Rick Brewster Posted February 10, 2014 Share Posted February 10, 2014 If you'd like to contribute to the official translations that will ship with paint.net 4.0, I've set up a crowdin project for this. The project's URL is https://crowdin.net/project/paintdotnet I've never used crowdin before so I don't know how I should "invite" people to participate, or how to organize it at all So let's do it this way: if you'd like to participate, please post here with your crowdin user name and the language you'd like to help with. Updated translation files (RESX files) will be picked up before each release and used as-is as long as they pass ResXCheck validation ( http://forums.getpaint.net/index.php?/topic/9497-resxcheck-tool-check-your-translations-before-publishing/ ). Any new strings added to Paint.NET will default to using machine translation. It'll be up to translators to provide better text (if necessary, which it probably is) in time for any public release of Paint.NET. I will not delay any release for the sake of translations. Thankfully this is the Internet and so there's always another train coming, so to speak. This is currently an experiment. I don't know how well I like crowdin just yet or how well it'll work etc. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
lingfude Posted February 10, 2014 Share Posted February 10, 2014 (edited) Crowdin username: lingfude Language: Portuguese (pt-pt) The project's URL gives: "Project Not Found" Edited February 10, 2014 by lingfude Quote Link to comment Share on other sites More sharing options...
Zagna Posted February 10, 2014 Share Posted February 10, 2014 Crowdin: ZagnaLanguage: Finnish Quote Link to comment Share on other sites More sharing options...
david.atwell Posted February 10, 2014 Share Posted February 10, 2014 The project's URL gives: "Project Not Found" Looks like that's just because Rick marked it as private. Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
StephanP Posted February 10, 2014 Share Posted February 10, 2014 Crowdin username: StephanP Language: Dutch (nl-NL) Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 10, 2014 Author Share Posted February 10, 2014 Okay I will start adding people to the project later this evening, and new languages too. (it's currently 11:14am my time, so ... probably 8 hours after this post?) Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
pagefault Posted February 11, 2014 Share Posted February 11, 2014 crowdin username: pagefault language: German (de) (already posted here) Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 11, 2014 Author Share Posted February 11, 2014 Okay I've invited lingfude, Zagna, StephanP, and pagefault Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
pagefault Posted February 11, 2014 Share Posted February 11, 2014 (edited) Am I understanding that right that there's no possibility to upload my resx or resource file? Do I have to enter all the ~4000 translations manually? Not going to happen... Edited February 11, 2014 by pagefault Quote Link to comment Share on other sites More sharing options...
Skiff Posted February 11, 2014 Share Posted February 11, 2014 Crowdin login: Skiff language: polish @pagefault: Crowdin supports uploading whole translation. There may be some differences for resx files, but shouldn't be big. More when I'll be able to check it out. Wainting for invite (can't find it on project search at crowdin). Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 11, 2014 Author Share Posted February 11, 2014 Am I understanding that right that there's no possibility to upload my resx or resource file? Do I have to enter all the ~4000 translations manually? Not going to happen... There are only 1264 strings so I'm not sure where you're getting the number 4000 from. Also, I've already got a German translation so I'm not sure why you'd have to translate or enter all of them? I was under the impression you'd have corrections for DE, not a replacement. If there's a RESX for a new language, I can upload those easily enough. I can also upload a new RESX for just about any language which is a machine translation from EN (English), which can serve as a starting point for proofreading/corrections. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Zagna Posted February 11, 2014 Share Posted February 11, 2014 (edited) Finnish translated. And for everyone, there's a simple popup dialog to upload your old translations. Edit: Just realised.... the install related strings would be used for the first time.... Maaaaybe I should check them Edited February 11, 2014 by Zagna Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 11, 2014 Author Share Posted February 11, 2014 Crowdin login: Skiff language: polish Added! Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Skiff Posted February 11, 2014 Share Posted February 11, 2014 (edited) @pagefault: To import already translated resx you have to enter your language on crowdin. Then you click on PaintDotNet.Strings.3.resx And [File] -> [upload translations] select "Import suggestions that match the original phrase" and "Choose file" the rest is to translate missing strings. Edited February 11, 2014 by Skiff Quote Link to comment Share on other sites More sharing options...
mlizza Posted February 12, 2014 Share Posted February 12, 2014 Crowdin login: mlizza Language: italian Quote Link to comment Share on other sites More sharing options...
pagefault Posted February 12, 2014 Share Posted February 12, 2014 (edited) @pagefault: To import already translated resx you have to enter your language on crowdin. Then you click on PaintDotNet.Strings.3.resx And [File] -> [upload translations] select "Import suggestions that match the original phrase" and "Choose file" the rest is to translate missing strings. thanks, that's what I searched for Uploaded my translation, so German is at 100% now. There are only 1264 strings so I'm not sure where you're getting the number 4000 from. Also, I've already got a German translation so I'm not sure why you'd have to translate or enter all of them? I was under the impression you'd have corrections for DE, not a replacement. Yes, it's only corrections, but some of the old translations were a bit strange too, so I've changed more than only the new strings. Anyway, my point was: I don't want to waste some hours simply because we're using this new translation platform. Edited February 12, 2014 by pagefault Quote Link to comment Share on other sites More sharing options...
StephanP Posted February 12, 2014 Share Posted February 12, 2014 After import of the resx file, is there a nifty trick to bulk-commit all imported translations, or do I have to check them one by one using CTRL+Enter? Quote Link to comment Share on other sites More sharing options...
lingfude Posted February 12, 2014 Share Posted February 12, 2014 @Rick Please add new language: Portuguese (pt-PT). Quote Link to comment Share on other sites More sharing options...
Zagna Posted February 12, 2014 Share Posted February 12, 2014 After import of the resx file, is there a nifty trick to bulk-commit all imported translations, or do I have to check them one by one using CTRL+Enter? When I imported for the first time, all of it auto-commit. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 12, 2014 Author Share Posted February 12, 2014 Crowdin login: mlizza Language: italian Added! Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
GuilhermeAmorim Posted February 12, 2014 Share Posted February 12, 2014 Crowdin: GuilhermeAmorim Language: Brazilian Portuguese (pt-BR) Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 13, 2014 Author Share Posted February 13, 2014 Crowdin: GuilhermeAmorim Language: Brazilian Portuguese (pt-BR) Added Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
GuilhermeAmorim Posted February 13, 2014 Share Posted February 13, 2014 Danke Schön!I used this morning to translate the remaining strings, and now I'm reviewing the other that you approved, making some corrections or making they sound a little more natural to native speakers. Right now I am on page 9 of 26 and will continue later, at night. Quote Link to comment Share on other sites More sharing options...
pagefault Posted February 14, 2014 Share Posted February 14, 2014 some entries have & symbol like "pixel &grid". Is it supposed to be like that? Just want to make sure this is not an error from importing the resx to crowdin. Quote Link to comment Share on other sites More sharing options...
pyrochild Posted February 14, 2014 Share Posted February 14, 2014 The '&' in a menu item indicates the next letter will be the hotkey. The letter will be underlined when the user presses Alt, and the menu item will be activated if they then press that letter. Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
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