Popular Content

Showing content with the highest reputation since 03/23/2017 in all areas

  1. 18 points
    TechnoRobbo's Monolithic (3D Text Generator) Version 1.0.4+ Special thanks to the Dwarf Horde for their advice and support Version 1.0.4+ Removes the need to press the Enter Key to affect a change in the number boxes Version 1.0.3+ adds some code to avoid a potential crash version 1.0.2+ improves anti-aliasing Menu: Effects -> Text Formations Instructional Video TRsMonolithic.zip
  2. 14 points
    Hello and Welcome I've been playing around with Paint.Net for about three years. The bulk of my work is made from fantastic tutorials written by great artists. I may have a few photo manipulations but I credit the majority of my work to the friendly people who make up this forum. A special thanks to Rick for writing this awesome program. Please enjoy and you are welcome to give me your opinion (good or bad). I have been urged to post this video! I was looking for something to do and found Paint.Net. This video was my very first project, before I knew about plugins and before I knew there was a forum that could guide me. I took hundreds of pictures and included the model cars that I built years ago. First I made a gif and got bored with it so I made it into a movie and put in sound effects using Windows Movie Maker.
  3. 14 points
    This plugin applies shading to a texture defined by a height map, and also applies various displacement modes to an image that's mapped onto the texture.. The height map is a black and white image. Normally black represents 0 and white represents the maximum height, but this can be reversed. I know there are plugins that do similar things (so you don't need to tell me) but I believe this plugin has more features. It certainly has plenty of controls. The plugin is under "Effects>Height Map>Texture Shader." ("Look for the golden orb!") ============================================================================= The plugin: TextureShader_ver2_1.zip ============================================================================= The interface (or as much as will fit) looks like: The controls are: Image: Specifies the source of the image mapped onto the texture. It can either be the clipboard, or a constant color. Pixels outside the image range of the clipboard can be transparent, Clamped, Tiled, or Alternately Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When a color is used, the image mapping methods have no effect on the final image. Clipboard Image Size: Increases or decreases the size of the clipboard image. Clipboard Image Offset: Moves the clipboard image relative to the texture. Clipboard Image Rotation: Specifies a counterclockwise rotation angle, in degrees. Clipboard Image Mapping Method: Specifies how the image is mapped onto the texture. The choices are: Surface Offset 1: Uses the height and gradient of the texture to attempt to map the image onto the texture as if it were painted onto the surface. Surface Offset 2: An alternate method of mapping the image as if painted onto the surface. Gradient: The simplest mapping method. Displaces the image in the direction of the gradient, in proportion to the gradient magnitude. Gradient-Z: Displaces the image in the direction of the gradient, in proportion to the product of the texture height and the gradient magnitude. Refraction: Displaces the image as if it were refracted by the texture, in accordance with Snell's Law. The Displacement Scale is proportional to the Index of Refraction Reflection: Displaces the image as if it were reflected by the texture surface. The Displacement Scale is proportional to the distance from the texture to the reflected plane. Because the angle of reflection equals the angle of incidence, points with gradients of more than 45° will not reflect the image and will be rendered as transparent. Reflection (Ignore Height): Displaces the image as if it were reflected by the texture surface, but uses only the gradient, ignoring the effect caused by the texture height. Reflection (with Re-reflection): Applies reflection, but approximates the re-reflection of downward reflection vectors. Faux Reflection: Approximates reflection for gradients of less than 45°, but produces non-transparent pixels for gradients greater that 45°. Faux Reflection (Ignore Height): Applies Faux Reflection, ignoring the effect caused by the texture height. Divide Mapping Displacement by Ten: Specifies that the Mapping Displacement should be divided by 10 to decrease the control's range. Mapping Displacement: Controls the amount the image pixels are displaced. The effect depends on the Mapping Method. For most methods, it acts as a general scaling factor, but for Refraction and Reflection it has a specific physical meaning. For some mapping methods, such as reflection, setting this value to 0 does not result in no displacement. Divide Texture Height Scale by Ten: Specifies that the Texture Height Scale should be divided by 10 to decrease the control's range. Texture Height Scale: Increases or decreases the texture height. Texture Height Curvature: Increases or decreases the texture height curvature. Generally, positive values round the texture while negative values steepen the texture. Intensity Increases with Height: Normally black represents 0 and white represents the maximum height. When this control is unchecked, the direction is reversed. Use Alpha from Texture: Selecting this option causes the alpha value of the texture to be multiplied by the image alpha. Otherwise, the alpha value of the texture is ignored. (Use caution in making areas of the texture transparent; many methods that make pixels transparent also modify the color components, which will change the edge gradient.) Ambient Light Color: Sets the color of the ambient light source. Ambient light affects all pixels equally, no matter their orientation. The default color is black (no ambient lighting). Directional Light Color: Sets the color of the directional light. The default color is white. Directional Light Direction (Use Outer Ring to Reverse): Sets the direction of the directional light. The directional light's effect on a pixel is determined by light's direction and the texture's gradient at the pixel. Moving the outer ring to the left side of the control reverses the light direction. Directional Light Intensity: Increases or decreases the intensity of the directional light. The directional light contributes both diffuse and specular (reflected) light. Specularity: Determines the shininess of the surface. Increasing this value decreases the diffuse lighting and increases the specular lighting. Specular Concentration (Exponent): Determines the sharpness of the specular highlights. Higher values produce sharper highlights. Apply Surface Color to Highlight: Normally the specular highlight is the color of the directional light, and does not depend on the surface color. Highlights on colored metal take on the color of the metal. Selecting this option multiplies the light color by the surface color when producing the highlight. Antialias: Specifies that antialiasing should be used. Antialiasing can improve many images, especially when reflection is used. Antialiasing will slow the effect, because many more points need to be processed. Antialias Quality: Specifies the number of samples in each direction per pixel. The total number of samples per pixel is this value squared. In what may to some seem contrary to expectations (but which I think makes sense), the canvas image is the texture map, not the image that's mapped onto the texture. The image to be mapped onto the texture must be in the clipboard. There's also the option of using a color rather than a clipboard image, in which case only shading is applied. Typically, the height map is produced by blurring a black and white image. For example, the MJW in the gold reflection image is blurred text. The height map normally must be black and white. The plugin does not convert color images into intensities. One problem is that for some textures there are obvious "waterlines." This is a result of the very limited precision of the height map when used with the normal black-and-white representation. BTW, the gold refection example was produced by the trick of setting the light colors to a gold color (something like RGB = (255, 190, 0) when at full brightness). If I'd wanted to make the background silver, I could have rendered it with white light. The fact that plugins preserve the settings, including image position, between invocations can be a big advantage when rendering different parts of the image with different distortions, light colors, etc. The texture height map can be 24 bits, consisting of the concatenated RGB components (which is why 8-bit maps must be black and white). Here is a 24-bit sphere height maps: If you use this is a texture, and set the Texture Height Scale to 255, it will produce a very smooth sphere. EDIT: A few suggested changes by Red ochre, and a couple of additional comments abut the reflection example. EDIT: I discovered I forgot to remove some try-catch debug code from the float version of GetSurfaceGradient. Though it shouldn't cause any problems, other than perhaps a slight slow down, I removed it from the posted source code, and will post a new DLL later today. If anyone discovers any spelling errors in the plugin, or has any suggestions for improved wording (or other improvements) for the controls, please let me know, so I can fix them at the same time. EDIT 08 Sep 2016: Release version 2.0.*. Now a Visual Studio project instead of CodeLab. Moved from Distort submenu into new Height Map submenu. Made various cosmetic and functional modifications to the user interface, such as using the Angle Control, and changing the number of decimal places. Made White instead of Clipboard the default Image. Added Texture Height Curvature control. Removed option of offsetting relative to selection instead of window. Added option of reversing Directional Light direction. Added Help menu. EDIT 09: 06 Apr 2017: Release version 2.1.* Mostly cosmetic changes. The interface was modified to look more like the Texture Merger. The Texture Height Scale range was increased. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  4. 13 points
    A few fellow forum members suggested I make a tutorial after giving shading tips on a different thread. No plug-ins needed. This will work on colored images as well to accent the highlights and shadows, but I tend to play with it the most on my sketches. First, start with your base image. Add a new layer for shadows and set the Blending Mode to Color Burn Add another layer for highlights and set the Blending Mode to Color Dodge Using a dark gray on the Dodge layer, color where you want highlights. The lighter the color, the brighter the highlight. If it looks too bright, try a darker color. Black will probably not show up at all. I like to lower the hardness of the brush to get a softer edge to help with blending later. If you want distinct highlights, you can try a harder brush. Using a light gray on the Burn layer, color where you want shadows. The darker the color, the deeper the shadows. Use Gaussian Blur to smooth out the shadows. Play with the slider to see what works best for your image. Do the same to the highlights. Using the eraser tool, clean up the edges of the highlights and shadows so they don't creep beyond the borders of your image. If you find a section that needs a bit more adjustment, you can color where needed, use the selection tool to choose just that area, and then blur again to smooth it out. Another option is to reduce the hardness of your brush and adjust the opacity to make it slightly transparent, if you want just a subtle change. And then, you're done! You can adjust the opacity of the Dodge and Burn layers if the highlights and shadows are too bright/dark. This same technique on a colored photo (done quickly for this tutorial, not because my daughter needed any dramatization to her face):
  5. 13 points
    Radius Corners This is an continuation of @dan9298's abandoned 'Radius Fill Corners' plugin. See changelog below. Effects -> Stylize -> Radius Corners Features Creates rounded corners on your image at an adjustable radius. Automatically sets the maximum radius size allowed (based on half the size of the shortest side of the canvas); defaults to a quarter size Fill the background with transparency or a custom color Changelog v1.5 by toe_head2001 (Sept 10, 2016) Added: There is now an option for a margin. v1.4 by toe_head2001 (Dec 1, 2015) Fixed: The dynamic values on the Radius slider (Max & Default) now recognize selections v1.3 by toe_head2001 (Feb 28, 2015) Added: Anti-aliasing! Changed: Plugin is now called Radius Corners (the Fill function is not important enough to be in the name ) Changed: Moved to the Stylize Submenu (same reason as above) Fixed: Right and bottom edges were off by 1px v1.2 by toe_head2001 (Feb 26, 2015) Changed: Replaced the old WinForms UI with a fancy IndirectUI one Changed: Replaced the Primary Color & Secondary Color options with a Color Wheel (which defaults to the primary color) Changed: Instead of having the default Radius Size at 50, it is now set to a quarter of the size of the shortest side of the canvas New: Metadata was added for the 'Plugin Browser' v1.1 by dan9298 (Nov 21, 2008) Prevent the radius from exceeding half the size of the shortest side of the canvas v1.0 by dan9298 (Nov 9, 2008) Initial release Download RadiusFillCorners.zip Source Code Source files and Git history
  6. 13 points
    BoltBait's Meme Maker Plugin v1.3 If you are using Paint.NET v3.5.11, Download here: MemeMaker13.zip (v1.3) Unzip this to your desktop and run the Install_MemeMaker.BAT file to install. If you are using paint.net v4.0.6+, Download here: BoltBait's Plugin Pack for paint.net v4.0.6+ (v1.3 with Shadow option) Once installed, you'll find this under the Effects > Photo > Meme Maker menu. Requirements: - Paint.NET 3.5.11 or higher - The font "IMPACT" must be installed on your system. It probably is as it comes standard with Windows. Versions: -1.3 Added shadow option -1.2 Fixed a bug when centering in a selection -1.1 Added separate size for each text, Added ability to use Primary/Secondary colors -1.0 Initial Release CodeLab source for v1.2
  7. 13 points
    Recently I took a picture of a deer standing next to my garage: Unfortunately, the deer was slightly out of focus and the ground is also blurry. In order to fix the photograph, I did a TON of research and I came up with the best way to sharpen a blurry photograph. I will now share my technique with you. Here are the absolute best steps to sharpen a photograph: Step 1: Take another photograph. Make sure the object is in focus this time. If possible, use a tripod to hold the camera still. Results: As you can see, the deer is now in focus and the ground is no longer blurry. You may think that using the "Photo > Sharpen" effect will fix blurry photographs and it will to a small degree. However, you can trust me for I have done the research: the absolute BEST way to sharpen a blurry photograph is to take another photograph! Just be sure to hold the camera still, increase your aperture setting, and focus properly this time. I hope this tutorial helps you.
  8. 12 points
    Rubber Stamp Effects -> Object -> Rubber Stamp Before: After: Changelog v1.0 (April 15, 2017) Initial release Download RubberStamp.zip Source Code https://github.com/toehead2001/pdn-rubber-stamp Icon from Fugue Icons.
  9. 12 points
    The RULES Also read the: Pictorium Guidelines before posting in The Pictorium Tutorial Posting Guidelines before publishing a tutorial Tutorial Replying Guidelines before replying to any tutorials You must read these rules, and you must abide by them. They are mandatory. The rules are not 'recommended reading'. They are important for keeping the forum organized, productive, and awesome. We reserve the right to lock posts, delete posts, remove avatars, edit signatures, and ban users for not following these rules, or for any other reason at our discretion. NOTE: All rules except #2 and #22 apply both in the main forum and in private messages. Report violations to a moderator. 0) This rules list is subject to revision and updates. We will try to be as fair as possible about it, however. I'll put the last revision date in the post title for convenience. 1) Before you ask for or about ANYTHING: 1. Read the FAQ (Frequently Asked Questions), http://forums.getpaint.net/index.php?/topic/399-frequently-asked-questions-faq/ 2. Search for your answer, http://searchpaint.net/. This URL links to a custom search engine and differs from the forum search function. The custom search is wider and returns more results - it is the preferred search tool. 3. Read the Popular Feature Requests posting. If it's already there, don't ask for it. Seriously. Don't. http://forums.getpaint.net/index.php?/topic/2940-popular-feature-requests/ 4. Read the Help file, All basic Paint.NET question are answered here. http://www.getpaint.net/doc/latest/index.html 2) Post in the correct section. For instance, the Plugins and Tutorials sections are STRICTLY reserved for PUBLISHING ONLY. Do NOT post questions in there. Your post will be deleted immediately. If you don't know where to post, you should probably be posting in the General forum. 3) DO NOT SHOUT. We can hear you just fine. Using all capitals is often interpreted as rude, so please don't. 4) You must make sense. Tiping lyk thz iz n0t kewl. 5) You only need one exclamation ! or question mark ? It's really obnoxious when people post like this: "How do I do this ??????????????????" or "That's awesome !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" C'mon people. We get the point just as well if you only use 1 or 2. Thanks. 6) Thread titles must be descriptive and specific -- NOT generic. You need to use descriptive thread titles. The following are examples of thread titles that are NOT ALLOWED: "Help" "Please help" "I need help" "Can you help" "HELP PLEASE!!!!!!!!!!" (if you post like this you WILL be banned) "Tutorial request" "Feature request" "Plugin request" "Looking for..." "Looking for a tutorial / feature / plugin" "Can Paint.NET do this" ('this' is complete ambiguous here) "I'm a newbie" "Hello" "I'm new" also, putting "HELP!" in any title is also not allowed, it's really quite obnoxious. We know you want help, that's why you're posting in the first place. etc.This pollutes the forum with generic threads and makes it impossible to navigate. Imagine if everyone posted with thread titles like this and we had pages full of "Help!!", "Please help", "Please I'm a newbie" or even "Hi" or "Pony" ... it would be stupid. Just like you should be doing with e-mail, write your subject line for the recipient, not the sender. Read here for more detailed info: http://blogs.msdn.com/oldnewthing/archive/2007/01/18/1488858.aspx (btw, Raymond Chen's blog is excellent, and I recommend reading as much of it as you can!). Here's the important part: from now on, threads with generic titles will be locked and/or deleted. Without warning. This rules posting is your warning. Also, do not put something like this in your thread title: RICK READ THIS THREAD!!! That is extremely rude and annoying. 7) You must be using the latest version of Paint.NET, available here. This is a requirement. If you want to stay with an older version then that is your right, but we cannot help you. If you are unable to upgrade, then please post in the troubleshooting section. This is to avoid posts that go like this: If everyone has the latest version, we can skip all the rigamarole. Pre-release versions, such as alphas and betas, do not count as the "latest version" for this rule. 8) Do not ask for older versions of Paint.NET. This is a corollary to #7, but I'm spelling it out separately anyway. We will not provide download links for them -- you are on your own to find them (hint: try a search engine). Along with this, don't ask about Windows 2000 (or XP or Vista) support. Seriously. You may think you have some new question or insight, and that's definitely possible, but this is not something that will be added back in to a future release of Paint.NET. End of discussion. If you want to complain about this, then don't talk about it here -- just write on your blog or talk to your therapist or something instead, please. Also, please note that Microsoft discontinued Windows XP support on April 8, 2014. If you are still using a version of Windows prior to Vista, then Paint.NET support is the least of your worries - by running an antiquated operating system, you are opening yourself up to viruses, computer hijacking, being used for a DDoS attack, catastrophic loss of data, and life-altering identity theft. You should upgrade your computer at the earliest possible opportunity. If you absolutely must download previous versions of paint.net, do it here: http://www.filehippo.com/download_paint.net/ 9) Be courteous to others. Constructive criticism is generally welcome and encouraged. Starting fights and being rude is not. However, if your tutorial is really lame, don't be offended when we say as much (By the way, the moderators will generally and almost always follow this rule, but are not required to if circumstance warrants it -- which is at their own discretion.) 10) Do not private message other users with Paint.NET questions. That's what the forum is for! If you PM a moderator with a question like, "How do I crop or something?" then your message will probably just be ignored. Remember, this is a public help forum, meaning anyone should be able to see answers posted to questions; if someone else has the same problem as yours, but it was answered in a private message, they won't be able to find the answer. Also, if the person you've messaged doesn't know the answer, it ends up making your quest for knowledge that much longer. Just post on the boards and be patient, someone will answer your post eventually. 10a) Don't ask another user to email you the answer to a question. In addition to the reasons given above, we're not your personal help desk, and we don't have time to be. Please don't get offended; we're busy people with real world jobs (and this is not that job. For any of us). 11) Don't reply to very old threads. Also known as "reviving" or "resusitating" old/dead threads. Also called "necroposting" (eww). If there has been no discussion in a thread for, say, 3 months ... then it is dead. Do not reply to it -- pretend like it is locked. If you reply to it, then the thread will be immediately locked and your post may be deleted. Please just create a new thread if you have something to say about that subject. However, this rule does not apply to The Overflow, Tutorials, Pictorium, or Plugins sections of the forum. 12) Posting inappropriate images or using inappropriate words is a quick way to get yourself banned. For example, the word "gay" is not an insult. Neither is the word "retarded". Photographs of people, whether modified or unedited, should not be of a "seductive" or lecherous nature. "Erotic art" is not permitted. Remember, this is a family-friendly board. Let's keep it that way. If you want to show off that kind of art, then please get an account at Deviant Art. 13) Putting images in your signature is fine, however, annoying, blinking, or especially inappropriate images will be removed (also refer to #14, 15) 14) Avatar size requirements: They must not be wider than 120 pixels, nor taller than 160 pixels. 15) Signature size requirements: The combined size of all images in your signature must not be wider than 500px, nor taller than 150px. There is no specific limit as to the number of lines of text permitted in signatures, as we understand that text can render differently in different browsers, but if you have text in addition to an image of the maximum 150px height, please keep it down to two lines. Ideally, text and images in your signature should be around a 200px combined maximum height. 16) Don't try creating new "official" threads for things. For example, "post all plugin requests here!" If the moderators want to reorganize or officiate things, then we will -- that's our job, not yours. 17) Show off your work in the Pictorium. Don't create a new thread in other forums just to show off your artwork (this includes avatars and signatures). The place to show off is called The Pictorium... http://forums.getpaint.net/index.php?/forum/16-the-pictorium/ . You may create your personal gallery there. 18) Do not include the [quote], [hide],or [spoiler] tags in your signature. As you can imagine, the mods read TONS of posts. Including any of these tags in your signature just slows us way down. 19) Don't ask to be a moderator. 20) Don't feed the trolls. If you notice someone is trolling the forum, don't respond to them. A mod will deal with them soon enough. This includes SPAM posts--don't respond to them. If you see a spam thread just ignore it or click the "Report" link on that thread and a mod will deal with it. 21) Don't create useless polls. Also, don't create polls in any forum except the Overflow forum--and even then we may delete them if they are useless. 22) All forum activity must be in ENGLISH. Except in the Localization section. This includes posts as well as signatures. However, you can use whatever language you want when sending private messages to other forum members. 23) ADVERTISING and SOLICITING are strictly prohibited. This is NOT a place to find artists or developers, either for hire or for volunteer/free. This is NOT the place to advertise your product, company, or community. If you want, you may include a few links in your signature as long as they are small and unobtrusive. See Ash's signature for an example of what is tasteful and acceptable: http://www.getpaint.net/misc/ash_sig.png 24) Do not swear. This includes "ASCII Swearing" where letters are replaced by symbols/numbers in an attempt to get around the autocensor. 25) Do not 'bump' your own thread unless it has received 0 replies and it has been 24 hours since you posted it. You may not bump a thread more than once. ('Bumping' refers to posting simply to get your post moved to the top of the list--"Is anyone listening?", "I really need some help here!", "Can't anyone help me?", "Help!", "bump", "up", etc.) When bumping your thread, it may be wise to edit the original post to give more details as the usual reason no one responds to a post is because it is too confusing. 25a) Do not "sneaky-bump." Sneaky-bumping is deleting your post and reposting the same message. This is harder for the moderators to notice (hence "sneaky"). Breaking rules out of ignorance is forgivable -- not even the moderators have all the rules memorized! But sneak-bumping is actively attempting to circumvent the rules. It's morally equivalent to spitting in the moderators' faces, and we don't like that. 26) Never 'bump' someone else's thread. 27) Do not "bite" newcomers / newbies. See here for more info: http://en.wikipedia.org/wiki/WP:BITE This also applies to established members. If you want to be rude, do it on another message board. We have no use for it here. "Constructive Criticism" is fine when a user posts in a thread made for that purpose ("rate" threads and the pictorium), but be helpful. Being rude just to be rude will earn you a warning. 28) No "warez" discussion. Encouraging or aiding in illegal download of software, music, videos, etc. is against forum rules. Hundreds of people work for thousands of hours to program that software, and they deserve to be paid. That's why even discussing warez is against forum rules. You may not encourage others to do it, or tell them how to do so, either by private message or open forum post. Your post will be edited or locked, and you may be banned. If you are running a pirated copy of Windows or whatever, then just keep that fact to yourself. 29) Don't post huge images. Not everyone has an internet connection as fast as yours or a monitor as large, so don't make their pages take 10 minutes to load and don't make them scroll sideways. Keep images no larger than 800 pixels tall or wide. You're welcome to post clickable thumbnails and links to a larger version. *) Spam. Any spam posts will be deleted as soon as they are discovered by a moderator. The user will be banned, as will their e-mail and IP address. Depending on the e-mail and IP, their subnet and e-mail domain may also be banned. If you are banned by accident, then please contact a moderator for assistance. (Change Log: September 2nd, 2008 - Rule 28, "no warez talk," re-added. Don't know where it went in the first place... September 3rd, 2008 - Rule 18, spoiler tag now prohibited in signatures, also. June 1st, 2009 - Rule 18, 'hide' tag now prohibited in signatures. August 1st, 2009 - Minor revisions. August 11th, 2009 - Consider all rules for PMs, also. March 15, 2010 - Rule 25a, "no sneaky-bumping" added by pyrochild. April 7, 2010 - Links updated for new forum December 31, 2010 - Minor revisions. December 21, 2013 - Fleshed out rule 10, added 10a, moved post title portion of rule 10 to be part of rule 6. -d.a ) July 8, 2014 - Updated Rule 8 for Paint.NET 4 Dec 6, 2015 - Added to description regarding searching - EER
  10. 11 points
    Name:Flourish Description:Renders double spiral shapes Keywords:Spirals, Archimedean spirals, Logarithmic spirals, f hole, treble clef, curve, calligraphy, tendril, leaf, swirls Menu: Render Original release date:5th February 2017 Author: Red ochre (John Robbins) .dll name: Flourish Compatability:Tested on Pdn 3.5.11 and Pdn 4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 Updated 12th Feb 2017 - added a control for how the width changes along the length - see screen shot below The examples below are probably better than any description I can give. There are some 'oddities' in the way Windows (G.D.I.+) fills and outlines shapes like this. If that is a problem reduce the width so that lines do not overlap and/or reduce the outline width. Please do post examples of images made using 'Flourish'.
  11. 10 points
    Hello! Longtime lurker here. I suppose I should go introduce myself properly too. I have spent a good bit of time over the years reading, practicing tutorials, and just generally trying to learn as much about PDN as I can. Anyway...I just finished a piece I am really proud of and finally feel I have something to share. It's made with: Shapes 3D Yellowman's 3D Room tutorial Midora's Animated Image plugin Pixey's tutorial for Midora's plugin TR's Dodge and Burn Metalllize Here, my flickering fireplace! I plan to make this part of a much larger piece eventually, but right now I think I'll have some victory chocolate. Thanks to everyone, and especially Rick Brewster for creating my favorite software. Happy Halloween! --Dragon Additional:
  12. 10 points
    Postage Stamp Effects -> Render-> Postage Stamp Before After(s) With the Mat option. The Drop Shadow plugin by @KrisVDM was run afterwards. The Outline option is useful for when you're going to manually tile the stamp: . Note When you manually tile the stamps, the edges match up without any perforation holes. Therefore, the "perforations" obviously are not simulating real perforations. This plugin instead simulates modern postage stamps, and was modeled after the stamps produced by the USPS here in the USA. I may add the old-fashion perforation styles at a later time. Change Log v1.1 (March 27, 2017) Improvement: The outer edges of the stamp render slightly better v1.0 (May 23, 2016) Initial release Download PostageStamp.zip Source Code https://github.com/toehead2001/pdn-postage-stamp Icon from from Fugue Icons.
  13. 9 points
    Finally finished it!
  14. 9 points
    Hi all! I'm an author who is super-duper slow with writing due to two young children and a full-time job on top of that, but I'm making my way toward "The End". One of the things they say for self-publishers is don't design your own covers, but I'm cheap and I enjoy creating art and I decided to anyways. My covers have seen many stages, from playing around with the twist tool in paint.net to get my base symbols, to the final product they are now. Everything I know about graphic design has been self-taught through tutorials and getting input from other people as to what works and what doesn't. Only Thanmir War and This World Bites are published, so I'm willing to take suggestions on any of the other covers. Sovereign has given me the most issues with finding something that I like, but I finally settled on what I have because it fits the tone of the story best. The four Ninier book covers were created solely in paint.net, using the various tutorials found around such as making a stone texture, making 3-D stone text, cracked floor effect, and realistic rough cast metal. This World Bites was put together in paint.net, with the world pictured made using paint.net's advanced planet tutorial. I also fell in love with this water tutorial, and found inverting the colors made for a pretty fire background. My Book Covers: A just-because experiment to test the realistic rough cast tutorial: Other cover options I tried but rejected:
  15. 9 points
  16. 9 points
    Graph Paper Effects -> Render -> Graph Paper Description Generates a graph with adjustable Cell Size, Group Size, and Cluster Size. Standard: Isometric: Change Log v2.0 (Feb 17, 2016) New: Added options for Background Color and Line Colors New: Added options for Line Styles (Solid, Dashed, Dotted) Changed: Switch from IndirectUI to OptionBasedEffects v1.0 (Jan 9, 2016) Initial release Download GraphPaper.zip Place both GraphPaper.dll & GraphPaper.dlc in your Effects folder. The required 'OptionBasedLibrary v0.7.9' files can be found in the Parallel Lines and Patterns plugin. Source Code https://github.com/toehead2001/pdn-graph-paper
  17. 8 points
  18. 8 points
    Happy Easter to everyone on the Forum .
  19. 8 points
    Blur Fill Effects -> Fill -> Blur Fill Before (image surrounded by transparency): After: Features Fill the transparent area of the canvas with a scaled (fixed ratio) copy of the trimmed image. Notes Regarding the 'Position Adjust' sliders: The background is scaled at a fixed ratio to fill the canvas, thus only one dimension will be clipped and that dimension's slider is the only one that will have an affect. If the ratio of the canvas and the ratio of the trimmed image are exactly the same, no clipping will happen and thus neither slider will have an affect. Changelog v1.4.1 (Jan 17, 2017) Fixed: In some cases, the effect would crash with a Read AccessViolationException. v1.4 (Dec 31, 2016) Fixed: The bottom pixels and the right pixel were getting clipped. Changed: The panning control now uses 3 decimal places, instead of 2. v1.3 (Jan 12, 2016) New: You can now run the effect on a selection. New: Added an icon to the plugin v1.2 (Nov 7, 2015) Fixed: Effect would crash if run on an absolutely transparent canvas. v1.1 (Oct 3, 2015) New: Added a checkbox to make keeping the original image optional Changed: Moved some code into OnSetRenderInfo. Makes the effect faster and use less memory, as it no longer runs the same code over and over again v1.0 (Aug 25, 2015) Initial release Download BlurFill.zip Example - 16:9 Movie Banner Source Code Source files and Git history Icon based on icons from Fugue Icons.
  20. 8 points
    This is a minor update that slightly improves the brush tools, and fixes a few weird issues that some people were seeing. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. Changes: Improved the performance of the Brush tools when antialiasing is enabled Improved the quality of the Brush tools when antialiasing is disabled Fixed: Edit->Paste wasn't working with some images that came from Firefox (as discussed at https://forums.getpaint.net/index.php?/topic/111012-not-enough-memory-to-paste-from-clipboard/ ) Fixed: Improved the reliability of Image->Crop to Selection on 32-bit systems. Instead of crashing when it runs out of memory, it will just show an error. Fixed: Reduced crashes when loading UI images caused by an unreliable Windows component ("System.ArgumentException: Parameter is not valid") Fixed: When manually checking for updates in the Settings dialog and the user didn't actually have the necessary security privileges, a crash might result instead of an error dialog. Enjoy!
  21. 8 points
    TechnoRobbo's Paste Frame V1.3.20+ Uses a clipboard image to frame your picture Based on a request from Member @Eli PDN 3.5 Compatible v1.3.20+ math fix v1.3.10+ Greater Adjustment - Smooth Offset v1.3.9+ Some Eli inspired changes (expanded range,Solid Tiling) v1.3.8+ adds offset from edge v1.3.7+ Introduces alignment options Hidden Content: v1.3.6+ Region Bug fix v1.3.5+ Border width bug fixed v1.3.0.+ add selection contouring v1.2.2+ fixes a Re-entrant Token bug. v1.2.1+ fixes artifact in PDN 3.5 Version 1.2.0.+ wrapping control and load a frame file as well as clipboard V1.1 corrects symmetry Menu : Effects -> Selection A few tips When using copy disable antialising selection Paste to it's own image and copy again to avoid any fringing The frame image continuity works best if the frame size and the image have a common divisor 800X600 works great with 10,50,100 Select the graphic at the targetted corner point - in this example, from middle of the heart to the middle of the heart Example of proper alignment (Click to view) https://www.dropbox.com/s/ueo8jqjd32ufagn/Paste%20FrameEli1.png?raw=1 Example of common divisor (Click to view) https://www.dropbox.com/s/bw456g4cgk1bmrr/Paste%20FrameEli2.png?raw=1 . . VS Source Code for Programmers Only Plugin DownloadTRsPasteFrame.zip
  22. 8 points
    Some icons are from or based on those in the Fugue and Diagona icon sets by Yusuke Kamiyamane, http://www.pinvoke.com Some icons are from or based on those in the Oxygen icon set, http://www.oxygen-icons.org/ Some icons are from or based on those in the Crystal icon set, http://www.everaldo.com/crystal/ Some icons are from the Super Emoticon Pack icon set by BubbleRevolution, http://bubblerevolution.deviantart.com/art/Super-Emoticon-Pack-74967056 Some icons are made by BoltBait.
  23. 7 points
    Red ochre plugin pack 10.1 Released 6th March 2017 Here is an installer (written and kindly shared by Boltbait) This version is for Pdn 4 ONLY InstallRedochrePack10_1.zip Here is the zipped folder of .dlls for more experienced users. All the .dlls should work on both Pdn 3.5.11 and Pdn 4+ except 'ClipDisplaceAA.dll', this will not work on Pdn3.5.11, please use 'ClipDisplace3_5_11.dll' instead. Both .dlls in the zipped folder, please don't install both! Red ochre v10_1 plugin pack.zip ---------------------------------------------------------------------------------------------------------------------------------- These plugins are free! However, if you find my plugins and tutorials useful, a $5 donation would be much appreciated! Donate If you'd rather not - that's fine, just post a (decent) picture you have made using them ... or award me a 'rep' point by clicking on the heart button at the lower right of this post (when logged in). ---------------------------------------------------------------------------------------------------------------------------------- I would like to thank all the programmers here, without which many of these effects would never have been published. Notably:Rick Brewster, Ego Eram Reputo, Boltbait, TechnoRobbo, Null54 and M.J.W. ---------------------------------------------------------------------------------------------------------------------------------- These are the plugins: Aardvark new to pack 10 Tiles an image with choices for reflected and brick tiling, rotation and perspective distortions Co-authored by 'M.J.W.' Menu:Effects/Distort .dll name = Aardvark ArtyThing new to pack 10 Can be used on an image to imitate a range of artistic effects. Menu:Effects/Artistic .dll name = ArtyThing Alpha-threshold Useful for smoothly adjusting transparency gradients. Menu: Effects/Transparency .dll name = AlphaThreshold Object Bevel (previously called Bevel Object) updated from pack 9 Lighting effects for objects Menu:Effects/Object .dll name = ObjectBevel Bezncurve Updated version in pack 10.1 (that doesn't crash Pdn!) Renders curves with 6 control points. Menu:Effects/Render .dll name = Bezncurve ClipDisplace new to pack 10 Uses the clipboard image tone to distort the current layer. Menu:Effects/Distort .dll name = ClipDisplaceAA (for Pdn4 in the installer and the zipped pack) .dll name = ClipDisplace3_5_11(for Pdn 3.5.11 and in the zipped pack) Cobweb Creates lines on an image related to the 'tone gradient' of the image... & stars! Menu:Effects/Artistic .dll name = Cobweb CompoGrids New to pack 10.1 Renders a choice of grids useful as a guide for composition Menu:Effects/Composition .dll name = CompoGrids Composition tool Useful for cropping photos by rule of thirds or golden section Menu: Effects/Photo .dll name = Compotool contour Splits an image into bands based on the tone value, with a variety of colouring options Menu: Effects/Artistic .dll name = contour Cuboids new to pack 10 Turns an image into cubes, with adjustable lighting. Menu: Effects/Iterative lines .dll name = Cuboids Dryad (can now use linear gradients) updated from pack 9 Creates realistic trees, plants and fractal patterns. Menu: Effects/Iterative lines .dll name = Dryad Earths and greys Simplifies an image based on tonal value and will colour it with a choice of palettes. Menu: Effects/Color .dll name = Earths&Greys Facet new to pack 10 Changes an image into pyramids with adjustable lighting. Menu:Effects/Iterative lines .dll name = Facet Flourish New to pack 10.1 Renders double spiral shapes. Menu:Effects/Render .dll name = Flourish FurBlur Blurs/Trails random fibres onto an image to produce hair, fur and grass textures. Menu:Effects/Blurs .dll name = FurBlur Gears new to pack 10 Renders a wide variety of gear wheel, cog and pulley shapes. Menu:Effects/Iterative lines .dll name = Gears Gossamer new to pack 10 Finds and highlights image edges with fine lines. Menu:Effects/Iterative lines .dll name = Gossamer Gradients galore! (Many new gradient shapes added) updated from pack 9 Wide choice of moveable gradients, with dithering and HSV options. Menu: Effects/Render .dll name = Gradientsgalore helix Renders spiral and helix shapes and colourful gradients. Menu:Effects/Iterative lines .dll name = Helix Highlight Produces a range of adjustable twinkly things, water glints, flares and rainbows. Menu: Effects/Render .dll name = highlightv2 MultiSpline new to pack 10 Draws close spaced splines randomly or from the source image Menu: Effects/Iterative lines .dll name: MultiSpline New Clipwarp Wraps the clipboard image around an object based on its tone gradient. Good for glass, metal and water. Menu:Effects/Tools .dll name = ClipWarpNew Noise choice Allows you to blend noise with the image, on objects or on a transparent layer. Menu: Effects/Noise .dll name = noisechoice Object2colour Allows you to blend a colour with the objects original colour and 'clean' the transparent areas. Menu: Effects/Object .dll name = Object2colour Object edges Simply produces a range of outline/bevel effects on objects. Menu: Effects/Object .dll name = Objectedge Overblur Changes the value of the Gaussian blur applied. Useful for sharpening or producing halo effects and can be constrained to the object only. Menu: Effects/Blurs .dll name = overblur Poster New to pack 10.1 Creates a poster effect using the average colours in the image. Menu: Effects/Composition .dll name = Poster Psychocolour One slider produces a range of psychedelic effects. Also useful for giving colour to black and white images. Menu: Effects/Color .dll name = Psychocolour Recolour choice Different algorithms to isolate or change selected colours. Menu: Effects/Color .dll name = recolourchoice Selection2clear Makes the current selection transparent without deselecting. Useful for erasing on different layers. Menu: Effects/Transparency .dll name = selection2clear Scintillate Inverts an images colours in a chequered pattern. Can produce Moire patterns. Menu:Effects/Stylize .dll name = Scintillate Scribble Imitates various hand-drawn styles. Menu:Effects/Artistic .dll name = Scribble Note! the version in the pack may cause problems with very high d.p.i. machines. If so please try the version here:beta Scribble slinky Renders ellipses along a path. Menu:Effects/Iterative lines .dll name = Slinky Squirkle Produces a range of shapes from diamond, through circles, squirkles ellipses and rounded rectangles. Menu: Effects/Render .dll name = squirkle Squirklewarp Powerful distortion tool useful for glass spheres, water ripples and recursive images. Menu: Effects/Distort .dll name = squirklewarp StringAndPin and CalliColour Colourful Patterns Menu: Effects/Iterative lines .dll name = StringAndPin .dll name = CalliColour Table new to pack 10 An alternative way to render tables and grids Menu:Effects/Render .dll name = Table Two Tone Threshold Useful for creating black & white images. Menu:Adjustments .dll name = TwoToneThreshold Vanishing Point New to pack 10.1 Renders two triangular perspective lines. Useful as a guide layer. Menu:Effects/Composition .dll name = VanishPoint ------------------------------------------------------------------------------------------------------------- NOT in the pack ------------------------------------------------------------------------------------------------------------- They either haven't been added to the pack yet or have been removed. They can be found here: Tweak edges Detects abrupt changes in tone, producing outlines. Menu: Effects/Artistic .dll name = Tweakedges Tweakedges.zip Tweak transparency Clipwarp (old version)
  24. 7 points
    This is a hotfix that fixes a crash in the Magic Wand tool. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. The only change since 4.0.14, which you can read about here, is this: Fixed a crash in the Magic Wand tool if it was used twice in a row with a selection mode other than Replace. Technically, it's not "twice in a row" that causes the crash. It's actually just using the Magic Wand tool, with a selection mode other than Replace, on any selection that is "pixelated". There are two common sources of pixelated selections: the Magic Wand tool, and the Rectangle Select tool. "Pixelated" selections are comprised solely of straight horizontal or vertical segments whose endpoints are at integer coordinates. This distinction is important because there are some great optimizations you can take advantage of when the data fits into this limitation. Sadly, one of my optimizations fell over in 4.0.14. *phew*! Enjoy
  25. 7 points
    Download Effects: PSFilterPdn Run 3rd party Photoshop-compatible filters in Paint.NET. Effects->8bf Filter Radical Image Optimization Tool (RIOT) Exports the current layer in a format optimized for web use. Effects->Tools->Save for Web with RIOT Soft Proofing Simulates how the current layer would look when printed with a specified color profile. The Visual C++ 2010 SP1 runtime is required to run this plugin. Effects->Tools->Soft Proofing Twainable+ Allows Paint.NET to use 32-bit TWAIN drivers on a 64-bit OS. Effects->Tools->Twainable+ FileTypes: Base 64 FileType Loads and saves Base64 encoded images. EA Fsh FileType Loads and saves the Fsh format used by many Electronic Arts games. The Visual C++ 2010 SP1 runtime is required to run this plugin. Image Tiling FileType Splits an image into tiles and saves them into a zip file. JPEG 2000 FileType Loads and saves JPEG 2000 images. The Visual C++ 2010 SP1 runtime is required to run this plugin. Optimized JPEG FileType Optimizes JPEG images using jpegtran. The Visual C++ 2010 SP1 runtime is required to run this plugin. Paint Shop Pro FileType Loads and saves Jasc's Paint Shop Pro format. Photoshop Brush FileType Loads and saves Photoshop brushes. Photoshop Pattern FileType Loads and saves the Pattern files used by Photoshop's Fill command. Raw FileType Loads Camera RAW files using DCRaw, WebP FileType Loads and saves Google's WebP format. The Visual C++ 2010 SP1 runtime is required to run this plugin.
  26. 7 points
    Shameless act of self appreciation. The year 1998, The TV program Later With Jools Holland, an ambition to appear on the show, a bigger ambition to be sharing a stage with Mike Oldfield. This appearance was just after the Horseguards Parade Premier of Tubular Bells III in London and the 1998 / 99 tour to follow. Great times and a great slice of music too. Yours truly is Stage right on Keyboards. No bells were harmed during the recording of this show.
  27. 7 points
    This is a release version of a plugin I began almost exactly a year ago ago. The plugin is intended to aid in editing a region within a larger image, allowing the layers to be moved around the region without losing the areas outside the region. The View Framer is located under Effects>Render. The biggest improvement over the beta version is the addition of a scale factor to allow the image to be edited at a higher resolution than the final version. The View Framer surrounds the region with a semi-transparent background and optional guidelines. The result looks like: As the Help file describes it: View Framer renders a guide to frame a rectangular region within the image. The view frame should be rendered into a separate layer above the image layers. To create a flattened version of the region, the view area can be selected uisng the Magic Wand, and then copied into the new image using Copy Merged followed by Paste into New Image. The controls are: Width: The width of the view frame, before scaling. Height: The height of the view frame, before scaling. Scale: The amount to scale the view frame. Because the scaled width and height are converted to integers, non-integer scaling factors may alter the view frame's aspect ratio. The scaling factor is clamped so that the view frame is always inside the image. Location: The location of the view frame. Because the view frame must always fit inside the image, this is not the location of the view frame center. Background Color: The color of the region outside the view frame. The choices are Black and White. Background Opacity: The opacity of the region outside the view frame. Guideline Thickness: The thickness of guidelines drawn around the view frame. Specifying zero thickness disables the guidelines. Extend Guidelines: When checked, the guidelines will be extended to the image boundaries. Horizontal Guideline Color: The color of the horizontal guidelines. Selecting None disables the horizontal guidelines. Horizontal Guideline Opacity: The opacity of the horizontal guidelines. Use Horizontal Color and Opacity for Vertical Guidelines: When checked, the color and opacity of the veritcal guidelines will be match the horizontal values. Vertical Guideline Color: The color of the vertical guidelines. Selecting None disables the vertical guidelines. Vertical Guideline Opacity: The opacity of the vertical guidelines. The User interface: Because I wanted to add a few features that aren't available to CodeLab plugins, it's a Visual Studio project. I'll try to post the project to a public site soon. Here is the plugin: ViewFramer.zip
  28. 7 points
    Congratulations on the Galleria award and well done Pixey for nominating. It's high time you started a gallery too! Really good suite of height map effects. Thanks. (Just realised I'm using the original version of texture shader.) Some of my experiments:
  29. 7 points
  30. 7 points
  31. 7 points
    *If anyone is interested: http://forums.getpaint.net/index.php?/topic/15707-glossy-galaxy-ball-tutorial/
  32. 7 points
    My day job partly involves being a crochet expert/instructor. I crochet um...a lot. So, I decided to tackle some crocheted fabric in Paint.Net. I like how it turned out and plan to see what else I can do with it. I also drink a lot of coffee--so, "Yup," this is my kind of evening!
  33. 7 points
    Thank you everybody for writing all those nice things about my house picture and such ! I'm sorry but I've been out of commission for a while and unable to work at the computer. I don't know how much I can participate in the near future. It's out of my control. I do appreciate all the well wishes though! I feel bad about not being able to comment in peoples galleries as well as mine. I want to thank Red for the Galleria nomination! I'll try to live up to those standards with future work. Thank you very much Pixey for standing in for me! Hearing some of the comments made me feel lots better and your help was much appreciated. Reps later...
  34. 7 points
    Dear Red Ochre! Thank you so much for the plugin. or Sorry! 3x
  35. 6 points
    Barcode This is a update of @Sepcot's original Barcode generation plugin. See changelog below. Effects -> Render -> Barcode 'getpaint.net' encoded with Code 39 '93901' Postal Code encoded with POSTNET '070048016509' encoded with UPC-A Features Supports all three Code 39 barcode encodings: Code 39, Code 39 mod 43, and Full ASCII Code 39 Supports 5, 6, 9, and 11 digit POSTNET encodings Supports UPC-A encodings Automatically tries to convert text into an encodable format. (Example: "Paint" in Code 39 becomes "PAINT") Provides visual feedback for text that cannot be encoded. Uses the user defined Primary and Secondary colors to build the barcodes. Note: Barcodes built with colors other than Black (Primary) and White (Secondary) will probably not scan correctly. The width of the bars in the barcode adjust to fill the available space. No barcode is shown if the surface is too small for the barcode to be completely drawn. Supports non-rectangular selections. Note: Barcodes may not scan correctly if not rectangular. Changelog v1.4 by toe_head2001 (Nov 14, 2015) Fixed: Code39 Mod43 was generating the wrong Check Digit (this has been wrong since Sepcot's first release in 2007, sorry) Changed: All barcodes render a whole lot faster now Changed: When an invalid text string is typed in, the canvas will now clear instead of the 'OK' button disabling Changed: Minor UI Tweaks, should look better on HiDPI v1.3 by toe_head2001 (Aug 24, 2015) New: Generate UPC-A barcodes New: Added option to force Black & White, rather than using the primary and secondary colors New: The 'Enter' and 'Esc' keys now work Changed: UI now has a faux IndirectUI style v1.2 by toe_head2001 (Feb 23, 2015) Fixed: Plugin would crash if Unicode characters were inputted into the text field (info) Fixed: Character validation was not functional on the 'Full ASCII Code 39' option Changed: Live preview and the 'OK' button are now disabled if invalid characters are inputted Changed: Menu entry in now under the 'Render' submenu New: Text cursor is now automatically placed in the text input field when the plugin is opened New: Metadata was added for the 'Plugin Browser' v1.1 by Sepcot (March 19, 2007) Supports 5, 6, 9, and 11 digit POSTNET encodings Supports non-rectangular selections. v1.0 by Sepcot (March 15, 2007) Initial release Download Barcode.zip Source Code https://github.com/toehead2001/pdn-barcode
  36. 6 points
    @Humility - Another trick, which does take some trial and error and a bit of patience, is to use dodge and burn. I like to draw on paper, take photos of the pictures (since I don't have a nifty scanner), and then play with depth using dodge and burn. Once you understand the direction of light, you can try these methods to see if you like the results. First you have your base image. Add a Burn layer Add a Dodge layer Choose dark gray to add highlights to the Dodge layer (the lighter the color, the brighter the highlight) and a lighter gray to add shadows to the Burn layer (the darker the color, the darker the shadow) Use Gaussian blur to smooth out the edges (play with the levels to see what works best for your image) Then erase around the edge of your base image to clean up shadows and highlights that extend beyond it Play with the Opacity slider on the dodge and burn layers to adjust if they are too bright/dark. Unfortunately, I have no talent for drawing background for my people, so I have no advice there. But since these past few posts were about shading, I figured I'd chime in.
  37. 6 points
    Note: This guide is designed for laymen, and won't discus writing/editing code. If you know how to write code and want to do some development in CodeLab, please go read BoltBait's tutorials instead. Introduction Sometimes people, such as myself, will post some code, and tell you to go use it with something called CodeLab. Q. What's this CodeLab thing? A. In layman's terms, CodeLab is a plugin that allows you to write custom Effects within paint.net in real-time. Q. It says "for advanced users", so why would you have me use it!? A. That's what I hope to address with this guide. Q. Ok, but since I don't write code, what all can I do with CodeLab? A. Aside from the obvious running code that has been copied & pasted, you can build (create the .dll file) your own Effect plugins, or translate its User Interface into your native language. Q. I can't tell the difference between ancient Greek and computer code, so is CodeLab safe for me to use? A. It's extremely difficult to break something when using CodeLab. (If you do want to break something, you have to know what you're doing.) So, yes, it's safe for the "average Joe" to use. If you are copying & pasting code from an unfamiliar source, please exercise caution. Or exercise caution always... Running Code - Remove the existing code, and Copy & Paste the source code you want to run. Here I have highlighted the code editor portion of CodeLab's interface. - After 3 seconds, the pasted source code will automatically execute. - Press the OK button to confirm the changes to the current layer. (just like any other Effect in paint.net) Creating a .DLL File - Press the Save button. This will save the source code as a .cs file (cs aka C Sharp aka C#). - Press the Build DLL button. This will create a .dll file you can install as its own paint.net plugin. - and Press the Build button. - The built .dll file will be placed on your Desktop. You'll need install it, but there's also a handy batch file on your Desktop that will do it for you. Translating into your Native Language - Press the Interface Designer button. - Select a UI control from the list. Here I have my 'Sprinkler Head' source code loaded into CodeLab, and the Radius slider is selected. - Type in your Translation (I typed "Rayon", French for Radius ... I think) - Press the Update button - Press the OK button, or select another UI control to edit to repeat the process. You could also change the Default values, but you should not change the Min and Max.
  38. 6 points
    CodeLab 2.19 Released This is only for Paint.NET 4.0.6+! Small update today... Changes: ▪ Fixed the crash that could be caused by the error tooltips. (toe_head2001) ▪ HiDPI fixes to all forms. (toe_head2001) ▪ IntelliBox items now filter as you type. (toe_head2001) ▪ Checkbox for Show Errors turns red if there are errors. (BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/
  39. 6 points
    Something inspired by my latest plugin addition - Transitional Brush is what started it.
  40. 6 points
    Thank you very much for this plugin, MJW, although you think that it's not too exciting. I do like it and even made a YouTube video about it. View Framer on YouTube Because it's in German, I additionally made English captions - I hope there are not that much mistakes. Thanks again for your efforts in creating this plugin.
  41. 6 points
    Thank you Rickhum and Collagemaster for your nice comments, I'm very glad you like it! Having no inspiration what so ever for more than half a year sucks... It's nice to pop in again. Here's an 'almost PDN-pic' I suppose. I used an image of a real tarantula for the shape since my own mental image of a spider is really not an accurate one Spiders give me the oogies, but I also find them fascinating... at a distance!
  42. 6 points
    Tonight I created a 'Rubber Stamp' effect, so you can now rubber-stamp your Postage Stamps. Like so: ---> EDIT: Get it here: https://forums.getpaint.net/index.php?/topic/111225-rubber-stamp-v10-april-15-2017/
  43. 6 points
  44. 6 points
  45. 6 points
    Just fooling around again, testing some new shapes I made and came up with this. I think it looks very much like a cheap plastic suncatcher from the dollar store. Please enjoy my 'Cheap Plastic Suncatcher'
  46. 6 points
    Legendary musician Chuck Berry dead at 90 Rest in peace!!!
  47. 6 points
  48. 6 points
    The Laplacian pyramid can be used to improve the overall illumination of photos, typically useful when part of the scene is in shadow. It can also smooth or enhance details in a photo without smoothing edges or introduce halos. Similar filters are used for tonemapping HDR pictures. Unfortunately the processing can take long time on big photos, so have patience... The filter was inspired by the paper "Local Laplacian Filters: Edge-aware Image Processing with a Laplacian Pyramid" by Sylvain Paris, Samuel W. Hasinoff and Jan Kautz. (http://people.csail..../2011/siggraph/) Example on detail enhancement (photo from Toul Sleng prison, Cambodia, © Michael Vinther 2012): Parameters used for example: Download version (2016-02-08): http://meesoft.com/P...ramidFilter.zip Unzip the file in the Paint.NET\Effects folder. You can access the feature from the Effects | Photo menu.
  49. 5 points
  50. 5 points
    A B&W pencil sketch that I thought could use some color.