recursor Posted September 18, 2011 Author Share Posted September 18, 2011 I have downloaded your latest plugin dll. Everything is working fine, except one error when pressing Save frames without entering the Target folder path. This cause paint.net to crashed and closed. Please fix this issue by validating the target folder path on clicking Save Frames. I have also attached the crash log. Thanks Thanks for the report. I'll get that fixed in the next release. I'm using it now! Thanks for sharing. EDIT: one thing that I'd find useful is buttons next to "Offset" that increases the offset in X or Y by the current width or height of the cell. That is, if the cells are set to be 32x64, the "Next" button next to "Offset X" would increase the current X offset by 32 (and the "Next" button next to "Offset Y" would increase the current Y offset by 64). I like that Idea. Look for it in the next release. <snip - no need to quote the whole first post > When i use this my image is always small. If i make it larger in the plugin it starts to show other images from other sprites around it. Please help me. I'll look into it. Quote Link to comment Share on other sites More sharing options...
daroou Posted September 24, 2011 Share Posted September 24, 2011 (edited) Hi recursor, First of all, great plugin! I've been thinking of writing one like this for a while - you saved me the trouble One feature request: it would be cool to control the "loop behaviour" as in: Cycle: 0,1,2,0,1,2 (currently what you have) PingPong: 0,1,2,1,0,1,2,1,0 Lots of sprite animations "ping-pong" back and forth through the sprite frames (at least in my own experience). Thoughts? Thanks again! Edited September 24, 2011 by daroou Quote Link to comment Share on other sites More sharing options...
bozhko91 Posted November 26, 2011 Share Posted November 26, 2011 (edited) Hello man, is that help me to make quality animation of the flag? Edited November 26, 2011 by bozhko91 Quote Link to comment Share on other sites More sharing options...
sasti Posted December 6, 2011 Share Posted December 6, 2011 Hi. Would it be possible to add a new feature to this plugin? It would be very helpful if the plugin could show images of different layers as an animation. With this it would be much easer to find breaks in between the different stages during the creation process. Despite that its a very useful little helper . Quote Link to comment Share on other sites More sharing options...
pdnnoob Posted December 14, 2011 Share Posted December 14, 2011 Hi. Would it be possible to add a new feature to this plugin? It would be very helpful if the plugin could show images of different layers as an animation. With this it would be much easer to find breaks in between the different stages during the creation process. Despite that its a very useful little helper . Plugins can only modify/interact with the current layer. Quote No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait Blend modes are like the filling in your sandwich. It's the filling that can change your experience of the sandwich. ~Ego Eram Reputo Link to comment Share on other sites More sharing options...
FriendlyFire Posted April 25, 2012 Share Posted April 25, 2012 Plugins can only modify/interact with the current layer. Plus, you can always save the file and then open it in a viewer Quote Link to comment Share on other sites More sharing options...
smk Posted September 3, 2012 Share Posted September 3, 2012 Huge thanks mate, this plugin has been darn helpful. Even created an account just to post my regards A few requests, if I may: Ability to drag the corner of the plugin inside the program. At a high zoom state (or with bigger images) the sprite just fills/skews with the current max plugin-windows size. It would also be awesome if I could either choose the file type the frames save to, or that it would save in the same format as the source image. (or then just a drop down menu for png/bmp). This saves some hassle as I sometimes have to use .bmp, though mass-conversion is always an option! Also a "save to animated gif" as a third button, that would take in regard the zoom state, animation speed and bg color (defaulting to transparent.) An addition also perhaps to the sequencing; PingPong was excellent, but perhaps, if it wouldn't be too hard, some kind of sequencer (0,1,2,1,2,3,4,1,2,3,4,4,2,1,2) for additional animation testing Also I'd be happy to donate a few bucks via paypal, as I've been using your plugin a lot. Anyhoo, thanks a lot once more for an awesome plugin! Hi. Would it be possible to add a new feature to this plugin? It would be very helpful if the plugin could show images of different layers as an animation. With this it would be much easer to find breaks in between the different stages during the creation process. Despite that its a very useful little helper . I always just merge the layers before running the plugin! Quote Link to comment Share on other sites More sharing options...
recursor Posted September 29, 2012 Author Share Posted September 29, 2012 @smk: For some reason I didn't get notified of your post so I only saw it yesterday. Thanks for the comments and suggestions. I had a bit of time today and was able to implement a couple of your suggestions into v0.87. Saving as animated gifs would be cool so I'll look into that and see what I can do. Quote Link to comment Share on other sites More sharing options...
recursor Posted September 29, 2012 Author Share Posted September 29, 2012 (edited) Version 0.88 now has support for saving animations as an animated gif. Animated gifs can be saved either using the current zoom level or using the actual size of the frame. Animated gifs can be set to either loop forever, or play once. Edited September 30, 2012 by recursor Quote Link to comment Share on other sites More sharing options...
smk Posted October 20, 2012 Share Posted October 20, 2012 (edited) Thanks, I couldn't be more grateful, awesome job! Edited October 20, 2012 by smk Quote Link to comment Share on other sites More sharing options...
pwnedu46 Posted December 12, 2012 Share Posted December 12, 2012 Great plugin, but there seems to be a bug with the zoom feature. When you zoom, it adds a black frame that shouldn't be there. Sprite: Sprite sheet Quote Link to comment Share on other sites More sharing options...
Noswad Posted December 12, 2012 Share Posted December 12, 2012 That's really cool, Pwnedu. I see that you play ROBOX. Quote Nos Link to comment Share on other sites More sharing options...
recursor Posted December 12, 2012 Author Share Posted December 12, 2012 I just uploaded version 0.89 Fixed an issue with animated gifs where if you used the zoom to size option you would get black bars on the right and bottom of your output. Quote Link to comment Share on other sites More sharing options...
Pixeled Posted December 16, 2012 Share Posted December 16, 2012 Question- when I try to save the sprite with a clear background, it saves it with a black backgound. please help this noob. Quote Link to comment Share on other sites More sharing options...
nick5454 Posted March 13, 2013 Share Posted March 13, 2013 @recursor: I created a .net application for you. It's still in it's initial stage ( I spent 30 minutes on it ) What it does is creates a sprite sheet with 1 pixel width for rows and columns. You specify the width, height, # of columns, and number of rows and it creates a bitmap for you based on the results. I'm not sure how to programtically create layers and a pdn file with multiple layers. If anyone knows post on on the project or if I need to add stuff, do that there. https://spritesheetbuilder.codeplex.com/discussions/436464 Quote Link to comment Share on other sites More sharing options...
kamijoutouma Posted October 17, 2013 Share Posted October 17, 2013 can you guys add a transparent background as an option cause i try converting the ani to png and gif and well it gives black background for something that was originally transparent not the greatest of things to see when your doing a custom html and want only the cursor to show but the black background get in the way Quote Link to comment Share on other sites More sharing options...
johnnysdream Posted December 7, 2013 Share Posted December 7, 2013 If you only have one row then all you need to do is make sure that the # of columns specified is equal to or greater than the number of frames you have and you'll be ok. If however, your animation spans more than 1 row, then you can use the columns to indicate when the program should go to the next row. Ex: Let's say I have 7 frames in my animation, but I have 4 on the 1st row and 3 on the next row as shown below: [1] [2] [3] [4] [5] [6] [7] In this case, you would set columns = 4 and the frames=7. When the program goes to get the 5th frame it knows that there are only 4 frames per row so it goes to the next row to get the 5th, 6th, and 7th frames. Also, if you have a grid between each cell as shown in my video, then you will want to set the Border equal to the width of those pixels so that they will be skipped. If you have no borders on your frames then be sure to set Border=0. If your animation moves left or right, then any of the following may be the culprit: Your cell width/height (the size of each frame) Your starting offset in the image Your border size may be wrong This may require another video to explain more clearly... Im so late on this but ah,I cant find any help with how to actually make an animation.The video you put up isnt really a tutorial on how to use the program.It moreso just shows the options.I know what a frame is (or do i)but I ........Hmm,not sure how to put it in words.Let me start over.Id love to use what looks like an awesome plugin but theres just not enough info.Too many people on here just assume everyone knows this stuff.Whats a cell?Whats a column?Do you make 1 layer and thats a frame?Then on to the next layer?Whats a grid?How do you put one between each cell? In your video it shows you open up an animation/picture that was already finished.Then you uploaded it to the animation helper and showed what it looked like but there is no real instruction to be found.A step by step video.Hope im not sounding rude.But ive just started messing around with using paint.net and wmm to make movies/animations with and im sure somehow this plugin could really be useful and I want to learn it. Quote Link to comment Share on other sites More sharing options...
ninjamax237 Posted January 20, 2014 Share Posted January 20, 2014 I am so glad that you've added an option to save the animated gif. However, when I save an image with no background, it always adds a black background. Is there any way around this? Quote It's like Paint, but on steroids. Link to comment Share on other sites More sharing options...
kickit Posted February 25, 2014 Share Posted February 25, 2014 recursor, great plugin if I can get the background to be something other than black (agreeing with previous posts). I tried the yellow background but still came out black. The best would be transparent background by default. Thanks! Quote Link to comment Share on other sites More sharing options...
Timdeuces Posted June 14, 2014 Share Posted June 14, 2014 I've followed the install steps to the letter, but it won't show up in the effects tab! Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted June 14, 2014 Share Posted June 14, 2014 Open Paint .NET and you'll find it under Effects->Animation->Animation Helper Does it appear under that sub menu? Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
boudewijn Posted April 6, 2015 Share Posted April 6, 2015 (edited) Is there a 64 bit version of this plugin. I installed the current version in my PDN effects folder but it does not show after starting PDN. There is no animation submenu under effects. *** Added later, OOPS, I was too fast. I apologize. It shows as soon as I have an image open. Edited April 6, 2015 by boudewijn Quote Link to comment Share on other sites More sharing options...
Jorichi Posted June 29, 2015 Share Posted June 29, 2015 Hello there! I just must say that you've done an awesome job with this plug-in recursor. I really love it! This is easily one of the most used function that I have in Paint.net now and it's really paying off lately. It saves me buckets of time on checking how fluid the animations are of my sprites for my first game project: Becky A link for those interested in this little project: http://jorichi.tumblr.com/post/120936611137/quite-a-while-ago-ive-drawn-becky-for-the-first She has a ton of moves and the spritesheet is getting kind of out of control at this point. XD And because of that I stumbled upon an error. When sampling an area for animation previewing beyond the 3000 pixel mark it gives me an error. The error tells me it's limited to within these values. I was wondering if this is intentional or if this will be fixed. It's something I can easily work around by moving the sprites around a bit anyways. My main reason for asking this is if you're still planning on working on this plug-in in terms of expanding and/or updating it (since the last update was almost a year ago). For example I was hoping to see a multiple layer sampling feature (if that's even possible) in the Animation Helper or an option that alligned a new row to be sampled on the same X Offset if the amount of collumns have been exceeded. I can understand if you no longer want to/can work on this, it's already great as it is! 1 Quote Link to comment Share on other sites More sharing options...
recursor Posted July 8, 2015 Author Share Posted July 8, 2015 (edited) Hi Jorichi, That is a nicely drawn and animated character. I'm Glad you find the plugin useful. I just updated the plugin to address the x and y offset value limits of 3000. Now they can be set up to 10,000.When I originally did the plugin, you could only get data from the currently selected layer, but that might have changed. I am currently busy with some other stuff but I will make a note to look into it. A Multi-Layer sampling feature would be really neat. PS Sorry I didn't see this until now. I somehow was not following my own topic! Edited July 8, 2015 by recursor Quote Link to comment Share on other sites More sharing options...
Jorichi Posted July 9, 2015 Share Posted July 9, 2015 Awesome! Thanks for the little update, it makes working on my sprite-sheet a whole lot easier ^.^ Also good luck with the other stuff you're working on! Quote Link to comment Share on other sites More sharing options...
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