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Reptorian's G'MIC Code Workshop


Reptillian

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Now, the filter has been released! It is named as Transformative Popcorn Fractal. If you see Complex Popcorn Fractal, update another time. Yes, I renamed it and made it work as it should.

 

 

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New Filter! - Complexion Burst

 

Here's what it looks like:

 

er43tps8kci71.png?width=768&auto=webp&s=

Edited by Reptillian
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G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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On 8/18/2021 at 3:33 PM, Reptillian said:

Transformative Popcorn Fractal. If you see Complex Popcorn Fractal, update another time. Yes, I renamed it and made it work as it should.

 

 

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New Filter! - Complexion Burst

 

I can't find either of these under your Gmic plugins. I've updated 3 times. Wanted to try them.  Thanks!  😊

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21 hours ago, lynxster4 said:

I can't find either of these under your Gmic plugins. I've updated 3 times. Wanted to try them.  Thanks!  😊

 

@Reptillian...was wondering if you had an answer for me. Thanks!

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2 minutes ago, lynxster4 said:

 

@Reptillian...was wondering if you had an answer for me. Thanks!

If it doesn't update anymore, the current version of gmic is no longer supported. 2.9.9 is on the work actually.

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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5 hours ago, Reptillian said:

If it doesn't update anymore, the current version of gmic is no longer supported. 2.9.9 is on the work actually.

 

Okay, thank you.  @null54 will have to update the G'mic plugin to latest version.

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@lynxster4 2.9.9 has been released, I think you can now have the new filters.

Edited by Reptillian

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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  • 2 weeks later...

Some of you may noticed bugs that are cropping up. Please do not be alarmed, I'm in the process of refactoring code.

 

For non-programmers, this means making code easier to comprehend, and reducing reductive lines.

 

So, these bugs will be fixed, but I do need cooperation. If you can find bugs, do tell them to me, and they will be addressed.

  • Upvote 2

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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I checked with git diff, and as it turns out, I resolved all possible problem. git diff is wonderful. But, I did not come here to tell you people that.

 

I came here to announce a new filter! Ellsworth Kelly Board

 

r5gqqw71orn71.png?width=600&auto=webp&s=

 

 

  • Like 1

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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Finally, I had refactored Fibonacci filter. Also, Fibonacci Texture has been renamed to Fibonacci. There's more features now with the Fibonacci.

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G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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  • 3 weeks later...

New Filter! - Three-Coupled Oscillator

 

Lszj1JlhRwhMeNOsMwgPe-2eD04otw3Ae5Q92FaE

Edited by Reptillian
  • Like 1

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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41 minutes ago, BDP said:

I'm using the latest PDN, and forced an update to the G'Mic filters, and I don't see the above filter. Even did a search. Am I missing something?

 

Brian

 

 

If it doesn't appear, then that means the current version of G'MIC is no longer supported. G'MIC 3 is on the horizon, but these are supported by Krita and GIMP. You'll have to wait.

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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  • 1 month later...

For anyone that's still waiting on my filters. I do have a estimate on when G'MIC 3.0 will arrive according to @G'MIC. It will be at near end of the year. He's looking at things to improve on right now before the release.

 

Right now, I'm working on optimizing Fragment Blur. The nearest neighbor algorithm will be as fast as PDN version (1.8 s on a ~5300x3700 image with both using 50x duplication) even with boundary condition, and the bilinear approach is now going to be 160% faster than current version. It's slower than the nearest neighborhood algorithm because it uses more data, duh. The optimization will come to the plugin version as well.

Edited by Reptillian
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G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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Appreciate all you do @Reptillian.  Will you be fixing your plugins you actually made for paint.net and get them up-to-speed?  Thank you. 😁

 

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2 hours ago, lynxster4 said:

Appreciate all you do @Reptillian.  Will you be fixing your plugins you actually made for paint.net and get them up-to-speed?  Thank you. 😁

 

The only one that needs fixing is the Fragment Blur. The Axis Streak one is already optimized though in theory, it can be optimized further with the usage of information already generated, but that's not needed and it's more work than I want to do anyway.

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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Ok, optimization from the g'mic side of thing has been pushed: https://github.com/dtschump/gmic-community/commit/68cc4d4b65aba12c33523d5e4de775477d6cf174

 

It is 120%-715% faster than the previous version of g'mic fragment blur. The fastest cases is almost as fast as the PDN version. The more precise case is still 6-11 times slower than in PDN.

 

Since it works, it can be adapted for the g'mic-pdn.

Edited by Reptillian
  • Like 1

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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@lifeday Since you asked me to enable color for Emboss/Relief filter. Now that I gotten back to improving this filter, I have been able to figure it out. The changes will be available in G'MIC 3.0 which is on work. I'll notify you when I push the changes.

Edited by Reptillian

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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Ok, some new changes to G'MIC 3.0 update when it's out.

 

1. Faster and more flexible Emboss-Relief.

2. Construction Material Texture gets a slight update due to changes on Emboss-Relief.

  • Like 1

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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@BDP G'MIC 3 is out, so you can test these filter.

 

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I'm working on my own Pollock generator.

 

17d8e8df32305ed44ad8daf8429ed2b7fc975b58

 

 

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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  • 3 weeks later...

5ac60daac36833921804fe2b4a92663003e061bc

 

Here's another possible output. I think this would be great for textile stuff when I finish.

 

Another picture for today, and that's it for today:

 

unknown.png?width=593&height=621

Edited by Reptillian
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G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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New Filter! Hitomezashi. It doesn't work too well on Paint.NET though. You're gonna have to import the saved file. The reason why is that there's no way to retrieve target image dimension on G'MIC GUI.

Edited by Reptillian

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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  • 3 weeks later...

Recent Changes:

  1. Color Harmonies is no longer a demo thing. It becomes an actual tool.
  2. Hitomezashi has been fixed.
  3. The two palette exporters has also been fixed.
  • Hooray 1

G'MIC Filter Developer

 

I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me.

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