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Showing content with the highest reputation on 04/16/2017 in all areas

  1. This tutorial is available as a PDF. Click here to view or download it Note: This guide is designed for laymen, and won't discus writing/editing code. If you know how to write code and want to do some development in CodeLab, please go read BoltBait's tutorials instead. Introduction Sometimes people, such as myself, will post some code, and tell you to go use it with something called CodeLab. Q. What's this CodeLab thing? A. In layman's terms, CodeLab is a plugin that allows you to write custom Effects within paint.net in real-time. Q. It says "for advanced users", so why would you have me use it!? A. That's what I hope to address with this guide. Q. Ok, but since I don't write code, what all can I do with CodeLab? A. Aside from the obvious running code that has been copied & pasted, you can build (create the .dll file) your own Effect plugins, or translate its User Interface into your native language. Q. I can't tell the difference between Ancient Greek and computer code, so is CodeLab safe for me to use? A. It's extremely difficult to break something when using CodeLab. (If you do want to break something, you have to know what you're doing.) So, yes, it's safe for the "average Joe" to use. If you are copying & pasting code from an unfamiliar source, please exercise caution. Or exercise caution always... Q. Assuming it's available, can I use the code from any paint.net plugin? A. No. Some plugins require Visual Studio. If it's compatible with CodeLab, the original author will usually tell you. Running Code - Remove the existing code, and Copy & Paste the source code you want to run. Here I have highlighted the code editor portion of CodeLab's interface. - After 3 seconds, the pasted source code will automatically execute. - Press the OK button to confirm the changes to the current layer. (just like any other Effect in paint.net) Creating a .DLL File - Press the Save button. This will save the source code as a .cs file (cs aka C Sharp aka C#). - Press the Build DLL button. This will create a .dll file you can install as its own paint.net plugin. - and Press the Build button. - The built .dll file will be placed on your Desktop. You'll need install it, but there's also a handy batch file on your Desktop that will do it for you. Translating into your Native Language - Press the Interface Designer button. - Select a UI control from the list. Here I have my 'Rubber Stamp' source code loaded into CodeLab, and the Roughness slider is selected. - Type in your Translation (I typed "Rugosité"; the French word for Roughness ... I think) - Press the Update button - Press the OK button, or select another UI control to edit to repeat the process. You could also change the Default values, but you should take caution when changing the Min and Max values.
    5 points
  2. CodeLab 2.19 Released This is only for Paint.NET 4.0.6+! Small update today... Changes: ▪ Fixed the crash that could be caused by the error tooltips. (toe_head2001) ▪ HiDPI fixes to all forms. (toe_head2001) ▪ IntelliBox items now filter as you type. (toe_head2001) ▪ Checkbox for Show Errors turns red if there are errors. (BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/
    5 points
  3. To expound on the IntelliBox filtering, here are two example scenarios. You want to find all ColorBgra(s) that are a variation of 'Gold'. You want to use "that Hex method", but can't remember what letter it starts with. Basically, it now works more like the IntelliBox in Visual Studio.
    4 points
  4. Rubber Stamp Effects -> Object -> Rubber Stamp Before: After: Changelog v1.0 (April 15, 2017) Initial release Download RubberStamp.zip Source Code https://github.com/toehead2001/pdn-rubber-stamp Icon from Fugue Icons.
    3 points
  5. 3 points
  6. Hi all! I'm an author who is super-duper slow with writing due to two young children and a full-time job on top of that, but I'm making my way toward "The End". One of the things they say for self-publishers is don't design your own covers, but I'm cheap and I enjoy creating art and I decided to anyways. My covers have seen many stages, from playing around with the twist tool in paint.net to get my base symbols, to the final product they are now. Everything I know about graphic design has been self-taught through tutorials and getting input from other people as to what works and what doesn't. Only Thanmir War and This World Bites are published, so I'm willing to take suggestions on any of the other covers. Sovereign has given me the most issues with finding something that I like, but I finally settled on what I have because it fits the tone of the story best. The four Ninier book covers were created solely in paint.net, using the various tutorials found around such as making a stone texture, making 3-D stone text, cracked floor effect, and realistic rough cast metal. This World Bites was put together in paint.net, with the world pictured made using paint.net's advanced planet tutorial. I also fell in love with this water tutorial, and found inverting the colors made for a pretty fire background. My attempts at digitally painting my characters: My Book Covers: A just-because experiment to test the realistic rough cast tutorial: Other cover options I tried but rejected: Back from 2012:
    1 point
  7. Welcome to my Animation Gallery ****************************************************** After a long absence I am finally back unfortunately my images were no longer available so I have decided to start from scratch. ***************************************************************************************************** My first animation is a very simple walking stick figure using only 4 images. The four images that create the animation, the lines are to make sure that the feet always end up in the right place And this is what it looks like when animated with out the lines. (Very Basic) but it will get better, promise. =================================================================================================================== Next stage is to get something that looks like legs and get them to walk, you could draw them yourself and scan them or do what I have done and download a free image from the internet and manipulate it. below is the image I downloaded. After manipulation I end up with four images And when the four images are animated we get the following slowed down so you can see what is happening. You should notice that the leg nearest to us is not really doing anything it just swings back and to. Add four more images this time making the leg nearest to us do some walking and we end up with 8 frames constantly repeated and more realistic. ============================================================================================================= Whistling Willie Now the legs have a body and a name and a solid floor to walk on. Next is to get him to move from left to right instead of walking on the spot. ========================================================================================================= Below is a very basic 8 frame animation with Willie on a background and a tree that moves from right to left. Obviously you would need more frames to make it run smoother but I'm only showing the principle of animation. ================================================================================================================= Finished background still as Willie moves across the scene (24 frames)
    1 point
  8. You have first to change your gender minimum to non-binary to be able using the tutorial. Don't forget to provide us with a certified copy of your new personal documents.
    1 point
  9. Nice . But - Note: This guide is designed for laymen. What about us' wimin' !
    1 point
  10. @Humility Okay. Improve Your Artwork by Learning to See Light and Shadow, by Monika Zagrobelna: This tutorial will help you understand how we see light and shadows in real life. Redline- Notes on Cel Shading, by ThirdPotato: While it's more about cel-shading (or 'toon shading'), the author gives an insight about the color of shadows and thinking of the object as a tridimensional one. Tutorial-Cel-shading, by ThirdPotato: This one is for understanding shadows in real life, too. Tutorial-Shading Hair and Form, by ThirdPotato: Another one about cel-shading. Tutorial-Understanding Shadows, by ThirdPotato: Another tutorial, similar to the third one. Bonus: This is another one of the tutorials that advised against pillow shading, which was written by Zemael. While the last one is for MS Paint, I always thought it's knowledge can be used for other programs (except the part about the background.)
    1 point
  11. @lovkal Here's a plugin for you. Let me know if it works well for you. Effects -> Color -> Lone Color Remover LoneColorRemover.zip
    1 point
  12. Don't feel bad, Ishi. Even supposing that your card isn't very polished, I say that a rustic card design has its own appeal as well. If I were to be wed, I'd like some rusticity in the cards. It would give the whole thing an unusual touch. Of course it very much depends on what your friend prefers, but you can always make your case and try to convince him to go with your design. In my humble opinion, there's too much elegance in weddings and wedding cards, so I'd go with one unpolished layout for a change ?
    1 point
  13. ^ Glad you pulled it off AndrewDavid For anyone not interested in compiling the source, I've added a zipped DLL to the first post and also added an image of the UI.
    1 point
  14. Just checked that link. I'm guessing that Roger White dude is from Massachusetts. I mean he has Swansea, Newtown and Milford fonts. All towns/cities in Massachusetts. I grew up in Milford, Mass....
    1 point
  15. Very welcome! There are 114 free fonts by the same author if you want to pay a look at them: Free fonts by Roger White Edit: I've just found a font that may be of help for the filigree designs (Nymphette font). Alternatively, let's remember it's also possible to do swirly strokes with Red ochre's Flourish plugin.
    1 point
  16. Something inspired by my latest plugin addition - Transitional Brush is what started it.
    1 point
  17. Uber Noobie here. Love the tutorial. So simple, even "I" can do it!
    1 point
  18. Well, it's your decision, but I think, you should try it again. You can't learn anything, if you give up. Redrawing the feather wasn't neccessary (for perspective) in my opinion - at most, because they look a little bit like fish scales. And beveling the blood is better then such a light beveling of arms and legs. It's mostly a question of the right perspective - nothing else. Here 2 little examples, what I mean: I see two options: You draw the blood or other more or less flat objects directly in the right perspective. You draw like before and use then Layers -> Rotate/Zoom. Additional an alternative wing:
    1 point
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