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  1. 18 points
    Tone Gradient Angle (new July '17) Name: TGAngle (Tone Gradient Angle)* Description: Shows the relative angle of the tone gradient giving various emboss effects. Menu: Stylize Original release date: 10th July 2017 Author: Red ochre (John Robbins) .dll name: TGAngle Compatibility: Tested on Pdn3.5.11 and latest Pdn4 version. TGAngle.zip Firstly let me thank MJW! - I used the super-sampling techniques he showed me when writing 'Aardvark'. There are already similar effects available but the AAsmoothing and colouring blend choices should make this useful too. Run this on a layer with an image that has some variation in tone. The built-in 'Clouds' is good to test on. So are photographs but you will get better results if you resize the image to a reasonable size - say less than 1000 pixels (max side). Do try the metallic colouring options too!(These were designed to work with the colouring slider at halfway but do experiment). Hopefully you should see some screen shots below (image hosts permitting) that should give you some ideas. Please show me what you can create with it! *(Tone Gradient Magnitude gives good outline effects too - but I haven't finished writing that yet).
  2. 16 points
    Hello everyone! Some people on my gallery thread wanted to know how I make the semi-pixel art style trees I have in my scenes, so I thought it'd be a fun and useful thing to make a tutorial out of, so without further or do, here's how to make some neat looking trees! You will need the following plugins to do this: Red Ochre's Dryad (required) Outline-Object by Pyrochild (required) Jitter by Pyrochild (optional) Setup/making the tree First off, start by creating a new canvas that is 800 x 600 in size, or however large you'd like, then press CTRL+A to select all and hit delete to remove the white background. Next up, let's make the actual tree! Here are the settings I've used in Red Ochre's Dryad: You should have something looking like this, some of the branches can droop pretty low to the ground, you can use the eraser to remove those branches if you'd like a more normal looking tree, or leave it if you want. Next up, create a new layer underneath the tree layer and just set the background to white, then merge the two layers together. Next up, go to Adjustments -> Brightness/Contrast or press CTRL+SHIFT+T and turn the contrast to 100. This will get rid of any alpha or AA colors. Shading your tree Next up, it's time to shade the tree! You can do this a variety of ways, but here is how I do it, simply by using the magic wand tool. I set it's flood mode to global, and select all the white, then move the selection further and further to the bottom left of the tree, and fill in the trunks/branches with a paint bucket that is set to global fill, and gradually make it get darker as it gets lower. It's simple, but works. Here's a GIF showing how I do it: http://i.imgur.com/AWAqMHR.gif You should have something looking like this afterwards! This already could pass as a nice bare/winter tree. It even almost looks like it has branch "shadows" because of how we shaded it. It kind of looks like it belongs in a black and white noir film though. Let's add some color and detail. A simply Sepia tone (CTRL+SHIFT+E) will give it a nice brown color. I also recommend brightening it up a little bit with Brightness/Contrast (10-30+ brightness value) before rendering the sepia tone, just to make sure it isn't too dark, and also feel free to play with hue/saturation to tweak the coloring. Here's what it looks like now: Much better now! But the darkest tones look like they kind of clash with the bright tones, don't they? Let's fix that. Smoothing/feathering edges 1. Set your primary fill color to be 0% alpha, and then use the magic wand tool set to global select and select the darkest tone/color on the tree, then press Backspace on your keyboard to fill it in. 2. Now, switch your primary color to the now remaining darkest color/shade on your tree, like so: Next up, go to Effects -> Object -> Outline-Object by Pyrochild. These are the settings I used, make sure to have Softness set to zero, this is to make sure there is no alpha pixels. You can repeat this step as many times as you'd like, with each new outlined shade being slightly darker than the last, or just fill in the remaining transparency with a slightly darker shade than the outline. Here is what it looks like now. Much smoother, eh? It helped fix some of the weirder looking parts of the tree. There are still some kind of errors near the middle/higher up, which you may want to correct by hand with the recolor tool or pencil tool, but I don't think it will really be noticeable when we are finished. Creating Leaves This is the fun part! While we have a very lovely bare/fall/winter tree, to really make it pop we should add some nice leaves to it. Paint.NET unfortunately does not have a spray tool, and I know deep down inside it will never have one. I usually do this process by hand in Microsoft Paint with the spray tool and use 1-3 shades, I just keep spraying around the branches for awhile, but for this tutorial we will use Paint.NET's Frosted Glass distortion effect. 1. Start by making a new layer on top of your tree layer, and just take the brush tool with hardness set to 0%, antialiasing disabled. Make some gray blobs over the branches, like so: 2. Next up, use outline object with a 000 value black and make a thick outline around your shapeless leave blobs. Make it set to angled downward for realistic shadows. 3. Finally, fill in the background of your tree leaves layer with white. This is so we can separate the leaves from the background later on. 4. Now let's blur it! Go to Effects > Blurs > Gaussian Blur. It should look something like this: 5. Deselect the white area around it and render some colorless Noise over it. 6. Set the layer mode to Multiply temporarily. This is just so we can see how it looks over the tree. Scale the blob's size about 2/3 of what it was, and deselect it. 7. We're almost done now. Fill in the transparent area around the blob on it's layer with white, and then it's time to render the frosted glass over it. Go to Effects > Blurs > Frosted Glass and scatter that blob around! Here are the settings I used: 8. Duplicate your scattered layer and move it a bit to the right of canvas, maybe rotate it a bit, feel free to experiment. This step is just to make sure the tree gets extra leaf coverage. 9. Merge your top leaf layer with your bottom one and then go to Adjustments -> Posterize to cut down on the color count. Here are the settings I used: It's getting there! Time to clean up all the spare/floating pixels. Cleanup/coloring 1. Set your magic wand tool's flood mode to Global, and tolerance to 0%. Left click on the white space on your leaf layer, it might be a bit slow depending on the size of your tree/leaf amount, give it a minute to select the white, then hit delete to remove the whitespace. 2. Next up, set your magic wand tool's mode back to Contiguous and click on the center most color/mass of leaves and slowly turn up the tolerance until it selects all of the non-transparent pixels that are connected together. Make sure it does not select the alpha/transparent space. Here is a GIF showing how I do it: GIF: http://i.imgur.com/NbAUylS.gif 3. Finally, press the copy button/CTRL + C to copy the leaf blob, and then press CTRL+A to select all and hit delete to delete the blob mass. Press CTRL + V/paste it back into the canvas and... Voila! It's cleaned! There are no more floating pixels. The best part about this method is, each and every single leaf is connected, and not all a blur of floating pixels, which is nice. 4. It's time to color in the leaves. Brighten them up a bit with brightness/contrast however you like, and then render an Adjustments -> Sepia over them. Then go to Adjustments -> Hue/Saturation and make them whatever color you'd like. Here's the settings I've used, feel free to play around with this step: Looks much more lively now, doesn't it? Extra cleanup on the branches 1. While you don't have to follow this step, this is something I like to do just for extra effect. Set your leaves layer back to "Normal" blend mode and select your tree layer. Get your magic wand tool out and set the flood mode to global and the tolerance to 0%, then set the selection mode to Subtract. Then hit CTRL+A to select all, and click on the white space in your tree layer, you should now have only your tree layer selected. 2. Now then, go back to your tree leaf layer, and select the transparent space on that layer too, you should now only have the branches selected over the mass of leaves. 3. Click back onto your tree layer, and hit CTRL+C to copy the branches. Create a new layer on top of the leaves and paste it on that layer. Set it to multiply, with a lowish opacity, around 50-150. Now it's more like they're shaded by the leaves, instead of the leaves just being overlayed on top of them. It's a small effect, but it makes a difference. 4. For another extra effect, let's add some shadows to the leafs. Again, small effect, but noticeable. Select all on your leaf layer and then click on the transparent space to select only the leaves, then move it downwards a little bit, like so: 5. Do the same thing like with the branches, and go back down to the tree layer and click on the white space so you only have the tree selected. 6. Finally, create a new layer over the tree and call it "Tree Shadows", then set your primary color to black and hit backspace to fill it in, and set it to multiply or overlay with a lowish alpha. You now have leaf shadows. I set my shadows to a kind of orangish sepia color (AF7D5B) for extra effect, and the layer to 145 on Multiply, as you can see there are some subtle shadows there now. Final (optional) Extra Effects Quick leaf shading This is one of the last/final effects I like to do, where I simply duplicate the leaves layer, render black and white, brighten it up with brightness/contrast, and then set it to overlay. It just adds a tiny bit more depth to the whole thing. Here's a GIF showing it: http://i.imgur.com/D7zawiS.gif Rendering a jitter on the branch shades Sometimes I feel like the tree itself is too perfect with the lighting, so I select a few tones of the tree trunk and render "Jitter" by Pyro Child, it helps break it up nicely. I then fill in the white pixels with second darkest shade, using the paint bucket. The final product! Here it is! A great big red cherry blossom! I hope this tutorial was helpful and wasn't too difficult to follow and you guys can use it to your advantage. You can use this method in many other ways too, like you can make desert shrubs or bushes for example, and other various foliage. Thank you for looking! Here's an example of a scene I've done that uses trees made with this method: EDIT: And here are a bunch more trees made with this method!
  3. 16 points
    Name:Poster Description:Posterizes an image using the average colours in the image. Keywords:Posterize|Pleasantville effect|Flat colour|color|Tone|Saturation|Hue|Simplify Menu: Composition* Original release date:28th October 2016 Author: Red ochre (John Robbins) .dll name: Poster Compatability:Tested on Pdn 3.5.11 and Pdn 4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 This effect analyzes the BGR values within a selection, sorts them into bands by my own definition of Hue, saturation and Tone. Averages the values, then recolours the image. It works within rectangular selections or the whole canvas but the averages may not be correct for irregular selections... use objects instead if this is an issue as fully transparent areas are not included in the averages. I have used a simple BGR cube colour space model to calculate hue, saturation and tone, not the Pdn definitions for H,S,V. The total number of separate colours is given by multiplying the numbers for each of the sliders. Eg. 4 hues, 4 saturations and 4 tones = a maximum of 64 colours. Now, if only one hue band is selected, one saturation band and 10 tones, the image will be composed of 10 colour bands which depend upon the colours in the image. So if all the dark colours are reds and the light colours are blues, the tone bands will not be monochrome! This can be used for a faux 'Pleasantville' effect for some images. * I have decided to create a new SubMenu name 'Composition'. The other relevant sub-menus are overcrowded and I intend to add other relevant effects to this category. As always, the best way to learn is by experiment. My examples are below and please do post your example images in this thread too! .
  4. 15 points
    Hi all! I'm an author who is super-duper slow with writing due to two young children and a full-time job on top of that, but I'm making my way toward "The End". One of the things they say for self-publishers is don't design your own covers, but I'm cheap and I enjoy creating art and I decided to anyways. My covers have seen many stages, from playing around with the twist tool in paint.net to get my base symbols, to the final product they are now. Everything I know about graphic design has been self-taught through tutorials and getting input from other people as to what works and what doesn't. Only Thanmir War and This World Bites are published, so I'm willing to take suggestions on any of the other covers. Sovereign has given me the most issues with finding something that I like, but I finally settled on what I have because it fits the tone of the story best. The four Ninier book covers were created solely in paint.net, using the various tutorials found around such as making a stone texture, making 3-D stone text, cracked floor effect, and realistic rough cast metal. This World Bites was put together in paint.net, with the world pictured made using paint.net's advanced planet tutorial. I also fell in love with this water tutorial, and found inverting the colors made for a pretty fire background. My attempts at digitally painting my characters: My Book Covers: A just-because experiment to test the realistic rough cast tutorial: Other cover options I tried but rejected: Back from 2012:
  5. 14 points
    BoltBait's Meme Maker Plugin v1.3 If you are using Paint.NET v3.5.11, Download here: MemeMaker13.zip (v1.3) Unzip this to your desktop and run the Install_MemeMaker.BAT file to install. If you are using paint.net v4.0.6+, Download here: BoltBait's Plugin Pack for paint.net v4.0.6+ (v1.3 with Shadow option) Once installed, you'll find this under the Effects > Photo > Meme Maker menu. Requirements: - Paint.NET 3.5.11 or higher - The font "IMPACT" must be installed on your system. It probably is as it comes standard with Windows. Versions: -1.3 Added shadow option -1.2 Fixed a bug when centering in a selection -1.1 Added separate size for each text, Added ability to use Primary/Secondary colors -1.0 Initial Release CodeLab source for v1.2
  6. 14 points
    A few fellow forum members suggested I make a tutorial after giving shading tips on a different thread. No plug-ins needed. This will work on colored images as well to accent the highlights and shadows, but I tend to play with it the most on my sketches. First, start with your base image. Add a new layer for shadows and set the Blending Mode to Color Burn Add another layer for highlights and set the Blending Mode to Color Dodge Using a dark gray on the Dodge layer, color where you want highlights. The lighter the color, the brighter the highlight. If it looks too bright, try a darker color. Black will probably not show up at all. I like to lower the hardness of the brush to get a softer edge to help with blending later. If you want distinct highlights, you can try a harder brush. Using a light gray on the Burn layer, color where you want shadows. The darker the color, the deeper the shadows. Use Gaussian Blur to smooth out the shadows. Play with the slider to see what works best for your image. Do the same to the highlights. Using the eraser tool, clean up the edges of the highlights and shadows so they don't creep beyond the borders of your image. If you find a section that needs a bit more adjustment, you can color where needed, use the selection tool to choose just that area, and then blur again to smooth it out. Another option is to reduce the hardness of your brush and adjust the opacity to make it slightly transparent, if you want just a subtle change. And then, you're done! You can adjust the opacity of the Dodge and Burn layers if the highlights and shadows are too bright/dark. This same technique on a colored photo (done quickly for this tutorial, not because my daughter needed any dramatization to her face):
  7. 14 points
    Thank you so much @Red . After many hours of playing with the Texture Merger:
  8. 14 points
    This update adds the ability to configure the Rounded Rectangle shape's corner size. It also fixes issues with scrolling and panning, effect rendering performance, high DPI, and a rare system hang caused by WPF. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. New: Rounded Rectangle's corner size ("radius") is now configurable New: Overscroll can now be disabled from within Settings Fixed: The Zoom tool was broken in 4.0.10 Fixed: Auto scroll will no longer engage overscroll. This prevents the image from shooting off in all directions when drawing on it or when making a selection. Fixed: Panning with the middle mouse button would sometimes be "sticky", as reported at http://forums.getpaint.net/index.php?/topic/110131-dragging-with-the-mouse-wheel-is-sticky/ Fixed: Effect rendering performance had significantly regressed in 4.0.10, by as much as 50%, on Intel CPUs with HyperThreading. http://forums.getpaint.net/index.php?/topic/110090-paintnet-run-significantly-slower-on-windows-10-compared-to-windows-7/ Fixed: Selecting the entire image and then using Zoom to Selection or the Zoom Tool would align the image in an awkward manner Fixed: In rare cases, Settings -> Plugin Errors was hanging the whole system (bug in WPF?). This UI is now implemented in WinForms instead of WPF. http://forums.getpaint.net/index.php?/topic/110002-plugin-error-screen-complete-pc-freezelockout/ Fixed some more high-DPI issues, especially when using multiple monitors with mixed DPI, or when using Remote Desktop Enjoy!
  9. 13 points
    Hello everyone! I've been a long time user of Paint.NET and lurker of the forum. I'm a fan of military modeling and designs and use Paint.NET to draw and shade the various vehicles and pixel/sprite style soldiers I make. I've been using this program for around 7 years now, so I feel like I should probably make a thread here for some of the stuff I've made. To start, here's some of my recent scenes. Click each for their full resolution. Thank you all for looking! More stuff to come.
  10. 13 points
    ShapeMaker SVG (Scalable Vector Graphics) Shapes Lines and Curves for PDN 4.0.6 + by The Dwarf Horde @TechnoRobbo - Code Lead (up to v1.2.3), Design @toe_head2001 - Code Lead (v1.3 onward), Design @Red ochre - Graphics Lead, Design @Ego Eram Reputo - Documentation Lead, Design @BoltBait - Beta Testing, Design Version 1.4 Foreword The ShapeMaker plugin is a tool which facilitates the creation of SVG (Scalable Vector Graphics) Shapes, Lines and Curves. The tool itself uses a WYSIWYG interface where Lines, Curves and entire Paths can be created and manipulated using just the mouse. Knowledge of the complex SVG structure and syntax is not required. ShapeMaker will create all that complex stuff for you and generate the Shape, code, or a complete reusable file. Why did we write this plugin? We wanted to create an easy-to-use click-and-drag interface which could create custom Shapes that paint.net itself could reuse via the new Shapes tool. That's right. Paint.net 4.0.6+ allows the user to add their own Shapes to the Shapes tool set. Not only can ShapeMaker Shapes be reused, the valid SVG generated can be pasted into HTML documents for web browsers to render. We hope you like ShapeMaker! Magnolia shape by @lynxster4 The ShapeMaker Plugin ShapeMaker-Installer.zip Video Tutorials http://forums.getpaint.net/index.php?/topic/32198-shapemaker-tutorials/?p=430223
  11. 13 points
    BoltBait has encouraged me to collect up my plugins Thanks to his truly excellent installer, this plugin pack is now yours to enjoy! To use, simply download the pack by clicking this link EER's plugins.zip Unzip it and run install.exe BoltBait's installer will take care of the rest. Sweet as! de plugins... Effects CellMaker - Renders x,y sized cells whose edges are entirely within a given selection. Use CellMaker Rev, the improved version. ChessFEN - Draws chessboard and position from scratch or by parsing a FEN string. Font selector included however I recommend using the Chess Merida font. Dr Scott's Markup Renderer - Render markup including web pages, tables, text, XML and complex mathematical equations (MathML, TeX or LaTeX formats) straight to the paint.net canvas. Note: rendering of math equations requires an internet connection. Fibonacci Fill - A pattern generator which creates increasing sized colored squares, spiralling outwards from the central point. Each successive square has a side length equal to the sum of the previous two squares' sides. Co-authored by Red Ochre. Organigram - Renders simple circular charts and diagrams. Planetoid - Create realistic looking 3D planets or 2D maps. Co-authored by TechnoRobbo. Polaroid Frame - Overlays a frame with the correct size ratios to form a Polaroid. StickMan - A plugin which helps position & pose predefined stick figures using a simple click-n-drag interface. TileWorld - Tiles square regions of a loaded image onto the active layer using a point & click interface. WhichSymbol / WhichSymbolPlus - Character & symbol browser/writer for installed fonts. Character is rendered using the Primary color. Filetypes CSV (comma separated values) Filetype - Saves the image as a text file containing the pixel RGBA information in numeric format. Shapes Shapes included in this pack Version 1.0 = initial release Version 1.01 (14 Dec 2016) adds Organigram Version 1.02 (18 Dec 2016) updates CSV Filetype to add Binary Monochrome
  12. 13 points
    I was looking for a plugin to create a box-fitting image and didn't see any, so I decided to try writing my own. And here it is. Would appreciate any suggestions on how it could be improved etc.. Controls: Max Box Size: Really the max possible size, the boxes tend to be much smaller .. Some interesting effects if size is very low. Reseed: Not that mysterious, just press to randomize the boxes until you get the effect you want. Stroke Color: The color outside the boxes. (Found under Artistic menu) New version! V1.1 boxfitting.zip
  13. 12 points
    Overview This plugin lets you use dynamic brushes with custom shapes. It's good for drawing effects, textures, and redundant objects like grass. It can be used like a spray can or be used to draw symmetrically. HUGE thanks goes out to TechnoRobbo for the GUI layout code and Pyrochild for the context menu and selection code. Interface Hover the mouse over any of those options to see what they do. 1st pane: static brush settings. 2nd pane: dynamic brush settings. 3rd pane: dynamic brush settings for color. 4th pane: dynamic brush settings for constantly increasing or decreasing the values. Miscellaneous settings. This plugin supports some keyboard shortcuts. There is a little text box at the bottom of the plugin window that tells you what things do when you hover the mouse over them. Changes in version 1.4 - new Added symmetry options under the Misc. brush options section. - new Added a horizontal 'line' brush as a variation of the line from version 1.0. Download it here: https://drive.google.com/open?id=0B6r81tGW7hODS1hvODZRNGpyUWs Source code on Github: https://github.com/JoshuaLamusga/Brush-Factory Documentation on Github: https://github.com/JoshuaLamusga/Brush-Factory/wiki/User-Documentation
  14. 12 points
  15. 12 points
    Hello and Welcome I've been playing around with Paint.Net since early 2013. The bulk of my work is made from fantastic tutorials written by great artists. I may have a few photo manipulations but I credit the majority of my work to the friendly people who make up this forum. A special thanks to Rick for writing this awesome program. Please enjoy and you are welcome to give me your opinion (good or bad). I've been urged to post this video! I was looking for something to do and found Paint.Net. This video was my very first project, before I knew about plugins and before I knew there was a forum that could guide me. I took hundreds of pictures and included the model cars that I built years ago. First I made a gif and got bored with it so I made it into a movie and put in sound effects using Windows Movie Maker.
  16. 12 points
    Rubber Stamp Effects -> Object -> Rubber Stamp Before: After: Changelog v1.0 (April 15, 2017) Initial release Download RubberStamp.zip Source Code https://github.com/toehead2001/pdn-rubber-stamp Icon from Fugue Icons.
  17. 12 points
    Finally finished it!
  18. 12 points
    Shepard Fairey to create a poster "Hope" used the original manner of creating image in the style of Pop Art Let us try to create a portrait in same, or close to this manner. Open the suitable image. I used a fragment of a photo of Nicolas Cage. With any method accessible to you (with tools of selection the Magic Wand, Lasso Select) select a background and delete it (keys Ctrl+X). Apply to the image AA's_Assistant effect (Effects -> Object -> AA's_Assistant) with default settings. Convert your color image to black-and-white (keys Ctrl+Shift+G). If your image was black-and-white this step can be passed through. Apply to the image Advanced Greyscale (Effects -> Advanced Greyscale) or Advanced Greyscale effect (Effects -> Photo -> Advanced Greyscale) with the settings like in pictures below. As a result we have such image: With the Magic Wand select the sections of the image shown in a picture below. Copy the selection (keys Ctrl+C). Add a new layer (keys Ctrl+Shift+N) and paste selection into it. Set the color to #AAAAAA in the Colors window. Apply Lines/Grid effect to a copy of a layer with the settings shown in a picture. Switch to the Background layer. Run Gradient Mapping effect (Adjustments -> Gradient Mapping). Right-click on the left marker of a gradient bar and choose Change Color in the drop-down list. In the new dialog box enter #00202F in the field under a color wheel, click OK. Right-click on a gradient bar and choose Add Color in the drop down list. In the dialog box enter #E01825 in the field under a color wheel, click OK. Right-click again on a gradient bar more to the right of the left marker and choose Add Color. Add color #7498A4. Change color of the most right marker to #FDE5A9. Right-click on a gradient bar and choose Spread in the drop down list - all markers will be arranged with equal intervals. Check the box Prerserve Alpha. Click on the list under a gradient bar and choose Save current as preset. In the appeared dialog box enter a name of preset (I named it Pop_Art_Hope) and click OK. Note: you can download this preset (see below). Place it in a folder paint.net User Files\Effect Presets\Gradient Mapping. If this folder is not present, run a Gradient Mapping effect - the folder will be created automatically. Note: changing the colors of gradients, their amount and position of markers you will influence directly result necessary for you. Download: Pop_Art_Hope.zip Remove selection, switch to the Layer 2 and merge both layers. Add a New Layer (keys Ctrl+Shift+N) and move it below the Background layer. With Rectangle Select tool select a rectangle. Set the color to #7498A4 in the Colors window. Fill the selected area with Paint Bucket tool. Invert selection (keys Ctrl+I) and fill the left part of a layer by color #FF6868. Remove selection and merge both layers. Our portrait is ready! One more method. For this method, I used a photo of Bruce Willis. Delete the background and use the AA's Assistant effect as described above. Apply to the image Majority Color Effect by MadJik. Set the color mode in Reduce to primal colors. With the controls Radius of analyse and Color tolerance level achieve the desired image. Apply Gradient Mapping effect with one of the presets from Pop_Art package and finish work as it is described above. Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result. Вариант на русском языке: Портрет в манере HOPE.
  19. 12 points
    Name: Organigram Description: Renders simple relationship diagrams or organizational charts. Keywords: Organigram | flowchart | chart | diagram Menu: Render Original release date: 14 December 2016 Last update: 05 March 2017 .dll name: Organigram.dll Compatibility: Tested on Pdn 4.0.13 Psssst. Hey Buddy. You need a diagram? Try this...... Organigram renders simple relationship diagrams or organizational charts. All charts have the 'wheel' structure shown above with a central shape surrounded by other shapes. There are eight shapes to choose from. Note: all shapes in a chart will be the same selected type. New Controls (05 March 2017)! Render Spokes: deselect to stop spokes from being drawn. Render Center Bubble: deselect to stop central shape from being drawn. Spoke Length Increment: Use a value (+/-) to increase or decrease successive spoke lengths. Spoke Angle Increment: Use a value (+/-) to increase or decrease the successive spoke angles. This plugin is found in my Plugin Pack:
  20. 12 points
    Zebra Crossing. Shadows are all wrong, but the illusion somehow works. Created from a photo I liked of the sea and made the table from the textures of the photograph, added shadows, then rippled the whole thing to look like a wall hanging. Love the effect. Love using paint.net Paint Spill uses the spaces between the letters to form the words. This drawing is called "Worship from a wounded heart". It's a religious piece. Angel wings. Really liked the effect of this. Colours came from a photo of the sky flying home from Europe (from the plane window). Another take on Angel Wings. Soft effect and colours from the sky at sunset from a plane window. The words Lost and Found are made from the space between the two words. It took ages to get the rust effect. Again, fiddling around with the spaces between the words. Picture for a blog. This started off using an ancient coin for the middle and ended up as quite a nice shield and sword. The shield is marked by the fight already. This was created from scratch also, to depict "age" but based on some photos I liked with light coming through a window. First came the floor, giving it perspective and texture, then the light from the window and giving it perspective over the top, then rays of light coming from somewhere above and finally the old man and his shadow with a little vignette to finish. I was really pleased with the result. Love using Paint.net. Old table-top truck. Build this up piece by piece, layer by layer until I achieved the effect I wanted. Has atmosphere. Reminds me of an old farm. All Seeing Eye. Experimenting with getting glass effects. Glass Portrait. Wanted to get the effect of glass in the shadows. It has partially worked. I have called this "Jealousy" which eats away at a persons soul and their ability to see reality. Did this for my blog. Goats. I like this collage effect. Created for my blog on a story in the Bible about Jacob. This looks like a Space man but look closer. His head is made of a camera. His body is a latch from a case, His arms are pipes. His legs are those of an elephant. Loved experimenting with this. Removal Van Blues. used different textures to create boxes. Just having fun with Smudge and Liquify. Where is that Cat?
  21. 12 points
    I did these with @MJW's excellent Texture Merger plugin. Which one do you like better? This is called 'Maiden's Shield'. Two different outcomes using the same image. The first one has a more 'etched' look to it. The second has a more 'painted on' look. Please, let me know!
  22. 12 points
    This effect is a result of a writing by me 'Scratch Art Style in Paint.NET' tutorial. You can find it: Effects -> Artistic -> Scratch Art ScratchArt_en.zip ScratchArt_ru.zip This effect simulates the Scratch Art style. The result of the effect's work: Before: After:
  23. 11 points
    Hello! Longtime lurker here. I suppose I should go introduce myself properly too. I have spent a good bit of time over the years reading, practicing tutorials, and just generally trying to learn as much about PDN as I can. Anyway...I just finished a piece I am really proud of and finally feel I have something to share. It's made with: Shapes 3D Yellowman's 3D Room tutorial Midora's Animated Image plugin Pixey's tutorial for Midora's plugin TR's Dodge and Burn Metalllize Here, my flickering fireplace! I plan to make this part of a much larger piece eventually, but right now I think I'll have some victory chocolate. Thanks to everyone, and especially Rick Brewster for creating my favorite software. Happy Halloween! --Dragon Additional:
  24. 11 points
    This tutorial is available as a PDF. Click here to view or download the PDF Polygonal (Gossamer) image I will try to keep this simple but there are many possible variants and alternatives to explore - please do experiment!... and post your results/tips in this thread. Required plugins: My Red ochre plugin pack and MJW's Edge-expander 1. Choose an image with a distinctive outline. Even better, draw and scan an original image. For this tutorial I will use this CC0 image from Pexel.com. If using a photographic image, try to choose one with a contrasting background. It will make turning it into an object much easier. If using a scanned drawing, convert it to black and alpha, (my Two-tone threshold can do this). You can of course draw the dots (vertices) where you wish this way. Tracing paper is very useful when scanning artwork - but that would be another tutorial. 2. Crop the image. 3. Resize the image - something in the range of 1000 pixels maximum dimension or less should work. (Image/Resize). 4. Select and delete the background. I used the magic wand in additive mode and clicked on the background till all was selected. If it selects parts of your subject, reduce the tolerance.The subject is now an 'object' (opaque pixels on a transparent layer). 5. Name the layer 'kingfisher object' or whatever is relevant for you. Do this by double clicking on the layer in the layers window and typing a name into the text box. 6. Save this image as a .png file (you don't want to do all that selecting again!). 7. Save as a .pdn file (always wise to save regularly). 8. Create a new layer and fill it with black. Either 'select all' and backspace or use the fill tool. Name this layer 'background'. 9. Create a new transparent layer and add some noise - Effects/Noise/Noise choice (the built-in one can't put noise on transparency). Name this the 'small dots' layer. 10. Move to the object layer, select the magic wand tool and click on the transparent area around the object. Now move to the small dots layer and press delete. 11. Copy the object layer (at stage 4) to the clipboard by moving to that layer then use Edit/Select all/Copy. 12 Move back to the small dots layer by clicking on it in the layers window. 13. We now need to apply the colours from the clipboard to the small dots. Many plugins can do this but I will use Effects/Tools/ClipWarpNew, with no warping. 14. Duplicate this layer, Name it 'big dots' and apply Effects/Object/Edge-expander with settings shown. 15. Hide the big dots layer by unchecking the visibility box. The small dots layer should now be active (highlighted in the layers window). 16. Run Effects/Iterative lines/Gossamer with the settings shown. Feel free to experiment though! 17. If some of the thin lines generated have obscured the edge of the object they can be deleted by first selecting the transparent space around the object on the object layer. Then move back to the Gossamer lines (small dots) layer and hit delete.The same idea as at stage 10. It also looks good to erase some of the lines with the eraser tool. 18. Turn the 'big dots' visibility back on. 19. Drag the object above the other layers and set its blend mode to multiply and lower the opacity. 20. Save as a .pdn file. Then select Image/Flatten then save as .png or .jpg file. Done!
  25. 11 points
    Here's another in the genre of Stained Glass (my obsession continues...) This is a rough texture glass piece. Watch out, don't cut yourself! (haha) Please enjoy!
  26. 11 points
    Anyone interested in a decent basketball map? Basketball_Big_texture.png.zip
  27. 11 points
    Pyrochild wrote a marvelous Gradient Mapping plugin. However, its possibilities are uncovered not completely. I found some gradients at our Forums. Note: gradients for old version of a plugin (like MiguelPereira's Gradients) are incompatible with the new version and can lead to crash paint.net. Gradients.zip by MiguelPereira for new version Gradient Mapping. Contains 4 gradients: Lemony, Rainbow, Weird, and Weird2. Sarkut's Yellow Gold gives golden color to elements of your image. ThermalImage by natjo1986. It fades from purple to red or fading from cold then to hot. Pop_Art_Hope colors the image in PopArt style. I made some presets to stimulate usage of Gradient Mapping. Note: put in a folder Gradient Mapping only gradients necessary for you. At a large number of gradients, you can not see them all in the drop-down list of gradients. Simples.zip contains 14 different two-color gradients. Chocolate.zip contains 9 different gradients of chocolate color. Fruity.zip contains 13 different gradients with fruit undertones. Golden.zip contains 9 different gradients of golden color. Metalls.zip contains 5 different gradients of shades of metal. Neon.zip contains 10 different gradients like a neon glow. Rainbow.zip contains 9 different gradients in rainbow tones. Bokeh.zip contains 11 different gradients which allow to paint parts of the image in color inherent Bokeh effect. Colors.zip contains 8 different multi-colored gradients. Harmony.zip contains 7 different multicolor gradients. Spectrum.zip contains 5 different four-colored gradients. Vintage.zip contains 10 different preset for changing the image like a vintage photo. Silvery.zip contains 10 different presets with silver shades. Pop_Art.zip contains 15 different presets for creation of portraits in Pop Art style. I hope to see your work with presets for Gradient Mapping. Open for itself the wonderful world of colors! To be continued...
  28. 11 points
    And now ................. time for another Gem .
  29. 11 points
    Name:Flourish Description:Renders double spiral shapes Keywords:Spirals, Archimedean spirals, Logarithmic spirals, f hole, treble clef, curve, calligraphy, tendril, leaf, swirls Menu: Render Original release date:5th February 2017 Author: Red ochre (John Robbins) .dll name: Flourish Compatability:Tested on Pdn 3.5.11 and Pdn 4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 Updated 12th Feb 2017 - added a control for how the width changes along the length - see screen shot below The examples below are probably better than any description I can give. There are some 'oddities' in the way Windows (G.D.I.+) fills and outlines shapes like this. If that is a problem reduce the width so that lines do not overlap and/or reduce the outline width. Please do post examples of images made using 'Flourish'.
  30. 11 points
    Here is a variation of my SOTW #162 entry (Art Nouveau); an 'enameled' brooch. Hope you all enjoy it!
  31. 11 points
    Good Evening Everyone, Welcome to My "Walls", My "Windows", & My "Doors", "Where i found myself expressing my Imagination, my Spirit, my Mind & my Heart." -------------------------------------- 1.Autochroma, Grid & Blur & Soften Portrait. _____________________________ __________________________ 2. Autochroma + Blur & Soften Portrait. _______________________________ 3. Blur, & Kaleidoscope on Free hand lines: ________________________________ _________________________ + Glow here: ________________________________ 4. Animation of Reflection on free hand colored (Seamless) __________________________ Reflection on Splash + Glow _______________________________ Reflection of Autochroma on grid __________________ 5.Cutting Kaleidoscope to 6 glowing pieces: "When i ask my bro what he see in this animation he said: I want a Pizza now" "When i ask my sis what she see: she replay: Look like Tree of Life" "So i wonder what Pizza was growing on Trees" ___________________________ 6.Twist Animation on Autochroma and Kaleidoscope. _______________________ 7. "Art of Triangle": Animation of Triangles with Twist. _______________ 8."My Shield": on free Kaleidoscope, Colored Blur object: _________________ 9.Animation of 3D DICE and "Camera Trouser Flare" on Reflection of Grid: I will finish Now: Thank you all for visiting : The Last work is my Log to "Art Design" ARTD ____________________________________ Please Note: all presented in this page is Fully edited and painted in Paint.Net except the making the Animation of the images. Copyright © All the rights reserved to Shochi. Not allowed to make commercial use or distribution without a permission. --------------------------------------------------------- Well as a request i manged some of my images in 800x600 after they were too big for the gallery. So, here they are;
  32. 11 points
  33. 11 points
    Hello all, I've been using PDN for nearly three years now. Here is my gallery. The order is roughly newest nearest the top. All done with PDN. I don't use stock images, do sometimes use my own photos, sometimes draw on paper and scan images in and I do use my own plugins! (link in sig). A big thank you to Rick for creating the program, and all the plugin writers, admins and artists that share their knowledge on the forum. Clickable thumbnails (hopefully). Older ones below here------------------------------------------------------------ Thank you for visiting, drop by again. Feel free to comment, question and criticise ...(please don't drag me off to the witch-ducking stool - it's only meant as fun!).
  34. 11 points
    Name: Compo Grids Description: Renders geometrical grids Keywords: Composition, Proportion, Golden section, Halves, Thirds, Quarters Menu: Composition Original release date: 28th November 2016 (though I wrote it in October ) .dll name: CompoGrids Compatibility: Tested on Pdn 3.5.11 and Pdn4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 This renders lines useful for the composition of an image - very similar to the ones in my Composition tool plugin. Note that the golden spiral is an approximation and is normally rendered within a golden rectangle selection (1:1.618...ish).
  35. 11 points
    Name: Vanishing Point Description: Simply renders two lines or triangular paths. Keywords: perspective,composition,nadir,zenith,vanishing point,horizon Menu: Composition Original release date: 28th November 2016 (though I wrote it in October ) .dll name: VanishPoint Compatibility: Tested on Pdn 3.5.11 and Pdn4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 I wrote this to highlight perspective lines within a composition. Because plugins 'remember' their last settings it is possible to build up a guide layer of lines converging on the main vanishing points in an image. Not very exiting I'm afraid but hopefully useful. (It makes triangles too). From what I remember it is similar to tzachs 'Perspective lines' plugin? Unfortunately the link in that topic doesn't seem to lead to a download, so I don't know how similar?
  36. 11 points
    Polish physicist and photographer Andrzej Dragan applies special style to his own portraits photos that express the depth of the person and their character by enhancing facial features usually hidden away in modern photography. This style was named Dragan effect. There are many tutorials for Photoshop on the Internet to create a similar effect. Let's try to reproduce this effect in Paint.NET in two methods. Method 1. One of the variants to create the effect shown in the article Create the Dragan photo effect in Photoshop. I will not describe it in detail, but only explain with the help of images and a brief description. Download the image (the link to the image taken from article above) and create a copy of the 'Background' layer. Consistently apply to a copy of the layer function from the menu Adjustments, Levels, Hue / Saturation, Curves with the parameters given in the figures below. Apply to a copy of the layer effects High Pass (menu Effects -> Photo -> High Pass) with the default settings. Change the layer's blending mode to Overlay and merge the both layers. Result: before and after Method 2. Load the previous image and create a copy of the 'Background' layer. Consistently apply to a copy of the layer effects Sharpen and High Pass (menu Effects -> Photo -> Sharpen and Photo -> High Pass) with the settings shown in figures below. Change the layer's blending mode to Overlay and merge the both layers. If necessary apply to the image the Hue / Saturation function (menu Adjustments -> Hue / Saturation), changing a saturation from 60 to 140. Result: In my opinion, the second method is more expressive. Also see: CodeLab - First Steps (Dragan Effect).
  37. 11 points
  38. 10 points
    A set of buildings this time. I can't tell you how much I like Red Ochre's "Vanishing Point" and MJW's "Paste from Clipboard"!
  39. 10 points
    And - another Perfume Bottle for the collection: Please 'Clicky' for a bigger image .
  40. 10 points
    Average Object Color averages the colors of objects. It was somewhat inspired by the SOTW mosaic theme (even though I currently don't plan to use it for my entry). It's in the Object submenu. The plugin: Average Object Color.zip The UI is very simple: The (also simple) Help Menu describes it as follows. ------------------------------ Average Object Color recolors each object to its average color. (An object is a connected group of non-transparent pixels surrounded by transparent pixels.) The average is weighted by the opacity of the pixels. When there is a selection, only the selected pixels are included in the average. The control is: Use Gamma Adjustment: When enabled, the square root of the average of the squared color components is used. The gamma-adjusted version is generally lighter. ------------------------------ If a solid image is desired, the Edge Expander can be used to fill in the transparent regions after averaging. (Note: make sure the objects are separated by completely transparent pixels. The first time I posted the example below, the colors of the averaged version were wrong. Some of the hexagon cells were not treated as separate objects because they were bridged by nearly, but not completely, transparent pixels. I used Red ochre's Transparency>Alphathreshold to fix the problem.) Here is an example: Original image: Image with hexagonal transparent grid added. The grid was added by using MadJik's Hexagonal Grid to produce a black-and-white grid in another layer, copying it to the clipboard, and using BoltBait's Paste Alpha plugin to modify the alpha of the flower layer. Because the lines between the cells are quite thin, apparently the alpha didn't go to 0 between some of the cells, causing some groups of cells to be treated as single cells. I solved this by using Red ochre's Alphathreshold to make some almost-transparent pixels transparent. I also could have selected the lines of the hex grid with the Magic Wand, switched to the flower layer, then used Erase Selection. I usually prefer to use Paste Alpha because I think it produces nicer edges. Averaged version:
  41. 10 points
    Here's something that might be fun to play with, whether it's useful or not. It draws cardinal splines, colors them with various brush settings, rotates them etc. For me it was an exercise in GDI+ and OptionBased UI. Any bug reports or suggestions welcome... Found under Effects>Render menu. UI: Option: controls the randomness of the splines. Rotations: how many copies of the spline around a circle. Tension: controls the spline tension, how jagged or 'loopy'. Angle: rotates the splines. Sigma Focus: gradient center. Sigma Scale: gradient falloff. Gradation Size: size of the gradient rectangle. Zoom: zoom in or out. Draw/Fill/Both: how to paint the splines. Color tabs: select Pen/Alt/Bgd colors. Path Brush Draw/Fill: use path brush on either draw or fill. Path Controls: click drop-down to display more path options. AntiAlias: set smoothing mode. Points: click drop-down to display/change point data Menu Button: allows saving and loading of options and other cool stuff. Installation: Unzip "mandala.zip" and copy the following files: mandala.dll, mandala.dlc into the Effects folder of your Paint.NET installation. A typical location is "C:\Program Files\Paint.NET\Effects". OptionBasedLibrary v0.7.9.dll, OptionBasedLibrary v0.7.9.dlc into the folder of your Paint.NET installation (not into the Effects folder!). (unless it is already there, then you can skip this step) A typical location is "C:\Program Files\Paint.NET". Thanks to Midora for the optionBased library and to toe_head2001 for examples of using it. Enjoy. mandala.zip
  42. 10 points
    I know mosaic effects have been done before, but hopefully this one is different enough that someone will find it useful. Uses path brush settings. (Found under Artistic) User Interface: Control size: Sliders determine average size of tiles in pixels. Otherwise they determine how many tiles across and down. Tesserae across & Tesserae down: will also affect image due to changes in sampling. lock: when selected, the above sliders will be locked together. Tile irregularity: variation from square tiles to more irregular. Cement Thickness: pixel width between tiles. Cement Color: color between tiles. Reseed: generates new random tile shapes Blend Factors/Positions: These affect the path brush, Something to experiment with. AntiAlias: Does what it says, hopefully Here's an example of a more abstract effect with different brush settings: Tesserae.zip
  43. 10 points
    This is a perspective study. It drove me nuts I just couldn't get the angles on the dangles. I tried using most of the perspective plugins but they didn't help much. It proveed a good opportunity to experiment with unfamiliar plugins (T R's ;Distort This' among others). Good ole 'Shape 3d' was probably the most useful plugin for the building work. I did the building a dozen times before I was happy with it and I'm still not happy with the roof. It's called Son House as its a nod to the great bluesman of that name who I've been listening to. Tuvm RB & partners in crime.
  44. 10 points
  45. 10 points
    ^^I completely agree. (though I haven't got past the gingerbread man tutorial in Blender yet!) Cool animation DS. Closest I can get with only Pdn.
  46. 10 points
    I think we need an effect similar to zoom blur that would trail dependent upon the images tonal values. These are all Pdn but wrapping them around a sphere doesn't quite work (yet). Interesting request and linked site Shochi - thanks!
  47. 10 points
    2 more stained glass pieces I created. I hope everyone enjoys them!
  48. 10 points
    A tribute to the season here in the northern hemisphere. I've been experimenting with transparent / glassy text. More to come as I perfect my technique. Enjoy!!
  49. 10 points
  50. 10 points
    I study this tutorial for 2 days over and over again. I hope you will like the final product The Golden Dragons Love!