LucasMS Posted August 9, 2015 Share Posted August 9, 2015 (edited) Just registered to say: "Thanks for this great plugin!"I'm sure it will help me a lot on my sprite-stuff, just did the first tests and all went smoothly.I was getting tired already of creating and always changing python / ruby scripts for my batch spritesheet work needs.Now I'll be able to spend more time programming the actual game! Edited August 9, 2015 by LucasMS Quote Link to comment Share on other sites More sharing options...
recursor Posted August 20, 2015 Author Share Posted August 20, 2015 (edited) Hey LucasMS, Thanks for the encouragement, and I hope you find it helpful! Edited August 20, 2015 by recursor Quote Link to comment Share on other sites More sharing options...
bmkorkut Posted August 24, 2015 Share Posted August 24, 2015 Hi, I guess I found a bug that occurs when you have a non-zero offset with multiple rows. I have my frames ordered vertically; 15 rows, single column. The whole image is 256x256. When I got the following settings: frame size: 64x16 offset: 16x16 columns: 1 frames: 15 the first frame is shown on the preview, others are lost (going to wrong coordinates). When I move my image to the left of the canvas and set the X offset to 0 accordingly, the frames are displayed correctly. It looks like the offset value is only added to the first row. Thank you for this useful plug-in! Quote Link to comment Share on other sites More sharing options...
recursor Posted August 24, 2015 Author Share Posted August 24, 2015 (edited) That's not a bug but is the intended behaviour. However, I can see where the behaviour you are describing would be useful especially if the animation frames are in columns instead of rows. Give me a couple of days and I'll add a checkbox to apply xoffset to all rows. Thanks for the feedback. Edited August 27, 2015 by recursor 1 Quote Link to comment Share on other sites More sharing options...
wlonesley Posted November 1, 2015 Share Posted November 1, 2015 Is there a way to manipulate the speed of the animation with out making multiple frames? Quote Link to comment Share on other sites More sharing options...
recursor Posted November 2, 2015 Author Share Posted November 2, 2015 Is there a way to manipulate the speed of the animation with out making multiple frames? The plugin supports changing the speed of the animation by adusting the FPS parameter, but no it doesn't support different timings for each frame. Quote Link to comment Share on other sites More sharing options...
Dirakia Posted January 31, 2016 Share Posted January 31, 2016 Hi, i got a small problem The file i wanted to be done is not as expected: .GIF instead of .BMP only 1 frame got animated Background isnt transparent Heres everything recorded for further infos Quote Link to comment Share on other sites More sharing options...
wouter Posted March 17, 2016 Share Posted March 17, 2016 I have my desktop scaling set to 150% and the effects dialog is not usable at all. Have a look at the screenshot: Quote Link to comment Share on other sites More sharing options...
wouter Posted March 17, 2016 Share Posted March 17, 2016 Also, do you have any plans on open sourcing the plugin? Quote Link to comment Share on other sites More sharing options...
recursor Posted March 17, 2016 Author Share Posted March 17, 2016 Hi, i got a small problem The file i wanted to be done is not as expected: .GIF instead of .BMP only 1 frame got animated Background isnt transparent Heres everything recorded for further infos Thanks for the video. I'll look into it, Also, do you have any plans on open sourcing the plugin? No plans for that. I have my desktop scaling set to 150% and the effects dialog is not usable at all. Have a look at the screenshot: Thanks. I'll look into possible solutions. Quote Link to comment Share on other sites More sharing options...
midora Posted March 20, 2016 Share Posted March 20, 2016 JFI: My display scaling is 250% and as wouter said the dialog is not usable. You should know that Paint.NET tells the OS that the application is high dpi aware. So there is no auto-scaling active. A lot of plugins which are not property-based do not support display scaling. Quote Link to comment Share on other sites More sharing options...
recursor Posted March 20, 2016 Author Share Posted March 20, 2016 Hi, i got a small problem The file i wanted to be done is not as expected: .GIF instead of .BMP only 1 frame got animated Background isnt transparent Heres everything recorded for further infos Just had a chance to look at your video, and you are using an older version of the plugin. There is a newer version you should try that fixes some issues with exporting animated gifs. Quote Link to comment Share on other sites More sharing options...
Dirakia Posted March 24, 2016 Share Posted March 24, 2016 Just had a chance to look at your video, and you are using an older version of the plugin. There is a newer version you should try that fixes some issues with exporting animated gifs. Thanks for the info ^^ But i still have a problem xD I cant save it as a BMP. animated sprite :T Quote Link to comment Share on other sites More sharing options...
mumu64 Posted April 14, 2016 Share Posted April 14, 2016 Great plugin, thanks! Quote Link to comment Share on other sites More sharing options...
corleoner Posted May 17, 2016 Share Posted May 17, 2016 Any idea what my problem may be? I've downloaded the dll into my effects directory. I've restarted paint.net several times, still not seeing it in my menu. Quote Link to comment Share on other sites More sharing options...
corleoner Posted May 17, 2016 Share Posted May 17, 2016 (edited) [solved] Updated paint to the newest version and it works now. Second question: Is there a plug in (or another simple method), to break down a gif into frames which would be compatible in the format used by your plug in? I think I found a couple that I'm experimenting with that may be ok, but wasn't sure if there was a newer one that you may have developed. Edited May 17, 2016 by corleoner Quote Link to comment Share on other sites More sharing options...
recursor Posted May 18, 2016 Author Share Posted May 18, 2016 Thanks for the info ^^ But i still have a problem xD I cant save it as a BMP. animated sprite :T The plugin only supports animated gifs Quote Link to comment Share on other sites More sharing options...
recursor Posted May 18, 2016 Author Share Posted May 18, 2016 (edited) [solved] Updated paint to the newest version and it works now. Second question: Is there a plug in (or another simple method), to break down a gif into frames which would be compatible in the format used by your plug in? I think I found a couple that I'm experimenting with that may be ok, but wasn't sure if there was a newer one that you may have developed. I have not yet had the need to pull in an animated gif and edit its frames individually so I'm afraid I'm not much help there. Edited May 18, 2016 by recursor Quote Link to comment Share on other sites More sharing options...
kuenzign Posted June 18, 2016 Share Posted June 18, 2016 Hey, I was trying to use this plugin to separate a picture into separate pictures and I believe that I can do that with this plugin. My issue is that the maximum width and height of a cell is 1000px. For this image, I need 735px x 1024px cells. Could you please either remove the maximum or raise it to something larger? It would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Fruggy Posted July 26, 2016 Share Posted July 26, 2016 I can't install the latest version of Paint.net so I have Paint.NET v3.36. Is there any way to get this to work with it? I have put it in the Effects folder and made sure the dll isn't locked, but it doesn't show up in the effects tab. Thanks..... Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted July 26, 2016 Share Posted July 26, 2016 There is no support for previous versions of paint.net. if you can't or won't update then you're on your own. Sorry. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
cason Posted January 22, 2018 Share Posted January 22, 2018 Whenever I use the plugin to animate a sprite the Animation Helper window opens very small. When I resize the window to be bigger, all the text/buttons in the window remain smooshes in a tiny section of the window and are basically unusable. Any ideas on how I can fix this. I'm running the newest version of windows 10. Any help would be great! Thanks Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted January 22, 2018 Share Posted January 22, 2018 3 minutes ago, cason said: Any ideas on how I can fix this. The plugin author, @recursor, needs to adds Hi-DPI support to it. Quote My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted January 22, 2018 Share Posted January 22, 2018 Try resetting your Windows scaling to 100%. Find it in Settings > System > Display Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
BitFlip Posted June 19, 2018 Share Posted June 19, 2018 I really like Sprite Animation Helper, I just wish it would add a zero to the named frames if they happen to be more than 10, as it is now I have to manually rename the files so that they end up in the right order (2 being interpreted as a higher number than 10; but 02 wouldn't be). Since it is activly being worked on I really hope that could get implemented some day. Is this not a nuisance for anyone else? Or do you solve it in some other way? Quote Link to comment Share on other sites More sharing options...
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