StainedGlass-Flower2'. Here is the zip file. Shape-Curves.zip Shape file (.xaml) goes into your shapes folder (ProgramFiles--->paint.net--->shapes). The (.xml) goes into your Curves+ folder (Documents--->paint.net user files--->Effect Presets--->Curves+) I'm using a canvas of 600 x 800. Draw your shape, outline only, in black at 4px. Add a new layer and color your shape pieces. Use magic wand at about 60% to select the pieces, go to new layer and fill with paint bucket any color of your choosing. Continue until all pieces are colored. ***USE SOLID COLORS ONLY! GRADIENTS WILL NOT WORK!*** Do (2) AA's Assistant (Effects--->Object). Untick outline layer. Duplicate your 'color pieces' layer. On the top layer Add Noise (Effects--->Noise--->Add Noise) It may look like you haven't done anything to the image, but you have. This is the basis for the 'air bubbles'. Still on the top layer, use Fuzzy Edge Detect at the settings below. (Effects--->Stylize) Still on the top layer, use Tone Gradient Angle at these settings. (Effects--->Stylize) Set top layer to multiply, opacity about 160. Then use Curves+ at these settings. (Adjustments--->Curves+) Merge top layer down onto layer 2, leaving outline layer untouched. On 'color piece' layer do Drop Shadow at these settings. (Effects--->Object) Duplicate the layer, set top layer to color burn, opacity about 75. Create a new layer on top. On outline layer, select with magic wand all your 'pieces' (magic wand-shift), then select your new layer and use Inner Shadow Selection at these settings. (Effects--->Selection) Deselect. At this point you may want to add layers for highlights and shading. Set the (2) layers between 'inner shadow selection' layer and your colored image. Add highlights and shading as desired. After applying, clean up the layers using the outline layer and magic wand. This great tip comes from @hippiechos and her great tutorial found here. If you want to add a little extra 'ompf' to your 'lead', move the outline to the top and make visible (check it). Use BoltBait's Bevel Object at approx. these settings. (Effects--->Object) Most of these plugin settings are very flexible. The only one that isn't is the Noise. If you add too much, you will just have a mess! Here are (2) quick examples of mandalas I made in an on-line generator. I colored them myself and applied most of the above steps, except the drop shadow for the 'lead', as they didn't have spaces between the pieces. It was thin black lines. Not bad, I think! I hope you enjoyed this tutorial. I'd love to see what interesting 'stained glass' you can make! EDIT: Enlarged last two images
  11. 13 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Needed: Shape3D Random Shape Fill Quadrilateral Reshape NormalMapPlus The idea of using the Random Fill came from HERE . Such a cool idea xml Files The Tutorial ------------------------------------------------------------- As always, experiment with textures, settings and fun ... ** i could have sworn I used MJW's HeightMap plugin ... but apparently not, after searching i can't seem to find the one I used. A link would be appreciated
  12. 12 points
    These are the works of art I've made with Paint.net. There is some style variation. I don't use references unless I say so. Magelith demolisher This creature was sketched by Liam Faraone. I cleaned it up, colored and textured it. 34 hours, finished on 12-15-16. Water avatar Self-drawn and illustrated. 11 hours, finished 1-31-16. Mouse reading Disney This is a sketch of a mouse reading a Disney book. I was testing to see if I could take a small picture and make it larger in paint.net (middle picture), then vectorize it in inkscape (right picture) to make it extra large. It didn't quite work. I did this in 2015. Hobgoblin fighting a spider An early attempt at pixel art. 2015. Anime scene Left as a link because it has blood: Miser run-through with sword-like lance Rainy cover I draw many tiny scenes for online avatars. I usually forget about them and then they get lost, but not this one. Done in 5 minutes on 1-30-2016. Pixelated eye A pixel-art eyeball from 2015. Pixel eye shop With eyeball puns. There is a homunculus clerk at the desk selling eyes. There is an eye-luminati poster over there. Done in 2015 after the single pixel eye. Dwarf Adventurer I had much to learn about proportions. Eh, I still do. Not sure about the clown shoes, at least. I still sort of like this one. Done on 9-14-14. Treant A treant I sketched and then illustrated. I worked on it for 9 hours from 11-30 to 12-03 in 2015. Gun sketches Simple sketches of wacky gun shapes in base colors. I don't suppose they're all functional. 4 hours, 2-4-2016. Weapon sketches Some random weapons. Can't give a timeframe because I added to this image on occasion. Perhaps a cumulative 2 hours. The Western-style gun was drawn after looking at a reference. Chest concept A chest as an icon. Digitally made January 2016. Panic Left as a link because it has gore: http://i.imgur.com/WQP976C.png Zombie thing Some strange zombie / skeleton hybrid thing. Uploaded because the background is kind of neat. I clearly could've tried harder on the creature. Done 7-24-2015. Lantern at dark A lantern in the dark. If you zoom in really close, it looks decent and there is moss on it. Drawn 7-1-2015. Settting sun Quick, 5 minute doodle for an avatar. On 5-5-2017. Thermostat flat icon A flat icon of a thermostat for a temperature-reading application I made for the Android OS. Anime eye A plain anime-style eye. Done in 2015. Facial cutaway Drawn with photograph references. A stylized cutaway image showing the muscles on the left and skull structure on the right. 4 hours. 3-25-2017. Basic dagger A dagger I made for a tutorial for how I draw sharp images. There's a lot of tutorials about using filters and plugins to make art, but very few about the drawing process itself, which is necessary to make scenes. Combined time to make this is about 4 minutes. 12-8-2016. Dragonite An attempt to doodle a pokemon, since doodling creatures from the pokemon franchise is popular. Not very good, since it was done in 2011 when I was starting to learn how to do non-sprite graphic art. Halo spritesheets I was fond of the Halo series back in 2009 when I did most of this fan art in Game Maker's sprite editor. Made with renders as references, so the flat pixel art is my own style (some of my best). The larger guns took 6 hours each and were made only with paint.net in 2014. Collective time is probably ~45 hours to make everything; I was also slower in 2009. Qui-gon Jinn lightsaber Interestingly, this was made for May 4th in 2014. It was modeled after a realistic-looking render; the cartoon style is all my own, though. (Fan art for Star Wars if you're unfamiliar). Drawn 5-4-2014. Axe An axe I drew and illustrated in paint.net. It's not supposed to have highlight / shadow because it's a concept sketch. Would probably benefit from it, though. Took 5 hours to illustrate. Done in 2015. Tree A large image of a tree I drew and illustrated in paint.net as my final for an art class in freshman year of high school. 10 hours. 2012. Morning on the mountain As of 2017, this is arguably my best piece. Scribbled and then illustrated. It took 37 hours and I worked on it on-and-off from 7-25 to 11-29 in 2015. Tomahawk The tomahawk was drawn on paper and scanned for editing in Inkscape, where I applied darkening effects to the lines. I applied a ghost effect that gives it the cool glowing / faded look. It was post-processed in paint.net to sharpen lines, increase contrast, and so on. Took an hour in total (drawing included) and was done in 2012. Ravensend concept art An illustration for a band that never existed. The crow is an omen delivering a message of death. Typical metal band subjects Drawn with references for the raven and illustrated. Took me 5 hours. Done on 10-2014. Blooming peace The original mandala is by Jessica Glover, but it's a tattoo on rounded skin, and I was requested to make a digital version of it. The reconstruction involved a lot of work and this helped me get better at mirroring, rotating, and dealing with perspective in trying to make a flat version of the tattoo. One of my better works. Took 5 hours. Done on 11-7-2016.
  13. 12 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Needed: Outline Object Planetoid Texture Shader Splinter The Tutorial: ------------------------------------------------- Example below all done using the same technique
  14. 12 points
  15. 12 points
    Finally finished it!
  16. 11 points
    Pyrochild wrote a marvelous Gradient Mapping plugin. However, its possibilities are uncovered not completely. I found some gradients at our Forums. Note: gradients for old version of a plugin (like MiguelPereira's Gradients) are incompatible with the new version and can lead to crash paint.net. Gradients.zip by MiguelPereira for new version Gradient Mapping. Contains 4 gradients: Lemony, Rainbow, Weird, and Weird2. Sarkut's Yellow Gold gives golden color to elements of your image. ThermalImage by natjo1986. It fades from purple to red or fading from cold then to hot. Pop_Art_Hope colors the image in PopArt style. Pratyush's Metallic Presets contains 16 different gradients of shades of metal. Pratyush's Sky Presets contains 23 different gradients type of sky. I made some presets to stimulate usage of Gradient Mapping. Note: put in a folder Gradient Mapping only gradients necessary for you. At a large number of gradients, you can not see them all in the drop-down list of gradients. Simples.zip contains 14 different two-color gradients. Chocolate.zip contains 9 different gradients of chocolate color. Fruity.zip contains 13 different gradients with fruit undertones. Golden.zip contains 9 different gradients of golden color. Metalls.zip contains 5 different gradients of shades of metal. Neon.zip contains 10 different gradients like a neon glow. Rainbow.zip contains 9 different gradients in rainbow tones. Bokeh.zip contains 11 different gradients which allow to paint parts of the image in color inherent Bokeh effect. Colors.zip contains 8 different multi-colored gradients. Harmony.zip contains 7 different multicolor gradients. Spectrum.zip contains 5 different four-colored gradients. Vintage.zip contains 10 different preset for changing the image like a vintage photo. Silvery.zip contains 10 different presets with silver shades. Pop_Art.zip contains 15 different presets for creation of portraits in Pop Art style. I hope to see your work with presets for Gradient Mapping. Open for itself the wonderful world of colors! To be continued...
  17. 11 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial is a loose translation from one for PhotoShop Click Hopefully it shows that you don't need fancy layer styles etc to make great text. Just the hard work of Plug-In authors and the whole PDN package The font used is Aero Matics Click I used Aero Matics Bold Italic ( you get a lot of fonts on the download so just install what you want and bin the rest) ------------------------------------------------------------------ Plug Ins Needed: Bevel Selection: Click AA Assistant: Click Hexagonal Grid: Click TG Angle: Click Cobweb: Click Drop Shadow: Click ----------------------------------------------------------------- I hope it's easy enough to understand. It's possibly more long winded than it needs to be but I was making it up as I went along; and trying to make it suitable for users experienced and not so much so. When you get to the steps of painting with the paintbrush, experiment with colours( darker/ lighter@ and hardness of the brush) In fact experiment with all stages. Add some lens flares or whatever ... there's got to be a better outcome than this out there and I'd love to see it The following image was made using downloaded lens flares on the finished tutorial and Motion Blurred to 'blend' in. There's a link for the PDN File if it's of use (PDF to be added) SpiderMan just dropped in from t'internet Download >> PDN file
  18. 11 points
    This tutorial is available as a PDF. Click here to view or download it A tutorial to show how to use Shape3D to construct an image ... in this case a basic rocket. Plug-Ins Needed: Shape3D Planetoid (You've got to try Planetoid if only for the dialogue when you save ...) The textures used in the example image are included in this tutorial, feel free to save or experiment if you like. You'll soon learn which things wrap well, the same for positioning of lines etc Firstly the .xml Files. Secondly the Planetoid File Textures Used --------------------------------------------------------------- Putting the rocket together ... ------------------------------------------------------------------ Putting together the background. I'm no Spacescape expert, so feel to improve it ------------------------------------------------------------ Play with Shape3d. Try just filling parts of the canvas and you get different outcomes. Enjoy ... my most stressful tutorial yet. 3 hours into the planning file ... a powercut ... a lesson learnt in Saving frequently
  19. 11 points
    This tutorial is available as a PDF. Click here to view or download the PDF Polygonal (Gossamer) image I will try to keep this simple but there are many possible variants and alternatives to explore - please do experiment!... and post your results/tips in this thread. Required plugins: My Red ochre plugin pack and MJW's Edge-expander 1. Choose an image with a distinctive outline. Even better, draw and scan an original image. For this tutorial I will use this CC0 image from Pexel.com. If using a photographic image, try to choose one with a contrasting background. It will make turning it into an object much easier. If using a scanned drawing, convert it to black and alpha, (my Two-tone threshold can do this). You can of course draw the dots (vertices) where you wish this way. Tracing paper is very useful when scanning artwork - but that would be another tutorial. 2. Crop the image. 3. Resize the image - something in the range of 1000 pixels maximum dimension or less should work. (Image/Resize). 4. Select and delete the background. I used the magic wand in additive mode and clicked on the background till all was selected. If it selects parts of your subject, reduce the tolerance.The subject is now an 'object' (opaque pixels on a transparent layer). 5. Name the layer 'kingfisher object' or whatever is relevant for you. Do this by double clicking on the layer in the layers window and typing a name into the text box. 6. Save this image as a .png file (you don't want to do all that selecting again!). 7. Save as a .pdn file (always wise to save regularly). 8. Create a new layer and fill it with black. Either 'select all' and backspace or use the fill tool. Name this layer 'background'. 9. Create a new transparent layer and add some noise - Effects/Noise/Noise choice (the built-in one can't put noise on transparency). Name this the 'small dots' layer. 10. Move to the object layer, select the magic wand tool and click on the transparent area around the object. Now move to the small dots layer and press delete. 11. Copy the object layer (at stage 4) to the clipboard by moving to that layer then use Edit/Select all/Copy. 12 Move back to the small dots layer by clicking on it in the layers window. 13. We now need to apply the colours from the clipboard to the small dots. Many plugins can do this but I will use Effects/Tools/ClipWarpNew, with no warping. 14. Duplicate this layer, Name it 'big dots' and apply Effects/Object/Edge-expander with settings shown. 15. Hide the big dots layer by unchecking the visibility box. The small dots layer should now be active (highlighted in the layers window). 16. Run Effects/Iterative lines/Gossamer with the settings shown. Feel free to experiment though! 17. If some of the thin lines generated have obscured the edge of the object they can be deleted by first selecting the transparent space around the object on the object layer. Then move back to the Gossamer lines (small dots) layer and hit delete.The same idea as at stage 10. It also looks good to erase some of the lines with the eraser tool. 18. Turn the 'big dots' visibility back on. 19. Drag the object above the other layers and set its blend mode to multiply and lower the opacity. 20. Save as a .pdn file. Then select Image/Flatten then save as .png or .jpg file. Done!
  20. 11 points
    Here's another in the genre of Stained Glass (my obsession continues...) This is a rough texture glass piece. Watch out, don't cut yourself! (haha) Please enjoy!
  21. 11 points
    Anyone interested in a decent basketball map? Basketball_Big_texture.png.zip
  22. 11 points
    And now ................. time for another Gem .
  23. 11 points
    Name:Flourish Description:Renders double spiral shapes Keywords:Spirals, Archimedean spirals, Logarithmic spirals, f hole, treble clef, curve, calligraphy, tendril, leaf, swirls Menu: Render Original release date:5th February 2017 Author: Red ochre (John Robbins) .dll name: Flourish Compatability:Tested on Pdn 3.5.11 and Pdn 4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 Updated 12th Feb 2017 - added a control for how the width changes along the length - see screen shot below The examples below are probably better than any description I can give. There are some 'oddities' in the way Windows (G.D.I.+) fills and outlines shapes like this. If that is a problem reduce the width so that lines do not overlap and/or reduce the outline width. Please do post examples of images made using 'Flourish'.
  24. 11 points
    Here is a variation of my SOTW #162 entry (Art Nouveau); an 'enameled' brooch. Hope you all enjoy it!
  25. 11 points
  26. 10 points
    Melting distortion What's this? This effect is was a bonus in the bottom list of my pack of plugins without its post till now. This effect is a long lasting idea since I've created the gravity (effect...), still popping from time to time till I find a new approach. This effect takes the top of the selection and distort it like a melting candle. Download it! Plugin Melting.dll Here is the DLL http://jcljay.free.fr/pdn/Melting.zip The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/ You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, submenu Distort. Range In purcent of the height the length of the melting portion. % Sample length In purcent of the height the length of image used for the melting portion. Softness Lower value for extrem peaks higher values for smooth curves. Distortion / Number of phases Horizontal range/number of distortion/phases (phases are for the sinus curve method). Reseed Zero is for full random effect. 1 and more is the Start value of the random generator. It means you will always have the same result for the same value. Shadow -None -Black -White -White+Black -Black+White Add a vertical gradient at the limit of the range. Shadow length Set the length of the shadow. Both sides If checked apply a distortor below the range limit. Method -Sinus curve -Full random Select the calculation method of the distortion. The Examples: This texture used with Shape3D and some more work: Voilà! Enjoy! Let me see what you could do with it!
  27. 10 points
    Paint.NET is a very useful tool and does everything I needed from Photoshop. Except for one thing: in Photoshop it's possible to adjust the text kerning/spacing. This was not possible in Paint.NET and I couldn't find a plugin for it. So I decided to write one myself! Please let me know of any issues and/or feature requests! Download here: SpacedTextPlugin.zip It's under Effects -> Text Formations -> Spaced Text Tested on Paint.NET 4.0.17 Note: this plugin clears the layer on which it is used. Make sure to create a new layer when using this effect! Features Text spacing adjustment Automatic line wrapping Alignment to left, right, centered or justified Configurable anti-aliasing quality Supports bold, italic and underline styles Renders inside selection Known issues No support for OTF fonts Letter spacing doesn't work for Asian and Hebrew characters Justify option together with negative letter spacing causes lines to be chopped off at the right side Source code is available from https://github.com/simmetric/Paint.NET-Plugins (this is for software developers)
  28. 10 points
    Tis the Season! Here are two wallpapers I made for the community. everyone! And in composing these, I've found another 'glass' technique! Enjoy everyone! Click on them for full-size versions.
  29. 10 points
    Distort This! Effects -> Distort-> Distort This! This is an update/fork of TR's Distort This! plugin with some additional features, optimizations, and a ton of bug fixes. Change Log v2.8 (Aug 4, 2017) Improved: Rendering speed is now faster, and uses less memory New: Supersample antialiasing (thanks MJW) Fixed: Clicking the 'OK' button too early no longer breaks rendering Fixed: Nubs can no longer go out of the UI bounds and become inaccessible New: There is now a visual indicator to show area outside of the 'Working Area' New: When setting the 'Working Area', the cursor is changed to a cross-hair New: The nubs can now be reset without also resetting the 'Work Area' Improved: Cleaned up the UI Fixed: Many small and subtle bugs Download DistortThis.zip Source Code https://github.com/toehead2001/pdn-tr-distort-this
  30. 10 points
    Tournesol (Sun flower seeds) texture What's this? Tournesol is the common french name of the sunflower. See the wiki for more info https://simple.wikipedia.org/wiki/Sunflower Original code / idea from: https://www.codeproject.com/Articles/650821/Fractals-in-theory-and-practice This effect uses a formula to place circles (or squares) as the seeds of this flower. Download it! Plugin Tournesol.dll Here is the DLL http://jcljay.free.fr/pdn/Tournesol.zip The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/ You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, submenu Texture. Quantity of seeds Number of seeds to draw. Big value could require more time/CPU if radius are large too. Frequency Factor of the formula. Seeds are following several spirals. The frequency value could open/close the spirals. Radius: Overall Increase/Decrease the size of the “flower”. Internal Increase/Decrease the size of the internal radius. Negative values could be used. Seed Increase/Decrease the minimum size of the seeds. Ratio Horizontal-Vertical Overall Aspect ratio horizontal/vertical of the “flower”. Seed Aspect ratio horizontal/vertical of the seed (to make ellipses). Colors from palette: Number / Start It works only with the current palette of colors! Number: 0 to use primary and secondary colors. 1-96 to load the colors from the current palette. Each colors are repeated sequentially around the spirals of seeds. Start: As example from the standard palette (black, dark grey, red, orange, yellow, etc.) you could choose to skip black and dark grey, by setting the value to 3 to start by red color. The color index is modulo 96 (total number of colors in a palette). Transparency Select the level of transparency. As most of seeds are overlaying the transparency adds more effects. Offset Center Use this to move the center of the flower. Use Secondary Color When “colors from palette” is zero the seeds are using primary color. Check the box to use alternatively with secondary color. Add Seed border If checked draw a black border around the seeds. Draw squares If checked the circles of seeds are replaced by squares. Anti-aliasing Check/Uncheck to choose as you like. The Examples: Voilà! Enjoy! Let me see what you could do with it!
  31. 10 points
    My latest piece - something furry and cute, I hope!
  32. 10 points
  33. 10 points
    A set of buildings this time. I can't tell you how much I like Red Ochre's "Vanishing Point" and MJW's "Paste from Clipboard"!
  34. 10 points
    *Thank you so much for all tutorial, it helped me a lot!
  35. 10 points
  36. 10 points
    And - another Perfume Bottle for the collection: Please 'Clicky' for a bigger image .
  37. 9 points
    This tutorial is available as a PDF (zip). Click here to download the PDF. A way to create a cocktail glass with a slice of lemon for your lemonade. Why this tutorial? This glass was made for a competition https://forums.getpaint.net/index.php?showtopic=111506 A tie for the second place... I think that would be the first place if we could taste the beverage. The first time I created this glass was a lot of do/undo/redo without recording each and every step. For this tutorial, I started with my files and layers to try to describe a method to draw this glass. This means that the result might be slightly different from the original. As usual I recommend to work with large image. My original version was 5000x5000. It helps to get rid of orphan pixels here and there after resizing down. You will see below the image are 600x600, some are sadly pixelated. The coordinates are corresponding to this dimension (600x600). Easiest way to use this tutorial with a large dimension should be to use 6000x6000. Theoretically just add a zero should work... Plugins needed: Bevel selection (BoltBait’s plugins pack) Gradient (BoltBait's version in BoltBait’s plugins pack) (Optional) Inner shadow selection (for the droplets) https://forums.getpaint.net/index.php?showtopic=32048 Mirror Rotate (Toli’s plugins pack) https://forums.getpaint.net/index.php?showtopic=6828 Paneling (MadJik’s plugin) https://forums.getpaint.net/index.php?showtopic=2617 Shape3D (MKT’s plugin) https://forums.getpaint.net/index.php?showtopic=18968 (Be sure to have the latest version if you want to use the XML files) A. The lemon slice Easiest part of this tutorial. B. The cocktail glass As someone said, the glass does not matter as much as the lemonade. C. The cocktail recipe Or how to fill the glass D. The return of the lemon slice! Is that a title for a movie? Thank you for reading this long long tutorial. Voilà, enjoy and share your results here, please! NB: it’s a long text and English isn’t my first language. If I misspell some words or use wrong words, just make the effort to inform me about it and how to make it correct (yes I use sometime Google translator). edit 2017-09-02: correction on step A.2 (50% was wrong reminiscence from a test with the sphere instead the cylinder.), added spoliers.
  38. 9 points
    Paste From Clipboard copies the clipboard image into the current selection, or into the entire canvas if there is no selection. It's in the Selection submenu. It has quite a few options for pasting the clipboard image, including blending with the image in the canvas. The plugin: PasteFromClipboard.zip The UI: The controls are: Tiling: Specifies how pixels outside the clipboard boundaries are treated. Pixels outside the image range of the clipboard can be transparent, Clamped, Tiled, Alternately Tiled, or Brick Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When Brick Tiled is selected, every other row is offset by half the image width. The rows do not wrap from the top to the bottom. Size: Increases or decreases the size of the clipboard image. XY Proportion: Changes the XY proportion of the clipboard image. Moving the control right increases the X size while decreasing the Y size. Moving the control left decreases the X size while increasing the Y size. Offset: Moves the clipboard image relative to the selection or the canvas. Rotation: Specifies a counterclockwise rotation angle for the clipboard image, in degrees. Blend with Canvas Image: When this option is enabled, the clipboard image will be blended with the image in the canvas instead of replacing it. Blending Mode: Specifies the blending mode to use when combining the clipboard and canvas images. Clipboard Opacity: Specifies the opacity of the clipboard image. This value is combined with the opacity of the clipboard pixels. Offset Relative to Canvas: When this option is enabled, the Offset is relative to the entire canvas instead of the selection. Antialias: Specifies that antialiasing should be used. Antialias Quality: Specifies the number of samples in each direction per pixel. EDIT 1: Version 1.1.*. -- Modified antialiasing so that only clipboard is subsampled, not canvas. This avoids blurring of canvas image when antialiasing is enabled. EDIT 2 (5/21/2017): Version 1.2.* -- Disabled Antialias Quality control when antialiasing is disabled.
  39. 9 points
    I'm still looking for the egg .
  40. 9 points
    New artwork. The Endless Circle. Listening to Pink Floyd. Carefree
  41. 9 points
    Back to the forum, I present you some material (most of time abstract). Click to see original (4.3Mb 3200x2400) Click to see original (7.3Mb 4000x3000) Click to see original (3.8Mb 4000x3000) Click to see original (14.5Mb 3200x2400)
  42. 9 points
    Wow! It has been nearly 10 months since I last posted an image. Thank you everyone for your lovely words. Life has been a little crazy but it is getting better. Here are some new images I have been working on. Dainty (Julie's Cactus Flower) Kiss Cut
  43. 9 points
    Mini-tutorial on my dished buttons: 1. open a reasonably sized, single layer canvas - I generally use the default 800x600 (NB: it doesn't have to be square). 2. fill the entire canvas with your base color. 3. open Effects > Render > Shape3D. 4. change the Depth Radius to around 0.3. This gives the button a nice domed appearance. 5. turn on Antialiasing. Level 4 or 5 is perfect to eliminate the rough outer rim. 6. increase the Strength of Light to 1.2 7. change the Specular Highlight to 0.1 8. hit Ok. 9. duplicate the layer. 10. the upper layer should be selected. If not, select it. 11. press Ctrl+Shift+Z to open the Rotate/Zoom dialog 12. hold Shift down while you drag the outer roll control to the 180 degree position. 13. reduce the zoom to around 0.8 14. if required, use the pan feature to recenter the reduced image. You could use Align Object, but I'm lazy and just eyeball it. 15. hit OK 16. apply Effects > Blurs > Gaussian Blur on the upper layer at radius of 25 or so. 17. flatten and save,
  44. 9 points
    Thanks to @Red ochre for showing me how to do this properly.
  45. 9 points
    Thank you all! Here's another scene, this one of some special forces/troops out in the jungle. Just a quick test for various jungle foliage. Instead of a timelapse this time, here's a layer breakdown: http://i.imgur.com/97CO0RR.gif
  46. 9 points
  47. 9 points
    Time for more 'Stained Glass'! This is another textured glass piece. Here are (2) variations of the same image. Both have different coloring methods and plugins applied, but I used the Mosaic Maniac Collage plugin on both. That plugin is fabulous. Which one do you like best?? Please let me know!
  48. 9 points
  49. 9 points
  50. 9 points
    Due to a request here: http://forums.getpaint.net/index.php?/topic/111023-need-color-temperature-control-equivalent-to-windows-live-photo-gallery/ I created a Temperature / Tint Adjustment plugin. It is found under the Adjustment menu. User Interface: Algorithm: This is where I found the algorithm that I used: http://www.tannerhelland.com/5675/simple-algorithms-adjusting-image-temperature-tint/ Here you can visualize the sliders overlaid on the standard color wheel: CodeLab Script: // Name: Temperature/Tint // Submenu: Adjustment // Author: BoltBait // Title: BoltBait's Temperature/Tint v1.3 // Version: 1.3 // Desc: Adjust the Temperature or Tint of a photograph // Keywords: Temperature|Tint // URL: http://BoltBait.com/pdn #region UICode IntSliderControl Amount1 = 0; // [-20,20] Temperature IntSliderControl Amount2 = 0; // [-20,20] Tint CheckboxControl Amount3 = false; // [0,1] Preview original image #endregion private byte Clamp2Byte(int iValue) { if (iValue < 0) return 0; if (iValue > 255) return 255; return (byte)iValue; } unsafe void Render(Surface dst, Surface src, Rectangle rect) { for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; ColorBgra* srcPtr = src.GetPointAddressUnchecked(rect.Left, y); ColorBgra* dstPtr = dst.GetPointAddressUnchecked(rect.Left, y); for (int x = rect.Left; x < rect.Right; x++) { ColorBgra CurrentPixel = *srcPtr; if (!Amount3) { CurrentPixel.R = Clamp2Byte(CurrentPixel.R + Amount1); // Temperature CurrentPixel.B = Clamp2Byte(CurrentPixel.B - Amount1); // Temperature CurrentPixel.G = Clamp2Byte(CurrentPixel.G + Amount2); // Tint } *dstPtr = CurrentPixel; srcPtr++; dstPtr++; } } } Download: Download as part of my plugin pack, here: http://forums.getpaint.net/index.php?/topic/32048-v Support: This plugin is for paint.net 4.0.6+ If you are running Paint.NET 3.5.11, you can build your own copy using the CodeLab source above. You'll need to update the UICode region by replacing "IntSliderControl" with "int" and "CheckboxControl" with "bool". Or, if CodeLab scares you, download the 3.5.11 version here: http://forums.getpaint.net/index.php?/topic/111031-temperature-tint-adjustment/&do=findComment&comment=527785